Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.
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Global:
Variados (198 análisis) - El 61% de los 198 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 mar. 2014

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Críticas

“Alpha Kimori: Great Doubt is an excellent, thought-provoking RPG.”
4/5 – Gamezebo

“Sherman3D created a brightly futuristic world with a style of its own that stands out from the pack.”
84% – RPGFan

“Alpha Kimori is a great indie RPG that starts out simply enough, but provides surprising depth in its themes and story.”
4/5 – Operation Rainfall

Acerca de este juego

Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.

The story of Alpha Kimori™ is set 50 years after the alien invasion of Earth when the newly discovered planet Kimori plays host to two warring human factions – the Bidarians, who want to reclaim Earth, and the Jinrians, who are contented with their new home. Even as the Bidarians destroy with their mighty Robotic Intelligent Cybernetic Armor (RICA) technology, the Jinrians defend the planet with the ability transmute into colossal indigenous creatures. Amidst the turmoil, young Bidarian warrior, Rick, falls in love with Jinrian princess, Yuki.


Features:
1) Cute Japanese anime inspired graphics with full sprite battle animation.

2) Engaging sci-fi-fantasy love triangle interactive novel storyline with lots of twists and turns.

3) Life bars and escape option during combat.

4) Classic Japanese RPG Turn Based Battle gives players time for strategy.

5) Ki Skill animation and battle elemental special effects.

6) Four visible party members and switchable lead character.

7) Avoidable combat with visible enemies.

8) Player is never lost with quest journal.

9) Theme song sung by the popular Vocaloid character, Hatsune Miku ( composed by Yossy http://www.Studio-Misty.com ).

10) 5 hours of average gameplay time.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP
    • Procesador: 600 Mhz
    • Memoria: 128 MB de RAM
    • Gráficos: DirectX 6.0 compatible
    • DirectX: Versión 6.0
    • Almacenamiento: 70 MB de espacio disponible
    • Tarjeta de sonido: DirectSound compatible
Análisis de usuarios
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Variados (198 análisis)
Publicados recientemente
Proyecto
( 0.9 h registradas )
Publicado el 26 de mayo
Producto recibido de forma gratuita
Esta bueno pero lástima que está en inglés
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SadLover
( 7.1 h registradas )
Publicado el 17 de febrero
El juego es muy bueno, es como un rpg.
Entretenido, la música es buena, no tediosa.
Los gráficos, es un rpg, pero son bonitos.
La jugabilidad muy buena, todo con el mouse, no hay confusión de teclas ni nada.
Podría seguir escribiendo cosas sobre el, pero mejor diré que es excelente y que no se
arrepentiran al comprarlo. Además así apoyan a estudios independientes y no a compañías transnacionales.


:D
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One Man and his Droid
( 0.1 h registradas )
Publicado el 16 de febrero
...I've seen all I need to in five minutes... broken english, an 800x600 res that looks shocking, glitchy graphics, a fighting system that's been bettered a million times over... absolutely pointless wasting any more time on this... Ugh.
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hansdendrummer
( 8.9 h registradas )
Publicado el 17 de enero
It was difficult for me if I should recommend you this game or not. I chose for a no, because I wanted to quit on this game a few times during chapters 1 & 2. I enjoyed chapter 3, but it was the shortest of them all.

PRO:
+ Typical JRPG game (decent story and ok music)
+ Easy straightforward English for the beginning player or non-native English speakers
(but maybe too easy for the other gamers)
+ Different enemies, character design
+ Good bossfights (maybe that's the way the combat should have been for the entire game)

CON:
- Short game, not many quests
- Dull quests (you can't choose to do a side mission or not)
- Small area & always returning to previous ones to stretch out the game
- Only a few items you can buy, very low character adjusting items
- Unrewarding, unbalanced overpowered combat (grinding)
- Critical hit chance for your characters is way too high, you are also way overpowered
- Unskippable special ki-attack scenes (very repeating & boring)
(- Maybe an option to unlock artwork when finishing certain parts of the game)
(- Maybe an option to adjust screen size, graphics aren't great on full screen and the 2nd screen option is too small)
(- No option to delete save games in-game)
(- Mouse sensitivity can't be adjusted in-game)
(- Music gets too repetitive after a while)

Grab this game when you are an (J)RPG fan and the price is low.
I got it at a low price and finished the game, so it's not all bad.
I can't compare it to other JRPG's because I haven't played many JRPG's.
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Nawrusi
( 5.1 h registradas )
Publicado el 30 de diciembre de 2015
A short but interesting game.

Presentation:
As you start up the game you are greated to a anime sounding soundtrack, and to be honest I did not know what to think. The style is very JRPG and I am not the biggest fan of the genre. Eventhough the presentation made me think JRPG and indie, I was very suprised by the game. It is not a game of the year ofc, but it is still a fun little titel.

Gameplay:
Well it`s a turnbased attck game, you have your basic classes the warrior the mage etc. But this game is set in a future like theme, so everyone has there own abilities based on the stone in them. It`s hard to explain without spoiling the story. The gameplay is decent but get`s repetative and slow very fast. Only the story really keept me going. A big flaw for me was the short amount of grinding I needed to do, in order to become a unstoable god. This balance flaw should be fixed in my opinion.
There are also a few fetch quest whitch makes a lot of the gameplay whitch was not in any way interesting.

Charecters:
All the cahrecters are pretty great. One thing I did not like was the fact that the charecters personality are really...one sided. This is not a bad thing, but this stops cahrecter develpoment and makes the charecters really boring at times.
The main charecter dose not belive it is ok to kill, therefore his "girlfriend" helps him out by killing the creatures he is told to. This reapets throughout th story again and again, I will talk more about this in -story-.

The main bad guy is your starting leader and he believis it is ok to kill creatures in order to go home, the main good guy belives the opersit. I will talk more about it, but as said the charecters are really one sided and stays that way throughout the story.

Visuels:
The style is 8-bit and it suits the game for the most part. Not much to say here since the game is as short as it is.

