Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At it’s core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews: Very Positive (188 reviews)
Release Date: Mar 25, 2014

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Recommended By Curators

"It has a melancholy to it, and a wistfulness that I rarely find in games. They kept it grounded, focusing on the loneliness of memories slipping away."
Read the full review here.

Reviews

“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game



Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.

features

  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition




The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    Minimum:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    Recommended:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Helpful customer reviews
44 of 47 people (94%) found this review helpful
11.1 hrs on record
Posted: October 15, 2014
9/10

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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20 of 21 people (95%) found this review helpful
1 person found this review funny
55.3 hrs on record
Posted: November 2, 2014
This game has all the elements that I, personally would have asked for in a game.
It is a great story! I loved the whole idea of exploring memories and the human mind, it actually got me thinking of my own memories and how they are connected to people I've meet and things I own, just amazing storytelling!
The art and voice acting are also great and work very well with the story.

I would say that this game is great for those who like story driven puzzle games, and that have the patient and interest to really go through the story and do all of the "quests".
Yes, you could "just" do what you need in order to progress, but in doing so you miss out on the whole experience.
With that I hope that more people take the chance to play this game, because it will stay with you for a long time!
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30 of 42 people (71%) found this review helpful
4.4 hrs on record
Posted: October 7, 2014
I also fall into the "really wanted to love this game" camp. The overarching concept is facsinating, the presentation is very slick, and the voice acting is superb. Unfortunately, some of the puzzles are mind-bogglingly counter-intuitive, and remind me a lot of some of the worst puzzles in old point-and-click games which would have you tearing your hear out randomly clicking on every item in sight and mixing every item in your inventory with every other item. Progression through Ether One occasionally feels very much like this, which is enough to make it a truly maddening experience at times. Furthermore, and possibly most importantly, the story becomes frighteningly dull towards the latter half of the game. Whilst - again - the overaching story remains interesting, teasing apart the tiny little mundane fragments of the lives of Jean and her friends and family in Pinwheel and the surrounding areas is just painfuilly boring. This is a game that could have been brilliant, but just ends up being a frustrating and dull waste of a great idea.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: January 27
It's not easy to properly comprehend the effect debilitating diseases have on people until you experience their effect yourself. It's easy to see them as terrible but improbable occurrences, something that clearly happens but is impossible to envision yourself suffering from. And yet, dementia scares the hell out of me. The idea that there's this invisible force that has no cure, no prevention, that will almost certainly effect you at some point in your life and only becomes more likely the longer you live somehow feels so much more real to me than cancer, or ebola, or any other life threatening disease that I could come in contact with.

Perhaps that's due partly to how much dementia effects not only yourself, but the people around you. Watching your grandparents forget you along with themselves is a cold shock to reality that puts things into startling focus the way statistics and symptom lists never could. And it's the inescapable nature of something you can't predict or counteract that makes it difficult to just push the thought out of your mind that one day you might wake up and have forgotten who you are.

Ether One isn't really about a hypothetical cure for dementia, or the life of someone finding slowly loosing themselves to it. To me at least, it's about giving that human perspective to something in all likelihood we will all go through. Inhabiting the memories of someone undergoing experimental treatment, you travel through their life learning the events that shaped them and then watching them fall away as the disease takes hold and they struggle to hang onto even the moments most important to them.

It's depressing but not in a way that makes you sad, so much as it causes you to feel empathetic as you watch a character you've become emotionally invested with have everything taken away from them. Reading through personal letters, town events, job descriptions, and fidgeting with character belongings, you get to know these characters to even their most mundane and ordinary level. Life is often unfair, but Ether One captures the sense of uncontrollable tragedy and desperate attempts at resolution that's almost painful to see because it's so understandable.

