Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.
Käyttäjäarvostelut: Enimmäkseen myönteinen (60 arvostelua)
Julkaisupäivä: 17. maalis, 2014

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Osta Alpha Kimori

 

Uusimmat päivitykset Katso kaikki: (5)

2. elokuu

Alpha Kimori Fan Art!



Check out the Alpha Kimori Fan Art from all over the world on our Facebook page: http://www.Facebook.com/AlphaKimori

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4. kesäkuu

GameRamble Alpha Kimori interivew


GameRamble interviewed Sherman about Alpha Kimori and the philosophy behind its creation: http://www.gameramble.com/ten-questions-with/ten-questions-with-sherman-chin-sherman3d

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Arvostelut

“Alpha Kimori: Great Doubt is an excellent, thought-provoking RPG.”
4/5 – Gamezebo

“Sherman3D created a brightly futuristic world with a style of its own that stands out from the pack.”
84% – RPGFan

“Alpha Kimori is a great indie RPG that starts out simply enough, but provides surprising depth in its themes and story.”
4/5 – Operation Rainfall

Tietoja pelistä

Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.

The story of Alpha Kimori™ is set 50 years after the alien invasion of Earth when the newly discovered planet Kimori plays host to two warring human factions – the Bidarians, who want to reclaim Earth, and the Jinrians, who are contented with their new home. Even as the Bidarians destroy with their mighty Robotic Intelligent Cybernetic Armor (RICA) technology, the Jinrians defend the planet with the ability transmute into colossal indigenous creatures. Amidst the turmoil, young Bidarian warrior, Rick, falls in love with Jinrian princess, Yuki.


Features:
1) Cute Japanese anime inspired graphics with full sprite battle animation.

2) Engaging sci-fi-fantasy love triangle interactive novel storyline with lots of twists and turns.

3) Life bars and escape option during combat.

4) Classic Japanese RPG Turn Based Battle gives players time for strategy.

5) Ki Skill animation and battle elemental special effects.

6) Four visible party members and switchable lead character.

7) Avoidable combat with visible enemies.

8) Player is never lost with quest journal.

9) Theme song sung by the popular Vocaloid character, Hatsune Miku ( composed by Yossy http://www.Studio-Misty.com ).

10) 5 hours of average gameplay time.

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP
    • Processor: 600 Mhz
    • Memory: 128 MB RAM
    • Graphics: DirectX 6.0 compatible
    • DirectX: Version 6.0
    • Hard Drive: 70 MB available space
    • Sound Card: DirectSound compatible
Hyödylliset arvostelut
36/49 (73%) arvioi tämän hyödylliseksi
6.1 tuntia pelattu
Excellent Game, been awhile since I played something that really kept me interested story wise. Also liked the classic JRPG feeling, I look forward to part two when you release it!
Julkaistu 7. huhtikuu.
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18/19 (95%) arvioi tämän hyödylliseksi
5.9 tuntia pelattu
Alpha Kimori: Great Doubt - Episode One is Sherman3D’s first foray into making an in-house video game, with their previous work having been mostly outsourced programming and artwork for games such as Drawn to Life and Scribblenauts - and a fairly good first game at that. Sherman3D have brought something fairly unique to the table by releasing a Malaysian-produced Role-playing game more in-line with classical Japanese RPGs than anything.

Alpha Kimori takes place in a future in which aliens known as Centaurians have invaded Earth. A god-figure known as alpha Alpha - a giant spaceship - comes to the planet and rescues a chosen few humans, who are in-turn protected by 7 Angels who serve it. Alpha brings these humans to Kimori, a new planet in which humanity can begin anew.

The humans quickly run afoul of eachother and split into two warring factions, the Bidarians and the Jinrians. The Bidarians wish to drain Kimori of its resources (Crystals known as Ki Crystals) to create an attack force to take back Earth by force, while the Jinrians wish to live in harmony with their new planet and embrace the second chance they have been given.

Alpha Kimori follows Rick, a genetically-enhanced Bidarian supersoldier who begins to question whether the values he was raised on are morally right, or if he was just raised to believe they were. The story is a politically-rich tale with surprisingly complex themes of morality and legacy, and there are enough twists and turns to keep you gripped and waiting for the next scene of character interaction to find out where the story is going.

The story is definitely the most important and interesting aspect of Alpha Kimori, and you will find yourself pining for the second episode by the time you’re finished with the five hours this title delivers. Despite a few spelling errors and awkward translations here and there, the story is detailed and well put-together, and will definitely have you thinking about it afterwards.