Sound/Music:
The music is pretty great, the soundtrack remeinds me of other games from the same genre. A small problem about the music is that it loops and repeats in every area, and when you enter a new area. This can make the music a bot tiresome at times.
Now about the sound. The speciel attack sound is pretty....loud! I needed to constantlly turn up and down my volume becouse new charecters had a highpich speciel attack. This is not a flaw, but really annoying.

Story:
The story is as folows: humans has been removed from the earth becouse of aliens have taken over. They find another planet to live on and are split into 2 factions. The ones that want to go back to earth and the others that want to live on the new planet. These factions are at war, becouse the first faction wants to kill the ki creatures on the planet, in order to power thier powerfull robots.

The main charecter hates to kill ki creatures and his girlfriend kill for him, in order not to make himself a bad name around town, when the main charecter gets a chance to join the other faction, he goes for it.

Without spoiling to much, I can say the story is good at times, but really get`s boring at other times. The climactic ending made up for it in my opinion, but really judge for youself.

Conclution:
The game is short, a weak RPG, and gets really boring at times, still I found the game enjoyable, eventhough it has flaws, This for me was a decent game, and if you are a fan of the JRPG genre, you could give it try.
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DarkNetFan
( 0.2 h registradas )
Publicado el 30 de diciembre de 2015
This is a turn based RPG

Options menu:
- Music on/off
- Fullscreen on/off
That's it. No cancelling cut scenes, text speed, music volume ...

'tis a joke?
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Gundam Karn
( 6.4 h registradas )
Publicado el 20 de diciembre de 2015
l liked it come on episodes 2 and 3!!!!!!!
¿Es útil? No Divertido
h0tsp4ce
( 2.1 h registradas )
Publicado el 30 de noviembre de 2015
pretty cute and fun!
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Noitrus
( 6.1 h registradas )
Publicado el 18 de octubre de 2015
An another anime inspired JRPG game...I'm always up for those! 5 hours of gameplay is indeed very accurate and if this is RPG maker game it has alot more effort in it than many others of it's kind out there.

However it also is still lacking in many many areas. Here's the key points:
  • Graphics are nice and detailed better than what you usualy find in most indie jrpgs.
  • Soundtracks are good but not much of variety of them. Their prided hatsune miku soundtrack is a nice addition but when it plays on almost every occasion get's a bit boring.
  • Sound effects of charackters in combact are very weak and lame, I'm sure you can get better SFX from freesound.org but it's something one can get used to and don't care.
  • Combact itself is quite repetetive, charackters really could use more skills to obtain, however almost all enemy encounters are avoidable if you so desire.
  • The game is really easy, until the last boss fight, where it suddenly becomes frustatingly unfair and luck based.

And lastly it's calling itself the "story-driven" so I guess the most important thing is whether the story is good? The answer would be - yeah it's ok. By no means great, the emo protagonist is a bit annoying, cliche dialogs are a bit too obvious, some nonsensical forced quests inserted out of place is...really annoying, but It's still engaging and I enjoyed it quite a bit.

So overall the game is above average, I'd recommend it for everyone who likes JRPGs. Full price is acceptable, on sale - definitely.
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n_mally
( 3.3 h registradas )
Publicado el 3 de septiembre de 2015
He jugado a muchos juegos creados con RMaker. Gratuitos buenos, de pago buenos. Pero este, siendo de pago, es una bazofia. Aburrido, tosco, pesado, lento. No es por el hecho de ser un juego hecho en RMaker lo que hace de Alpha Kimori un juego evitable, si no por su construcción.

La historia, atractiva en un principio, se ve truncada con unos personajes andróginos y con personalidades nada desarrolladas. Intentar conciliar tecnología con naturaleza, el recuperar un mundo o quedarte con el actual, una base que podría tener mucho más juego pero finalmente se queda siendo una mezcla de clichés y tópicos mal llevados.

En lo jugable, juro que sólo pulsando el botón atacar ganas. ATACAR, y WIN. Además, el concepto de matar a monstruos contradice a la historia: el personaje principal dice que no haynque matar a monstruos para ganar cristales...pero es la forma más rápida de ganar experiencia, y las batallas se hacen inevitables debido a el movimiento completamente aleatorio de los enemigos en pantalla: chocas, y luchas.

Además, las misiones son continuamente el trabajo de "mensajero", viajando entre zonas que ya conocemos una y otra vez. La música de batalla, es pobre. Y los efectos de sonido, poco trabajados. En algunas zonas hasta detecté fallos de edición que fácilmente se arreglan usando bien el programa. Pero el autor no lo hizo.

Lo abandoné por aburrimiento. Evitadlo.
¿Es útil? No Divertido
♥BabyBeel♥
( 5.6 h registradas )
Publicado el 26 de agosto de 2015
Grinding and more grinding...

Main Character has 2 attack spell of which you will only be spamming the more powerful one
You get to buy only one sword for the main character. Hack, they put an accessory slot but there is no item for it.

Battles are super boring, items are not useful except for the 100% regeneration which you will be using for the last battle.

Conclusion: Get this game using a bundle
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Red Arrow
( 3.7 h registradas )
Publicado el 24 de agosto de 2015
It's a good game.
Play it for your self to see if you like it to.
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skagrin
( 5.4 h registradas )
Publicado el 16 de agosto de 2015
I got this from a bundle and only started it to get the TCs at first. Generally I am not much of a JRPG player at all but I decided to give it a try.

Although the dialogues may be cheesy from time to time I liked the general idea of the storyline. The combat system is very simplistic and there should be more variations in attacks but altogether it works properly. The music in this game is not too bad either but it will become quite repetitive very quickly because of the limited amount of tracks.

I have seen much worse RPG Maker games on Steam, so if you can get this on a discount you may want to give it a try.
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Chitaum
( 9.0 h registradas )
Publicado el 13 de agosto de 2015
I don't recommend it!
This game may look good and feel like a really good Nintendo DS Game, but it's extremely long and slow.

The battles are totally unbalanced:
The normal moves has almost the same strenght than the special moves.
The bosses mostly uses massive attacks that causes 35% of damage, and the animations are too slow and long.
Many times the battles happens without any motive, you will be fighting without knowing it why.

