Including three new features:
- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.
Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.
Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.
Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.
Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.
Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.
Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.
Including three new major features:
- Win 8 tablet support.
- Casual difficulty level.
Win 8 tablet support adds a user interface that can be used with a touch screen to play the game.
Casual difficulty level, or "Please don't hurt me!" as it is named in-game, is a game mode where the player selects a class and starts the game with class specific talents, spells and equipment. In addition to being equipped from the beginning, the overall difficulty is toned down as enemies are progressively weaker, traps do less damage and unidentified items can be sold.
Crafting adds superior items and consistency of obtaining them over several playthroughs. There's a random number of crafting materials available at the beginning of each game that allows the player to craft a few items after raising some gold.
There's also some bug fixes and usability improvements, and full list of changes can be seen when you start the game.
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