A stylish and original Spaghetti Western mulitplayer combat game. Secret Ponchos ambitiously delivers a new style of combat – isometric quick-twitch fighting. It’s fast-paced, tactical and addictively competitive. Watch the bounty on your head increase as you gun down others in both solo and gang fights. What's your Head Worth?
User reviews: Very Positive (275 reviews)
Release Date: Jun 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Yep, we know it’s unconventional to develop on Early Access after a console launch, but we have a good reason: we want the PC version to be amazing. Rather than doing a straight port from console to PC, we’re refining (some may say re-defining!) the Secret Ponchos experience to make sure this new gameplay style we've created really shines so we have the strongest PC launch we can. And what good is being indie if you can't take some risks to make your game great?

The last 10 weeks we've been under the hood on the PC build, working with a small community from Early Access, to make sure this competitive and innovative combat game is firing on all cylinders when it launched fully on PC. We’ve completely rebuilt our matchmaking, our progression systems, and our first time user experience. But we’ve kept intact that competitive fast-paced core gameplay which has been the exciting heart of the game.

On June 02 we'll expand our Early Access program to bring in more players and start testing some high powered new content never seen before. This will kick off our "12 Weeks 'Til Showdown" program, when we’ll invite the community to participate within a very active development window. Each Saturday we will blast out a new build with new enhancements, content, and features. We hope you’re excited as we are about this!

We’re a small studio challenging ourselves to make this game reach its potential. Now we’re asking the Steam Community to join us to see if a small but passionate dev group, working closely with their audience, can make something that shakes up the competitive fighting game scene!”

Approximately how long will this game be in Early Access?

“The full PC launch of the enhanced game is August 2015.

June 02 we launch our "12 Weeks 'Til Showdown" in which we focus on building our player base and on rapid iteration based on audience feedback of our newly enhanced PC features.

Each week is a critical opportunity to shape the new features coming in, and what the form the enhanced Secret Ponchos will take on PC.”

How is the full version planned to differ from the Early Access version?

“The final PC version is going to pack some punch. The full PC launch this summer, is going to surprise audiences with a dramatic increase in features and content from what they've seen so far, because we want this game to be bigger and better. Our focus for these next 12 weeks is refining this experimental content.

- Adding a lot of new Content (characters/Game modes, and maps will be introduced)
- Finalizing our brand new Matchmaking System
- Creating an Alternative Player progression system
- Seasonal Leader-boards/competitive play
- Community UI (make it easy to add/interact with other players)”

What is the current state of the Early Access version?

“Today on Early Access, the build is an enhanced version beyond the shipped console version. We are now in new territory, working with the community to add new key features and improvements. Gameplay, characters, maps, are still ready to go in a shippable state, but our goal is to push ourselves and take things further.

Most of the content will be at a very polished, clean state because we took them through that process while we were finalizing the console version. That being said we're not afraid to mess things up to make things better. New enhancements that expand on the previous feature set are going in, and they're going to go in super rough so you can see them early and provide feedback, then we put them through rapid iteration. Our community will see some experimental new modes, matchmaking techniques, game play variations, and a stronger player progression system to replace the old.
Please be aware

  • Match History and created outlaws WILL be wiped during Early Access, as we make changes to the underlying systems.

  • We want to be upfront with our community that our population during Early Access is small. We are a small indie dev team making an ambitious and original game... but it does not yet have that mainstream attention that a large commercial game might. By purchasing this game you are discovering us while we're small, and hopefully supporting us because you believe we have a cool game with the potential to grow into something special. It creates a unique experience to work so closely with a development team, which is the type of experience that makes Early Access great, but during the beta please keep in mind there may not be the around the clock matchmaking that the full game will have.

    * Graphic card compatibility support and optimizations for edge cases are still in process

Will the game be priced differently during and after Early Access?

“Our view on Early Access, is that you are showing support for the game before its fully fleshed out, or discovered, and we want to give you a better value in return. At launch, the final full game will be $19.99, with a larger scale of features characters, modes and maps. Along with a discount for Early Access purchasers, we will include a free gift key as a thank you for supporting the game at its' earlier stages, when the player population was lower, and the number of features just growing.

The game won't be on Early Access too much longer, so grab it now for some savings while it’s”

How are you planning on involving the Community in your development process?

“We've created an environment with as few barriers between our community and our Dev team as possible, no red tape!