The biggest part of the missions of the game are forced, where you must do "something" to a Npc that doesn't have nothing to do with the story. (The only reason is to make the game longer than already is)

The game has few songs, and many times it repeats the intro song inside the game, even in a boss fight. The songs aren't bad but the repetition makes them seem old really quick.

You will be walking around on the map most of the time without any reason. The World Map is useless and has a disguised loading.

the story of the game is really shallow for a story made by a developer that wants to create an anime and a manga about it,
There are lots and lots of repeated scenes in the game, and the worst of all 3 episodes got cut off the game even knowing that it was totally possible to put these 3 episodes inside it.

Resume...
The game is forcibly long and the missions are mostly unnecessary.
The songs repeat a lot and they pisses you off. The battles are long and tiring. Not forgetting that the game is absurdly expensive comparing to the games of the same platform.
This is one of the WORST RPG MAKER GAMES that exist!

That's the reason I say: don't waste your time and money playing this garbage game.

-------------------
[PT-BR]
Não recomendo!
O jogo pode ser graficamente lindo, e ter um bom ar de jogo de Nintendo DS.
Porém peca muito em ser extremamente longo e demorado.

As batalhas são muito desbalanceadas:
O golpe normal dos personagens tem quase a mesma força que os golpes especiais.
Os bosses quase sempre usam ataques massívos, que causam cerca de 35% de dano, alem das animações serem extremamente longas e lerdas.
Fora que as batalhas muitas vezes são forçadas. Pois muitas vezes você vai estar lutando sem nem saber o motivo.

A maior parte das missões do jogo são forçadas, onde você deve fazer X coisa para um npc que não vai influenciar em nada na história. (tudo pro jogo ficar mais longo)
O jogo possue poucas músicas, e várias vezes vai ficar repetindo a música de introdução dentro do jogo, seja em cenário ou em boss fight. Não que as músicas sejam ruins, mas o excesso de repetição é muito desgastante.

A maior parte do tempo voce vai ficar transitando de um mapa para outro sem motivo algum. Fora que o World Map é inútil, alem de ser um loading disfarçado.

Quanto a história do jogo, pra uma desenvolvedora que almeja fazer um Anime e um Mangá em cima do jogo, a motivação dos personagens é muito rasa.
Fora que há uma repetição de uma cena no jogo várias e várias vezes.
E como não bastasse, o jogo foi CORTADO em 3 episódios, sendo que podiam muito bem ter lançado um jogo completo com os 3 episódios.

Resumindo...
O jogo é forçadamente longo, e as missões são em suma parte desnecessárias. As músicas se repentem de mais e chegam a ser irritantes. Fora as batalhas que são muito longas e cansativas.
Ainda que o jogo é absurdamente caro se comparado com outros jogos da mesma plataforma
Este é um dos PIORES JOGOS de RPG Maker que existem!

Por isso eu digo: não perca seu tempo, nem dinheiro jogando esse lixo de jogo.
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VodkaFun
( 7.6 h registradas )
Publicado el 12 de agosto de 2015
Alpha Kimori 1 is a short 5-10 hour game depending on how you play. I picked this up in a bundle and i don't believe this game as a stand alone is worth $9.99. If you are a fan of this retro style jrpg you will probably really enjoy this game and for an rpgmaker game it goes above and beyond the typical bad steam rpg game.I think some of the others reviewing this particular game took it way too seriously and didn't enjoy the subtle charms that Alpha Kimori offers.

This is the first in a trilogy and is the only one currently on steam so keep that in mind. The 2nd can be purchased on the offical website.

Pros:
Great Music
Engaging Story
Fun artwork and Styles
Easy to learn battle system

Cons:
First hour or two is basically fetch quests.
Areas constantly reused with reskined monsters
Battles can get repetitive
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Wolfsblut
( 5.4 h registradas )
Publicado el 9 de agosto de 2015
Amazing game.
I wasnt sure if this was a good game, but after the first 15 minutes of playing i was sure IT IS GOOD INDEED!
I have played many RPGs but this one stands out with its graphics, its not the normal title used RPG style and also fighting style isnt the same like most. there are lots of handmade graphics (pictures etc) which just looked so nice.
the game itself is very hsort with about 6 hours to complete it but also really worth playing!
I could not get me distracted from this game as i wanted to play it since it was fun playing when testing it.
The Story of the Game, well..i wont say much about it. Let´s just say it goes around Power from crystals named "Ki" i am not sure anymore but i think "Ki" was sth in japanese meaning sth like "Strong" or "Power" or character strengh of someone.
I really hope the Episode 2 and so on will be fast Released on Steam since its a really amazing RPG.


Here is now a small list how i would give points for the game in each categorie:

Gameplay: 9/10 (The only thing i did dislike was the walk only i did had loved to run in the maps.)

Graphics: 10/10 (looks great)

Support: ?/10 (never needed since the game was working properly)

Price: 8/10 (it´s a bit high but worth and if you are lucky you can get it on discount)

Story: 10/10 (amazing smooth story about power from crystals)

Sound: 8/10 (good. some effects arent that good though)

Performance: 8/10 (was fine but some skills did lag like hell from 40->5-17 FPS down and also the game was instead of 60-> 40 FPS only)

FAZIT: 8.8/10 (well made with amazing graphics and story)
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nighteyes00
( 7.7 h registradas )
Publicado el 7 de agosto de 2015
Nice little jrpg. Nothing special, but at the end story got me hooked. I hope Episode 2 will also be available.
¿Es útil? No Divertido
Boxa
( 1.9 h registradas )
Publicado el 6 de agosto de 2015
The game is not bad and actually looks good. Although it is really easy, the combat can be pretty simple and a bit repetitive. The story is somewhat peculiar and can be interesting for some people. The game is simple in all its aspect, and also not really a big game. You don't have to grind at all, so that's a plus for those that don't like it, also it is, as you would think, easy to level up in this game.

