Help Robbe reclaim his memories in this 2D, dungeon platformer. Search shadowed dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
User reviews: Mostly Negative (346 reviews)
Release Date: Mar 14, 2014
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""The story behind the game is actually darker than the appearance reveals, but it gives the game a shine that you simply cannot turn away from.""
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Recent updates View all (71)

December 22

Hi and other things :)

Hey everyone!!

Hope you are enjoying the Holiday theme and of course the Steam Winter Sale!

I'm finding my vacation a bit difficult (boring). Its really hard to stay away [insert Brokeback joke here] hehe! A while ago we talked about skins for Robbe, while Chris gears up for the next game (he's working on a prototype) I want to get skins ready for the February update. I would love your feedback and thoughts on where the skin selector should go in the menu system. Post here or in the Discussion thread! :D

Have a wonderful Holidays!!
Hollie

0 comments Read more

December 17

Holiday Update! :D

Happy Holidays Everyone!!

We've added a bit of Holiday Cheer to Imagine Me ^_^ Both the Challenge Levels and Campaign have some decorations to help celebrate the season.

We included a new story with unlockable Memory page, a few bug fixes (fire wisps no longer hide), and the Imagine Me soundtrack cover art as well :D

Wishing you have a wonderful, merry, happy, joyous, and fun season!! :D
Chris and Hollie <3

4 comments Read more

Reviews

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Feature List

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

About This Game

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search shadowed dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
10 of 12 people (83%) found this review helpful
1.6 hrs on record
Posted: December 25
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: December 26
The controls, the levels (randomly generated, which led me to get stuck on several occasions), the gameplay in general, is very crude.
The developers might have run out of funds, or their level, game and interface designer weren't really up to the task, or maybe there were time constraints that made them rush the shipping.
Either way, this game is clearly not finished. Art-wise, it is mostly pretty, but the arrow animations are still amateur, for example.
Interface navigation also has some poor choices: options menu is not accessible from in-game. Control mapping is not accessible from the 'esc' menu (maybe there is a shortcut, but one thing should not preclude the other).
At least, the game let me play it in a window with a resolution of my choosing. That, bafflingly, many games still refuse to do.
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6 of 9 people (67%) found this review helpful
1.7 hrs on record
Posted: December 25
If you are looking for an easy game for 100% achivements. Might be worth the time. I enjoyed Bad Rats 10x more then this game. If you buy it, you are garenteed to be dissapointed.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: December 27
this is by far the worst game i have in my steam library. there's no challenge, no gameplay and the controls aren't tight enough. all you do is jump spikes and kill 2 different types of enemies. it's the kind of game you'd expect that someone would make while learning about how to make games, and then they'd just move on to a better project: not put it up on steam for actual money. i played through the game with this morbid curiosity that it would suddenly change or get better; it didn't.
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12 of 23 people (52%) found this review helpful
4.3 hrs on record
Posted: December 25
糙!
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49 of 55 people (89%) found this review helpful
1.7 hrs on record
Posted: July 2
Early Access Review
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
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30 of 40 people (75%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
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12 of 12 people (100%) found this review helpful
1.9 hrs on record
Posted: July 2
UPDATE:
Wow. Decided to give this another try now that it's been released and somehow it got worse. The d-pad still doesn't work, which only exacerbates the problems with the new level design. The levels are extremely frustrating with lots of tight death traps to maneuver, and the imprecision of your movement makes this almost impossible. Try to do the same thing and you'll get a different outcome. It's almost like it's a response to the dearth of content in the original Early Access offering, by just stretching out the gameplay. I don't know how much content is there yet, but it's worse than what was there before.

It's also more about exploring than platforming skill, featuring large levels with items to pick up, but it doesn't really give you much incentive to do so. You can pick up keys to unlock boxes that don't hold anything or get in your way. Arrows can destroy some blocks, but usually you don't need to do that to progress. There's just no point to it, none of the platforming is fun, and I gave up after 20 minutes. I might give it another go later and try to blaze through it and update this review again or even rewrite it entirely, but wow, was not expecting to come away this underwhelmed at the full release. At least the price came down.

Original review:
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.

First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.

In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."

Don't spend money on this game right now, it will be cheaper and hopefully better later.
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15 of 18 people (83%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
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15 of 19 people (79%) found this review helpful
2.0 hrs on record
Posted: August 23
Early Access Review
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
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13 of 18 people (72%) found this review helpful
1.8 hrs on record
Posted: July 5
Early Access Review
Minimalistic platformer that’s over before it even starts.
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6 of 6 people (100%) found this review helpful
3.2 hrs on record
Posted: August 22
Early Access Review
It's bad enough to come off as a lame way for someone to trick people into giving them money for something that is very broken. How hard it is to screw up basic platformer controls? I can't make games but I've managed to get righter controls from doing a tutorial for Game Maker that I never finished becuase I got lost from version differences.

I'll add some reasons why this is bad.

I've played a lot of platformers since the NES days. I love platformers. I'm not sure what this qualifies as. It seems extremely broken. Slightly touch the Right direction and you slide extremely fast to the right...right into a block...which kills you because there is a spike above it. Yes, above it. The hit boxes are so off. You die from spikes when you haven't even come into contact with them. You touch a block that has a spike above it, dead.

Something seems terribly wrong with the friction settings too. You completely stop moving when you come into contact with a wall. One might try to hide this problem by calling it a wall grab or something similar. A feature? LIsten, I know wall grabs from the many games that pull it off. This is not a wall grab.

Dev, if you used Game Maker for this, at least finish the tutorials on how to make a simple platformer.

I really hate to use such harsh judgements on a game, especially early access. But This game does not even seem to have the basic foundational mechanics working enough to be fun. That would seem to me to be much more important that getting a random level generator working, or spooky sound design, or story. Get the dang game working at least up to par with some oldschool Atari titles before passing it along to public.

