This is not a very good Game, which is a shame because I was very much looking forward to playing it.
The actual gaming part of the game is not worth anything, it's actuallly downright bad in a lot of places. (The riding cubes down the wall part, the wind tunnels part, the final "bossfight". All awful stuff from a gamedesign perspective.) The breath mechanic ultimately doesn't add anything except annoyance. There is for the most part no direction or hints of where you're supposed to go, but for a game of this type that's perfectly fine, though it does leave you wondering if surviving a long fall means you broke the game and you're not supposed to be where you are, or if you actually found the right path.
It has some very nice visuals in places when it doesn't lose itself in abstract gobbeldygook and goes to the more realistic BLAME!-like environments. Unfortunately the amazing infinite city vibe only reveals itself in about half of the gametime, leaving the other half clambering around in tubes or cubespew corridors. The desert was really cool, but I'm not sure if I got to see all of it really.
In most games light is there to help the player, but in this game is there to actively annoy you and make things irritating.
My advice: Play until you see the text "Breath Compression
" appear on the screen, then exit and uninstall the game. You'll miss out on "Interlude
" (which really is just 5 minutes of holding forward, but the leadup to the next chapter is great) and "Endless Dive
", but you won't have to slog through the insipid bullcrap of the chapters surrounding them.
Unfortunately the first part of the game is also awful, but it's worth slogging through if you've already got the game.
I can't really recommend this game, even if this is exactly the kind of game I enjoy. :-( This makes me sad!