NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews:
Recent:
Mostly Positive (34 reviews) - 76% of the 34 user reviews in the last 30 days are positive.
Overall:
Very Positive (733 reviews) - 81% of the 733 user reviews for this game are positive.
Release Date: Feb 13, 2014

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Reviews

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

About This Game

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Recent:
Mostly Positive (34 reviews)
Overall:
Very Positive (733 reviews)
Recently Posted
( 4.4 hrs on record )
Posted: July 25
Feels like exploring a forgotten version of the Death Star or something else from StarWars ! Epic game 10/10 to enjoy
Helpful? Yes No Funny
Exit Mundi
( 2.7 hrs on record )
Posted: July 22
If you just try to play this straight through, this is basically a series of irritating jumping puzzles with clunky controls in environments that are often claustrophobic and disorienting. It's a total "where the hell am I supposed to go now?" kind of experience that appears to have no real narrative payoff. As a campaign, this is absolutely frustrating dreck that reminds me of the worst parts of Xen in Half Life, with worse controls and no combat.

HOWEVER - the world itself is absolutely gorgeous and the ambient soundtrack is mesmerizing and great. The console commands are also enabled right out the gate. If you abandon the irritating campaign the moment you get to the open world and just throw on Fly, Ghost, Noclip, and the like, and just start treating the beautiful world as an explorable art project, the game actually has a ton of entertainment value. You can sequence break the game in interesting ways and discover a ton of unused areas around the map that I felt actually rewarded my sense of discovery. I have no idea why the developer decided to structure the game around one irritating jumping puzzle after another and didn't just treat it as a massive open world exploration game. I got this game for less than a dollar in a bundle and just having this awesome virtual environment to fly around in while I burn one is totally worth it.

Definitely don't buy at full price, but as a bundle game the entertainment value in breaking this beautiful environment with the console makes it legitimately worth the money. Thumbs up as an art project/sandbox, thumbs down as a video game played for enjoyment.
Helpful? Yes No Funny
Kreaxtle
( 4.5 hrs on record )
Posted: July 19
A brutalist beauty.
Helpful? Yes No Funny
Captain Penguin
( 0.6 hrs on record )
Posted: July 16
This game looks fantastic. The breathing sound effects while running are annoying. The platforming is bad and some areas are so dark you can't make out a thing around you. The game gets boring and the levels are very linear. I was expecting a randomly generated game like the ones made by Strange Think. Exploration makes you think that you can go anywhere you want and find multiple exits to different, unique areas. The three trailers don't even show much gameplay. I tried to enjoy it. In my opinion, this game is bad.
Helpful? Yes No Funny
War Radish
( 7.6 hrs on record )
Posted: July 16
Jaw-dropping vistas. Amazing atmosphere. Took me just over 7 hours to finish it, in 1 sitting. Got stuck in a couple of places, but not for too long. I really enjoyed it! I have slight vertigo irl and this thing got me afraid to go near the edges a few times. If it had have been VR, I'm not sure my trousers would have made it.
Helpful? Yes No Funny
Dclyde
( 3.7 hrs on record )
Posted: July 16
Blame! the game?
Helpful? Yes No Funny
Kahurangi Error
( 9.1 hrs on record )
Posted: July 15
CON: No story. That is the only gripe which can be had for this under hyper-critical pretenses. You wander from one puzzle dungeon to the next and then the end appears.

I absolutely love the artistic, aesthetic quality of this game. An interactive form of art, really. From the music, to the visual displays, to the level designs, everything about this game has placed me in a position to give this a positive review. On more than one occasion I've started up this game with absolutely no purpose in mind than to just chill out in some niche area that I find wonderfull. Wether I'm getting ready for bed and just want to sit around in a calm desert scene, or if I just want to feel an eerie dread and wander dark hallways, this game allows me to do that.

I remember one time, I got lost on one of the levels. I was looking for a way around some long, windy corridors, and I found a set of stairs which seemed to be heading in a promising direction in relation to a mental map I had projected for myself based on reasonable conjectures from studying the architecture so far. After about fifty flight of stairs, and without seeing a single exit thus so far, I decided that that wasn't the way to my destination-to any destination, it seemed-and so I booked it back up the fifty flight of stairs. But after seventy flights up, I realized that I was trapped in some kind of schrodinger stairwell... forever. After frantically scouring the near walls for a crack or crevice that would reveal an escape, I soon conceded to my fate and crawled up into a ball in the corner of one of the levels to this infinite stairwell and gave up. I turned off the game and went to bed, somewhat satisfied with the entire, surreal experience of it all.

There are many experiences like this in this game, however most aren't as disheartening as that previous recount, but they are, all of them, enjoyable and refreshing experiences, nonetheless. I full-heartedly endorse this product. This medium of surreal escapism from our reality. And this game.