The game is not primor in anything, but it can serve as an introduction to those that don't know rpgmaker games. They can find some fun in its simplicity
Although, for those that are a bit more hardcore, you don't have much to find here

Oh, yeah, the music is kinda good too, so you won't suffer from ears bleeding.
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Dex
( 11.7 h registradas )
Publicado el 10 de julio de 2015
Es un juego que me gustó bastante, como cualquier RPG puede ser un poco monótono a la hora de combatir, la historia es buena, aunque lamentablemente solo hay un camino a seguir.

La historia no está completa, el juego se compone de dos partes, aunque el episodio 2 no está disponible en steam.
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wooothebadman
( 9.6 h registradas )
Publicado el 6 de julio de 2015
Falls short in too many areas. Just going to echo the major points, though:

1. Combat is too simplistic. Just spam your high damage ability and grind. Nevermind any kind of "balance" concerns, it never even attempts any kind of depth by giving things like ability/class variety, itemization, consumable management... nothing!
2. Writing is too awkward. I can forgive the above point and a weak story/premise if the writing is good (especially since this is an RPG where the focus is on writing).
3. I did complete the game. The "hours played" is a little long because I left the game on for an hour or so while I did other stuff. I don't think the game is too short. If anything it's too long. I say this because this game IMMEDIATELY throws you into grinding. And there's plenty more grinding to be had throughout. On top of that, you revisit the same areas all the time! Basically this is a ~2 hour game stretched into 7 or so. And you can't avoid at least doing some grinding. I was about level 37 on the last boss and he presented the only challenge of the game. If I was... I dunno, level 25 or something I don't think he would be beatable.

More on the writing-
The major problems come from two sources: everything is too direct and on the nose (Main character is told to kill, he states that he refuses to kill. Every person has to explain everything like how the government is fascist and fascism is bad. People outright point out their own biases and then say, "But you're not like that" within one second of meeting someone, etc etc) and the dialogue itself is awkwardly phrased. It sounds like it's written by someone with a passion for writing, but their first language isn't English? Like if you were to meet this writer in person you'd be impressed and say, "Wow, your English is great!" but it's not up to snuff when it comes to dialogue in a written story. The phrasing is always SLIGHTLY off. On top of that, it neither attempts to be natural or what I call "movie dialogue" (where each line is meant to both move the plot forward AND demonstrate a [thin] personality within 5 or so words).
So- to put it more simply- it's kind of a pain to read.
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Análisis más útiles  En los últimos 180 días
A 8 de 12 personas (67%) les ha sido útil este análisis
No recomendado
8.9 h registradas
Publicado el 17 de enero
It was difficult for me if I should recommend you this game or not. I chose for a no, because I wanted to quit on this game a few times during chapters 1 & 2. I enjoyed chapter 3, but it was the shortest of them all.

PRO:
+ Typical JRPG game (decent story and ok music)
+ Easy straightforward English for the beginning player or non-native English speakers
(but maybe too easy for the other gamers)
+ Different enemies, character design
+ Good bossfights (maybe that's the way the combat should have been for the entire game)

CON:
- Short game, not many quests
- Dull quests (you can't choose to do a side mission or not)
- Small area & always returning to previous ones to stretch out the game
- Only a few items you can buy, very low character adjusting items
- Unrewarding, unbalanced overpowered combat (grinding)
- Critical hit chance for your characters is way too high, you are also way overpowered
- Unskippable special ki-attack scenes (very repeating & boring)
(- Maybe an option to unlock artwork when finishing certain parts of the game)
(- Maybe an option to adjust screen size, graphics aren't great on full screen and the 2nd screen option is too small)
(- No option to delete save games in-game)
(- Mouse sensitivity can't be adjusted in-game)
(- Music gets too repetitive after a while)

Grab this game when you are an (J)RPG fan and the price is low.
I got it at a low price and finished the game, so it's not all bad.
I can't compare it to other JRPG's because I haven't played many JRPG's.
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Análisis más útiles  Overall
A 4 de 4 personas (100%) les ha sido útil este análisis
No recomendado
3.3 h registradas
Publicado el 3 de septiembre de 2015
He jugado a muchos juegos creados con RMaker. Gratuitos buenos, de pago buenos. Pero este, siendo de pago, es una bazofia. Aburrido, tosco, pesado, lento. No es por el hecho de ser un juego hecho en RMaker lo que hace de Alpha Kimori un juego evitable, si no por su construcción.

La historia, atractiva en un principio, se ve truncada con unos personajes andróginos y con personalidades nada desarrolladas. Intentar conciliar tecnología con naturaleza, el recuperar un mundo o quedarte con el actual, una base que podría tener mucho más juego pero finalmente se queda siendo una mezcla de clichés y tópicos mal llevados.

En lo jugable, juro que sólo pulsando el botón atacar ganas. ATACAR, y WIN. Además, el concepto de matar a monstruos contradice a la historia: el personaje principal dice que no haynque matar a monstruos para ganar cristales...pero es la forma más rápida de ganar experiencia, y las batallas se hacen inevitables debido a el movimiento completamente aleatorio de los enemigos en pantalla: chocas, y luchas.

Además, las misiones son continuamente el trabajo de "mensajero", viajando entre zonas que ya conocemos una y otra vez. La música de batalla, es pobre. Y los efectos de sonido, poco trabajados. En algunas zonas hasta detecté fallos de edición que fácilmente se arreglan usando bien el programa. Pero el autor no lo hizo.

Lo abandoné por aburrimiento. Evitadlo.
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A 1 de 5 personas (20%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 19 de octubre de 2014
Es genial, me encantan los rpgs
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A 100 de 116 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
5.5 h registradas
Publicado el 1 de julio de 2014
Alpha Kimori is a sci-fi Japanese-style RPG set on a planet that humans have colonized and fled to, and home to two warring factions: one that wants to reclaim Earth, and one that wants to live in peace on their new home.

This game is really bad.

