Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At it’s core is a story exploration path free from puzzles where you can unfold the story at your own pace.
User reviews: Very Positive (147 reviews)
Release Date: Mar 25, 2014

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Recommended By Curators

"It has a melancholy to it, and a wistfulness that I rarely find in games. They kept it grounded, focusing on the loneliness of memories slipping away."
Read the full review here.

Recent updates View all (3)

June 13

Ether One Deluxe Edition available now on Steam!



Hey all!

Great news! We now have a Deluxe Edition of Ether One on Steam! A lot of you have been asking about how you can go about upgrading or getting additional content for Ether One and it's (FINALLY!) now available.

There are 2 options for buying the deluxe edition content. Firstly, if you don't already own Ether One then you can buy the full Ether One Deluxe Edition. If you have already purchased Ether One but wish to upgrade to the Deluxe Edition you can do this by buying the Ether One Deluxe Edition Upgrade.

Please note that this is not additional in-game content. The deluxe edition includes the Ether One OST, Comic books and Script along with a few more additional goodies.

Once downloaded you can find the files on your hard drive located:
Steam\steamapps\common\EtherOne\

Thank you all for your continued support and kind emails. It's great to hear all your experiences of playing Ether One and how much you're all enjoying our game - it really means a lot to us that you've taken the time to play Ether One and hopefully the deluxe edition will make it all the more meaningful.

As ever, if you have any queries, be sure to head over to the forums to chat and ask questions. We're on there daily to make sure we're providing support for anyone that needs it.

From all the team, thank you!

3 comments Read more

Reviews

“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

About This Game



Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.

features

  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition




The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

System Requirements

    Minimum:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
    Recommended:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
Helpful customer reviews
6 of 6 people (100%) found this review helpful
55.3 hrs on record
Posted: November 2
This game has all the elements that I, personally would have asked for in a game.
It is a great story! I loved the whole idea of exploring memories and the human mind, it actually got me thinking of my own memories and how they are connected to people I've meet and things I own, just amazing storytelling!
The art and voice acting are also great and work very well with the story.

I would say that this game is great for those who like story driven puzzle games, and that have the patient and interest to really go through the story and do all of the "quests".
Yes, you could "just" do what you need in order to progress, but in doing so you miss out on the whole experience.
With that I hope that more people take the chance to play this game, because it will stay with you for a long time!
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7 of 10 people (70%) found this review helpful
2.2 hrs on record
Posted: October 28
If you are a fan of puzzle games you probably won't like this very much. The gameplay seems to consist of inspecting every little nook and cranny of the world, hoping that you've picked up or looked at the right things so you'll be able to solve future puzzles. The "puzzles" seem to consist of remembering stuff you've picked up and figuring out that you need to use it on something or put it somewhere. Having to remember things doesn't make for very fun gameplay or puzzle solving. Having to explore every stupid item and look in every stupid, boring drawer in an office or mining facility isn't very fun. Compare this to something like the Zero Escape series where you aren't having to manually wander around and just have to look at still scenes and it's clear what you can and can't interact with. I don't feel that the freedom of moving about in first person contributes much to the fun of this game; if anything it detracts from it.

The gameplay is definitely "exploration oriented" but I don't personally find that very fun. Wandering around and sometimes getting lost in a bleak, boring mining facility while the occassional weird ambient sound plays is just annoying and I can think of many things I could be doing that are more entertaining. There were times where I was just wandering around trying to figure out how to get back to a place I wanted to go to and not being able to do it because there are so many branching paths in the levels. I'm fine if puzzles are self-contained, where all the elements for solving a particular problem are in the same, clearly delineated area, but this game doesn't do that so something on one far end of a level might need to be used with something on the other side of the map.

And finally, the worst part for me, is that this game gave me motion sickness. I've played other first person games without this problem, but I had a problem with this game. I'm sure I'm not alone.

