Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
User reviews: Mixed (250 reviews) - 68% of the 250 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Recent updates View all (6)

December 6, 2015

Version 1.13

Including a new boss and stuff:

- Added a new boss called Dread Lord Nabon.
- Added a repeatable quest that helps to find monsters.
- Removed duplicate bad potions and added new good ones.
- Poisoned weapons are now better and poisons last longer.
- Some other minor balancing issues, improvements etc.

There was this little competition on the Epixx.org server where the first player to spank the King on heroic difficulty would have his name deviously stolen. The name of that rogue was Nabon and he now has his own boss in the game.

In order to keep the game fair, monsters can't be too common or the midgame would prove quite tricky. This, however, makes it so that it is possible to play for weeks and never see a certain monster. There is now a repeatable quest in the inn that can be used to find a specific monster with the excess gold you have.

Potions have always been somewhat boring because of the ratio of good vs bad potions (5 vs 19). This has now been changed so that 23 out of 24 are good once poisons have been identified. Even the only disease potion can be considered good as its effect is much worse and chugging it on an enemy can prove quite funny.

Poisons used to have a max duration of 3 damaging hits. This is no longer the case and their average duration is now much longer. What this means is that an orc with his super nasty poison no longer uses all charges on the nearest snail and you will get to enjoy the effects of it aswell.

There's also some balancing issues but they can be found in the change log.

3 comments Read more

October 18, 2015

Version 1.12

Including a lot of new features:

- Added chasms and new dungeon templates.
- Added new talents, heritages and challenges.
- Added heroic difficulty level.
- Added cultists to the list of things to do before the King.
- Some less used items were rebalanced etc.

A friend of mine once told me that a game must have lava to be considered a real game. Well, now there's lava for you to bathe in. There's also some water and tentacles. If you have delusions of grandeur I invite you to swim in them.

Players can now shapeshift into a wolf and bear form (or at least skilled players can). If you have what it takes to kill a bear or three, you can begin your journey to unlock the new shapeshifting talents and heritages.

There's some new challenges that are slightly more challenging than those that turn you insane. They are manageable with the proper tools but I'm sure some of them will make you scratch your head and call this game a cheating female body part.

One man's normal is another man's heroic. Once you have unlocked everything and find the normal difficulty level boring, you can start the game with the worst cards in the deck and see how far you can get.

If the cultists haven't been dealt with before the final battle, tentacles will randomly spawn under the player. This may be manageable on normal difficulty with the best gear and a lot of luck but it is impossible on heroic.

Specifics on item changes can be seen in the change log when you start the game but the most noticeable thing is that all regeneration effects are now stronger.

Some mechanics have changed and you really should read the change log to prevent totally unfair accidental deaths. Unfortunately for many of you, all this is TL;DR; and your precious toon is slapped to the ground where it belongs (insert evil laughter here).

2 comments Read more

About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Storage: 200 MB available space
    Minimum:
    • OS: Debian 7+/Ubuntu 12+
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Storage: 200 MB available space
    • Additional Notes: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
Helpful customer reviews
30 of 41 people (73%) found this review helpful
1 person found this review funny
144.4 hrs on record
Posted: October 28, 2015
I had fun With the game However i can clearly see that its poorly made. The skills have no balancing forcing you into 2 or 3 possible builds. The difficulty is on par with the games its clearly trying to Emulate ( older roguelike games like nethack) but instead of an insane amount of skill,dedication and knowlage of how the game works and a little bit of luck You really just need massive luck. Your skill level makes little to no difference compared to rolling dice. As the developer adds more and more content to the game they only make the luck element more important and the skill less important. I Feel like they focused on making the game harder thinking that would make it better. It does, who doesnt love Dark souls or Dwarf fortress, but its one thing to die beacuse you didnt step back or didnt keep resources compared to beacuse a computer didnt roll high enough. If they would just focus on making a game more skill based (nethack) or more strategic (DF) and not on more luck based it would have better reviews.
------------------>http://tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission <-------------------------
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13 of 14 people (93%) found this review helpful
1 person found this review funny
532.7 hrs on record
Posted: December 17, 2015
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
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34 of 55 people (62%) found this review helpful
5 people found this review funny
452.8 hrs on record
Posted: August 24, 2015
DANGER: IF YOU ARE A CASUAL ROGULIKE PLAYER, PLS STAY AWAY FROM THIS GAME.
This game is meant for HARDCORE roguelike players who don't have any EXPLOSIVE TEMPERS.

This game is SUPER DIFFICULT and RNG matters a LOT in this game. There is going to be LOTS of deaths.
It is BRUTAL for new players.

That having said, new players can progress in the game by learning the mechanics and learning how to play it smartly as possible. There are also few guides out there to help out. Mainly focus on unlocking the EASIER heritages as it will help out your run in the long run. Weighing the possibilities of WINNING a fight is VERY IMPORTANT for your run to even survive SLIGHTLY FURTHER.

My personal opinion of this game it is sadistically fun to play. I have to keep learning from my mistakes and improve my runs. As of this writing, the highest level i have reached is level 13 with 50 deaths after playing for a whole day. However, this game seriously deserves MORE LIKES as i believe this game is NOT BROKEN as what the initial commenters felt due the RECENT UPDATES this game has.

THUS, I HEAVILY RECOMMENDED THIS GAME FOR HARDCORE ROGUELIKERS OUT THERE.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
3 people found this review funny
69.8 hrs on record
Posted: October 30, 2015
This game is okay. The learning curve might make you rip your eyes out though.
Was this review helpful? Yes No Funny
18 of 33 people (55%) found this review helpful
1 person found this review funny
31.2 hrs on record
Posted: December 6, 2015
Worst rogue-like I've ever played. In this game you are supposed to avoid gaining experience in all ways possible until you have unbeatable gear because all enemies gain levels with you. Sounds like fun? It isn't. Unfair, unbalanced, unbeatable(unless played like described above), unfun, UNRECOMMENDABLE.
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