In a good RPG, combat requires some tactical decisions and creative use of skills and abilities to beat tougher enemies. In Alpha Kimori, combat is purely a grind, with 99% of fights requiring nothing more than mashing Attack, 1% requiring the occasional Defend command to heal, and 0% of the fights requiring the use of a skill. The sole exception to this rule is the final battle, which is the game's only interesting fight. I highly recommend using JoyToKey and setting up a turbo controller so that it will do the button mashing for you.

In a good RPG, characters are deep and memorable, live in an interesting world, and take part in a grand story. In Alpha Kimori, the plot is dumb and predictable, the heroes have no interesting qualities, and the world is shallow.

Here's the plot: one faction likes to kill animals and people to drain their energy. Our heroes are the only few people that think that rampant murder might be wrong. So, after murdering a few hundred bunnies and birds, the heroes decide to abandon their home for another faction that is only a little less bloodthirsty. A few times, they remember the one defining moment in their lives (the one time someone said that killing was mean) in the form of about ten flashbacks to the same event. There's supposedly a romance in there too, but our leads have less chemistry than oil and water.

I should also mention that the quest design is awful. It mostly consists of running through the same dungeons over and over again, sometimes taking the long way around just to stretch out the game.

The graphics look decent, except that the character won't stay anywhere near the center of the screen. The music is upbeat but not at all memorable. The controls are sub-par, and the game is in desperate need of a sprint button.

I really only continued this game out of a morbid curiosity to see how bad it would get. The bad news is that this game really just isn't even entertaining. For most of my playtime with Alpha Kimori, I was actually playing Mario Golf and letting the turbo controller do all the heavy lifting. This game is a tedious mess, and I can't recommend it to anyone, even if you get it free.

The developer needs to get the first game right before continuing with this "trilogy".
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No recomendado
5.1 h registradas
Publicado el 23 de diciembre de 2014
"So Hashbrick do you recommend Alpha Kimori Episode 1?"

"Absolutely!" is what I would have said if it didn't have so many things wrong with it. At this point it is nothing more than a "Well if you like RPGs and don't mind a huge let down...be my guest"

Let's go down the list of everything that just makes this a disappointment in any regard.

CONS

Short - 5-7hrs depending on how hard you grind there isn't much going for it. The story has a hard time taking off and when you are done you are still wondering what exactly went on in that short time frame. This is exactly why RPGs were never made in episode form originally, it is hard to tell a meaningful story in a short period of time.

Soundtrack - Get ready to hear the same damn music over and over. One of the songs actually sounds like watching a citcom where it hits the high notes and out comes the actors running down the stairs with their names appearing. It is a very odd taste of music and you will groan everytime you hear it even with the short episode.

Lack of Strategy - The only time you will ever use "skills" is on boss fights to quickly defeat them, other than that the whole game is cruise control of spamming just attack and watching ♥♥♥♥ die. There is no weaknesses or status effects just a minor attack up, attack down system.

Redone & Overused Areas - Get ready to go to the same damn areas you go through in the beginning of the game with the exception of the final area that is new everything is rehashed for every quest and side quest. You litteraly do not venture more than a woods right next to your town and nothing more. There is times where you wish they'd just wipe the enemies clean and just let you run instead of running into lvl 1 ♥♥♥♥ at lvl 32 just cause its the very first area but you need to do quest X here for the 10th time.

Story - Extremely weak story of a love triangle (or lack there of) between a brain dead, can't think for myself female that is obbsessed with the main character to the point it makes you sick. Then this ♥♥♥♥♥♥♥♥♥ likes the chick you could care less about while you hunt for another chick on the other faction to realize that you could care less about your own morals that were forced on you by your crazy ♥♥♥ parents who have no problem to just kill you off if you fail your exam?!?! Oh ya and something about some alpha ship that came from Earth to this planet, with two factions; one that wants to get back to Earth and one that wants to just stay and make the best of it, who then made these Kimori human like things but not considered humans who consider themselves gods, while 7 souls of angels that turn into some kinda gem thing implanted in 7 different characters that can call these angel things in battle, while the other faction can turn into enemies and the reason to kill monsters on the planet is to harness their ki energy for....reasons. Confused yet? Good don't expect anything else when it ends there is nothing if anything explained in this crazy mindless plot. (It is suppose to sound like a run-on because of how short the episode is and how much they jam in your throat)

Items That Don't Matter - Throw your items in the garbage, you will never use them if you are on par with the levels you should be. As for weapons and armor you will get hand outs during the story no point of ever using the stores ever...

Lack of world building - There is no detail in most the areas you will travel through, just plain grass, caves, one town and a small one with little to nothing in it.

Cutscenes - Not only will you see the same cutscene cut up in different places over 10 times in different points in the game as they ram it home that "this is the defining moment of change!" You will also be greeted to ingame cutscenes that require npc movement that takes so long and you can't move until its complete. The graduation ceremony you watch 3 npcs walk up take their document and go back to their place, for what, what point is there making the player wait a long ♥♥♥ time for no gain, no dialog, just movement... Seems like they just did one flash back and cut it up cause it was too much work.

PROS

Graphics - looks good for a 2D RPG, models are nicely detailed.

Battle Engine - While not having to actually use it much, it is overall a well built battle engine turn based menu system.

Character Building - While being short it does a ok job at detailing some of the characters and giving them a background, this is probably the shining moment in the game and the only shining moment. There are some cliched character of course but for the most part the reasons and ambitions are clearly detailed throughout the short episode.

FINAL THOUGHTS

If you like a RPG with a meaty story, look elsewhere. If you don't mind grinding mindlessly and go through the same areas over and over again for a little piece of pie (the story or lack thereof) then by all means take the plunge. I can't recommend this game based on the obvious issues with this game there is no meat for the lover of RPGs and in retrospect if I had known it was going to be what it was I probably would have not pushed myself through the entire episode.