If you want a fun puzzle game, this isn't that. I'm not sure what's fun about it other than a compulsive desire to advance the story (I'd rather read a book if I wanted that, considering the gameplay isn't fun for me).
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1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: November 18
I was excited to play this game, but it turned out not to be particularly fun or satisfying. The solutions to the puzzles are too arbitrary, requiring various items distributed randomly around the environment. A tricky puzzle will have you searching and re-searching the same areas until you decide to just play a different game. The dev needed to design the puzzles with more logic and flow, or at least put everything needed to solve the puzzle in smaller areas so the player doesn't spend so much time uselessly rifling through drawers. Really a shame since I like the game's style.

Also, the story is about dementia, so it's a bit of a downer, but you don't need to solve the puzzles to get to the end.

Recommendation: play Gone Home instead.
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1 of 2 people (50%) found this review helpful
32.8 hrs on record
Posted: October 28
8/10 First Person Puzzler.

Hard. Walkthrough Hard for at least the first 50%... but If I had known I still would have purchased it....

It is very easy to mess up a puzzle by carrying an essential item from one part of the map to another.... beware. These maps are too big for the players own good.... and this hurts the game.

Also this suffers from the problem of "Guess what I am thinking...."

Steam should allow me to rate a game out of ten.... like metacritic.... And keep the thumbs up/down option....

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0 of 2 people (0%) found this review helpful
3.2 hrs on record
Posted: November 16
This game looks nice and seems interesting, but it runs like garbage on my computer, and there's not much in the way of settings to turn down to improve performance. I have 8GB of RAM and 3.4GHz processor and I only get a handful of frames per second. I slogged through the bad performance because it seemed like an interesting game, but after ~3 hours I quit. I tried to fire it up again today and I can barely navigate the menus, it runs so poorly.
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27.0 hrs on record
Posted: November 9
A masterfully crafted, well thought out gem.
The environments have clearly been built with a great amount of care and as a result are genuinely enjoyable to explore, it doesn't hurt that the scenery tends to be aesthetically spectacular as well.
The atmosphere throughout was very captivating and despite never really seeing another living thing it still felt very much alive.
A few of the puzzles were a little obscure, but it wouldn't be any fun if it was too easy.

I would highly recommend this game to anyone who enjoys a good (And occassionally frustrating) puzzle adventure game with a relatively heavy emphasis on the story.
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25 of 26 people (96%) found this review helpful
56.1 hrs on record
Posted: July 3
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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18 of 20 people (90%) found this review helpful
11.1 hrs on record
Posted: October 15
9/10

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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10 of 11 people (91%) found this review helpful
10.1 hrs on record
Posted: June 24
let me begin with the nutshell version of this review: Ether One will give back to you, threefold, whatever you put into it. if you take your time with this game and immerse yourself entirely in the story, the ending will likely bring you to tears. if not, you have missed out on a wonderful opportunity to have your heartstrings tugged at.

Ether One is gorgeous in a thousand different ways, and although it isn't exactly a next-gen game, White Paper Games has managed to bring some incredible ideas into play. some of these worked and some of these did not, but the overall impact of the game is a positive one, bittersweet-ness included.

i'll begin with what worked: the graphics had an almost Walking Dead kind of feel to them, and when coupled with the MASTERFUL ambience and audio of the game, the effect was honestly enchanting. i was concerned at first when I saw the "horror" tag but, although the game both deals with and alludes to very serious tragedies, it could hardly be called a horror game. when putting enough effort in, your input is rewarded in a way that truly feels satisfying, as more pieces of the story come together whenever you complete a specific task.

another aspect of this game i enjoyed (albeit reluctantly, at first) was the kind of real-world puzzle-solving i've only ever experienced in Amnesia (i can't attest to the rarity of it; i only mean to say that i'm newer to exploration games). recreating the life and times of Pinwheel -- even something as simple as putting coffee on someone's desk -- is something i'll have a hard time forgetting, because nearly every puzzle was so meaningful in and of itself.

the "inventory" system was also one that was a pleasantly odd choice: instead of having a "bag" or "backpack", the player will be able to physically store items on shelves in a small room you can instantly transport yourself to and from. this, although seeming to be inconvenient at first, really serves as a 'centering' place, and allows the objects you pick up to really and truly seem like objects of interest and not just flat tools you equip and never see again. you have the ability to misplace things (if you're stupid, like me), which really does add to the immersion, as odd as that sounds.

