Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews: Mostly Positive (160 reviews)
Release Date: May 28, 2014

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Recommended By Curators

"Monochroma has a good concept and unique artstyle, but flawed gameplay and amateur level design made the game not worth your time."
Read the full review here.

Recent updates View all (2)

August 14, 2014

August 14, 2014 Updates and the release of Collector's Edition

We're working constantly to improve the quality of your experience. This time we're bringing you the Collector's Edition of the game along with bug fixes and a new feature.

Collector's edition package is a DLC to the normal game and it includes*:

- The design book of Monochroma
- Soundtrack
- A comic book
- Wallperpers of concept arts
- An old hint book which is a bit obsolete after the latest updates.


The update includes

-Steam Cloud feature for Save Games and Achievements
-Visual optimizations to avoid fps drops at some scenes
-Memory optimization that we hope will fix the problem of crashes that happens mostly in the second chapter of the game
-It is now possible to get the "conscience achievement"
-Lots of other small bug fixes



*The collector's edition will be available in a short time after it's been approved by Steam.

4 comments Read more

Reviews

“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    Recommended:
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Hard Drive: 4 GB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
3.4 hrs on record
Posted: November 14, 2014
This is a lovely platformer with a great idea, solid execution which sets the mood right. It's similar in its execution to limbo gives more focus on logic and physics puzzles. Couple of pros anc cons:

Pros:

- Imaginative use of physics to solve puzzles
- Chase scenes where you are trying to escape the foreman are quite well executed and built tension
- If you die or get caught you will restart fairly close by so its not frustrating
- Dull grey scenery is very well accented by reds and along with background music sets the mood

Cons:

- Controls can feel at times sluggish, this is mostly evident when you are trying to time a jump but you get used to it and overall not a big problem
- The game does not try and hold your hand, you have to figure out how you can use the environment to your advantage. Not necessarily a con, just could have been handled/introduced a bit better.
- Bugs! I've encountered a few and save for the last one on the very last level they are not blockers on making progress. That said on the last level I had to die and restart because the game simply did not position things right

Overall, great game with some flaws. Still recommend a playthrough for people into platformers. 7/10
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6 of 7 people (86%) found this review helpful
9.2 hrs on record
Posted: August 5, 2014
From design to animations, atmosphere to story and music to puzzles very nice, unique and beautiful game. Everyone interested to puzzle genre should play this game. It took 9 hours for me to complete but I am leaving it with good memories. Most puzzles were very well designed and none of them was blunt. At some levels I needed to repeat many times but I did not give up because it is very well balanced. Congrats to the developer team especially when you think that this is their first big project. Hope to see you soon again.
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: January 21
Man, I really wanted to like this game but...it's just not very good. I was initially drawn in by the striking art style. Obviously evoking Limbo, the art direction is very cool and the world is interesting as well. Unfortunately, that's about the only bright spot for Monochroma. It's doomed by sluggish controls and trial-and-error puzzles that lead to aggrivating deaths. I'm not usually one to get frustrated, but this game made me want to throw my controller through my screen after the 8th time replaying a platforming section and my character constatly missing a ledge and dying.

While it may look appealing, Monochroma fails as a platformer and proves to be more frustrating than enjoyable. Spend your money and time elsewhere.
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: January 4
Monochroma is a very interesting platformer. Without any story told, you will pickup your little brother and help him go through all the obstacles you are facing and escape from bad people.

Pro:
-Graphics: The graphics are REALLY good. I love the black'n white with hint of red style. Feels reqlly unique (despite this is not the first platformer who offer this, check out Limbo an excellent platformer).
-Sound: The music is really good, feels like 1950's musics, with a bit a jazz, it is a good experience for your ears.
-Puzzles: Puzzles feels rewarding when solved, almost all of them are well designed, there some that could use a visual hint or two (like the double lift, I was looking at the wrong solution for quite a long time, had to look up for the solution as I couldn't see it but just the one I was trying which at some point seemed possible). I tink sometimes visual hints to go backward could have been good.
-Story: Despite being without any background, this is a success I think. You understand things one bit at a time, the background is the narrator. The story told here is not very big, it rely mostly on helping your brother. You get attached to that task.


Cons:
-Controls: Controls are sluggish at time. It is not that important except when you need to do timed jump, and at that time the game gets frustrating. The tutorial was not clear enough about the jumping system, as I was succeeding all my jump, I didn't give any thought at first, and then you are in a chase scene and you need to do thing fast and it is not well responding, then you start yelling at your jump. Specially on the achievement Conscience to save a robot from crushing under a press. Looked up a playthrough online, and the layout of the button was different from mine (perhaps a different build than the final one), You have to do some timed jumps and be very reactive, I was trying really hard for at least 15min, then doing more or less the same thing as before, the jump activated as wished and I was able to complete it.
I should'nt stop you from completing the game but a bit of polishing on the control would have been good.
-Bugs: I found some bugs, mostly collision, when that happens you are a bit in a bind as you have to restart the whole checkpoint, despite them being well spread it's still a bummer.

