Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.
User reviews: Mostly Positive (66 reviews)
Release Date: Mar 17, 2014

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Recommended By Curators

"It hits all the right notes while delivering a wonderful concept and plot that is sure to heat up in Episode 2."
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October 13

Alpha Kimori Steam Trading Cards!



As requested by our fans, Alpha Kimori Steam Trading Cards are finally here! They are dropped every 30 minutes while playing Alpha Kimori on Steam. Get them together with our meticulously prepared profile backgrounds, emoticons and badges!

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August 2

Alpha Kimori Fan Art!



Check out the Alpha Kimori Fan Art from all over the world on our Facebook page: http://www.Facebook.com/AlphaKimori

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Reviews

“Alpha Kimori: Great Doubt is an excellent, thought-provoking RPG.”
4/5 – Gamezebo

“Sherman3D created a brightly futuristic world with a style of its own that stands out from the pack.”
84% – RPGFan

“Alpha Kimori is a great indie RPG that starts out simply enough, but provides surprising depth in its themes and story.”
4/5 – Operation Rainfall

About This Game

Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.

The story of Alpha Kimori™ is set 50 years after the alien invasion of Earth when the newly discovered planet Kimori plays host to two warring human factions – the Bidarians, who want to reclaim Earth, and the Jinrians, who are contented with their new home. Even as the Bidarians destroy with their mighty Robotic Intelligent Cybernetic Armor (RICA) technology, the Jinrians defend the planet with the ability transmute into colossal indigenous creatures. Amidst the turmoil, young Bidarian warrior, Rick, falls in love with Jinrian princess, Yuki.


Features:
1) Cute Japanese anime inspired graphics with full sprite battle animation.

2) Engaging sci-fi-fantasy love triangle interactive novel storyline with lots of twists and turns.

3) Life bars and escape option during combat.

4) Classic Japanese RPG Turn Based Battle gives players time for strategy.

5) Ki Skill animation and battle elemental special effects.

6) Four visible party members and switchable lead character.

7) Avoidable combat with visible enemies.

8) Player is never lost with quest journal.

9) Theme song sung by the popular Vocaloid character, Hatsune Miku ( composed by Yossy http://www.Studio-Misty.com ).

10) 5 hours of average gameplay time.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 600 Mhz
    • Memory: 128 MB RAM
    • Graphics: DirectX 6.0 compatible
    • DirectX: Version 6.0
    • Hard Drive: 70 MB available space
    • Sound Card: DirectSound compatible
Helpful customer reviews
3 of 4 people (75%) found this review helpful
9.9 hrs on record
Posted: October 14
It's good, but I believe you have to have an affinity for classic JRPGs from the 16-bit era to really enjoy it, otherwise it'll just feel tedious a lot of the time.

The story isn't bad, the characters have a bit of depth and development to them, and the sprite work and art design looks nice. As an RPG, its battle system is just standard basic attack, magic, and item commands selected from a menu, with an option to defend and recover HP/MP, but doesn't offer anything beyond that. Enemies show up in the field and battles can be avoided for the most part, which is a step up from having to deal with completely random battles.

The game could have stood to have a wider variety of music tracks. You'll be hearing the same upbeat town theme a lot of the time, which will sometimes end up clashing with the tone of the story when things take on a more serious mood. The first episode is also really short. Taking my time with it and walking away from it every so often, I still managed to get through it in under 10 hours, and a good portion of the game has a lot of padding from battling and backtracking.

Overall, it offers enough where I could recommend it if you really like older console RPGs and can get it for cheap during a sale.
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2 of 21 people (10%) found this review helpful
4.8 hrs on record
Posted: October 14
I only idled this game for trading cards. Normally I wouldn't review a game that I haven't actually played, but this game has WAY too many positive reviews for something that looks like a cheap RPG Maker ripoff of Secret of Mana.
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27 of 36 people (75%) found this review helpful
5.5 hrs on record
Posted: July 1
Alpha Kimori is a sci-fi Japanese-style RPG set on a planet that humans have colonized and fled to, and home to two warring factions: one that wants to reclaim Earth, and one that wants to live in peace on their new home.

