Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
User reviews: Mixed (159 reviews)
Release Date: Mar 28, 2014
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About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
4.6 hrs on record
Posted: October 26
First game took me around ~20 seconds - wow i was killed by big spider, such unfair ... i have to write a review about it

Second game - Oh my god i killed snail, and found a leather cap ! OMG !! >>> Was killed by trap few secs later ... ( wow now i know how to detect traps cool )

Third game - wow i spawned at room with magic chest full of loot ! I got three shields, badass club, two armors, killed six snails, spend my first talent, ascended by ladder down and .... was killed by stupid wolf ...

Forth game - i killed big fakin ORC , still alive, this game is AWESOME >>> Was killed later by ??? , then realised that undefined amulet i was wearing killed me

SImillar game: Sword of the stars: the pit

This kind of games isnt for everyone, but if you like roguelike games or any other oldschool ( and hard ) games u should buy this and give it a shot.
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2 of 5 people (40%) found this review helpful
31.0 hrs on record
Posted: October 11
There is hectic ton of bad reviews for that game , and chances are, you may join their ranks after playing.

That's Roguelike game. It's not genre for everyone . You will need alot of devotion to actually try to get in and win...but when you will win... it will be best thing ever. As from personal point of view I think this game is relatively easy and good point to get aknowledged with rogue like's. After you're done with it (and it will take 15-50 hours for 1rst time) you can move on to things like Dungeon Crawl : Stone Soup and etc. (i'd strongly recommend Stone Soup as another good game for newcommers). If you can't...well...heh , you're either VERY UNLUCKY (consider halt in gaming where there is any chance inolved) or just DON"T WANT TO (and I can't blame you , as I said , it's genre for dedicated masochists).
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1 of 3 people (33%) found this review helpful
50.8 hrs on record
Posted: October 15
Very hard and random, but if thats what you like, it can suck a lot of play time out of you.
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0 of 1 people (0%) found this review helpful
3.9 hrs on record
Posted: October 26
Suprised this got a mixed review this is exactly what a roguelike should be, most negative reviews have less then a hour of play. steam really should cap reviews at more time then .5 mins not nearly anuff to be told about it please players use some common sense
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1 of 5 people (20%) found this review helpful
0.2 hrs on record
Posted: October 16
meh,meh,mehhhhh,make me confused......
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
Posted: October 7
Did a brief "blind" try of this game. Enjoyed it - really feel like I need to play it more to get the full feeling. Good first impression.

http://youtu.be/Nd5j3g-310A
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0 of 3 people (0%) found this review helpful
34.9 hrs on record
Posted: October 24
so good
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0 of 8 people (0%) found this review helpful
1.3 hrs on record
Posted: October 2
dumb game =(
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11 of 14 people (79%) found this review helpful
420.5 hrs on record
Posted: June 10
I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn't take me near as long to get the essentials as for my first time.
Many of the challenges that seem impossible become quite likely to do.

But the advantages of this title are great. The best thing about it is the lack of grinding. Compared to other Rogue-likes, for instance Dungeons of Dredmor, this game feels quick. You dont have to slash through hordes and hordes of minions until you find a boss that kills you. Instead, each encounter counts. It should keep you focused. And when you die, you dont feel bad of having invested hours upon hours.
Also the way the leveling works and the infinite amount of dungeons makes it not necessary to kill every enemy to scrap as much xp as possible to slightly stay ahead of the curve. Instead, running away is often the smart thing to do. And the levelling is fast. In one or two hours you could reach hypothetically lvl 20. Equipment is not terribly randomized, you simply have to find the right type of equipment (i.e. sword etc) and enchant it(which is random, but still works fine). This gives it an amount of predictability and you can actually plan your character nicely.
And the game has an great depth. After 200+ hours I still find new things. For that price, I would call it one of the best buys I ever had on steam.

Last but not least the game has great support via a website with tons of useful information and an in-game chat feature. The community is very helpful and I had some great conversations with great people.

So if you don't mind a challenge and opt for a great game and social experience, pick up this title.
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8 of 10 people (80%) found this review helpful
4.7 hrs on record
Posted: May 9
Pros: Took four steps and was killed by a Wizard.

Cons: Poor usage of random world generation, you like impossible mobs/traps?
Awkeward controls... seriously numpad... scroll wheel does diffrent things depending on screen location....Q to jump??
Poor sound effects, "toon" makes donkey sounds and kicking anything sounds like a wooden door.
Zero animation, toons and mobs are just static sprites

Verdict: Is this game Alpha??


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8 of 11 people (73%) found this review helpful
14.0 hrs on record
Posted: June 29
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.


What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.


Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.


