Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
User reviews: Mixed (169 reviews)
Release Date: Mar 28, 2014
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About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Helpful customer reviews
12 of 16 people (75%) found this review helpful
14.0 hrs on record
Posted: June 29
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.


What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.


Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.


How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
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13 of 18 people (72%) found this review helpful
152.7 hrs on record
Posted: November 2
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and shit. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some shit like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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5 of 6 people (83%) found this review helpful
5.0 hrs on record
Posted: October 26
First game took me around ~20 seconds - wow i was killed by big spider, such unfair ... i have to write a review about it

Second game - Oh my god i killed snail, and found a leather cap ! OMG !! >>> Was killed by trap few secs later ... ( wow now i know how to detect traps cool )

Third game - wow i spawned at room with magic chest full of loot ! I got three shields, badass club, two armors, killed six snails, spend my first talent, ascended by ladder down and .... was killed by stupid wolf ...

Forth game - i killed big fakin ORC , still alive, this game is AWESOME >>> Was killed later by ??? , then realised that undefined amulet i was wearing killed me

SImillar game: Sword of the stars: the pit

This kind of games isnt for everyone, but if you like roguelike games or any other oldschool ( and hard ) games u should buy this and give it a shot.
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7 of 10 people (70%) found this review helpful
31.0 hrs on record
Posted: October 11
There is hectic ton of bad reviews for that game , and chances are, you may join their ranks after playing.

That's Roguelike game. It's not genre for everyone . You will need alot of devotion to actually try to get in and win...but when you will win... it will be best thing ever. As from personal point of view I think this game is relatively easy and good point to get aknowledged with rogue like's. After you're done with it (and it will take 15-50 hours for 1rst time) you can move on to things like Dungeon Crawl : Stone Soup and etc. (i'd strongly recommend Stone Soup as another good game for newcommers). If you can't...well...heh , you're either VERY UNLUCKY (consider halt in gaming where there is any chance inolved) or just DON"T WANT TO (and I can't blame you , as I said , it's genre for dedicated masochists).
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: July 27
If you like nice scaling Roguelikes where the difficulty ramps up the lower you go this isnt for you. Death will greet you on level one alot, instant death from a random trap or overpowered mobs. Get great loot well you cant sell it til its identified and you cant identify without gold which comes from selling the loot... I mean it has lots of promise and i would imagine its one hell of a rewarding experience if say you managed to get a character above say level 10 but fate/luck will most assuradly prevent that.
Like roguelikes this game is a 5/10
never played a roguelike dont buy this as a introduction
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: June 29
Wow, an indie title that claims to be a roguelike and ACTUALLY IS. Rogue's Tale could be a fairly competent roguelike, but the balance is just awful. Random unpreventable deaths are somewhat expected in a roguelike, but they are far too common in this game. A good roguelike can get away with brutal almost unfair encounters by providing the player with a large toolbox of skills and gadgets to diffuse the situation. Rogue's Tale gets the difficulty right, but doesn't give you the tools to overcome it.

You'll fall into an unseen pit you can't get out of. You'll enter the level surrounded by 3 enemies and no escape route. You'll get 2 shotted by an archer on the other side of the screen. Your weapon will randomly break in combat. You'll step on an invisible trap that locks the doors and summons 4 orcs....etc.

The enemies appear to always scale to your level and do not respawn, so it is not possible to gain the advantage by farming easier dungeon floors.

It does get one roguelike quality quite right - in that it never ceases to surprise you with new mobs, event, objects, and dungeon tiles. 4 hours in and I'm still seeing things Ive never seen before even on the first few levels of the dungeon.

Another problem is the identify system. Every item, even plain non magic items are unidentified, and it costs 20 gold to identify. Problem is you cant sell unID'd items to pay for the cost of IDing, so it's a Catch-22 of annoying. You also cannot use unID'd potions and scrolls. Letting the player use unID'd consumable is a pretty key mechanic to the great roguelikes of the past. It gave the player a dangerous gamble to get out of a tough situation, and it allowed the player to "self-identify" items by observing their effect after use. In Rogue's Tale unID'd consumables are basically a waste of inventory space.

Now on to some good stuff. The game has very nice sprites. They aren't the over pretentious flashy art style common in kickstarter indie games these days. Equiped items showing on your character is a nice touch. The UI is smooth and easy to navigate, and mouse control is always a welcome feature in any roguelike.

There are no starting classes in Rogue's Tale, so the start of every run is essentially identical. Why not allow playstyle choices right from the start, like every other half decent roguelike of the past?

There is a meager meta progression system called Heritages. Heritages are unlocked by completing certain achievements during a playthrough, and allow you to start the game with some weak starter items. For example a sword and buckler, or a staff. These items do not appear to change how you play the game, so I don't really see the point. The Heritages also feel completly out of reach. I have 4 hours logged, and have unlocked 1 Heritage, and came no where close to any of the others.