This game is really bad.

In a good RPG, combat requires some tactical decisions and creative use of skills and abilities to beat tougher enemies. In Alpha Kimori, combat is purely a grind, with 99% of fights requiring nothing more than mashing Attack, 1% requiring the occasional Defend command to heal, and 0% of the fights requiring the use of a skill. The sole exception to this rule is the final battle, which is the game's only interesting fight. I highly recommend using JoyToKey and setting up a turbo controller so that it will do the button mashing for you.

In a good RPG, characters are deep and memorable, live in an interesting world, and take part in a grand story. In Alpha Kimori, the plot is dumb and predictable, the heroes have no interesting qualities, and the world is shallow.

Here's the plot: one faction likes to kill animals and people to drain their energy. Our heroes are the only few people that think that rampant murder might be wrong. So, after murdering a few hundred bunnies and birds, the heroes decide to abandon their home for another faction that is only a little less bloodthirsty. A few times, they remember the one defining moment in their lives (the one time someone said that killing was mean) in the form of about ten flashbacks to the same event. There's supposedly a romance in there too, but our leads have less chemistry than oil and water.

I should also mention that the quest design is awful. It mostly consists of running through the same dungeons over and over again, sometimes taking the long way around just to stretch out the game.

The graphics look decent, except that the character won't stay anywhere near the center of the screen. The music is upbeat but not at all memorable. The controls are sub-par, and the game is in desperate need of a sprint button.

I really only continued this game out of a morbid curiosity to see how bad it would get. The bad news is that this game really just isn't even entertaining. For most of my playtime with Alpha Kimori, I was actually playing Mario Golf and letting the turbo controller do all the heavy lifting. This game is a tedious mess, and I can't recommend it to anyone, even if you get it free.

The developer needs to get the first game right before continuing with this "trilogy".
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8 of 9 people (89%) found this review helpful
7.3 hrs on record
Posted: June 11
Really enjoy the game. Great art work, good sound track and a really nice story. Plus combines things in rpgs that I like then normal rpgs mechas and magic. Sadly it just only episode 1 and ends on a cliff hanger can't wait for episode 2 to come to Steam. The only things I have to warn you about there is some back tracking involve and the game only froze on me once in the entire play through outside of it's really great!
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8 of 11 people (73%) found this review helpful
2.2 hrs on record
Posted: June 4
I like it !! Pretty good JRPG !! Im getting hooked on these throw back type of games as of late :) I cant wait for more Episode's of this one :) I say if you like JRPG games give this one a shot!!!
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10 of 15 people (67%) found this review helpful
6.2 hrs on record
Posted: June 30
Here is your generic JRPG.
Though, it has beautiful music, a catchy battle theme and a great story concept, the story is almost non existent.
75% of the time, you will be in the same three zones, grinding through monsters.

And that's pretty much it.
The other 25% you will get a little bit of the story, and some character who orders you to go back again to the zones you were already three time through.

An spoiler-free example:
Someone mentions, that this girl wants a word with you, so you head to her home.
The girl isn't there but you can talk to some stranger in her house, who tells you that she is in the flat of that dude upstairs.
So you go upstairs, only to find out she and that dude aren't there either.
Gladly, another random person tells you they are both at a top secret place, and because he's a nice guy he will tell you where it is.
IF you bring him this stone, which is unfortunately at the end of a place you already been three times.
To reach this place, you have to grind two other areas, which you been obviously too, in the past.

Another example:
There is this super important tower which you have to get to immediately.
But first, you have to get a few items, from the zones mentiond above already.
Once you recover the items, you may notice, that you bought these exact ones about an hour ago in the town.
So yeah, thanks for nothing, let's head finally to the tower now.

This basically the gameplay.
Someone tells you to grind through those three zones, you go back, to another port of your hometown, only to get told to go through the damn three zones again.

