Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
User reviews: Mostly Positive (301 reviews) - 79% of the 301 user reviews for this game are positive.
Release Date: May 28, 2014

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-78%
$19.99
$4.39
 

Reviews

“Even if you don't play puzzle games, Monochroma should still entice you with its dark art style, mysterious plot and clever challenges”
9/10 – That Video Game Blog

“After the emotional roller-coaster Monochroma puts you through, you might wish for a happy ending, but not every ending is pleasant – and sometimes it’s just good enough that something has ended. Play the game all the way through, and you’ll know exactly what I mean.”
Indie Game Magazine

“Nowhere Studios have proven that games can be a piece of art, and this one will tug at your heart strings.”
5/5 – Invision Community

About This Game

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Direct X 9 Competible
    Recommended:
    • OS: XP or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Direct X 9 Competible
    • Additional Notes: Core 2 Duo 2GHz or better
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 4 GB available space
    Recommended:
    • OS: Mac OS X 10.5 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Core 2 Duo 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
    • Storage: 4 GB available space
Helpful customer reviews
16 of 18 people (89%) found this review helpful
8.6 hrs on record
Posted: January 2
Alright, as a good friend of mine would say, this one is done and dusted. It took me around 4 hours to finish, although those of you who are platformer stars could finish this in 2 hours most likely.

It is a beautiful game in the spirit of games like Limbo. Mostly black and white and grey, but with red highlighting special things and used to accent the striking world portrayed. Simply put, this game is stunning.

The game is also fairly deep into the topics of slavery and forced labor, by way of an alien invasion kidnapping all the children. You and your brother try to evade capture in this crazy adventure. There is a bit of surrealism or what have you here as well. You leave home to play, and really never see your home again. The ending is one of hope and sacrifice.

The controls for the gamepad handle quite nicely. I had no issues with clipping or any of the other issues that can plague games. In fact, as far as I could tell, it was perfectly optimized and free of bugs.

It has a nice save system that auto saves at each juncture or before any challenging or significant event and also saves after getting past the same. That means that when you die (and you will likely die a lot), you never have to go too far back, and so even with the more challenging sections, it never feels like a chore.

Speaking of challenges, this game was quite challenging IMO. Not that everything was, but I found that some of the puzzles could stretch the mind trying to find the solution. Still, with a 4 hour playtime, obviously nothing was insurmountable. In fact, I would say it was just right for the type of game that it is.

All in all, this one is an easy recommendation.
8 children escaping the clutches of their alien overlords out of 10 possible.
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16 of 26 people (62%) found this review helpful
2 people found this review funny
2.7 hrs on record
Posted: December 3, 2015
TL;DR play limbo instead, and if you have played limbo better play limbo again.

The +

Really good universe/environment
50% more colours than limbo (white black and red with mixxes!!!)
Nice music, quite fitting!
Has some interesting puzzles given the game mechanics

The -

This game could have been so much more, there are aspects of its story totally left unused and unexplained, generally speaking they could have focused more on delivering the story rather than making big levels.
In terms of story you can pretty much get the idea of what is it about from the trailers in the store page after that the only thing more to that is the reason you are being hunted (and that is the only thing explained in the game).
Gamewise they could use a lot more some mechanics like the robot which given the trailers sees litle use in game.
In terms of controls I found some jumps to be clunky, meaning you could fail them because you did not press the direction key the right momment (keep in mind this is a puzzle game not a platformer).
In my oppinion it does not worth 20 euros and given that i got it on sale (80% I think) I believe its not even worth the 4 euros I spent on it.
Lastly the ending is remarkably dissapointing and while i have 2,7 hours on this game it took less than 2 to finish it, the rest I left it running in the end screen just to see if anything was gona happen...
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9 of 13 people (69%) found this review helpful
8.7 hrs on record
Posted: August 27, 2015
What an under appreciated gem this turned out to be. Monochroma is a short, highly stylized puzzle platformer and feels like what would happen if you mixed equal parts of Limbo with Brothers - A Tale of Two Sons. It's definitely a flawed gem and comes with a small share of annoyances and problems, but gameplay is mostly solid and enjoyable and the beautiful interactive scenery is a real joy and makes this very worth seeking out.