To conlude:
I finished the game in about 4h (a bit more with the achievement of the robot), found 9 out of 16 secrets (I will probably look up for info in order to get them all).
Will you, like me, help your brother? I do hope so.
I do recommend this game to people who like platformers (specially if you liked Limbo, this one should be in your taste).

Luuna.
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4 of 6 people (67%) found this review helpful
5.8 hrs on record
Posted: September 23, 2014
Monochroma is more like a sleep-time story for adults. Its mostly dark, a bit melancholic, "monochromic". Also Monochroma achieved to tell itself without any word, just events. Atmosphere is extremely good, with its "black-white-red" art style and great soundtrack. If u wanna play a puzzle-platformer with good story-telling and solve some medium-level challenging puzzles, dont miss it.
8/10
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: January 6
Producers inspired from Limbo much. But that's not means game is bad. I think games is underrated and not deserve metacritic scores. Have very nice visuals and soundtracks.
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: January 3
I backed this on Kickstarter, and when I played the resulting game I was quite satisifed with the result. It's platform puzzler with many similarities to Limbo in its dramatic tone and styling. I think the art is even better in this one, with a quite memorable storyline and character design. The level design was top-notch: puzzles are generally fair in that they can be reasoned out from the clues given and seem to fit the storyline and the environment. The ending was a little difficult to figure out, however, as, unlike the rest of the game, it involved pulling in certain elements from somewhere that's not obvious. Overall it had a cinematic feel, and despite the limitations imposed from this particular plot I think the setting is ripe for revisiting in another game or perhaps other media.

Like most games of this type, however, it has basically no replay value. The total playing time can also be rather short. I finished in probably 7 hours, with a good chunk of it trying to trigger the final scene properly. I spent a little time revisitng an earlier section to try to earn an extra achievement but eventually decided it was impossible -- or not worth the aggrevation, at any rate.

Despite those limitations, I really loved the game. In the end it felt more like a good movie than just a series of puzzles. If you want to feel something and experience another setting, I highly recommend this. If you just want something to beat as quickly as possible before moving onto your next conquest then this probably isn't for you.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: September 12, 2014
Monochroma: Initial Impressions

Two words: Limboey goodness. The only thing complainworthy so far is the lack of onscreen controller prompts in the tutorial; just the keyboard controls are shown, so those opting for a controller have to work things out by trial and error. Other than that, I love it so far.
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3 of 5 people (60%) found this review helpful
2.1 hrs on record
Posted: December 15, 2014
Monochroma review by Dionysis Spinos (as presented on grabthegames.com)

Black & White games! What is not to love in them! The atmosphere they create, the sense of mystery and old 50’s films. And these are only some of the virtues today’s game has to offer. Its name? Monochroma. The story takes places in an alternate version of the 1950’s where there is a huge company selling robots to the people in a fantastic city. You are playing the big one of two brothers. On the night that your brother gets injured and you are seeking help around, caught in a storm, you find yourself in a warehouse and reveal an awful secret about that company. The younger brother is afraid of the dark therefore the player can only put him down under the light to be able to jump higher and move faster but you can’t leave him behind like in real life! The really strong element of this game are the amazing visual and music. The black and white is in perfect balance with the red color and creates a really unique environment the player can move and unfold the great story of this two kids! Of course, you can’t have such type of game without 50’s music. The soundtrack in this game is really amazing that enhances the overall experience a lot. Moreover, I loved the realism in the locations where each Act takes place. They blend perfectly with the story and the silent narration helps the player think and imagine the dialogs and how everything will evolve next just like in the 50’s movies we all love! (Too bad they couldn’t add red color to them). Furthermore, it is really worth mentioning the fact that there are also puzzles in this game. The puzzles are really well created in a way so they will fit in the story and it is really fun to be honest to solve them, so you can continue to unfold the story of the game. On the other hand, there are some negative aspects too that should be mentioned. Even though the game features puzzles unfortunately they are of moderate difficulty. Moreover, even though the game is a platformer and a good one I may add, most of the time you will find yourself walking. So more platforming aspects are recommended.

Finally, even though the game has some negative aspects, the positive are the ones that rise in the surface. The game has some stunning visuals and gameplay that I will totally recommend to everyone who loves games like Monochroma. Monochroma promises and delivers hours of fun in a ’50s atmosphere we rarely see in detail in titles like this. Must try game and a unique experience that will satisfy even the most demanding gamer!