Sounds a bit harsh, but really: this games doesn't deserve more than 2 out of 10 points.
Especially with that price, which is way to high.
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8 of 13 people (62%) found this review helpful
2.3 hrs on record
Posted: June 19
Fun and interesting story that is soon lost from slow boring and purely repetitive combat. I don't think you can get a game over(I have only used a heal once at the game start mainly to test it) because you have way more health than it ever seems you can take damage, you heal from leveling constantly and you get a crap ton of healing items. The combat is either spam your few skills or spam attack 4-5 times to kill the creature that can barely hurt you.
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2 of 2 people (100%) found this review helpful
6.5 hrs on record
Posted: August 9
Been a long time Jrpg player and i must say this game gives the right amount of story/action that a good Jrpg needs it slowly introduces the characters so you get a chance to get use to each ones abilties.
Took me around 4 and a half hours to beat this episode and thats only cause i rushed thru the final part cause i wanted to know what happened and didn't know i was at the end already.
i look forward to playing episode 2 when you release it on Steam i look forward to seeing where the story goes and i look forward to traveling around more of your world setting i give this game an 8/10 maily off potental i'm really looking forward to seeing where the love triangle leads
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5 of 8 people (63%) found this review helpful
5.1 hrs on record
Posted: July 19
9 Euros for a grind fest that lasts about 5 hours.

Also, backtracking.
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5 of 8 people (63%) found this review helpful
5.4 hrs on record
Posted: June 18
Little short but very enjoyable for what it is. Only problem I have now is I want to play Part 2 but it not even on steam yet Argh so foobar. All in all it a good game, it worth buying and playing the small little gem. I'll give it a 7/10
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12 of 22 people (55%) found this review helpful
7.9 hrs on record
Posted: June 4
Pro:
* Nice soundtrack.
* Nice art.

Cons:
* Insane amount of forced pointless backtracking. Visit that cave again and again? Seriously?
* "Script owns you" kind of boss fights. It doesn't mean if you just won the fight - if you had to loose you will be taken down by the almighty script scene. Seriously, if I had to loose then throw something unbeatable at my characters to make me think they were weak.
* Weak story right from the beginning. Weak presentaion of the story.
* No CG in the game like in the trailer. So, trailer have nothing to do with the actual game. :(
* Also there are no point to buy the weapons at the store except for Yuki.

No, I don't hate this game. In fact I like it and may play through next parts when they will be released but I wouldn't recommend buying it except for buying with a huge discount.
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2 of 3 people (67%) found this review helpful
4.7 hrs on record
Posted: June 28
This game is good although there are a few problems the music has three tracks that are looped over and over, the combat in my opinion is unbalanced i hit more critical hits than regular ones it take a bit of the challenge out of it i died once in the whole game and that was at the last fight of the game, On to the good it is fun a throwback to the nes days of old and i enjoyed it as a whole.
In conclusion if you like games like chrono trigger the early final fantasy's you will find something to enjoy here
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2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: June 28
I've played for almost 3 hours now and have to say it's nice. Not great for an RPG, just nice or okay. I really expected more from the game so I'm a bit disappointed, but I am used to the good old SNES RPG. If you can get this cheap I think it's nice to play for som hours but dont expect too much. I would probably give 4 of 10 points.

I want to edit now:
I played it to the end within 6 hours in total. And i have to admit the story really is facinating. The engine is pretty bad I think, but what do you expect from a game made from the RPG maker.
But I'm looking forward to see how the story develops!
Now it's 6/10 points.
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2 of 3 people (67%) found this review helpful
5.9 hrs on record
Posted: July 27
Great story, great combat, great everything.
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2 of 3 people (67%) found this review helpful
4.8 hrs on record
Posted: September 21
It's a good game I will wait for episode 2
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3 of 5 people (60%) found this review helpful
6.9 hrs on record
Posted: July 3
Alpha Kimori (ep1) is a fun little RPG (in JRPG-style) that while not perfect does prove that with effort a small group of people can use RPG Maker to put something together worth your money. RPG Maker has a seedy reputation due to some people abusing it but it’s far from a bad piece of software, and in the right hands can be used to everyone’s benefit. Alpha Kimori is one such product that stands as testament to this.