2/10 - extremely average run of the mill RPG with little to no reason to actually need to experience it.
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A 48 de 59 personas (81%) les ha sido útil este análisis
No recomendado
9.6 h registradas
Publicado el 6 de julio de 2015
Falls short in too many areas. Just going to echo the major points, though:

1. Combat is too simplistic. Just spam your high damage ability and grind. Nevermind any kind of "balance" concerns, it never even attempts any kind of depth by giving things like ability/class variety, itemization, consumable management... nothing!
2. Writing is too awkward. I can forgive the above point and a weak story/premise if the writing is good (especially since this is an RPG where the focus is on writing).
3. I did complete the game. The "hours played" is a little long because I left the game on for an hour or so while I did other stuff. I don't think the game is too short. If anything it's too long. I say this because this game IMMEDIATELY throws you into grinding. And there's plenty more grinding to be had throughout. On top of that, you revisit the same areas all the time! Basically this is a ~2 hour game stretched into 7 or so. And you can't avoid at least doing some grinding. I was about level 37 on the last boss and he presented the only challenge of the game. If I was... I dunno, level 25 or something I don't think he would be beatable.

More on the writing-
The major problems come from two sources: everything is too direct and on the nose (Main character is told to kill, he states that he refuses to kill. Every person has to explain everything like how the government is fascist and fascism is bad. People outright point out their own biases and then say, "But you're not like that" within one second of meeting someone, etc etc) and the dialogue itself is awkwardly phrased. It sounds like it's written by someone with a passion for writing, but their first language isn't English? Like if you were to meet this writer in person you'd be impressed and say, "Wow, your English is great!" but it's not up to snuff when it comes to dialogue in a written story. The phrasing is always SLIGHTLY off. On top of that, it neither attempts to be natural or what I call "movie dialogue" (where each line is meant to both move the plot forward AND demonstrate a [thin] personality within 5 or so words).
So- to put it more simply- it's kind of a pain to read.
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A 45 de 55 personas (82%) les ha sido útil este análisis
No recomendado
8.3 h registradas
Publicado el 30 de junio de 2014
Here is your generic JRPG.
Though, it has beautiful music, a catchy battle theme and a great story concept, the story is almost non existent.
75% of the time, you will be in the same three zones, grinding through monsters.

And that's pretty much it.
The other 25% you will get a little bit of the story, and some character who orders you to go back again to the zones you were already three time through.

An spoiler-free example:
Someone mentions, that this girl wants a word with you, so you head to her home.
The girl isn't there but you can talk to some stranger in her house, who tells you that she is in the flat of that dude upstairs.
So you go upstairs, only to find out she and that dude aren't there either.
Gladly, another random person tells you they are both at a top secret place, and because he's a nice guy he will tell you where it is.
IF you bring him this stone, which is unfortunately at the end of a place you already been three times.
To reach this place, you have to grind two other areas, which you been obviously too, in the past.

Another example:
There is this super important tower which you have to get to immediately.
But first, you have to get a few items, from the zones mentiond above already.
Once you recover the items, you may notice, that you bought these exact ones about an hour ago in the town.
So yeah, thanks for nothing, let's head finally to the tower now.

This basically the gameplay.
Someone tells you to grind through those three zones, you go back, to another port of your hometown, only to get told to go through the damn three zones again.

Sounds a bit harsh, but really: this games doesn't deserve more than 2 out of 10 points.
Especially with that price, which is way to high.
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No recomendado
2.7 h registradas
Publicado el 23 de abril de 2015
I could not force myself to finish this game.

My two main complaints would be that

a) The game is very poorly written. 90% of all text can be separated into either clumsy exposition or awkward character interaction. As well, the main character's primary conflict, that he refuses to kill the creatures on the planet, goes against the gameplay completely. Often, the topic is discussed immediately after a segment of nothing but killing creatures.

and

b) The battle system is boring. I played two hours of the game (of the about six that most people say the game takes to finish) and the battle system doesn't evolve past "heal when needed" and "dump specials on bosses". Most of the fights I got through by hammering the Enter key.

I don't recommend this game at all. It's all right visually, but doesn't have anything decent to put inside that nice wrapper.

EDIT
=======
"Thank you for your feedback, AtomicPineapple. Please note that during battles, none of the Ki Creatures are killed. They are defeated and chased away. The focus of the game is more to its anime inspired story. We understand that this is not everyone's cup of tea." - the developer

That's the thing, though, this IS my cup of tea, generally speaking. My top recommended tag is "Anime" for a reason. The plot isn't even the problem, it's when the character's start talking that everything falls apart. There's also a laundry list of technical issues that I didn't get into in the first draft. For one, I can't get the game to fullscreen for some reason without it crashing. As well, the control scheme is completely off and there doesn't seem to be any way to change it (as far as I can tell, the only movement is with the arrow keys and the only way to input a command is with the Enter button, meaning I have to constantly move my hand off of the movement controls while my left hand does nothing, except occasionally hit Esc which is somehow the Cancel command) Not only is the control scheme off, but nowhere does it tell you what any of the buttons do, so it's also confusing.

Making a story focused game is fine, but it doesn't mean you can just phone in the "game" part of the game, which is what the player is going to be spending most of their time on. Even if the story was mind blowing, I don't want to sit through hours of boring combat to get at it.
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A 94 de 153 personas (61%) les ha sido útil este análisis
No recomendado
4.0 h registradas
Publicado el 19 de marzo de 2014
It's clear that a ton of work went into Alpha Kimori's legitimately impressive spritework, visual design (that very much brings to mind the classic Phantasy Star titles) and custom systems. Unfortunately, the experience quickly becomes mired in tedium thanks to an absolutely insane amount of backtracking, terrible writing and boring characters. After two hours I could stand no more.
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A 22 de 28 personas (79%) les ha sido útil este análisis
Recomendado
5.9 h registradas
Publicado el 26 de abril de 2014
Alpha Kimori: Great Doubt - Episode One is Sherman3D’s first foray into making an in-house video game, with their previous work having been mostly outsourced programming and artwork for games such as Drawn to Life and Scribblenauts - and a fairly good first game at that. Sherman3D have brought something fairly unique to the table by releasing a Malaysian-produced Role-playing game more in-line with classical Japanese RPGs than anything.