Finally, the game requires that you make an account and login every time you run the game. As far as I'm concerned this is a single player game, and having to login is a giant F U to the player. Even in "offline" mode you have to login. Isn't playing the game through Steam DRM enough?

It's not awful, but it's no roguelike for the history books.


P.S. Since "roguelike" is thrown around so liberally these days it barely has any meaning. Perhaps calling games of this genre Morialike or Bandlike would be more appropriate now?
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2 of 2 people (100%) found this review helpful
154.0 hrs on record
Posted: December 3
Fun game, very difficult and yet addicting!
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3 of 4 people (75%) found this review helpful
48.1 hrs on record
Posted: August 6
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
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7 of 12 people (58%) found this review helpful
0.2 hrs on record
Posted: August 1
Don't bother. Just don't. I mean it.

It looks and plays like a Windows 95 windowed game and the dungeons are extra boring to explore. Plus it's quite difficult with little to no reward. The 'rogue' character of the game is kept to a minimum. Meh, I feel like I spend way to much time with this review already.
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: June 30
I tried playing this as if I just needed practice, and to properly learn the skills
required. I eventually learned that there is no skill involved.
The game is like a slot machine, with worse odds.
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1 of 1 people (100%) found this review helpful
138.6 hrs on record
Posted: December 22
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
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2 of 3 people (67%) found this review helpful
8.1 hrs on record
Posted: July 20
Roguelikes pretty much require one to be something of a masochist. Go into a dungeon or what have you, kill everything and steal anything not nailed down with only one live to spare and if a monster gets a good shot on you, well game over, try again.

And it is (imo) the gaming equivalent of crack. Monster kill you moments before you beat the game? Like hell you're gonna take that lying down. Repeat until win or you throw your computer out the window.

Rogue's Tale (hereafter shortened to RT)... makes me wanna do the latter after an hour. Like most Roguelikes, the RNG will be your godsend or it'll make you its ♥♥♥♥♥. Except in the case of RT, I lost count of how many times I ended up becoming the cosmic plaything of the RNG. EVERYTHING is randomized, including the dungeon, the items within and even the monsters.

And that's where the trouble starts. Almost everything is unidentified and that includes your own equipment. Which doesn't seem that bad; get it identified.

At 20 gold a pop, that option is not viable. And because you need food and water and those cost as well...

Let me shorten this. Monsters can easily one-shot you even with diligent planning, helpful items are very difficult to come by, and the whole game seems like a lesson in how NOT to do an randomly generated roguelike. I said in the beginning that roguelikes practically require you to be a masochist; even a masochist would have trouble enjoying this game.
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: July 30
I honestly don't know what to rate this game, a good or bad.

Here's the thing: This is a very difficult game. Luck is the biggest factor that ends up kicking you in the butt when you east expect it. I've dead suddenly from stepping on some random square and being spiked. Let me tell you, that's not fair at all. Also, there are enemies that appear on the first level that you have no chance at beating, and the fact that I can't just sell my unidentified stuff? Lame. What, no "I have this equipped so over time I learn about it?" No? No. Well, maybe there is but I never lived long enough to SEE IT HAPPEN!

This game had potential. I like dungeon crawlers but damnit, it's hard to be hyped about a game when you die two minutes in every time. Super Meat Boy is hard but you know what to expect after dying for the twelfth time, it's just a matter of strategizing how hard and when to hit your freaking space bar. With Rogue's Tale it's all up in the air: You literally do not know what you'll get and the odds are too risky to do anything like eat a random mushroom for food or drink a potion. You can't even use scrolls just to see what they do, no you have to wait until they're identified, which costs money. Lame.

The controls are very hard to get used to as well. Can't you just let me customize my controls? Why do they have to be optional? I like having full control on how I customize my way of playing, thank you very much.

Here's the thing. Go to your App store and find Pixel Dungeon. It's 10x the dungeon crawler this will be, requires only a little bit of luck to get good items in the very beginning and pick up the right potions and scrolls, and it's completely free. I'm addicted to it. That's right, a little pixelated app game for freesies is much better than THIS.
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: July 29
Those guys needed to tell me that I only renting theirs pixel and they needed to say the pixel is theirs and not mine.
But I had the right to take screen shoots and that I could record their pixels. I must stop read the EULA.
Then they make restriction that I can't write my name. at this point I name my char F*ck and that's was OK according to them.

The Game play was not much better, my god everything THAT poke on little F*ck make him die.
then Death come and say every time little F*ck die:
"Why hello there. I'm Death and I've been expecting you."

This was the most useless Rogue-Like game I ever played
The graphics maybe little OK but remember it's not your pixels!!!

