Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
User reviews:
Overall:
Mostly Negative (451 reviews) - 31% of the 451 user reviews for this game are positive.
Release Date: Mar 14, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Imagine Me

 

Reviews

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Feature List

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Partial Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Steam Workshop
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

About This Game

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (451 reviews)
Recently Posted
aylex
( 9.9 hrs on record )
Posted: June 1
This is the most cancerous and frustrating game i've played so far, played like 5 min and i'm ready to commit suicide by bashing my head through the monitor. (hopefully that will work)

Don't bother buying this, it's not even worth the 3 euros that it cost.
Helpful? Yes No Funny
yBe
( 0.2 hrs on record )
Posted: May 26
THis is literally the hardest, unfairest game I have ever played.
Helpful? Yes No Funny
Powerful
( 2.6 hrs on record )
Posted: April 29
This game provided me with the most horrible playing experience since I've played E.T.
Helpful? Yes No Funny
Ergo
( 0.6 hrs on record )
Posted: March 26
Well deserving of the negitive reviews. Controlls feel wonky, build quality feels like a game made in a weekend, and there is no real sense of progression.
Not worth having in your library unless you get it for free.
Helpful? Yes No Funny
✨Queer for Deer ✨
( 1.0 hrs on record )
Posted: March 7
This game is honestly just trash.
Helpful? Yes No Funny
Salarn
( 1.7 hrs on record )
Posted: February 11
https://youtu.be/IWPQHy2NJsc

For anyone out there studying to be a game designer, this game is the perfect case study for the difference between 'randomly' and 'procedurally' generated content.

This uninspired platformer immediately thrusts the player into randomly generated levels that are not always completable and almost certainly not fun.

The protagonist controls stiffly and the hitboxes for hazards are inaccurate leading to very frustrating play. Enemy design include: Fire Particle effect, spikes the shoot spikes and a black box.
Helpful? Yes No Funny
Vicxx
( 5.4 hrs on record )
Posted: January 16
Interesting ideas, but badly executed

Imagine Me is a little platform game in which you play as Robbe, a little kid with some problems and you have to help him to complete his journey. As the game progresses, you will learn about his past and his present.
The game offers a short campaign and some challenges for extra fun, it does have trading cards and achievements.

Pros:
-Nice artwork.
-Extra challenges.
-Random generated maps in every level (sorta).

Cons:
-It is way too repetitive, the game offers different generated levels but most of the time is pretty much the same.
-The story and written in general could be a lot better. It goes from consistent to not consistent at all. Is like when you are watching a bad movie with interesting story, you think the movie could have potential but the script is a mess.
-The sountrack could be way better as well. Is not terrible, but I wish there was more diversity.

So in general, is not a terrible game, is just not good. I can see the devs had interesting ideas, I really do, but the final product was badly executed. If you are person like me who enjoys indie platform games you might like it a little bit , but personally I was disappointed by it. Score 5/10.
Helpful? Yes No Funny
MrNinjaSquirrel
( 1.6 hrs on record )
Posted: December 27, 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
Helpful? Yes No Funny
silqu3r
( 2.6 hrs on record )
Posted: December 10, 2015
Full of bugs and looks bad
Helpful? Yes No Funny
Nexiu
( 1.6 hrs on record )
Pre-Release Review
Posted: December 3, 2015
Imagine me having fun in this game. The possibility of this is the same as having sex with Megan Fox.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
53 of 59 people (90%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: July 2, 2014
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Was this review helpful? Yes No Funny
51 of 60 people (85%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: December 29, 2014
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: August 10, 2015
From a somewhat decent little platformer, Imagine Me fell to a plain mediocre game.
Back one year ago, this game had pre-defined levels that were fun to play just to pass time. Now it has some badly designed generated levels. I often found myself playing the same level and it gets boring very easily.
I'd suggest the devs go back to the previous stage of the game and improve it.

Pros:+ The Challenge levels are pre-defined and were fun to play; it took me a short while to complete them all, but they weren't that bad;

Cons:- Generated repetitive levels, gets boring in a short while;
-Lacks initiative, there are only 2 types of enemies, 2 types of traps and 1 weapon;
-Boss levels are random aswell, many people complained that they had to play dozens of stages to finally reach a boss area;
-More soundtracks were welcome..

Conclusion:
I would recommend Imagine Me only if you really can't afford any other platformer out there. Even then, you would probably put it away soon. The gameplay lacks many features and I see no real reason to replay the game after you have finished it.

Personal rating: 30/100 - Awful
Was this review helpful? Yes No Funny
28 of 35 people (80%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: December 25, 2014
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
Not Recommended
2.0 hrs on record
Early Access Review
Posted: August 23, 2014
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: December 27, 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
Not Recommended
1.6 hrs on record
Early Access Review
Posted: July 1, 2014
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: February 3, 2015
I really wanted to like this game, because the dev seems like such a great person, but the game itself isn't very good.

The game is constantly updating, which shows that the dev is working on making this a better game, but there are some bugs that make this not so much a great game. Controls feel generally bad, since there is a lot of random generation there are some poorly placed blocks (For example, a lock on a wall that leads to nowhere) Also, the campaign doesn't save, so when I Alt+Tabbed, the game crashed and I couldn't be bothered to start again from the beginning. Only 2 kinds of enemies and the boss is incredibly easy.

On the plus side, the game is an easy 100% if you're an achievement hunter.

Since the dev is working on the game a lot, I hope that I'll be able to switch this to a reccommended eventually, but for now I can't reccommend it.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: July 1, 2014
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
3 people found this review funny
Not Recommended
2.6 hrs on record
Early Access Review
Posted: August 22, 2014
This is not a good game. Like many people, I got it in a bundle, so no real loss there, but if you are considering paying ten dollars for this, don't. It's an amazing game for maybe a grade school student to make in their spare time, but has no business asking for money on Steam. I really don't feel moved to rate games that often, only if I really enjoyed the game, or if it was so bad I feel the need to warn people, as if I'm being thoughtful or noble, but really, I just want help prevent games this bad from making money, so that people stop making games this bad. Maybe it's hypocritical of me, being one of those people who buy bundles of crap just so my library looks swollen and engorged with gaming goodness, verily dripping fun, but two bucks for ten games at least gives me a fighting chance of finding something cool I never would have seen otherwise, whereas ten bucks for one game with a slew of negative reviews would be madness. Madness, I say, and you are not mad are you? I thought not.
Was this review helpful? Yes No Funny