Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
User reviews: Mixed (180 reviews)
Release Date: Mar 28, 2014
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About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

System Requirements

    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Helpful customer reviews
26 of 39 people (67%) found this review helpful
152.7 hrs on record
Posted: November 2, 2014
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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8 of 13 people (62%) found this review helpful
5.7 hrs on record
Posted: October 26, 2014
First game took me around ~20 seconds - wow i was killed by big spider, such unfair ... i have to write a review about it

Second game - Oh my god i killed snail, and found a leather cap ! OMG !! >>> Was killed by trap few secs later ... ( wow now i know how to detect traps cool )

Third game - wow i spawned at room with magic chest full of loot ! I got three shields, badass club, two armors, killed six snails, spend my first talent, ascended by ladder down and .... was killed by stupid wolf ...

Forth game - i killed big fakin ORC , still alive, this game is AWESOME >>> Was killed later by ??? , then realised that undefined amulet i was wearing killed me

SImillar game: Sword of the stars: the pit

This kind of games isnt for everyone, but if you like roguelike games or any other oldschool ( and hard ) games u should buy this and give it a shot.
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9 of 16 people (56%) found this review helpful
31.0 hrs on record
Posted: October 11, 2014
There is hectic ton of bad reviews for that game , and chances are, you may join their ranks after playing.

That's Roguelike game. It's not genre for everyone . You will need alot of devotion to actually try to get in and win...but when you will win... it will be best thing ever. As from personal point of view I think this game is relatively easy and good point to get aknowledged with rogue like's. After you're done with it (and it will take 15-50 hours for 1rst time) you can move on to things like Dungeon Crawl : Stone Soup and etc. (i'd strongly recommend Stone Soup as another good game for newcommers). If you can't...well...heh , you're either VERY UNLUCKY (consider halt in gaming where there is any chance inolved) or just DON"T WANT TO (and I can't blame you , as I said , it's genre for dedicated masochists).
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: February 14
tl;dr: Get one of the games listed below instead, unless you know what you do when you buy a "real Rogue" game - endless frustration.

  • Compared to many other rogue-like or rogue-lite dungeon crawlers, the graphics are nice.
  • Dying and creation of the next adventurer is fast. With each adventurer dying within 30 seconds to five minutes, this is a positive aspect.
  • There are many extras in the game, like gaining equipment for later characters through exploration.
  • Using other monsters to your advantage is sometimes possible.
  • This is a true recreation of the Rogue game of 1980 with modern graphics.
This game is for hardcore gamers, those who like getting their teeth pulled without anesthetics, because it is badass. :)

Still, if you want to have fun playing games, I suggest to play any of these games instead - from casual to more hardcore:
  1. Claustrophobia: The Downward Struggle
  2. Sword of the Stars: The Pit
  3. Tales of Maj'Eyal
  4. Darkest Dungeon
Why do I suggest these games, instead of Rogue's Tale? Any of these games will give you a feeling that you survived the last encounter (or did not) because of choices you made. In Rogue's Tale you realize each time something happens that you won or lost because of the random number generator - your decisions do not matter. Toss a coin instead - on tails you lose.

It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon. Monsters, loot and interactable objects seem to be generated completely randomly. You do not survive or die because you made the right decisions, you do so because you had a lucky or unlucky roll. As Rogue's Tale's environment is mostly open areas (not narrow tunnels or small interconnected rooms), you can rarely use the environment to your advantage.

Using other monsters to your advantage is sometimes possible. Creatures who are usually docile may attack your opponent if you lead him to them. Unfortunately some of your opponents will be of the invincible kind, so that they decimate the complete level, including you, without losing one hitpoint.

This is how my playthrough for the first ten adventurers went:
  • Some died to an invisible spike trap after a few steps.
  • Some were slaughtered by the first brigand they encountered after a few steps.
  • Some of them actually found weapons and armor immediately after entering the dungeon, getting them equipped just fine - and died to three opponents attacking simultaneously two minutes later.
  • A few more tests showed a complete dependency on the game's random number generator, instead of modern game design. It is truly a recreation of the 1980ies Rogue-type games. Suffer, player! :)
In my eyes, the game's major flaw is that it is Rogue. You will die because of the flip of a coin, after a few seconds or minutes.
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4 of 7 people (57%) found this review helpful
138.6 hrs on record
Posted: December 22, 2014
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
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4 of 7 people (57%) found this review helpful
154.0 hrs on record
Posted: December 3, 2014
Fun game, very difficult and yet addicting!
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5 of 9 people (56%) found this review helpful
30.0 hrs on record
Posted: November 2, 2014
A great dungeon crawler,

basicly everything is running on random generators, and its truly unforgiving.

You can spawn right next to a creature that will kill you in one blow, and you will have no options what so ever of winning,
or you can have 5 levels of harmless Ooze and it will feel like a walk in the park.