You been WARNED !!!
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3 of 5 people (60%) found this review helpful
30.0 hrs on record
Posted: November 2
A great dungeon crawler,

basicly everything is running on random generators, and its truly unforgiving.

You can spawn right next to a creature that will kill you in one blow, and you will have no options what so ever of winning,
or you can have 5 levels of harmless Ooze and it will feel like a walk in the park.

More of an arcade style dungeon crawler, than an RPG dungeon crawler, but the random generator makes every playthrough feel like opening a chest.

Very addictive.

7.9/10
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2 of 4 people (50%) found this review helpful
9.5 hrs on record
Posted: November 11
This is crack-cocaine!
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1 of 2 people (50%) found this review helpful
42.9 hrs on record
Posted: July 14
This game cant be played. Too hard? stupidly hard. I play this for year time by time. This is still suxx like then it was free/ Ok i buy it. And i see no content added/ no balance. Its just throws into steam for money.This bad people should work on a game/ So please,dont buy it/
But i dont tell u nothing about a game?cause this is shit/ By the time i love roguelike shit, and buy all the stuff, and cry like a ♥♥♥♥♥ then i see shit like this
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1 of 2 people (50%) found this review helpful
16.8 hrs on record
Posted: July 20
I don't mind hard games, so long as with some learning and skill you can succeed. This game is pure RNG based. You'll win or lose depending on how lucky you get...no skill necessary. Skill points are useless, for male's you can have at most a 3 point difference between them, then you have to start leveling the stats you don't want. For females I believe you can go as much as 4 points.

Shop is useless, you can't sell anything without identifying it...and it costs you more to identify than what you can sell it for.

Not worth it, especially when there are better free alternatives.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: July 31
Requires creating an online account with the dev.

so its another password to remember. another thing to keep up with.

this gets annoying, because the game does not hold your interest for long at all, so if you do buy it, stop playing for a bit, then want to play again, you have to remember you log in info, even to play in offline mode.


its super annoying. its like the devs want to have their own version of uplay.
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1 of 2 people (50%) found this review helpful
4.6 hrs on record
Posted: July 29
Got this one in a recent bundle. The bundle cost me about 2 bucks. I'm writing this review in hopes of encouraging development of games like this one. It's not Tales of Maj'Eyal, but you can have some fun with it.

I enjoy rogue games, but recently, many of the true rogue-like games (as opposed to FTL or such games, which are considered rogue-like by some) have left me feeling a bit disappointed. For example, Hack-Slash-Loot just didn't grab me like I hoped it would. In contrast, this simple game has really held my interest. Every dungeon feels unique. I've run something like 20-30 dungeons (most fast deaths) and randomly, one time I find a castle place. I hadn't seen anything like this yet, and the uniqueness of it was exciting. It felt like I was infiltrating some underground base and stealing their loot. On a separate play through, there was a merchant and his bodyguards that had set up camp on one level of the dungeon. Once I found a ring that made me ethereal (?!?). Some times I find cool weapons, cool items, or cool enemies, and every time feels different.

Don't get me wrong, this is a very simple game. However, there's something about it that is just done right. Perhaps its the balance or the RNG tables. I can't put my finger on it, but it's just well done.

The damage system uses the die system. For example 1D6+3 would result in damage equal to 3+ a random number between 1 and 6 (like rolling a 6 sided die and adding 3)... in case you've never seen it. But the damage system just fits. The skills are interesting, though I'm not entirely sure what they all do.

There's an online chat built into the game so that, if you choose to make an account on the main server (which I don't believe is required) you can chat with others playing the game. High scores are kept, so that you can see a list of the scores of each of your play throughs.

Now, the game does fall short in a few areas, at least according to my brief experience. All items are unidentified until you pay 20 gold to identify them. For many items, its a total waste to identify, cause they only sell for 5-10 gold and you "identify" them as unremarkable -- just a normal bow or helmet. But merchants won't buy items unless they're identified. I rather like loot hoarding and playing the inventory mini game, but this aspect definitely discourages it to any significant degree.
Also, I'm not a huge fan of the level system, which follows a standard path for every character. You do get to select which skills you get (by visiting a particular skill training object) and you get to select which stats to increase. However, this doesn't happen every level, and, except for repeating the game until you learn it, there is no explanation of what each level gets for you. If it's going to be so cryptic, I wish there would be an option to randomize it. Why should I gain a stat at level 2 and 5 every single time? Why should I gain a skill point at lvl 3 every time? Given the lack of description, I feel like the leveling should be less predictable... or, at least, I wish there was an option to make it random if desired.

For 2 bucks (especially as part of a bundle), I feel like I've already gotten my money's worth, and I'll be coming back to this game from time to time.
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