Alpha Kimori takes place in a future in which aliens known as Centaurians have invaded Earth. A god-figure known as alpha Alpha - a giant spaceship - comes to the planet and rescues a chosen few humans, who are in-turn protected by 7 Angels who serve it. Alpha brings these humans to Kimori, a new planet in which humanity can begin anew.

The humans quickly run afoul of eachother and split into two warring factions, the Bidarians and the Jinrians. The Bidarians wish to drain Kimori of its resources (Crystals known as Ki Crystals) to create an attack force to take back Earth by force, while the Jinrians wish to live in harmony with their new planet and embrace the second chance they have been given.

Alpha Kimori follows Rick, a genetically-enhanced Bidarian supersoldier who begins to question whether the values he was raised on are morally right, or if he was just raised to believe they were. The story is a politically-rich tale with surprisingly complex themes of morality and legacy, and there are enough twists and turns to keep you gripped and waiting for the next scene of character interaction to find out where the story is going.

The story is definitely the most important and interesting aspect of Alpha Kimori, and you will find yourself pining for the second episode by the time you’re finished with the five hours this title delivers. Despite a few spelling errors and awkward translations here and there, the story is detailed and well put-together, and will definitely have you thinking about it afterwards.

The game is designed much like a standard old-school JRPG and doesn’t have that many unique aspects going for it as far as gameplay is concerned. It is an unfortunate example of an average game in this respect, as what it does pretty much just works and isn’t that interesting. This is especially noticeable at times in the story when you are expected to backtrack through areas littered with the most basic of enemies.

Much like in Final Fantasy and Dragon Quest, the combat system is a standard turn-based tirade with attacking, special abilities, guarding, and items. There is no substance and no interesting combat options. Even when you unlock one of the most important plot-related abilities, it’s just slapped in the Skills menu with your other abilities. The only thing setting it apart from regular JRPGs is the fact that combat order isn’t dictated by a speed stat - instead the player characters always go first, except for one minor exception found in an extremely easy fight later on in the game.

I found the biggest problem with the gameplay is how insultingly easy it is. I didn’t find myself challenged by a single fight until the final boss, which was just straight-up unfair unless you have a good stockpile of powerful healing items. For the most part I found I could win fights in a single turn, which was only furthered by the fact the critical hit rate in the game is ramped up all the way. Critical hits happened so often that it looked like they may as well have swapped the crit rate with the normal hit rate.

Most new areas came with enemies that were only slightly more difficult (Generally more health and a tiny bit more damage) but with exponentially increased experience rates. In one area I was getting 100 experience per enemy, only to have that boosted to 300 per enemy in the next. This made me feel like I was permanently overleveled and made the game a breeze, coupled with the fact leveling up restores all your health and Ki (The game’s Magic Points).

Disappointingly, the design of the game feels like a lot more effort was put into artificially extending the game than creating anything with substance. You are repeatedly sent back through areas that have no relevance to the story whatsoever, and some parts even damage the story just for the sake of 10 minutes of added length.

The backtracking isn’t all bad though, as graphically the game is spectacular for what it is. All the graphics are beautifully hand-crafted pixel art very reminiscent of Phantasy Star and the Super Robot Taisen series, and the battle graphics are fully animated and a joy to watch, and each area was designed extremely well and rewarded venturing from the route you were to follow, making the backtracking a perfect chance to go back and find things you’d missed the first time around.

Accompanying every area, battle, and gripping scene is Alpha Kimori’s absolutely superb soundtrack. There is very little to complain about with the music in the game, with every song perfectly orchestrating the importance and emotion of every scene. The composer of Alpha Kimori really outdid themselves and I applaud them for creating such a beautiful soundtrack, which is most definitely the best part of the entire game and made my experience all the more enjoyable.

In conclusion, there are a few major problems with Alpha Kimori, but these could all easily be fixed, and I eagerly await the second episode with fingers crossed hoping that they have done so. I would recommend picking up this game if you value story more in video games more than anything else, as it is a spectacularly well-told story which now has me craving the second episode just so I can find out what happens!

7/10
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A 27 de 37 personas (73%) les ha sido útil este análisis
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No recomendado
8.6 h registradas
Publicado el 22 de diciembre de 2014
I wish I could recommend this game. It's clearly not just another crappy RPGM game: the devs put effort into the art and story, and it shows (I played through the whole thing mainly because the story seemed promising). Unfortunately, it fails at being a game. As other reviewers have noted, the characters' ability sets are all made with the same cookie cutter, and battle is extremely repetitive with no tactical aspect: attack, rinse, and repeat.

Maybe get it on sale if you're an avid JRPG fan; otherwise, avoid.
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A 38 de 57 personas (67%) les ha sido útil este análisis
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Recomendado
6.1 h registradas
Publicado el 7 de abril de 2014
Excellent Game, been awhile since I played something that really kept me interested story wise. Also liked the classic JRPG feeling, I look forward to part two when you release it!
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A 54 de 87 personas (62%) les ha sido útil este análisis
Recomendado
4.4 h registradas
Publicado el 18 de marzo de 2014
yes the game IS amazing. i really love it and will get the next episode.
BUT episode 1 has like 5-6 hours of gameplay and does not really end. its just episode 1 from a total of 3. and of course that kind of sucks...
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No recomendado
1.3 h registradas
Publicado el 18 de enero de 2015
Boring, simplistic and tedious.
This game has fights that are constantly the same with no degree of difficulty or even the slightest chance of failure. The storyline can be guessed right from the start. This game consists of walking around in a RPG Maker world (which can be fun, if you like it old-school), but consists of nothing more then 'fetch and retrieve'-quests. No change, no challenge, no story. I am glad I got this game from a Humble bundle, because I would not have forgiven myself the purchase otherwise.
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No recomendado
4.5 h registradas
Publicado el 27 de mayo de 2015
Alpha Kimori is an ok game that suffers from some debilitating issues

pros:
easy to learn battle system.
Good art
good music

Cons:
the fights are relatively easy without any grinding required.
I don't know if it's due to the translation or not,but the dialogue and plot are so terrible I cannot continue to play this game. reading the dialogue is like watching a soap opera it is that level of forced conversation. In fact a soap opera is better.