Ether One has built a world so close to our own, but given it a purpose and a life that makes every scrap of paper and ordinary item feel meaningful. I wanted to know more about these characters, to pry into their emotions and personal thoughts to try and understand what they were going through, and Ether One allows you to do this in a way that doesn't feel intrusive or emotionally manipulative. You're trying to help your character remember who they are; trying to put things back together in a desperate hope to save their memories, and prove the procedure a success so nobody will have to go through something so destructive

Ether One's only real problem is that it tries harder than it probably needs to to be a more traditional game than first-person exploration games are often considered, and ends up making it incredibly hard to see most of its content that it hinds behind obtuse puzzles and logic that's often difficult to understand. There are a lot of objects you can interact with, but just enough which you can't that it's often incredibly difficult to know which items are for solving puzzles and which have been included just as a means of world building. My solution to this was to attempt to scavenge everything I could pick up, but that makes for an extremely cluttered and impractical playstyle that still often left me clueless when it came to solving an actual puzzle.

I say puzzle, but the projectors you need to reassemble in Ether One were often more comprehension barriers than logical conundrums. I was at such a loss as to know even where to start that even with the answer typically starring me in the face it was near impossible for me to solve anything without the help of a guide. In a lot of ways it feels very much like the sort of obtuse puzzles found in a lot of old adventure games, an I imagine people missing those games will feel right at home, but in my case I was more frustrated at trying to parse an endless stream of relevant and irrelevant information than I was satisfied by actually managing to solve one.

And it's a shame because it makes it extremely easy to miss huge swaths of content for those less inclined to sit and ponder solutions or look them up online, content which gave a larger context to the story that I feel is important anyone playing the game experience. Were it any other game I'd have likely given up and just skipped to the end, but Ether One deserves more than that. I felt like I owed it to the game to see all it had to show me, no matter how trivial it might be because even meaningless documents and items could eventually serve some significance.

Ether One certainly hasn't dissolved my fears of dementia, but it definitely helped show me that I could be doing more for those effected by it instead of turning away because I'd rather not deal with the emotional trauma of someone you have to reintroduce yourself to every meeting. What that might be I'm not entirely sure of yet, but I feel Ether One is important for even daring bring these ideas up, and I hope they won't be lost on others who play it.
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5 of 5 people (100%) found this review helpful
3.5 hrs on record
Posted: November 28, 2014
all adventure fans! buy this game! It truly is top notch, great story, fantastic voice work, beautiful visuals, controls like a dream. I bought it on a whim cuz it looked cool and it's one time where that really really paid off. Myst meets Gone Home is what Games tm said and while that's kinda a good way to put it, it really is its own unique thing. A true gem!
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17 of 29 people (59%) found this review helpful
2.2 hrs on record
Posted: October 28, 2014
If you are a fan of puzzle games you probably won't like this very much. The gameplay seems to consist of inspecting every little nook and cranny of the world, hoping that you've picked up or looked at the right things so you'll be able to solve future puzzles. The "puzzles" seem to consist of remembering stuff you've picked up and figuring out that you need to use it on something or put it somewhere. Having to remember things doesn't make for very fun gameplay or puzzle solving. Having to explore every stupid item and look in every stupid, boring drawer in an office or mining facility isn't very fun. Compare this to something like the Zero Escape series where you aren't having to manually wander around and just have to look at still scenes and it's clear what you can and can't interact with. I don't feel that the freedom of moving about in first person contributes much to the fun of this game; if anything it detracts from it.

The gameplay is definitely "exploration oriented" but I don't personally find that very fun. Wandering around and sometimes getting lost in a bleak, boring mining facility while the occassional weird ambient sound plays is just annoying and I can think of many things I could be doing that are more entertaining. There were times where I was just wandering around trying to figure out how to get back to a place I wanted to go to and not being able to do it because there are so many branching paths in the levels. I'm fine if puzzles are self-contained, where all the elements for solving a particular problem are in the same, clearly delineated area, but this game doesn't do that so something on one far end of a level might need to be used with something on the other side of the map.

And finally, the worst part for me, is that this game gave me motion sickness. I've played other first person games without this problem, but I had a problem with this game. I'm sure I'm not alone.

