Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews: Very Positive (266 reviews) - 80% of the 266 user reviews for this game are positive.
Release Date: Mar 25, 2014

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Recommended By Curators

"It has a melancholy to it, and a wistfulness that I rarely find in games. They kept it grounded, focusing on the loneliness of memories slipping away."
Read the full review here.

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October 29

Ether One Redux Edition available now for FREE to existing owners!

Ether One Redux is out now - to celebrate, we're giving you 40% off whilst also giving it away for free to the people that already own the game!

Both Ether One and Ether One Redux are very similar games and we've not changed any of the narrative or gameplay. We rebuilt Ether One from the ground up using the new Unreal Engine 4 so you may notice a few graphical improvements however we have tried to keep it as close to the original as possible! 'Redux' just refers to the updated version of the game so you know what you're looking for in your game library!

When you buy, you will get both version of the game (basically giving you one for free!). We thought it was important to give our fans the opportunity to play both versions instead of only the latest Redux edition.

We wanted to make sure we gave this away for free to the people that already own Ether One as a thank you for playing and sharing your experiences with us. You've helped us develop our studio and allowed us to make another game so thank you for everything. Hopefully you will enjoy the next game we have lined up for you just as much!

From all the team, thank you again & enjoy!

14 comments Read more


“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Helpful customer reviews
30 of 35 people (86%) found this review helpful
9 people found this review funny
19.3 hrs on record
Posted: July 12
In this game, you play as a professional puzzle solver, who has travelled to a curious village to help a bunch of helpless villagers who have all conveniently lost the fourth slider wheel from their combination safes, broken all of their projectors, and rearranged their homes and workplaces into Myst-like puzzles. The game does a good job of capturing that classic Myst feeling of wandering around an expansive puzzle-filled area for 20 minutes, flipping a lever to test it out, flipping it back after wondering whether or not you were actually supposed to flip it yet or not, and then exploring for 20 more minutes until everything finally starts to come together.

The only problem is the strange inventory system, in which instead of having a typical inventory system, you can only carry one item at a time, and have to warp back to your "Case" (which acts as a hub between the different maps) and place items on the various shelves in the main room to store them. It's not as inconvenient as it sounds since the transition between the map and the case is mostly seamless and the shelves are right beside where you arrive in the Case, but it's also somewhat glitchy - at one point early on, one of the safe wheels found in the Case itself vanished after I put it on a shelf and went back to the map, and it never came back. It was presumably a spare wheel since I was able to fully complete the game without it, but if it were to happen to someone else to a more important item it could be game-breaking. But the inventory system also lends towards the "fun confusion" factor of the game, because since a somewhat large amount of items can be picked up and stored in the game you're never as sure whether you need to use a particular item as you would be in a game where you only had three items in your inventory. This was particularly relevant in my case, since on two separate occasions the instructor gave me a friendly reminder that I could store items after picking up an item, and in both cases, that item was a bottle of alchohol. This led me to believe that the bottles might end up somehow being important, and it wasn't until the credits began to roll that I realized that there was no great alcohol puzzle, and I didn't actually need a shelf full of 30 bottles of the village's finest cider for anything other than a good time.