now, onto the more negative aspects:

i may just be inexperienced with these kinds of games, but the puzzles ended up being relatively difficult at times. keep in mind that the core of the game doesn't necessarily involve puzzles as much as the "projector side quest" does, but i was dead set on trying to get as many as i could and, therefore, did a number on myself trying to solve a thousand puzzles.

my favourite area, the harbor, was followed by my LEAST FAVOURITE EVER area, the industrial area.

hear me out when i say i LOVED this game, but i HATED the industrial area. this is probably a highly personal issue, but i got lost ALL THE ♥♥♥♥IN TIME and i ended up getting frustrated to the point where i had to go have a snack to calm down.

granted, this frustration made it slightly more worth it in the end, but i think the layout of the area was confusing with no real signs pointing anywhere or telling anyone what to do. although this contributes heavily to the realism -- you must solve puzzles as you would in real life, which is one of this game's shining points -- it ended up being very difficult, at least for me. it was something that held such promise and followed through with a lot of it, but ended up causing a lot of frustration that pulled away from the depth of the immersion -- and the deeper you are, the more annoying it is to have to come up for air.

another issue i found was actually a result of this realism: the game does not always react so realistically. moving through water has no effect (no ripples), you cannot just place things down on the floor or on a table -- in fact, if you pick something up and decide to hold onto it, you can only put it down in PLACE of another item you pick up, or on one of the surfaces in your "home base", or scattered sparsely across the maps. some items -- we'll say a bottle of beer, for example -- can be picked up, and others are just textures in the background. this is also quite frustrating, because when you feel like everything in the world is so real, it's jarring to be unable to touch something or move somewhere.

in spite of these issues, however, Ether One is a gem of an indie game. the story is rich and compelling, unfolding itself deliciously slowly as you learn to love the characters within, the environment feels real, even without next-gen graphics -- i wanted to walk through the forests of Pinwheel more times than i could count, and if i had been able to open the fridges and see some fresh food in there, i would've wanted to live in this world forever. this game took the hours i invested into it and rewarded me with a subtle, sweet, and heart-wrenching conclusion -- it made me cry, and i'm glad it did.

an easy 8-8.5/10.

if you have some time on your hands, some patience, and a penchant for the enchanting and bittersweet, this is absolutely a game to pick up.
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8 of 9 people (89%) found this review helpful
4.4 hrs on record
Posted: October 7
I also fall into the "really wanted to love this game" camp. The overarching concept is facsinating, the presentation is very slick, and the voice acting is superb. Unfortunately, some of the puzzles are mind-bogglingly counter-intuitive, and remind me a lot of some of the worst puzzles in old point-and-click games which would have you tearing your hear out randomly clicking on every item in sight and mixing every item in your inventory with every other item. Progression through Ether One occasionally feels very much like this, which is enough to make it a truly maddening experience at times. Furthermore, and possibly most importantly, the story becomes frighteningly dull towards the latter half of the game. Whilst - again - the overaching story remains interesting, teasing apart the tiny little mundane fragments of the lives of Jean and her friends and family in Pinwheel and the surrounding areas is just painfuilly boring. This is a game that could have been brilliant, but just ends up being a frustrating and dull waste of a great idea.
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5 of 5 people (100%) found this review helpful
12.9 hrs on record
Posted: July 11
I don't really know where to start with this review, other than saying this game was an incredibly touching experience. That may not be what you want from a video game, and if you're in the latter category it's probably not going to be your thing. However, if you're open to it, there's a very unique experience here that has the ability to tug at the heart strings of even the most cynical, hardened gamer. Ether One shares a lot aspects with games such as Gone Home and The Stanley Parable - that is those games which present a narrative primarily through exploration. Although similar, it has a much stronger puzzle element than most of it's peers which is refreshing and really brings it into its own. So word of warning - If you're one of those people who doesn't get the exploratory narrative genre (sometimes referred to as walking simulators) you're probably not going to find much to like here.