If you want a fun puzzle game, this isn't that. I'm not sure what's fun about it other than a compulsive desire to advance the story (I'd rather read a book if I wanted that, considering the gameplay isn't fun for me).
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4 of 4 people (100%) found this review helpful
2.2 hrs on record
Posted: January 11
I'm one of those who really, really wanted to love this game. I heard so many great things about the story, but I never got far enough to know if it's really that good or not. The controls are terrible, the gameplay is obtuse, and the whole thing seems designed to induce motion sickness.

The motion sickness was what really got me (and I see from other reviews that I'm not the only one). I play first person 3d games all the time and I never have a problem, but in Ether One I never last more than 15 minutes or so before I have to turn it off (and I get a headache and upset stomach for a long time afterwards). I suspect the main cause of this is the movement of your character. You can reduce the head bob, but you can't turn it off. More importantly, you walk *excruciatingly* slow (feels like walking underwater wearing a heavy suit), while the mouse sentivity for looking around is ridiculously high. They don't match, and the dissonance causes motion sickness. Now, you can reduce the mouse sensitivity, but in order for it to match the movement speed, you have to turn it all the way down, and then you're not only walking through water, you're also drugged and unable to move your head around.

I persisted long enough to solve a couple of puzzles, but the game really gives you no guidance whatsoever on what to do, and everything is counter-intuitive. The level design is quite poor. For example, there are several points where there is a lengthy audio clip playing, but you have to stand still to hear it all, and there's literally nothing to do while you listen. No reason to stand there. So you either keep walking and miss some of the background, or you just stand there until the audio finishes feeling bored and foolish. Furthermore, for some reason you're only allowed to carry one item at a time, yet you can store as many items as you want on a shelf which is instantly accessible from any point in the game. Why make the player jump back and forth? Either you only want us to have one item (and there should be a reason for that), or you want us to have access to many items, in which case we should simply be given an inventory.

It may be true that the story is extraordinary, but it's not worth the slog to actually experience it. I think there is potential here, but the problems are too severe for the game to be playable.
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3 of 3 people (100%) found this review helpful
12.3 hrs on record
Posted: December 30, 2014
This game is something else let me tell you. Firstly, it is a very good game and worth the buy. I like to call it an extreme puzzle game. You can solve the main story / smaller puzzles very quickly. However, there are 20 extra puzzles you can try and fail and fail and fail and somehow magically succeed to put together. The puzzles don't really have hints. You just try a bunch of different things and throw it together. But it's new and frustrating and makes me want to rip my hair out while saying "of course you write on the sheet of paper based on some other paper who may have read, of course."

The difficulty of the puzzles adds so much to the game. You'll learn more about all the characters and even the town. There is notes you can read and collectibles you can find. The voice acting is great, the story is heartwarming at the same time heartbreaking. The graphics are superb, audio is wonderful and the different places are really cool to explore.

There are some downsides. For one, the game doesn't have enough music for me. Some will come on a play but that happens mostly when you're playing for the main part and not the side puzzles. Since I spent most of my 12 hrs on those puzzles, I needed to play music myself because I got bored. Another is the fact that the puzzles aren't thoroughly explained. It does give you a small tutorial but you really have to simply play for long periods of time to even get the gist of the side puzzles.

One part of the game I thought I would hate actually turned out a plus for me which is the inventory. You can only carry one object at a time but you can teleport back to a home base and store a ton of items. It became a sort of game. Filling each shelf with the same object I found through out the game. And it was really cool to see how those random objects came into the main story.

Yes, I fully recommend it for those who like a challenge and a very pretty game.
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2 of 2 people (100%) found this review helpful
9.3 hrs on record
Posted: January 16
After playing a few hours, I'm feeling a lot of things, but I don't know how to describe them or the experience I was just having. However, I think the greatest of those feelings is...wonder.