Update! I got developer comments. That's awesome. That makes the dev's credibility go up a notch in my eyes just for that. And, given that I think I'll add some more detail to this review so they, and others, can understand exactly what I'm talking about.


Warning! Small spoilers along with *a lot* of text below




The issues I have with the story are more to do with the character interactions. I played right up until the two main characters have spied on the lady in the cloak and it's time for graduation. I've got three specific examples I can show right at this point in the game:

1. you are ordered by one of the elder's to follow the woman in the cloak. Why does this person order you, someone that's not even graduated to follow someone? I could see the motivation for choosing the MC as being an internal political struggle since maybe the MC and his family has leanings towards the other elder you are supposed to deliver the package too, a test of loyalty for the character to see if he is willing to follow orders since he doesn't like to kill and may be conspiring with the enemy, or some other thing. However, whatever the motivation is for having the MC follow the woman in the cloak we aren't shown any of it. All we have is a blatant plot hook that the player is smacked in the face with. The Elder even says something to the effect of "she trusts you" but we don't know that. The Elder certainly shouldn't know that. It makes the Elder come across as either knowing way more and being scary intelligent, which it didn't for me, or just some dumb guy that has powers of the script.

Aside from the fact that having a non-graduate tail someone who could be an enemy spy instead of trained government agents the presentation to make the MC as a choice could've been better: Something like "that areas mostly for trainees, you being there makes perfect sense so go ahead and catch up and see what you can learn" It's not great but it's better than "Plot character appears and forces you on a quest"


2. On the day of graduation the character "confronts" his parents with his lack of desire to graduate and be a soldier. This has several flaws:

A. The MC seems entirely unaware of the situation he's in and how his opinion will be construed. Either the MC doesn't understand his situation and therefore is stupid or he does understand the situation and doesn't care if his parents reject or report him and is willing to accept death. Now if he's aware and is willing to accept death he's either brave or depressed at his existence maybe verging on suicidal. However, we don't see any of those traits in the MC prior to this. We see only a sort of vague resistance to his situation. He'll avoid killing the beasts if he can, but if the player chooses to charge headlong into every fight killing every animal drenching the characters in the blood of the fallen that's all good. So the MC is neither directly opposed nor directly for. he's only sort of "meh"

B. His parents reaction is so over the top it is unbelievable. The line "I'll kill you myself" is probably what pushed it over the edge for me. That single line says so much about the characters relationship with his parents as well as theirs with him and yet the response to it is "oh well I guess I should go to graduation then".

C. There's no variation in the text. It seems like a small point and yet throughout this whole very intense conversation the text is the same. I don't know if there is inflections or raised voices or anything. It reads monotone.


I have no problem with the plot being straightforward. Straightforward is fine. I don't need a bunch of choice trees like mass effect to enjoy a game. But I do need to be able to believe the characters. With this game I felt like I was watching a presentation not playing a game.



Hopefully this makes my point of view a little more clear and also doesn't come across as emotional. I have tried to present my examples objectively without rambling. Feel free to comment and let me know if this comes across as too personal instead of professional.
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A 32 de 50 personas (64%) les ha sido útil este análisis
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Recomendado
5.6 h registradas
Publicado el 26 de marzo de 2014
Love, love, love this game. The story is fascinating, the characters are cute, and the the fight mechanics are classic and awesome. So happy with this game.
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A 18 de 25 personas (72%) les ha sido útil este análisis
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7.6 h registradas
Publicado el 12 de agosto de 2015
Alpha Kimori 1 is a short 5-10 hour game depending on how you play. I picked this up in a bundle and i don't believe this game as a stand alone is worth $9.99. If you are a fan of this retro style jrpg you will probably really enjoy this game and for an rpgmaker game it goes above and beyond the typical bad steam rpg game.I think some of the others reviewing this particular game took it way too seriously and didn't enjoy the subtle charms that Alpha Kimori offers.

This is the first in a trilogy and is the only one currently on steam so keep that in mind. The 2nd can be purchased on the offical website.

Pros:
Great Music
Engaging Story
Fun artwork and Styles
Easy to learn battle system

Cons:
First hour or two is basically fetch quests.
Areas constantly reused with reskined monsters
Battles can get repetitive
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A 16 de 22 personas (73%) les ha sido útil este análisis
No recomendado
6.6 h registradas
Publicado el 16 de julio de 2014
First of all i had a bit of fun playing this game i even got me part 2. But there are some issues with it:
1. Length - the game has such a lack of content and stuff that is there is being rehashed over and over and over. one Flashback scene in particular
2. Difficulty - the game is painfully easy, even without fully utilizing your abilities and training you will have no problem at all
3. Items - or better the lack thereof. there is basically one weapon for each character for sale at some point and they are pretty pricy too. few pieces of armor/helmet and accessory's i have found ONE in the whole game. Not that you would need any in regards to -2-.
4. Scripted events - no matter how strong you are, how you wipe the floor with event enemies the outcome of the battles won't change in the slightest. It starts to get very annoying at some point. I can understand that the linear path has to go to a specific outcome but there are better ways to make that happen.
5. Ending - this trilogy is probably never gonna finish. Part 1 came out in 2011, part 2 (which is not on steam yet) in 2012 and then the dev seemed to abandon the project. The last feedback on how far part 3 is progressing was from 2012 so its safe to assume that the project is dead.
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A 18 de 26 personas (69%) les ha sido útil este análisis
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Recomendado
7.2 h registradas
Publicado el 26 de diciembre de 2014
Awesome game. While it was too short, I enjoyed it a lot. Monsters quickly became cannon fodder, which is fine for me, but the bosses were delicious. I like the characters and cannot wait for Episode 2.
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A 21 de 32 personas (66%) les ha sido útil este análisis
Recomendado
9.8 h registradas
Publicado el 6 de abril de 2014
Crafted with nice vivid graphics and nice music. Even tho still at part 1 of the full story, it's worth wile to sit back and enjoy it. Oh remember to clear out all dust bins for goodies. Bring back the old school jrpg memories with richer graphics and sound.
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