More of an arcade style dungeon crawler, than an RPG dungeon crawler, but the random generator makes every playthrough feel like opening a chest.

Very addictive.

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4 of 8 people (50%) found this review helpful
4.3 hrs on record
Posted: December 27, 2014
Just.... not that great.

There are better options out there in the genre.

My recommended alternatives would be: Tales of Maj'eyal, Dungeons of Dredmor, Claustrophobia: The Downward Struggle and even Quest of Dungeons.

It just doesn't feel right when I'm playing. Difficulty/Learning Curve is one thing, but this game is just poorly executed to the point of frustration. Spend your money elsewhere.
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251 of 289 people (87%) found this review helpful
77.4 hrs on record
Posted: March 27, 2014
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
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89 of 109 people (82%) found this review helpful
45.1 hrs on record
Posted: April 2, 2014
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.


Alright, one more go.
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108 of 163 people (66%) found this review helpful
9.6 hrs on record
Posted: March 29, 2014
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
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162 of 254 people (64%) found this review helpful
17.0 hrs on record
Posted: March 28, 2014
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
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68 of 98 people (69%) found this review helpful
1.9 hrs on record
Posted: March 30, 2014
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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19 of 25 people (76%) found this review helpful
3.5 hrs on record
Posted: March 31, 2014
In my opinion while playing Rogue's Tale it always feels like your "tool-box" (the amount of options you have on hand to deal with a threatening situation) is extremely limited, and by design. Compared to say, "Dungeon Crawl: Stone Soup", one of the titans of the rogue-like genera, the majority of early-game deaths in Rogue's Tale feel entirely unavoidable and down to the whims of the RNG. The game's item identification (ID) system is clunky and idiosyncratic; for example you might have ID'd a ring and then found another one just like it, and while the game will tell you it's the same ring the shopkeepers in the "Town" area will refuse to buy the second one because it has yet to be subjected to an ID effect. The bulk of items you pick up will ID as having no special effects, yet the shopkeepers will still refuse to buy them unless an ID has been attempted, meaning the majority of items cannot be sold for profit until you luck into a source of permanent IDing via a rare item drop.

The RNG seems extremely harsh given the fact that you often cannot escape from most bad situations; a newly reset dungeon whose first floor is several mages and archers will result in an unavoidable death, for example. I realize that harping on the RNG in a rogue-like seems counterproductive, but I think that it just doesn't stack up well when compared to other equally difficult yet more fair rogue-likes, such as the aforementioned Dungeon Crawl: Stone Soup. In DC:SS, scrolls do not require a specific skill in order to be read, meaning that it is a perfectly legitimate strategy to burn through un-ID'd scrolls in a pinch; the tactic is risky as you can cause bad effects, but it can also save you from an untimely early death. Similarly, given how much of the game is tied up in gold-use in the “Town” area, it seems weird that it's not possible to sell un-ID'd items, even if at a lower value.

Having said all that, if you are a massive rogue-like fan you might still derive some enjoyment out of Rogue's Tale. It probably won't compare very favourably to other titles in the genera, however, and if you aren't someone who has played rogue-likes before and are curious I'd recommend you give this one a pass in favour of a different title.
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17 of 24 people (71%) found this review helpful
12.2 hrs on record
Posted: April 6, 2014
I’m usually pretty forgiving of games that are lacking in some areas, but all I can say about this one is please do not buy this game. The definition of a game should be to have fun, or at least enjoy the experience. From the moment you enter the dungeon, to the moment you finish the tutorial it is evident that this game lacks what it takes to be an enjoyable Rogue like experience.

Let me explain. I enter the new dungeon. I walk up to the first monster (a Snail). I attack it, it attacks back, I lose half my life. I kill said monster. I heal myself after resting. I take another step. A pit trap hits me. I die.

I go back into the dungeon. I go against a demon bat. It instantly kills me.

Back into the dungeon. I get a sword, a shield, and some sticks. (The whole time, mind you, I'm doing my search check to make sure I'm not walking toward a trap) I come across a water pit, no matter what I do to try and get out (resting, moving in different directions) of said pit I can't, and die.

Back into the dungeon again. Take 3 steps, giant dog attacks me. Hits me once, I die (keep in mind I have 8 points in stamina [the highest you can have at the start of the game]).

I proceed again into this frustrating experience. I'm blessed with a bit more items this go-around. I fight a few snails, and make it to the next level after having successfully emptied the first one. A priest, that hits me once, promptly greets me, and you guessed it I die.