Ether One is not the most polished title in terms of gameplay sometimes, but it is utterly unique and something I would highly recommend to anyone even SLIGHTLY interested.
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2 of 2 people (100%) found this review helpful
10.8 hrs on record
Posted: January 2
Ether One looks like a Walking Simulator at first but it's actually more like an evolution of Myst/Riven combined with the new Dear Esther line of games. A meatier Gone Home if you like. While you will spend most of the time exploring a masterfully handpainted British coastal village of the 60s (powered by the latest Unreal Engine) getting sound cues whenever you approach something meaningful, you will have to collect pieces of the various puzzles scattered around and put them together to learn more about the story of this now abandoned village and its long gone inhabitants.

While one could maintain that the environment is beautiful and extremely fascinating by itself, and the puzzles easy enough that you feel compelled to complete them even if you are usually not a big fan, it's the story that draws you in. It begins without telling you much, other than you are someone willing to undergo a certain experiment apparently dealing with memory recovery and memory loss. You enter a high tech facility and sit on a weird chair that sends you back to the magnificent Pinwheel Village and its wonderful tangle of intense, dramatic and lovely little stories. As a detective of memories, that you will somehow piece together, you will learn about a slew of minor facts and most importantly what led the village to its downfall, not to mention the most important task you've been sent to solve: who are you.

As I mentioned, I don't have the patience for puzzle games anymore, but Ether One got me hooked since the very first minute. The smartest idea White Paper Games came up with is that you DO NOT really have to solve the puzzles if you don't want to. You can advance the main story simply collecting some red ribbons in the each area you visit, but it goes without saying that by doing so you will skip the large amount of content they filled Pinwheel village with. Every house has a story, every office of the mining facility seems to have some memories worth uncovering and every character you find traces of in one part of the little town might have more of his/her personal story revealed later on as the lives of all these people were intertwined with each other, and their sons and daughters, as you would expect from such a tiny community. Thing can get emotionally intense, which is a bonus for me, but never in a suffocating way. For a puzzle game this does a really good job in leaving the players freedom to play it the way they like.

Took me about 15 hours to go through all the content I could find only to realize there's a whole extra section I missed that will totally make me replay the game. I feel like I am from Pinwheel too now, and I care about my neighbours or at least the memories of my neighbours, and feel bad for what happened to some of them or happy for the positive outcomes of some others. While I am sure that more expert puzzlers than me can finish the game in about 8 hours, there's much more to see and do than I was expecting from a 7€ title. The visuals are great and so is the level design, and a special mention deserves the audio department which does a wonderful job in giving life in an otherwise empty and abandoned village.
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5 of 8 people (63%) found this review helpful
10.8 hrs on record
Posted: November 18, 2014
I was excited to play this game, but it turned out not to be particularly fun or satisfying. The solutions to the puzzles are too arbitrary, requiring various items distributed randomly around the environment. A tricky puzzle will have you searching and re-searching the same areas until you decide to just play a different game. The dev needed to design the puzzles with more logic and flow, or at least put everything needed to solve the puzzle in smaller areas so the player doesn't spend so much time uselessly rifling through drawers. Really a shame since I like the game's style.

Also, the story is about dementia, so it's a bit of a downer, but you don't need to solve the puzzles to get to the end.

Recommendation: play Gone Home instead.
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1 of 1 people (100%) found this review helpful
24.8 hrs on record
Posted: February 3
There are many positives with this game, the graphics, overarching story, voice acting, are some of them. The developer has worked hard. However, there is one BUT and for those who, like me, want to chose this game for the opportunity to do puzzles then this BUT is HUGE. The large majority of the puzzles are solved by performing totally random actions. Other reviewers has used the term 'counterintuitive', which sounds like you need to think outside of the box here. This is not the case, most puzzles are just random, which can work in small games where you have a screen or two and just few items in the inventory. Here the map is huge and having to go back and for continously and interact with everything with no clue of what you are looking for or trying to achieve is exhausting and frustrating. In my case I also had a couple of bugs, which meant I had to lose +2hours of game to back to an earlier save to be able to proceed. It was luck I still have that save as you can only keep three saves. I am sorry, but I wouldn't recommend it.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: February 7
7/10

+ Well written story.

+ Nice graphics.

+ Innovative puzzles.

- The game was too short.