That said the game doesn’t try to be anything more than it appears to be, a very traditional RPG in the style of old SNES classics. Characters have HP/MP that you use in the usual turn-based format to launch your staple attack/magic/healing commands (given different names in this case, but still the same), and you run around from place-to-place viewing events. So if you’re looking for something that stretches boundaries you’ll be disappointed. But, if you can enjoy that style of old-school gameplay then Alpha Kimori is a very polished version of those styles. I should mention here that battles are not random but instead initiated by contacting enemy sprites on the field.

Story-wise things are interesting but feel a little scatter-brained, as if not all the dialogue is in the correct order. For instance our main characters occasionally have drastic shifts in their points of view within the very same discussion, rather than seeming like a solid progression from one view to the next over the course of several discussions. Still the story it’s trying to tell is interesting enough, there are plenty of tropes but it’s still trying to be its own property despite that. Similarly most of the characters are likable, the above mentioned shifting back-and-forth on positions sometimes detracts from them but in the end they’re mostly solid.

Some blatantly not so great points include there being a little too much backtracking for its own good as you revisit a small set of locations many times, it could have stood to have a few more songs for world locations and events (for instance it continues playing the bubbly, upbeat city theme even when events get serious which detracts from the scene taking place), and it’s very easy to begin with and even simpler if you spend more than a few minutes grinding with nothing coming close to beating you.

So make no mistake, if you don’t like this style of game then Alpha Kimori will NOT change your opinion on them. But if you do then this is a well-polished game that clearly has intent to go somewhere and should keep you content for the 5-7 hour playtime the first episode purports.
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1 of 2 people (50%) found this review helpful
6.0 hrs on record
Posted: July 29
Overall, I generally like the game and will eventually pick up the 2nd one, but I will only slightly recommend this game for the following reasons:

1. You end up going through the same areas over and over again on different quests thoughout the story line. There is a whole built world map that you can see the few times you get outside of one of the 'dungeon' forests, but each exit leads only to the next area on the quest, so you will be going through the same areas over and over killing the same monsters over and over.
2. Near the end, some of the areas are mixed up by adding some extra monsters that you fight, they are about 10x stronger than the other monsters in the area (that were a little bit of a challenge at the beginning of the game) but give the same or in some areas less experience and treasure than the original monsters.
3. There is a weapon in the weapon shop that seems to have no use whatsoever during the game, it's the most expensive item there, but the main character, nor any of the people that can join the party (and stick around longer than a fight) seem to be able to use it.
4. Some things in the game seem to have weak story line, for example at one point you get the giant robots, use them then 'give them back' in the middle of a forest, who you took them from, and why you gave them back at all, considering how the story line is progressing at that point seems a mystery.
5. You are pretty much on a rail throughout the entire game, sure you can run around in the area and kill all of the monsters in each area if you wish, but if you try to backtrack, your companion scolds you, tells you where you need to go and then you have to follow the rail to the next event.
6. Some of the spell effects seem over the top and just take too long to show on the screen, When it comes to the big final fight, multiple large spell effects happen, which really makes the combat rounds last a while
7. Very little in the way of equipment upgrades during the game, except through scripted events. Yes it's a short game, but still.

It however is a nice game, and was fun while it lasted, but it did get a bit old with the constant backtracking. So I do recommend it.
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3 of 6 people (50%) found this review helpful
6.6 hrs on record
Posted: July 16
First of all i had a bit of fun playing this game i even got me part 2. But there are some issues with it:
1. Length - the game has such a lack of content and stuff that is there is being rehashed over and over and over. one Flashback scene in particular
2. Difficulty - the game is painfully easy, even without fully utilizing your abilities and training you will have no problem at all
3. Items - or better the lack thereof. there is basically one weapon for each character for sale at some point and they are pretty pricy too. few pieces of armor/helmet and accessory's i have found ONE in the whole game. Not that you would need any in regards to -2-.
4. Scripted events - no matter how strong you are, how you wipe the floor with event enemies the outcome of the battles won't change in the slightest. It starts to get very annoying at some point. I can understand that the linear path has to go to a specific outcome but there are better ways to make that happen.
5. Ending - this trilogy is probably never gonna finish. Part 1 came out in 2011, part 2 (which is not on steam yet) in 2012 and then the dev seemed to abandon the project. The last feedback on how far part 3 is progressing was from 2012 so its safe to assume that the project is dead.
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4 of 9 people (44%) found this review helpful
0.8 hrs on record
Posted: June 30
Alpha Kimori™ 1 is an RPG where the goal is to reclaim the Earth after an alien attack. Like usual, your character is super special and can help to save to world. You can harness power from Ki crystals, and control a large robot exoskeleton to assist you in your attacks.