9.8/10
Helpful? Yes No Funny
French Roast
( 3.1 hrs on record )
Posted: July 13
This is one of the coolest 3D platform/puzzle games I've ever played. The atmosphere is absolutely stunning despite its minimal use of colors and textures - in fact, this contributes to the unique, bleak yet stunning and haunting style. I so badly want to talk about the genius of the environments but to do so would give away the element of discovery of the game. It is impossible to talk about any one part of the game without giving away some of the mystery. I do have to say that if you have any serious fear of heights or the dark/claustrophobia- this game is probably not a game you should play. Otherwise, this is absolutely worth the $15.
Helpful? Yes No Funny
forbes72
( 1.0 hrs on record )
Posted: July 11
The aesthetic of the game looked cool to me, but unfortunately there's not much "game" here. It's basically a giant set piece. There's a few token puzzles, but it mostly plays like a giant walk-through without very clear direction. I found myself wishing there were checkpoints, collectibles, some sort of progression, narrative, anything. It just feels aimless. And moving from place to place can take a long time; there was one point I think i went down about 5 stories of stairs that seemed like carbon copies copy-pasted on top of each other.

The controls are very basic and not very precise, which is fine if the rest of the at-your-own-pace exploration game is excellent, but it ends up being a front-of-mind inconvenience when mechanics are what I naturally focus on without objectives or story.

I ended up motion-sick playing the game, which I've played through for other games I really enjoy, but this was not really worth it. I thought this game might be Antichamber-like, but I've found the interesting art direction has nothing nearly so worthwhile to back it up.
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: July 5
The closest we'll ever get to a BLAME! game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: July 3
A beautiful exploration game set in a sprawling, dark megastructure. Immersive and atmospheric. Truly a unique experience. It was alot of fun to try and imagine what this world was and how it came to be. If minimalist puzzles and isolated urban spelunking are you hobbies then I would really recommend it. Even if you don't enjoy those things but like unique and artistic environments with a great ambient score to spend some hours getting lost in then get this.

I really enjoyed this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: July 16
Jaw-dropping vistas. Amazing atmosphere. Took me just over 7 hours to finish it, in 1 sitting. Got stuck in a couple of places, but not for too long. I really enjoyed it! I have slight vertigo irl and this thing got me afraid to go near the edges a few times. If it had have been VR, I'm not sure my trousers would have made it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 22
If you just try to play this straight through, this is basically a series of irritating jumping puzzles with clunky controls in environments that are often claustrophobic and disorienting. It's a total "where the hell am I supposed to go now?" kind of experience that appears to have no real narrative payoff. As a campaign, this is absolutely frustrating dreck that reminds me of the worst parts of Xen in Half Life, with worse controls and no combat.

HOWEVER - the world itself is absolutely gorgeous and the ambient soundtrack is mesmerizing and great. The console commands are also enabled right out the gate. If you abandon the irritating campaign the moment you get to the open world and just throw on Fly, Ghost, Noclip, and the like, and just start treating the beautiful world as an explorable art project, the game actually has a ton of entertainment value. You can sequence break the game in interesting ways and discover a ton of unused areas around the map that I felt actually rewarded my sense of discovery. I have no idea why the developer decided to structure the game around one irritating jumping puzzle after another and didn't just treat it as a massive open world exploration game. I got this game for less than a dollar in a bundle and just having this awesome virtual environment to fly around in while I burn one is totally worth it.

Definitely don't buy at full price, but as a bundle game the entertainment value in breaking this beautiful environment with the console makes it legitimately worth the money. Thumbs up as an art project/sandbox, thumbs down as a video game played for enjoyment.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: June 30
The trailer and game description feel rather misleading. I was expecting a 3d Yume Nikki-style game, but it's just not an "exploration" game, the level paths are essentially linear and there's really nothing to do besides run from point A to point B in any given level. The level design is pretty frustrating, too. There's a ton of split paths or hard to reach places you can jump to that may appear to be a secret path or area, but they always lead to either a dead end, or trap you on a ledge with the only escape being to kill yourself and respawn. It feels as though they set out to make an open-ended game but left all the extra areas as dead ends.

Some of the puzzles are pretty fun, but a lot of them are either too easy or too frustrating due to the clunky controls.

The art style/aesthetic design is all over the place. I really loved the large, open areas, which felt beautifully constructed and were a lot of fun to walk through. There's tons of areas, however, where you're just running through what feels like endless tight corridors, with nothing really interesting to see or even try to explore. Then, there's areas where it's intentionally all dark or all light, which is cool for maybe half a minute until it starts to strain your eyes. Many of the "puzzles" in these areas just involve waiting for the light to pass over you for a half second so you can see where you're going, then forcing you to wait in that spot until it passes you again.