The game is designed much like a standard old-school JRPG and doesn’t have that many unique aspects going for it as far as gameplay is concerned. It is an unfortunate example of an average game in this respect, as what it does pretty much just works and isn’t that interesting. This is especially noticeable at times in the story when you are expected to backtrack through areas littered with the most basic of enemies.

Much like in Final Fantasy and Dragon Quest, the combat system is a standard turn-based tirade with attacking, special abilities, guarding, and items. There is no substance and no interesting combat options. Even when you unlock one of the most important plot-related abilities, it’s just slapped in the Skills menu with your other abilities. The only thing setting it apart from regular JRPGs is the fact that combat order isn’t dictated by a speed stat - instead the player characters always go first, except for one minor exception found in an extremely easy fight later on in the game.

I found the biggest problem with the gameplay is how insultingly easy it is. I didn’t find myself challenged by a single fight until the final boss, which was just straight-up unfair unless you have a good stockpile of powerful healing items. For the most part I found I could win fights in a single turn, which was only furthered by the fact the critical hit rate in the game is ramped up all the way. Critical hits happened so often that it looked like they may as well have swapped the crit rate with the normal hit rate.

Most new areas came with enemies that were only slightly more difficult (Generally more health and a tiny bit more damage) but with exponentially increased experience rates. In one area I was getting 100 experience per enemy, only to have that boosted to 300 per enemy in the next. This made me feel like I was permanently overleveled and made the game a breeze, coupled with the fact leveling up restores all your health and Ki (The game’s Magic Points).

Disappointingly, the design of the game feels like a lot more effort was put into artificially extending the game than creating anything with substance. You are repeatedly sent back through areas that have no relevance to the story whatsoever, and some parts even damage the story just for the sake of 10 minutes of added length.

The backtracking isn’t all bad though, as graphically the game is spectacular for what it is. All the graphics are beautifully hand-crafted pixel art very reminiscent of Phantasy Star and the Super Robot Taisen series, and the battle graphics are fully animated and a joy to watch, and each area was designed extremely well and rewarded venturing from the route you were to follow, making the backtracking a perfect chance to go back and find things you’d missed the first time around.

Accompanying every area, battle, and gripping scene is Alpha Kimori’s absolutely superb soundtrack. There is very little to complain about with the music in the game, with every song perfectly orchestrating the importance and emotion of every scene. The composer of Alpha Kimori really outdid themselves and I applaud them for creating such a beautiful soundtrack, which is most definitely the best part of the entire game and made my experience all the more enjoyable.

In conclusion, there are a few major problems with Alpha Kimori, but these could all easily be fixed, and I eagerly await the second episode with fingers crossed hoping that they have done so. I would recommend picking up this game if you value story more in video games more than anything else, as it is a spectacularly well-told story which now has me craving the second episode just so I can find out what happens!

7/10
Julkaistu 26. huhtikuu.
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21/29 (72%) arvioi tämän hyödylliseksi
6.8 tuntia pelattu
Crafted with nice vivid graphics and nice music. Even tho still at part 1 of the full story, it's worth wile to sit back and enjoy it. Oh remember to clear out all dust bins for goodies. Bring back the old school jrpg memories with richer graphics and sound.
Julkaistu 6. huhtikuu.
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12/14 (86%) arvioi tämän hyödylliseksi
0.6 tuntia pelattu
Well done... i have played this game for the last half hour and i am eager to finish it soon. I have actually played Episode 2, due to a freind recomending it, and its nice to play the first part and recap what went through the initial stages. thumbs up! Good storyline, very progressive, and unexpected.
Julkaistu 9. huhtikuu.
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11/14 (79%) arvioi tämän hyödylliseksi
18.2 tuntia pelattu
I loved this game it had a very clean story as well as easy control play. It can be satisfying if stuck on a mission that would take a long time to finish. The battle format is clean and simple with a robust FF design or What ever RPG game that was satisfying to play and the world to travel in was easy and clean with great color. I loved it so much I want to play the second episode and even a third. I would also say that there is a bit of wit and love and drama that can be missed in some games wich made this game fun also I found that reading there conversations fun and easier then listening and not being able to listen again, that and the jurnal made questing easier. Sneaky wisper parts of conversations was a fun and kind of funny part of the games character interaction.

I would recomend this game for it is a game most everybody can injoy, Five out of five stars :D
Julkaistu 15. huhtikuu.
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