Overall, if you like puzzle games, especially exploration-based ones, this is a pretty easy recommendation. The story is great, and the puzzles are challenging. It's worth noting that while almost all of the real puzzles are optional and completing them only fleshes out the backstory, you won't really get a good experience if you just wander around collecting the ribbons that are the only thing completely necessary to finish the game, but if you're looking for a reasonably challenging puzzle game then this is a great choice.
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19 of 19 people (100%) found this review helpful
21.2 hrs on record
Posted: July 23
This game, has to be one of my all time favorites, amazing world, amazing story, and one of the few times I've really cried during a video game and to that I say, just play it for yourself. But before you do play it, just some words of advice for you to get the most out of this game. You can complete this game just by finding these ribbons throughout the game, which kind of trivializes the entire experiences. There are optional puzzles in this game and they provide a lot of the story along with notes that you find throughout the world and both make the world feel as though it’s living and breathing. I encourage you if you want to truly fully experience this game, complete the side puzzles and read the little bits of exposition, and if you get stuck do not hesitate to look up a guide, I repeat DO NOT HESITATE TO LOOK UP A GUIDE to 100% this game. You get so much more out of the story, and trust me the story is amazing, it may seem nebulous at the beginning, but once you have all the info you can scrap from the world it all comes together in a beautiful narrative, that is really, really worth the time and effort. Also if you do 100% this game there is a second ending, and it adds to story just that much more and really makes you understand everything. Sometimes the puzzles while they are really interesting are just really obtuse, and don’t feel bad if you don’t get it, just try it out for yourself, and if you aren’t figuring it out, use a guide. Also one big flaw with this game, there are some bugs in it, not game crashes or graphics bugs, but things that won’t let you progress and you can’t seem to figure out why. For this, again, LOOK UP A GUIDE, a video guide may help a bit more here, but most of the time, you won’t be able to realize the bug, but once you see how things were really supposed to go you’ll be able to see what went wrong and how to fix it in game no problem. All that said, if you like, say, old point and clicks, or games with really deep stories, than this game is a must, but even if you don’t like those kind of games but are still interested, than still try out this game, it may be an awesome experience for you.

TL;DR: This game is awesome, but take the time to 100% it, and DON’T BE AFRIAD TO LOOK UP A GUIDE, can’t stress this enough, but if you put in the time and effort the game will give back like no other.
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9 of 10 people (90%) found this review helpful
10.7 hrs on record
Posted: June 25
A thoughtful, heartwrenching tale about a patient suffering from dementia, and the tragic events that took place in the seaside community they grew up in. Themes such as loss, love and the beauty of the mundane echo throughout the game, which on a full playthrough took me around 10 hours.

Visual and sound design come together beautifully in Ether One. Soft, melancholic tracks complement the watercolour aesthetic, and an attention to detail gives each area a vibrant, lived-in vibe.

The gameplay design is pretty intriguing. There are two main pillars. Exploration, and puzzle-solving. Exploration simply involves walking through each location, and finding all ribbons to progress the story. It's not as linear as it sounds though. These levels are sprawling. The environments tell additional stories, some self-contained, but most tied loosely with the main tale. Through scattered notes, diaries, and voice overs you learn about the inhabitants of this small, seaside town; a town that slowly lost its relevance as the decades wore on.

The puzzle sections are optional, but make up the bulk of your gameplay time. As you explore, you will stumble upon projectors, which can be restored by interacting with objects and buildings, in a similar vein to classic adventure games. These puzzles vary from stupidly easy, to obtusely hard, which can be problematic if you're aching to 100% the game. I know many people find the puzzles frustrating, however, they really aren't necessary to enjoy the game's story in full. They're really more like collectables. You do the ones you can, and puzzle the rest out later if you want.

It was a masterful stroke for the developers to do this. Instead of alienating players of either exploration or adventure games, both could experience the beautiful story while playing the game as either or.
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12 of 17 people (71%) found this review helpful
17.3 hrs on record
Posted: July 25
You don't need to go into Pinwheel Village’s blacksmith forge and learn how, during the patient’s youth, blacksmithing within the village began to stray from indispensable function to obsolescence. Or how the smith slipped quietly into depression as he watched his chosen trade slowly die. You learn this if you do explore, though, from the narration offered by the doctor as well as from a voice more directly linked to the memories. One approach offers facts and the other insight, talking about how heartbreaking it was to see the smith retreat into himself over the years, despite still being able to produce items of immense beauty that he would sell to try and eke out a living. The tale of the smith is largely irrelevant to Ether One’s plot, but it’s absolutely vital to the world the game attempts to build.

Full Review //
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8 of 11 people (73%) found this review helpful
10.1 hrs on record
Posted: September 4
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
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