Overall it's a fun platformer/puzzle game and a lot of the scenery really impressive to look at, but the level design is awful and heavily detracts from the experience.
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2 of 3 people (67%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 30
Simple Amazing, have yet to find a game that gives same atmospheric effect; I wish there was more.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: July 6
Good idea for the game as well as looking good, but... There is one issue. The game itself is working slow due to low optimalization. I can run GTA V smoothly (low details tho) but this game is still in slow motion whenever there is many things going on, like changing lights and massive number of objects etc. Good practice would be to create HD textures and use UV mapping, instead of thousands of vertices for cubes. Sadly i do not reccoment this game but i would gladly change my opinion if it will work smoothly.

PS. let me know if there will be update.
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1 of 2 people (50%) found this review helpful
Recommended
4.5 hrs on record
Posted: July 19
A brutalist beauty.
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Most Helpful Reviews  Overall
248 of 267 people (93%) found this review helpful
Recommended
8.0 hrs on record
Posted: February 12, 2014
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
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78 of 85 people (92%) found this review helpful
Recommended
4.8 hrs on record
Posted: February 14, 2014
I want to recommend this game. Aesthetically, it's perfect. A dark, forbidding, brutalist world to explore. I've lost count of the times I've just been stunned by the game's architecture, and stopped to look around.

Unfortunately, here are some other things I've lost count of:
The amount of times I've died and thought 'Really? There hasn't been a checkpoint for THIS LONG?'
The amount of times, a few seconds after I respawn or load in, the game has frozen for a second (this happens every time).
The amount of times I've been able to see through walls while moving quickly - and come on, this shouldn't happen in a game with textures this simple, should it?
The amount of times I've been killed because of how poorly the character movement controls and how short a drop can kill you in this game.
The amount of times I've foolishly tried to use the Steam overlay, which crashes the game for me every single time.

Aside from actual glitches which I hope will be ironed out in an update, the gameplay itself simply doesn't help. The proportion of the game spent trying to complete absurd platforming challenges instead of being allowed to explore this fascinating environment is unbearable. As for the puzzles, they're essentially fine, but as previously mentioned, falling off a ledge halfway through them is pretty un-fun. And then there's the weird breathing mechanic, which frankly adds nothing to the game.

What ultimately stopped me from wanting to continue with the game at all was a section where the player is expected to walk along a lengthy pipe, parts of which are rotating, others of which move up and down - in what appears to be a wind tunnel. In the particular part of the pipe I was up to, you first have to walk along a series of moving, floating cubes to reach the next section. Then you have to run past some rotating obstacles. Then you have to run along another section with a series of cubes being thrown at you which instantly kill you if you are hit. Then you have to run along some beams that move up and down. Then you die, because a gust of wind has at some point during the aforementioned series of challenges, picked you up and blown you away. Why does this happen? Not sure. How is the player expected to know when the wind is going to become dangerous to them? Don't know. What is the player supposed to do to survive this? No idea. Sometimes the wind simply blows you into a wall, which doesn't hurt, but the wind seemingly never stops once it begins, so you're forced to re-load a save anyway.

If I'm missing something blindingly obvious here I apologise, but at the moment I have to treat this game as simply being broken.

I can't emphasise enough how much I love the way this game looks and sounds. It really makes you feel small, and the abstract electronic music complements that feeling perfectly. It's just a shame that a game so seemingly great should be so keen with its gameplay to stop me from playing it ever again. NaissanceE is a beautiful art game trapped inside an alpha-release standard puzzle-platformer.

UPDATE: So with this review climbing up the store page a bit, felt it was worth updating. I've played a bit more of the game since my initial review, having FINALLY managed to progress beyond that awful platform section. Apparently, the fan automatically blows you away after a certain amount of time, not just at random. I don't know how you're supposed to know this, but there it is. I made it through the area in time, EVENTUALLY.

Anyway, the couple of levels after that have actually been fairly simple and enjoyable (and, it goes without saying, aesthetically impressive). I got up to the desert section and haven't played more since, but at this point, the game is no longer throwing ♥♥♥♥ in my face constantly, so I feel like I will continue and finish the game when I have time. For this reason, and a couple of others, I'm changing my review to a cautious recommendation.

The other reasons are that 1: the developer has announced plans to fix bugs and include more checkpoints in the next patch, which would be a great improvement, and 2: the developer has made clear that the platforming sections were 'old-school' and difficult by choice, not accidentally. And if it's a design choice, I can't exactly treat the game as broken.

So it's a reserved recommendation - if you're a fan of atmospheric exploration games, pick this up but be aware that there'll be some real challenges (hopefully more reasonably checkpointed in future) to struggle through unless you're a master platformer. And if you're looking for a hardcore platformer, maybe pick this up but be aware there's a lot of wandering around lost in-between.
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