Secret Ponchos is a new style of competitive game, and because this is a new beast, we need your help to make sure the game is firing on all cylinders. We are taking a look at the on-boarding, progression system, Outlaw Balancing, and getting your take on the the new Outlaws, Modes and Maps we're adding. Join in the action, give us feedback and we will love you forever!

  • We work hard! We drop new/updated content EVERY Saturday

  • Dev team presents changes to the community, explaining updates and answering questions via our Secret Ponchos Saturdays Twitch Stream. (10:30 am PST twitch.tv/secretponchos)

  • The dev team will answer you directly on our Secret Ponchos, and Steam Forums
Read more

Buy Secret Ponchos

Includes a free gift copy of Secret Ponchos!

Buy Secret Ponchos - Posse Pack

Buy the Posse Pack to get one copy of the game for yourself and three more to give away to friends!

 

Recommended By Curators

"Showed at PAX East 2014 - Beautiful looking and great to play, Secret Ponchos appealed to all of us."
Read the full review here.

Recent updates View all (43)

July 3

June 27 Update: Balancing + Bug Fixes




The following are Early access bug fixes and balancing adjustments we are currently testing. The balancing adjustments are experimental and not permanent.

MATADOR
Matador sloppiness around her blind has been tightened up, so her visuals are accurately reflecting what the gameplay windows are. Her Banderilla throwing has had several adjustments to make it a more effective option. TDM is punishable now if you make someone miss. Here is a complete list:
Matador Blind was working outside of its range and Visual FX. Hit box should line up with visual range
- Matador Bind move was triggering after the move was complete. Hitbox now active only when the animation is showing the spin.
- Reduced blind time from 8 to 6 (experimental)
- Matador spears regenerate quicker after a miss. Cool-down reduced from 7.0 to 5.0, giving her more potential spear throws per round.
- TDM miss penalty extended from 1 s to 2s. If she misses she's now punishable during recover
- Banderilla crit hit DMG increased from 45 to 50
- Crit opportunity after spear throw has been lengthened (time the first spear stays in opponent)
- Basic spear throw DMG increased from 20 to 25

PHANTOM PONCHO
- Whip hit box increased from 0.3 to 0.4 (for both whip strike, and choke)
- Shotgun width reduced from 10 to 6.6
- Range adjusted 1 meter 7.0 to 6.0
- Shotgun hit box reduced from 1 to 0.1m outside of character (requiring greater accuracy)
- Knockdown time has been reduced to 120 frames, to match other characters


DESERTER
- Deserter shotgun cone width reduced 10 to 7.5
- Deserter shotgun range reduced 7.0 to 6.0
- Deserter shotgun hit box reduced .5 to .2
- Adrenaline cool-down decrease from 20 to 15s
- Adrenaline duration decrease from 11s to 7
- Snipe fire-rate timing adjusted to .75 from 1.0 to eliminate stun-locking

KID RED
- Kid Red’s dual shot now consumes 1 stamina unit. This was considered a better alternative than proposed cool-downs, as you can still dive in and stun 2 enemies quickly (but with a cost).

1 comments Read more

June 20

June 20 Update (Week 3/12) More AI Implementation + Numerous Gameplay Fixes



The week 3 of the "12 Weeks 'Til Showdown" update has arrived. Here is what's new:

BLACK SCREEN
[IntelGraphics3000] HD rendering black now fixed.
NOTE: card is currently below minimum requirements, so not recommended!

AI BOTS
- Bots now supported in Rookie Domination/Deathmatch Modes
- FFA mode now a votable mode in Rookie

PHANTOM PONCHO
- Reduced heavy impact to be consistent with other outlaws

KID RED
- Kid Red's lagamite have been fixed - player should no longer throw invisible dynamites with weapon switches

MATADOR
- Pounce now requires 1 stamina
- Fixed: blinding enemies and it not registering on the opponent
- Fixed: full speed matador execute (Player could run with a TDM charged)

KILLER
- Fix for multiple knives into one opponent causing killer to lose knife

OTHER
- Added FFA to Rookie Modes
- FFA mode time reduced
- Chat added to match results screen, and bounty screen for post match discussion
- Lighting updates in Saloon lobby
- Graveyard: graves covered up

As always - let us know what you think of the changes. We're particularly curious as to what you think about us covering the graves (we had some complaints about getting stuck in the holes).