Verdict 8/10
+ Stunning Visuals
This game makes you love your brother and family in general
Unique gameplay and mechanics
Realism in locations and a silent narration that sets a unique atmosphere

-Puzzles of moderate difficulty
A little platforming features and more walking in the game
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1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: August 26, 2014
If you'd like to play a game which has an interesting atmosphere, very good soundtrack and a good story, try Monochroma. Two brothers find something they shouldn't and as little brother injured his leg you have to protect your younger brother as the big brother, and your adventure also will reveal the mystery of Monochroma and you will learn the truth.
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1 of 2 people (50%) found this review helpful
9.4 hrs on record
Posted: August 21, 2014
I backed this game on Kickstarter and I was very pleased with the end result. I heard that after launch for the first week or so there was a major bug relating to gamepad use, however by the time I got around to downloading and playing this game it had already been fixed. As someone who has long played PC games with the Xbox 360 controller, I can say this game is now very playable with either the controller or keyboard. Otherwise I'd say everything is perfect, including the graphics, physics, puzzles and story. I can't wait to see more from this developer!
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107 of 133 people (80%) found this review helpful
2.8 hrs on record
Posted: May 27, 2014
an surprisingly good puzzle platformer with a stunning art style. imagine a (much) less masochistic, more story-driven LIMBO.

an awesome piece of art. recommended for those that love these kinds of indie games 8/10
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81 of 114 people (71%) found this review helpful
2.5 hrs on record
Posted: May 27, 2014
A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world. A platformer at its best, play Monochroma as soon as the opportunity arises.


If ya wants you can read my entire review here: http://www.noobfeed.com/reviews/1048/monochroma
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45 of 67 people (67%) found this review helpful
4.1 hrs on record
Posted: May 28, 2014
Awesome game, i like the story a lot and the art style is really nice, The story is being told very well without text or words, and the puzzles are fun and not too hard to figure out, id give this a solid 8/10 i recommend any puzzle/platformer fan to pick this little gem up :)

Altså my Gameplay walkthrough of the game
http://youtu.be/f5eCPYOBrls
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37 of 57 people (65%) found this review helpful
9.0 hrs on record
Posted: May 29, 2014
Nice puzzles, not too complicated Jump&Run skill wise. The checkpoints are really fair placed, at all I cannot understand how certain reviewers could call Monochroma "partially frustrating". The only problem I could understand is that they didn't know that they can jump further/higher by holding the jump key a bit instead of just tapping it shortly.
Background animations are really nice and the music anyways. Ambient noises are actually good but partially unsuitable or rather weak for the respective situation.
I would give it 74%.
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53 of 92 people (58%) found this review helpful
0.1 hrs on record
Posted: May 28, 2014
As far as I experienced the game, it has a great atmosphere, with great artwork and beatiful music.
pros:
- haven't been playing an good emotional platformer for many years, monochrome filled my needs here.
- it has limbo-like but different dark art-style. it does not look like an average platformer
- the theme of the game is very authentic
- gameplay is sweet and it flows easily
- long enough for this kind of platformer
- haven't finished it yetbut I heard it has a suprise ending
- beatiful beatiful music. it makes you dive into the game
- good coordination between visuals/scenes and music ( most of the games doesn'ta have this )
- creative gameplay
cons:
- maybe more effort on the animations
- brother could be more a game dynamic

at the end, it is a good game who likes to play games with stories behind. sometimes we forget video games are a form of art, but games like monochoroma reminds us this fact. nowhere studios team, thanks for a beatiful game like this. I hope we can play more games like this coming from your team...
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16 of 26 people (62%) found this review helpful
9.1 hrs on record
Posted: June 11, 2014
you should give a try to this well designed cinematic platform game. i was almost crying at the end...
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15 of 25 people (60%) found this review helpful
5.4 hrs on record
Posted: June 13, 2014
9/10. Better than Limbo. It has a great atmosphere, great story with great artwork and awesome musics.
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5 of 8 people (63%) found this review helpful
9.7 hrs on record
Posted: June 22, 2014
Monochroma has what it takes to be be a great platform game. From a unusual atmosphere, I was captivated from the beginning to the end with a outstanding experience. For me, one of the main reasons for the success is the balance created betweeen puzzles, walking and story. Thanks to the beautiful and weird environment, you can really feel the character's agony to save his friend. It has some minor bugs, but can be forgiven due to the appreciable effort applied in this game development. Also, it has a surprising ending which I loved.
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5 of 8 people (63%) found this review helpful
4.5 hrs on record
Posted: June 27, 2014
This game was a surpriser for me.

I wasn't fully sure what to expect from this platformer/puzzle game. There are a lot of platformers out there and it's quite tough to shoot for the moon at this point. Without further ado, the pro's and con's:

Pro's:
*Art is absolutly gorgeous. Everything meshes very well together.
*Puzzles aren't too extremely difficult to figure out (mostly timing based)
*There is a Story!
*Unique mechanic using a character who hinders your movement.

Con's:
*Keyboard was a little odd to play with. (I do understand that Nowhere studios added controller support and I will reReview this after I play with the controller to see how the controls feel)
*The story was almost not present for the first 2/3rds of the game. After playing it all the way through I do notice the story is there slightly, however not much.
*Gameplay was about 4.5 hours

This game was really fun and I did like the story a large amount. I did however wish there was more of the game. I will be playing it through a couple more times. Maybe even speedrun it! I recommend it to anyone that would enjoy a story while being challenged by puzzles.

Happy Puzzling,
@Redderick33
Indie Primetime - 4pm EST
twitch.tv/rizeupgaming
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