I will gladly change my opinion of this game if the changes between now and completion are drastic enough in a good way. RIght now they would need to be extremely drastic at best.

I would never discourage one from getting into game dev and creating something fun to play. By all means make it fun. Have fun doing it. But when you get it released on Steam as Early Access for $9.99 in the currect state it is in it kind of feels like a slap in the face. I cannot recommend this unless I was trying to prank someone out of $10. (which I would never do)

P.S. It's really late and I haven't slept in ages. It's possible I'm over reacting and lacking in my ability to filter the harshness. But please put some effort into making this game actually playable and fun.

P.S.S. At least this game has a pretty title screen.
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8 of 10 people (80%) found this review helpful
0.2 hrs on record
Posted: July 1
Early Access Review
Twelve minutes of playtime on this game and I've finished the ridiculously easy 'challenge' levels, played with the random dungeon feature which needs a lot of work, and created a 'memory' which isn't explained in the game but could be built into something interesting in the future.

As of right now, even for an early-access game, this isn't worth anyone's time.
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5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: July 6
Early Access Review
This is probably the blandest platformer I have ever played. All levels fit on one screen, and objects are limited to blocks, spikes, springs, and occasionally a key. Gameplay does not vary at all between levels, and there aren't very many of them. The game also features a random level generator which spits out garbage that often is either impossible, or can be won by running to the right and jumping over one pit. The controls are bad, with it being difficult to guage the time you need to jump to bounce high off a spring, especially after they start sinking into the ground after you bounce on them a few times. The stats are completely broken, with the game awarding my the 50 deaths and 100 deaths achievements the first time I died, and the 1000 deaths achievement a few deaths, and less than a minute later. The game requires you to upload something to the workshop for one of the achievements, so expect the workshop to be flooded with garbage from people who just want the achievement.

I can't possibly recommend this unless you get it as part of a bundle, or it is less than $1, and you want easy achievements.
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5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
So I got this game for free from Alienware. The game in its current state is not worth 9.99 USD in 0.3 hours I completed all the challenge maps and got all the achievements. There are only 8 achievements and I got 2 within the first 30 sec of playing. There is random dungeon mode where as the name says, it will generate a random dungeon but really the game just feels lacking for it to hold your interest. It has potential to be a decent platformer and it is still early access but as it currently stands, the game is not worth the price. I'm only giving a thumbs down due to lack of content, really easy achievements, and the 9.99 price tag.
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5 of 5 people (100%) found this review helpful
2.6 hrs on record
Posted: August 22
Early Access Review
This is not a good game. Like many people, I got it in a bundle, so no real loss there, but if you are considering paying ten dollars for this, don't. It's an amazing game for maybe a grade school student to make in their spare time, but has no business asking for money on Steam. I really don't feel moved to rate games that often, only if I really enjoyed the game, or if it was so bad I feel the need to warn people, as if I'm being thoughtful or noble, but really, I just want help prevent games this bad from making money, so that people stop making games this bad. Maybe it's hypocritical of me, being one of those people who buy bundles of crap just so my library looks swollen and engorged with gaming goodness, verily dripping fun, but two bucks for ten games at least gives me a fighting chance of finding something cool I never would have seen otherwise, whereas ten bucks for one game with a slew of negative reviews would be madness. Madness, I say, and you are not mad are you? I thought not.
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5 of 5 people (100%) found this review helpful
1.0 hrs on record
Posted: July 31
Early Access Review
Imagine me imagining me some Imagine Me by imagin- alright, that's enough.
Another cheap puzzle game. Only this one is pricier.

The goodies:
- The art in this game is a joy to look at.
- The music too.
- That's about it.

The baddies:
- This may not be correct, but the singleplayer had 9 levels, I think, and they're all too easy.
- In the store page, it says something about "beat the levels any way you want". It's true but it's not right. At all.
In a puzzle, you're supposed to take all the pieces and put them together the way the designer wants you to complete it. When was the last time you went to school and had a test which in it, had a question that could be answered with two completely different answers? Never. Unless it was "what's your opinion on...", the teacher should be fired. The player doesn't make a puzzle, the player beats the puzzle made by the developer. There I was trying to figure out how to use the boxes to get tot the door, then, I accidently knocked them over, and I realized I could just jump over the gap. Jump. That's not a puzzle. The game congratulates you for doing it YOUR way. That mindset belongs in a RPG.
- Actual level design is not something you'd write home about. And I talking about both the singleplayer and the randomized levels.

Don't buy this game, if I see anything good in the horizon, it's the "Coming Soon" stuff in the store page. That seems interesting. But it doesn't fix anything.
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4 of 4 people (100%) found this review helpful
1.7 hrs on record
Posted: July 9
Early Access Review
Less than 30 minutes of gameplay for 10 dollars. Can't make your own dungeons, but can make your own memories for some reason.
If you have a 10-dollar bill that caught you touching yourself and you need to make sure he's never seen again, spend him on this.

-EDIT-
It updated and took away the ability to make your own memories. It also made the controls funky and added trading cards. I tried to get all 3 but nearly died after getting the 2nd one. So I decided "♥♥♥♥ it."
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4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
Not only it feels extremely unfinished, it also is extremely short. In 10 minutes - ten - I finished the game, did everything I could and obtained 10 achievements out of 11. How can this be worth 8.99 euro on the store as of writing? Luckily I got a free key for this during a giveaway.
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3 of 4 people (75%) found this review helpful
4.2 hrs on record
Posted: July 6
Early Access Review
It's way too early to say if the game turns out good or not, but I would never pay money for what Imagine Me is now. It can hardly be called anything but a tech demo in it's current state. Eight bucks for a tech demo? Have you got no shame?
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