Highlights

The thing that brings Monochroma above the level of just an average platformer is undeniably the art style. The background layers and assets marry each other fantastically and it makes for an incredibly visually appealing world. More than that though, the first level sets the tone and more than just introducing the gameplay mechanics in a subtle and fluid way, it visually prefaces the overall story and starts the first transition. The story tone defined by the visuals, and cinematic elements all compliment the game as an experience rather than just gameplay, and it never feels forced.

The story is subtle and more of a shadowy overlay throughout, until the end where it starts to ramp up, and gets interesting. It's quite strange and I don't feel like the story is as good as it could've been, but it does add a little personality and interest that might not have been there had it just been a game about two brothers going somewhere.

* The close checkpoints help to detract from some of the issues with the puzzle segments
* A great level selection menu screen makes revisiting areas hassle free.

Mistakes and Annoyances

Monochroma has all the hallmarks of an ambitious project without the budget to back it up and while those are often the games I love most, they're also some of the most frustrating because of the lack of polish and technical problems, and this game suffers from plenty of both. Fortunately they're subtle enough and the other aspects are strong enough that overall it redeems itself, at least in my experience, but mileage may well vary on different systems and for different players.

The controls and animations are often clunky and more often than not you'll find yourself repeating the same step, jump or movement because something didn't line up properly. This isn't much of a problem, but the saturation of tiny fidgety annoyances from start to finish starts to scrape after a while and really takes away from the whole experience.

These issues are compounded by some frustrating repeated trial-and-error like sections where you're simply iterating the same steps til you get it right. It's often unclear what you should be trying to accomplish or where you should be headed, and the game does a poor job of communicating these things. Again, just a general lack of polish that some time and attention could've and should've taken care of.

There are also a ton of small bugs that come down to just a lack of polish, time or dedication that you'd expect for a game like this, especially when it feels like it's had developers love poured over it from start to finish. I found multiple instances where I was unable to progress, or got stuck in a place that shouldn't have been possible.

* Loading screens are infrequent but very slow, especially for quite a small game. Reload times after death are also tedious and slow which is particularly annoying when death is very frequent.

Recommendations

Monochroma is available on Steam for £14.99/19.99€/$19.99 at the time of this review, and while it's striking and very much worth exploring, I feel it's overpriced, especially considering the 4-5 hour average playtime. For comparison, it's around 30% more expensive than Brothers - A Tale of Two Sons and twice the price of LIMBO, which I think most would argue are fuller, longer games. My recommendation for most people then, is to stick it on your wishlist and wait for this one to hit at least -50% on sale.

The DLC includes the soundtrack, a comic book, a development design book and some extras which are all quite nice to get more of a feel for the game, but at half the price of the game for what is essentially some PDF and wav files, I have to say it's ridiculously overpriced and should be avoided by most.

* There's a free demo available on the Steam store page.

http://store.steampowered.com/app/265830/

Unedited notes 27/08/2015 for Monochroma pre-review:

+Smooth, simple, nice overall, minus jarring controls after first few chapters
+Cool simple background story elements
+Hidden collectibles add a second or third playthrough?
+Brutally jarring deaths, nice
-+Limbo meets Brothers
-Very basic/simple til mid-game
-Controls not explained well at start
-Short?
-Small bugs
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3 of 4 people (75%) found this review helpful
4.5 hrs on record
Posted: January 10
Well, what shall I say to this game. Firstly it is one of the shortest games I've ever played. Secondly it has a very dark atmosphere. Furthermore I find it is to expensive for it's lenght. I recommend to buy it on sale. And well for me it was nothing very special that could fascinate me. It is a very easy 100% game so I bought it. For everybody who is searching for this kind of games I highly recoomend it ;)
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: January 31
Is it like Limbo but worse. Well ya. Does that make the game bad? No. I consider this a solid addition to the puzzle platformer genre which is worth a playthrough. The atmosphere is well done, though the story could use a bit more depth. The controls are also at times too loose causing frustrations. However, even with these criticisms the puzzles prevent enough variety to make the game enjoyable. 8/10.
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