Do this about 60 more times. Each time I’m making it anywhere from 5 steps into the dungeon, to maybe level 3. Each time dying because the game refuses to

1. Give you items that can take on high level creatures
2. Give you enough money to identify 1/10th of all the items in the game that ALL require identifying to know what they are at (such as rocks, mushrooms, arrows, bolts, weapons, armor) 20 gold a piece.
3. Blows you up for looking at anything funny
4. Gives you dungeon levels that are so small that going down to the next level guarantees you’ll be under leveled, equipped, and prepared to take on anything that is waiting for you the second you go down the stairs.
5. Refuses to give you loot on about 85% of all mobs you kill.

The list can go on and on, but I’ll make this a bit short. The game promises a challenging rogue like experience. I can indeed give you that. But there is a difference between a challenge, and the process of smashing ones head against a wall over and over again in hopes that at some point it won’t hurt anymore.

I must emphasis my warning as to why you should not buy this game. A good analogy would be the person that tastes something and realizes that it tastes REALLY bad, so they tell their friend “Man this tastes disgusting, want to try it?” and the friend says “OK”. The experience of someone else should count for something, and I must say this game isn’t a challenge, it’s a headache you give yourself after spending five dollars on it. Don’t waist your money. Unless the game designers want to adjust the size of the levels, the damage of the mobs, and the loot you get, I’d stay clear of this rogue like like the plague.

I’ll give them the graphics are decent, and that’s about as much of a positive I’ll throw their way. A game should not require you to do everything perfect, and also require you to have a greater than 80% luck ratio to succeed.
Not what I call fun or enjoyable.
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9 of 11 people (82%) found this review helpful
48.1 hrs on record
Posted: August 6, 2014
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
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13 of 19 people (68%) found this review helpful
14.0 hrs on record
Posted: June 29, 2014
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.

What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.

Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.

How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
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13 of 19 people (68%) found this review helpful
475.9 hrs on record
Posted: June 10, 2014
I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn't take me near as long to get the essentials as for my first time.
Many of the challenges that seem impossible become quite likely to do.

But the advantages of this title are great. The best thing about it is the lack of grinding. Compared to other Rogue-likes, for instance Dungeons of Dredmor, this game feels quick. You dont have to slash through hordes and hordes of minions until you find a boss that kills you. Instead, each encounter counts. It should keep you focused. And when you die, you dont feel bad of having invested hours upon hours.
Also the way the leveling works and the infinite amount of dungeons makes it not necessary to kill every enemy to scrap as much xp as possible to slightly stay ahead of the curve. Instead, running away is often the smart thing to do. And the levelling is fast. In one or two hours you could reach hypothetically lvl 20. Equipment is not terribly randomized, you simply have to find the right type of equipment (i.e. sword etc) and enchant it(which is random, but still works fine). This gives it an amount of predictability and you can actually plan your character nicely.
And the game has an great depth. After 200+ hours I still find new things. For that price, I would call it one of the best buys I ever had on steam.

Last but not least the game has great support via a website with tons of useful information and an in-game chat feature. The community is very helpful and I had some great conversations with great people.

So if you don't mind a challenge and opt for a great game and social experience, pick up this title.
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7 of 8 people (88%) found this review helpful
6.3 hrs on record
Posted: May 3, 2014
Basically a casual reach for the roguelike-genre with a bit of humour. Basically mechanics are spot on as roguelikes go but something is seriously off here. You die, alot. Which is "funny" as far as you get something out of it. That doesn't happen here. Either you get extremely lucky and get 3 levels of giant snails which are easy to kill or you get blast to orbit in the first 3 turns. Theres not much between here, it's either one.

Game is not difficult, it's just extremely stupid. You just run around pressing S (to search traps) and hope for the easier enemies. And if you are lucky enough to clear the 1st dungeon, you are gonna be miserable once you reset it. I've got to the point of reset dozens of times, just to get ♥♥♥♥♥. No talent or potion or anything is gonna save you.

There is no variety in the items. Weapons are boring and most of them useless. Never got to see an enchant since they are extremely expensive and you don't get much money SINCE YOU DIE!

♥♥♥♥ this game, especially with the 5 euro price tag. You can have numerous better roguelikes for FREE. Stay away from this.
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22 of 37 people (59%) found this review helpful
10.3 hrs on record
Posted: March 29, 2014
It's a good game. It starts off very simple, with classic roguelike elements. Turn-based, grid tiled combat with complete randomization. You will die a lot, because the game doesn't hold your hand. There are a lot of little things, like jumping/searching for traps, that are not immediately obvious but immensely useful.

The dungeons, from what I've seen, lack graphical variety. The grey walls are simple, but easy to get bored off. There are nice touches, like little torches on the walls and camp fire lighting being important, but it needs more themes to make it more replayable, although this is very minor, because there is a lot of content here.

It's a great game if you like roguelike style games, and could be an okay introduction if you're not a fan of Stonesoup graphic styles. With a little extra work, the game could easily be worth $10, and at $5 it's a steal that you can get many hours of enjoyment, and frustration, out of it.
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