Ether One revolves around an experimental treatment for dementia in which a volunteer (dubbed a Restorer) enters the mind of the patient. You play as one such volunteer, who apart from being a Restorer is a somewhat non-descript character. The restoration process is presented through a combination of exploration and puzzle solving inside the patients memories alongside a hub known as "The Case", which is accessible instantly at any time with a single button press. Most puzzles involve a form of "filling in the blanks", which entails restoring the missing parts of memories into a comprehensible whole. Everything needed to solve the puzzles is strewn somewhere in the patients memories, usually in the form of a collectible item. These items are sometimes hidden, sometimes in plain sight, and they don't always have an immediate use. To make things slightly more complicated a Restorer can only hold 1 item at any time. The game provides a mechanism for this by allowing you to store items at "The Case" for retrieval when required, and you'll be wanting to stash anything that seems unusual right from from the very beginning.

The memories explored are meticulously crafted, although usually jumbled and sometimes nonsensical due to the patients dementia, and they weave a thought-provoking story that will keep you guessing until the credits roll. Graphically speaking, Ether One has a hand painted feel similar to Dishonored, although it is a more simplistic art style that fits the dream-like qualities of the patients memories. The music is excellent (particularly the main theme) and the voice acting presented throughout is extremely well done.

For fans of narrative exploration this is a must play. Anyone who enjoys puzzle solving should get a kick out of it too.

Highly recommended.
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
Posted: October 23
This game is one of the most aesthetically pleasing and mind blowing games that I've played.


I feel like I should be using the word "experience" rather than "game", because it's just so immersive. I often found that I got lost in levels, as there is so much content to explore. It was never frustrating having to retrace my steps to find what I had missed, because the environment and narration never get boring. This is one of the rare cases when having no idea what to do next does not bother me at all. If that isn't enough to convince you that the game is worth buying, the story line itself is so unique and mysterious - although you're told bits of information here and there, I'm only half way through the game and can tell that there's more to the storyline that I'm yet to figure out, but that's just adding to why I'm so addicted!

10/10 will replay again and again..
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: June 4
First off, let me say this: If you're looking for a mindless, button-mashing type of game where you can vent your frustration on a hapless 12 year old kid (who is apparently also your father), this game is not for you. If, on the other hand, you are looking for something to challenge your intellect both via in-game puzzles and through a touching story, then by all means, take my recommendation and play on, Restorer.

As this is an independently developed game, I was prepared to grant some leniency for in-game errors. Imagine my surprise when none was needed. Sure, you may have some slight clipping here or texture issues there, but I have personally experienced far worse from AAA-developed games. Early in the game's release, bugs seemed to be relatively commonplace. After my playthrough, I believe that the vast majority of them have been addressed in an adequate manner; I experienced no faults throughout my time in the game. That having been said, let's get into the categorical scores.

GRAPHICS: 8/10
Not terribly graphics-intensive, but then again that wasn't the emphasis of the game. If I had to describe it, it would be Minecraft meets Fable meets Borderlands. The effective use of cell-shading and traditional art styles really gives the game a unique look that oozes style and mystery while still being relatively believable. As mentioned above, there were some slight graphics issues, but on the whole seemed really well polished. I'm giving it 8/10 because I feel that with a bit more work they could have made the game just a *wee* bit more realistic, which would have added to the immersion factor.

ATMOSPHERE: 9/10
Very unique locations help the game's immersion. Mines, lighthouses, harbor towns, industrial complexes, forests and laboratories; this game covers a wide variety of terrain, and does so well. The artwork helps blend them together into a seamless backdrop for the story.

GAMEPLAY: 9/10
Gameplay was smooth as silk. The game ran fine on my laptop, which is by no means a dedicated or optimized gaming rig. You should have no issue playing this on a desktop.

STORY: 10/10
Allow me to preface this by saying I wish I could give it 11/10. Oh wait, I'm the author of this thing, so yeah, I CAN do that! The story is brilliant. The mechanic of dementia is not a common element in video games today, though if it is, it is most likely used in the horror genre. The game sets you up on the path to unwinding the story and lets you go at your own pace. There is no time limit, no pressure, nothing to compel you to complete it except for your own desire to know how the story ends. I don't want to give anything away, but I will say this; the ending is well worth the time and frustration of figuring out the optional puzzles.