Gameplay consists of the normal RPG maker fare. Click to select attack, click enemy to target, repeat. You can explore a few towns, including the large starting town, and encounter many battles in the overworld map. You can see the enemies on the map, so avoid them if you are tired of grinding.

The story did not really grip me in the beginning, and I quickly found myself clicking through dialogue to get to the next scene. The graphics are not much beyond the royalty free inclusions in RPG Maker. The music was ok, but could have been royalty free for all I know.

I must admit that JRPGs are not really my preferred game, beyond a select few. There really must be a good story behind them, and I really found it lacking here. I experienced as much as I could before I lost total interest, but sadly that time came very quickly. I can not recommend this unless you are desperately looking for a new JRPG to play, and you have exhausted all other options.

Grade: D
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4 of 9 people (44%) found this review helpful
11.2 hrs on record
Posted: June 7
Very unbalanced, seemingly unfinished even for an episode. You could grind and buy the weapons and armor in the stores like I did, but nearly everything but the shields are given to you just by wandering around. It's not like the encounter enemies really need it. And the prices for the (only) weapons in the shop are in the 4000-6000 range, while most of the enemies don't drop nearly that much gold. Everything else in the shops is priced at nearly 1/10 of that. Lots of artificially forcing you to walk everywhere, with tight corners to force you to battle monsters. Oddly inserted fetch quests, having to randomly grab 50 of an item, which I conveniently had through grinding.

Near the end of episode 1, I was Level 37 with all the equipment upgrades and could crash through scores of enemies without really needing to heal (even outside of battles). But the last boss fight of the episode nearly slaughtered me. 2/5 - 1/2 of every character's HP from the two group attacks each round, with two extra individual attacks. The best healer is the only character who has a group attack at that point, and my characters spent most of their time healing, and still losing HP. Two of the characters' healing skills only healed about 1/5 HP. Either the encounter enemies were too weak or the boss was too strong. No group heal skills, but all characters have individual heal skills. Only two characters can heal strongly enough to offset the continuous damage.

Supposedly your character wants to live without killing or hurting, but you can't help but slaughter the local wildlife. It wasn't ever made clear if those monsters are also part of the Ki Monsters that I supposedly hate killing. There were several battles where I'd defeat the super-powerful boss and then the plot would still show me defeated. I was death on RPG rails and everyone called me lazy and under-achieving. It doesn't seem like your performance affects the plot much. In fact, only 3-4 skills per character at Level 37. Pretty vanilla for the understated town badass. Any other skills probably won't exist until the next episodes. Doesn't seem worth the grind to find out.

Nice animations, good sprites. Seems like it's based off of one of the RPG Maker engines, so it was odd to hear my laptop fan (2Ghz x4 Core i7, FirePro M5950) running at full-blast for 2D tiles and it still wasn't smooth. I don't think I'd try it on the minimum specs. Maybe it was the AMD drivers, but more visually impressive games are smoother and less demanding. It's probably RPGMaker, which never seems to be smooth in full screen mode. The game didn't seem like it would run in windowed mode, though (Alt+Enter). It would show a window, but only display 1/4 of the screen in it.

It has potential, but because of the plot on rails it seems more like I'm playing a visual novel with a high encounter rate than an RPG. Seriously, one weapon upgrade. It might be worth $5 (half the price), but I'd look around and catch it in a bundle or on sale, rather than paying full price. 2D JRPGs are nostalgic, but it's not like they're uncommon, even today. And better ones exist, both new and classic. Go back and play Phantasy Star IV, Final Fantasy VI or Grandia (3D maps, 2D sprites), instead.
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