- Awkward controls.
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3 of 5 people (60%) found this review helpful
11.0 hrs on record
Posted: September 30, 2014
Ether One tasks the player with diving into the mind of a patient with Alzheimer's Disease, and using the power of the recently discovered science of telepathic medicine to seek out and destroy the amyloid plaques causing the dementia. What follows is puzzle-exploration game where you explore locations from the patient's past and seek out their memories in the form of ribbons and optional projectors all while the patient's past is slowly unveiled.

The game's puzzles range from the somewhat obvious to the incredibly obscure, to the point of its detriment (you may well go through entire areas being unable to solve any of the optional puzzles), especially when considering the projectors ultimately lead to a longer ending (I'd advise anyone who wasn't able to 100% the game to at least view the bonus ending on youtube).

Trying to complete the projectors, which really are the meat of the game regardless of how optional they are, leads to long segments of backtracking and trying to work out red-herrings. This is a shame as they also carry a large chunk of the narrative along side all of the puzzles.

There is also a segment of the game, the Mines, which can be entirely missed if you do not spot the entrance along the path of the river. Missing 1/4th of the game by accident was a rather terrible design choice.

The graphics are also not stellar, being the clear product of trying to leverage a small art budget as well as possible and muddy textures are omnipresent. Although it does its best to mask the low fidelity through a painterly art style.

Music, voice acting, and sound design are very well produced however. Although until you've completed an area's projectors you will not see the sound design in its entirety. When you've fully completed an area it gains back the sounds of life. Children laugh, miners work their machines, and pubs announce closing time.

The game ends fittingly for its chosen subject matter, straying away from tasteless fantastical elements which could have been present. It did not surprise me in any strong way, but it was emotionally effective.

8.5/10 - A game with great narrative strengths, but weak and occasionally obscure gameplay design. Play it, but have some walkthroughs on hand.
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4 of 8 people (50%) found this review helpful
6.8 hrs on record
Posted: October 8, 2014
This could have been one of my top favorite games. I found it extremely beautiful and creative...I wanted to play the whole thing in one night. Alas, technical difficulties. I had several bugs throughout the game which just meant I couldn't do all the puzzles...I was okay with that. Unfortunately, I'm now glitched at a spot I can't get past and won't be able to finish the game. My computer has been able to run every other game I've bought on Steam, so I didn't think it was particularly terrible. I am incredibly disappointed, and I hope these issues will be addressed.
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: December 27, 2014
I so wanted to like this games. I tend to love the so called walking simulators, games where you can enjoy the story while solving some puzzles among the way. Ether One seemed like a perfect game, interesting, good looking and engaging. Unfortunately it is also surprisingly boring and slow paced, even for a walking simulator. The puzzles can be well thought out or just infuriating, the kind that makes you click random items on other random items in the hope that something finally will work. I tried to like this game, really, but I think I'm giving up after just 2hrs, there are more interesting games out there.
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1 of 2 people (50%) found this review helpful
14.8 hrs on record
Posted: January 28
I feel quite torn over Ether One. Its a bit like what I expect Myst is like to play (never played it). Its got tough puzzles and vague, spread out clues. Good story and beautiful environments, but a lonely experience to boot. If you weather through the difficulty, or use a guide like I did, its got a narrative with lots of heart, and a joy to experience to its conclusion.
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1 of 2 people (50%) found this review helpful
4.9 hrs on record
Posted: January 24
A very emotional game, gave me chills in many moments, the only "negative" side is the puzzles, they're very complex and unclear, sometimes very difficult to understand. Luckily it is possible to finish the game without solving them.
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2 of 4 people (50%) found this review helpful
18.5 hrs on record
Posted: October 26, 2014
Its an excelent game and gets really addicting. Set in a beautiful world its full of puzzels you must solve in order to restore the memory of a patient and its really good at connceting you with the character you are helping. It's challenging without being completly impossible and always has small hints to make sure you don't get completely stuck. Worth playing.
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71 of 82 people (87%) found this review helpful
3.0 hrs on record
Posted: March 25, 2014
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
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