TL;DR
Great game, thoroughly enjoyed it. Puzzles left me thinking about the game even after I quit playing, and the compelling story kept me enthralled. Refreshing change of pace from my usual games. If you're on the fence, I recommend going for it.
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3 of 3 people (100%) found this review helpful
31.1 hrs on record
Posted: June 27
This one really flew under the radar for me but I am glad I stummbled upon it. Its a first person adventure game where you begin in a research facility whos main purpose is to study dementia/phsychological issues in various patients. You are conscripted and given access to these patients most distressing memories in hopes of curing their psychoses. An omnicient female voice interjects various background info as you work your way through the memories. This aspect, along with the research facilty reminded me of portal 2, but dont think the entire game is spent within the research facility, to the contrary, most is spent exploring rich environments within the memories of the above mentioned patients.

In terms of game play, movement is tradional with the ability to jump, sprint and crouch. You use a "crosshair" dot to interact with various items in the game i.e open doors pick up items etc. Now concerning inventory, this is where its a bit different than most adventure games i have played. Typically you have an inventory bar right. In Ether One you are only able to pick up and hold 1 item at a time. So how does this work? Their is a central room within the facility which allows you access to the patients memories. This is the launching point for every "memory" walk. The room is ringed with shelving which acts as your inventory store. When in a memory and you pick up something of interest you press "T" and it teleports you back to this room where you drop of the item. At first I was like wtf but it works surprisingly well and really immerses you in the background story as well as keeping your screen free and clear of clutter. Also of note - only when 1 memory walk is completed can you move to the next. You have no choice in this regards everyone starts with the same one.

The environment is beautiful and up to now void of any life expect yourself and the female voice in the sky. Think Myst in terms of serenity and overall feel. Welcoming but earie at the same time. The art style within the memories immediately reminded me of orcs must die. Its more cartoony than realsitc and gritty. This is neither a positive nor a negative just an observation.

I have yet come across a "true" puzzle i.e. circuit puzzles, contraptions etc. They seem to be more interactive enviroment type challenges. If you have ever played the pnumbera series, kind of like that. They are logical but hard enough to be fun and challenging. The memories are also fairly linear so you are not running back and forth between memories and the facility to hunt for missing clues.

All and all I highly recommend this game to any fan of the genre. Enjoy!
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3 of 4 people (75%) found this review helpful
11.0 hrs on record
Posted: September 30
Ether One tasks the player with diving into the mind of a patient with Alzheimer's Disease, and using the power of the recently discovered science of telepathic medicine to seek out and destroy the amyloid plaques causing the dementia. What follows is puzzle-exploration game where you explore locations from the patient's past and seek out their memories in the form of ribbons and optional projectors all while the patient's past is slowly unveiled.

The game's puzzles range from the somewhat obvious to the incredibly obscure, to the point of its detriment (you may well go through entire areas being unable to solve any of the optional puzzles), especially when considering the projectors ultimately lead to a longer ending (I'd advise anyone who wasn't able to 100% the game to at least view the bonus ending on youtube).

Trying to complete the projectors, which really are the meat of the game regardless of how optional they are, leads to long segments of backtracking and trying to work out red-herrings. This is a shame as they also carry a large chunk of the narrative along side all of the puzzles.

There is also a segment of the game, the Mines, which can be entirely missed if you do not spot the entrance along the path of the river. Missing 1/4th of the game by accident was a rather terrible design choice.

The graphics are also not stellar, being the clear product of trying to leverage a small art budget as well as possible and muddy textures are omnipresent. Although it does its best to mask the low fidelity through a painterly art style.

Music, voice acting, and sound design are very well produced however. Although until you've completed an area's projectors you will not see the sound design in its entirety. When you've fully completed an area it gains back the sounds of life. Children laugh, miners work their machines, and pubs announce closing time.

