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NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Release Date: Feb 13, 2014
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$19.99

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An intense last run

March 14th, 2014

The patch 1.11 has been released.

This new patch is only focused on improving the very last part of the game, making it more enjoyable. Indeed whereas it before seemed technically not doable, a way has been found to add more checkpoints.
More players should now feel and play this section as it was originally designed: as an intense last run.

The patch also contains minor improvements, listed below:

ADDED:
-Additional checkpoints in "Meet the host" level.
-Small improvements in the "host awakening" sequence readability, making more clear what the player should do.

FIXED:
-Fixed a bug killing the player if he lands on a specific place on one of the last platform. The player can now land everywhere safely on this platform.

NOTES:
This patch should not break saves, but just in case, it's recommended to backup the "UDKNE_Safeguard.ini" file before launching the updated game.
Then if saves are broken, please follow the procedure below:

-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.



NaissanceE store page

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The "less frustration, more pleasure" patch is here

February 19th, 2014



The patch 1.1 has been released.

Also called "less frustration, more pleasure" patch, it should improve the NaissanceE experience, especially on the platform and action sequences. Indeed many additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression" will make these sections much less frustrating. However the feeling of fragility and danger should stay intact, as the player still needs to observe the environment and to act carefully.

The patch also contains a lot of others improvements, listed below:

ADDED:
-Invert mouse option in the option menu.
-Vsync option advertisement: "Needs to restart the game" in graphic option menu.
-Additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression".
-End game credits.

FIXED:
-Air conduct fan just after "Kid Toys" puzzle now propels properly player even when playing with a low frame-rate.
-Improved level design in "Kid Toys" room so player should not anymore fall accidentally from the ladders when coming from the side.
-Fixed a bug making the player blocked in the hollow pipe in air conduct final section.
-Fixed bugs in the "inconstancy ruins" in "Endless Dive" so player will not be trapped any-more and the game system now should work properly where-ever the player went before.
-Small level design improvements in the "Meet the host" chase so the path is clearer and easier.

NOTES:
This patch may beak the old saves. To avoid this follow the procedure:
-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.

Sorry for the inconvenience.


http://store.steampowered.com/app/265690

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About the Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
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