7 comments Read more
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About This Game

The summer launch of Secret Ponchos' "Fully Loaded" PC version is quickly approaching, and this is going to be a high powered upgrade! Thanks to the Early Access community we've been adding new content and features and have reworked the user experience to surprise audiences with a fully featured and enhanced final version.

“12 WEEKS 'TIL SHOWDOWN!”


On June 02, 2015, we start a supercharged Early Access development cycle for our final and critical stretch of the beta. We call this "The 12 Weeks 'Til Showdown," and it’s going to be an intense and fun program worth participating in. In each of the 12 weeks we’ll drop high impact updates to the community while getting your feedback and doing rapid iterations to get this perfect. This will only last (you guessed it!) 12 weeks, and then the final PC version "Secret Ponchos - Fully Loaded" will be launched! We are ready to put in the heavy lifting required to bring these features and new content to light, but we'll need your help to make sure Secret Ponchos Full PC version is awesome!

Join us starting June 02 to see if a small, creative and passionate dev team, supported by an Early Access community, can make a mark in the fighting game scene.

KEY THINGS WE LEARNED WITH YOUR HELP


We were so excited about heading to this new frontier of merciless, competitive PVP gameplay, that we left the beginners behind! One major focus in the "12 Weeks 'Till Showdown" will be creating proper on-boarding, and supportive features such as AI that will help new players get in the saddle, building a bigger community.



More Content...Lets Do It! We're a small dev that stayed committed to a focus on depth and quality over quantity... It's the only way we could make a game like this. Now that we have the foundation solidified, its time to build on it and expand that content & variety. The game is going to be a lot bigger, with over 200% characters, and 200% maps, new modes, progression systems and seasonal rankings.

What is Secret Ponchos?


An original new take on how fighting games work. It is a fast-paced, strategic, and addictive PVP experience staged in a stylized Spaghetti Western universe of outlaws and bounty hunters.



  • Isometric style fighting game, Create an outlaw and battle online in PVP gang fights, or as a lone bandit.

  • EVERY MOVE IS A SKILL SHOT!! Fighting mechanics that use quick twitch reflexes, careful timing, and precision. Picture a split second dive roll behind cover, then rushing a pair of enemies guns blazing as you stun one and gun down the other. Secret Ponchos was not built as a MOBA, but as a fighting game that supports fast paced group combat.

  • Team play is an amazing fit with a fighting game. Form a Spaghetti Western gang of different outlaw classes, and enter the street to gun down your rivals in an intense shootout.

  • Depth of combat. You may simply run and gun at first, but the layers of combat run deep, creating room for a skilled outlaw to control the fight in the way a true PVP experience needs. There are a large variety of attacks, but everything has a cost. Evasion costs stamina. Every bullet matters since you have to manually reload. A heavy attack leaves you open for counter fire if you miss. Fights rely just as much on your ability to think under pressure as they do on quick reactions and true aim.

Key Features

  • 6 Unique Outlaws, and more to come Each outlaw brings a unique form of depth and gameplay style. Take Phantom Poncho, a deadly bounty hunter who glides quickly and with a crack of his bullwhip wounds enemies only to finish them at short range with a sawed off shotgun. Or consider Kid Red, a fast flashy gunslinger wielding dual pistols and explosive dynamite sticks. Each outlaw plays as different as they look, forming strong team combinations and limitless strategic possibilities.

  • Line of Sight: Take cover behind the environment to break line-of-sight between you and enemies. When breaking line-of-sight you will disappear from your enemies’ view, allowing you and your team to ambush, flank, or take a moment to reload and regroup. Our line of site and cover mechanics bring the environment into the shootout.

  • Combat Modes : A fighting game that supports gang vs gang combat! Team play sets it apart from the fighting game genre. It also includes traditional 1v1 standoffs for more intimate battles.

  • As you gun down opponents the game tracks your character’s match history and the bounties you have collected. Unlock perks, skins, and reputation classes as you gain notoriety and the bounty on your own head rises. Measure yourself in the competitive community via the leaderboards and ranking systems to see who is the most wanted in this competitive environment [/list]

    Starting Small

    We're a small indie team making an ambitious and totally unique multiplayer game, so during Early Access our population won’t compare to the huge multiplayer titles some people are used to. If you buy Secret Ponchos on Early Access, it should be about discovering something cool and wanting to support it to get discovered and grow. You'll be part of a small community that works with the dev team to refine the game together. This is the advantage of having a dev team that's excited to work with a small community to improve their game. We're committed to being available to everyone for weekly play-sessions and feedback. If you want to have full lobbies around the clock like a blockbuster game, consider this fair warning that we are tiny and not there just yet!