How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
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9 of 13 people (69%) found this review helpful
10.6 hrs on record
Posted: June 26
My rogue died because he fell into a pit and got water in his nose.
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2 of 2 people (100%) found this review helpful
14.3 hrs on record
Posted: June 1
The reason why this game is successful is also the reason why it is a bit of a failure: Randomized unfairness. On the first floor you encounter 5 slugs which you easily put to rest, you level up twice because you have descovered that the scones on the wall can be lit for 1 exp a piece, you sit down by a fire so you can learn to dual wield and you magcally find a second undamaged knife (that you hope is uncursed but will never have enough money to waste on checking). You are a very fortunate player in deed. You descend down into the dungeon to find yourself insta-killed by a hoard of orcs. Congratulations! Now you have the power to restart the game from the beginning!
This is a somewhat repetative experience that has some fun random concepts: randomized potion colors, randomized spell colors, randomized dungeon layouts, ect. But randomized difficulty (ie: which is harder, a dragon or a snail?) is completely uncool and causes the game to be frustrating. Hopefully they will attempt to scale the game so progress can actually be made. Right now it plays like a hyper-casual, die-in-five-minutes-reliably kind of game.
Please, I dont want to leave this negative review! Fix the crazy randomness!
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: July 27
If you like nice scaling Roguelikes where the difficulty ramps up the lower you go this isnt for you. Death will greet you on level one alot, instant death from a random trap or overpowered mobs. Get great loot well you cant sell it til its identified and you cant identify without gold which comes from selling the loot... I mean it has lots of promise and i would imagine its one hell of a rewarding experience if say you managed to get a character above say level 10 but fate/luck will most assuradly prevent that.
Like roguelikes this game is a 5/10
never played a roguelike dont buy this as a introduction
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: July 29
Those guys needed to tell me that I only renting theirs pixel and they needed to say the pixel is theirs and not mine.
But I had the right to take screen shoots and that I could record their pixels. I must stop read the EULA.
Then they make restriction that I can't write my name. at this point I name my char F*ck and that's was OK according to them.

The Game play was not much better, my god everything THAT poke on little F*ck make him die.
then Death come and say every time little F*ck die:
"Why hello there. I'm Death and I've been expecting you."

This was the most useless Rogue-Like game I ever played
The graphics maybe little OK but remember it's not your pixels!!!

You been WARNED !!!
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3 of 4 people (75%) found this review helpful
3.6 hrs on record
Posted: May 19
I am only recommending this game if you get it on sale or in a bundle.

Rogue's Tale is a brutally hard game. You have one life every time you play and unlocking any benefits for future playthroughs is almost impossible as well. You will be lucky to live past level 7 let alone getting to level 14 for the next heritage unlock or learning all the talents needed to unlock other heritage bonuses. You will die often in this game and most of the time it will be unfair.

The game mistakes random chance for difficulty and that is where it falls short. You have to be lucky to survive. There is some skill/strategy involved but for the most part it is based mostly on luck. Your character can start the dungeon, be completely surrounded by wolves and be killed in your first few turns. You can also go on for 10 levels of life to be killed by some mob with rocks due to random dice rolls that make you grit your teeth...

The game is fun for a while but in the gambling kind of way. You chance it every playthrough and hope you get decent gear and roll high. This game is like the physical manifestation of slots and you keep pulling that plunger until you die. It can be addictive for a while but once you crap out too many times you need to take a break and come back to it again some other time.
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: May 12
Roguelikes are all about procedural generation, and sometimes, people mistake "lolrandom" for this. Rogue's Tale appears to be making this very mistake. One run, I could have tiny floors, barely worth the name (and yes, I did search the walls), the next, I could have a sprawling, infested complex. One run, I could barely get any weapon or armour worth the term and die horribly to the first ranged enemy of the game. The next, I got great weapons and armour, and was killed by poison.

Tying skills to random altars in the game makes this an exercise in frustration, and, sadly, I can't recommend this to anyone.
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3 of 4 people (75%) found this review helpful
48.1 hrs on record
Posted: August 6
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
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4 of 6 people (67%) found this review helpful
1.2 hrs on record
Posted: May 18
You know what's annoying? A roguelike that forces you to log in even when you're playing offline. How stupid is that? You know what's worse? NO OPTION TO REMEMBER THE PASSWORD. FAIL. Uninstalled. I can't believe I paid money for this.
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5 of 8 people (63%) found this review helpful
0.2 hrs on record
Posted: August 1
Don't bother. Just don't. I mean it.

It looks and plays like a Windows 95 windowed game and the dungeons are extra boring to explore. Plus it's quite difficult with little to no reward. The 'rogue' character of the game is kept to a minimum. Meh, I feel like I spend way to much time with this review already.
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