The game ends fittingly for its chosen subject matter, straying away from tasteless fantastical elements which could have been present. It did not surprise me in any strong way, but it was emotionally effective.

8.5/10 - A game with great narrative strengths, but weak and occasionally obscure gameplay design. Play it, but have some walkthroughs on hand.
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4 of 6 people (67%) found this review helpful
11.4 hrs on record
Posted: August 30
Probably my favorite walking simulator to date.
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1 of 1 people (100%) found this review helpful
17.2 hrs on record
Posted: June 16
It's a game about exploring someone's mind Inception-style to help rid them of dementia.

It's a beautiful looking game and a pleasant world to walk around in. I wish there was a soundtrack, instead it's silent unless you turn on a radio you find. The voice acting is also superb.

Some of the puzzles are quite rewarding I think, there was one recently which if explained would sound quite complex and not something you would think to do in a game, yet it just made sense when I was playing it. Alternatively there was another puzzle where I had to write on a painting but I was not actually aware I could click and write on it!

You can only carry one item at a time but you can teleport to 'the case' at any time to store items there, I do that a lot, maybe just having a bag would be good.

A downside is that most clues and exploration of memory happens through the finding of notes lying around the world, but one scene had me triggering memories of a birthday with a camera by using the flash, it would be great to have more instances like that.

On a more technical side I've fallen through the world a few times and had a few visual distortions, according to the website this is an on-going issue and it's being dealt with.
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1 of 1 people (100%) found this review helpful
16.1 hrs on record
Posted: June 14
This game is for people who liked the narrative of Dear Esther or Gone Home. It's also for people who like puzzles. The game has two layers: a layer where you just walk through areas grabbing certain ribbons in order to unlock parts of the story, and the part where you rebuild 'projectors' that unlock parts of a second plot line. There's a lot to gather about the background of the story from the environment, and it's an interesting play.
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: August 7
TL;DR review:
Excellent game.

A game for:
- People who like to explore and observe their surroundings carefully and look in every nook and cranny.
- People who like challenging but logical puzzles in an interesting an rich environment.
- People who like intelligent and subliminal storytelling.
- People who like old-school point and click games but also FPS environments.

NOT a game for:
- People who need NPC, scripted sequences, or action in general
- People who want something casual, easy and not to brain-wrecking
- People who want to be taken by their hand or have a linear experience

FULL REVIEW:
It was on sale in the Humble Store and I saw the trailer which looked really good, so I got it.
I liked Gone Home, which was critically acclaimed and expected something with a bit more interactivity.
In short: Ether One is in my opinion the better game. The story is a bit tricker to figure out though but instead
of one house like in Gone Home you have a small town on your hand.
The beginning is a bit odd, but once the games opens up it starts to shine. Ether One also proves once again that video games don't have to offer traditional mechanics or violence to offer a deep and rich experience.

The main gameplay involves the player solving puzzles by picking up items, inspecting them and trying to find clues and hints in the environment. There are no NPC to guide or distracts you, the environment is the true main aspect of the game.
From the moment you step into the town of Pinwheel you can see with how much love and care the world has been build.
All the puzzles have a purpose in the context of the town itself and don't feel forced or just there to be an obstacle for the player.
This becomes even more apparent as a majority of the puzzles is actually skipable and completely optional.
Their difficulty levels vary but figuring out the creative way they are tied together is what makes Ether One truly shine and will keep you coming back till you solved them all. The moment when you realize a connection and work something out is a better feeling than defeating a boss in another game.

You can reach the end after not even 5 hours, but to solve all the puzzles it can take around 10 to 12 hours, if you don't look up the solutions. Even without the discount I would've felt like I've got my money's worth. Overall I recommend the game to anyone who want to challenge their McGuyver-style puzzle-solving abilities and is looking for a different game experience.
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1 of 1 people (100%) found this review helpful
16.0 hrs on record
Posted: October 26
Its an excelent game and gets really addicting. Set in a beautiful world its full of puzzels you must solve in order to restore the memory of a patient and its really good at connceting you with the character you are helping. It's challenging without being completly impossible and always has small hints to make sure you don't get completely stuck. Worth playing.
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