    Early Access + Full Release on Launch + 1 Free Copy as a Thank-You


    Controller & Keyboard/Mouse Now Supported

    Secret Ponchos is a fighting game at its’ heart, so we recommend a controller for the best experience (PS4 DS4, Xbox 360 windows / XbONE windows controller or equivalent). However, due to popular requests from the Early Access community we have added Keyboard/Mouse support!

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460GTX or AMD Radeon HD 6800 1GB equilavent or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Direct X 10 sound device
    • Additional Notes: Controller / Gamepad Recomended : Sony PS4 Dual shock, Microsoft Xbox 360® Controller for Windows®. Keyboard/Mouse is supported. Please note: these specifications are deliberately high as we are in the early stages of optimization. They will be gradually reduced.
Helpful customer reviews
8 of 9 people (89%) found this review helpful
34.1 hrs on record
Posted: June 9
Early Access Review
Secret Ponchos Is A sweet Blend of Co-op Shoot em up Isometric view VS. Fighter ^!^ Not your MOBA but something More muns Refreshing and Heart pounding moments ^I^
Fast Pace 1v1 2v2 or 3v3 with various options for your skill level WIth Practice and Rookies Modes. Take your Hombres to the Next Level with Secret Ponchos Ranked Mode so u can see your name in the top ranks ^J^

Each Charater Our "Outlaw" Have A Variation of skill sets with just a press of button u can choose Atacks from stuning a opponite Gunin em down Slice n DIce N if your feeling explosive use some Dynamite ^I^

After playin the game for some hours I highly recommend it Muns ^I^ After each Match which you can vote either Deathmatch best 2 out of 3 or Domation first to Five Kills Wins which ever u prefer for game style Secret Ponchos keeps your Adenaline Going that it makes you want More Ponchos ^J^

Plus the Soundtrack is Some of the best Western tunes i have heard since Red Dead Redemtion ^I^

With a Awesome Community and support come and join the group chat for great times and good People ^J^

I Give Secret Ponchos 8.5/10

Style 10.0

Gameplay 8.5

Graphics 9.0

Playabilty 10.0

Control 8.5

sound 10.0

Music 10.0
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7 of 8 people (88%) found this review helpful
6.7 hrs on record
Posted: June 10
Early Access Review
This game is a blast! The combat is action packed but also tactical at the same time. All of the different characters bring different playstyles which keeps the game fresh. When playing deathmatch it can lead to some really tense clutch moments similar to the feeling you get when playing counter strike.

The community around the game is one of the best I have ever seen. Everyone is really nice and fun to play with. On top of all that the theme and art style is awesome. That might not be a selling point for everyone but I can really get into the old western style and not many games do that. I would definitely recommend picking up this game. You will not regret it!

P.S. Add me on steam if you want someone to play with
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: June 20
Early Access Review
Beautiful looking game. Excellent detail to characters and environments. Fast fun game play with some character development to keep you invested and coming back for more. When more players start playing it's going to be a hit.
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4 of 5 people (80%) found this review helpful
5.5 hrs on record
Posted: July 4
Early Access Review
The gaime it's a blast, would recommend it to every PvP lover.
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5 of 7 people (71%) found this review helpful
25.6 hrs on record
Posted: June 13
Early Access Review
A very smooth and beautiful game set in the wild west, featuring stereotypical gunmen battling for outlaw and vigilante supremacy. Secret Ponchos is a top-down team shooter based around spacing and aiming, with emphasis on the different characters' weapons rather than skills. Fights are quick and snappy, with players having to take aim at the opposing team while simultaneously dodging and weaving through the rain of bullets they're putting down. Combining the strengths of the different Outlaws affects the outcome in many ways, ensuring that there is no real "optimal" team.

Visually, the game is stunning. The outlaws and environments are perfect in the classic west setting. The outlaws themselves are stylized in a very dark, cartoonish way that fits the game's theme. Each of them are statistically and visually different from one another so that you can always tell the group apart.

The soundtrack is phenominal, sounding exactly as though it was from a classic spaghetti western film. It never feels intrusive or like just background noise. The guitars and trumpets flaring up press you forward subconciously, adding drama and intensity to your gunfights as you both linger on the verge of death.

All in all, Secret Ponchos is one of the best team shooters I've played, and I reccomend it to anyone who digs wild west games or movies.
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