Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
User reviews: Mostly Negative (456 reviews) - 32% of the 456 user reviews for this game are positive.
Release Date: Mar 14, 2014

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Reviews

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Feature List

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Partial Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Steam Workshop
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

About This Game

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Storage: 200 MB available space
Helpful customer reviews
11 of 11 people (100%) found this review helpful
1.6 hrs on record
Posted: December 27, 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
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12 of 15 people (80%) found this review helpful
11 people found this review funny
1.6 hrs on record
Posted: December 3, 2015
Pre-Release Review
Imagine me having fun in this game. The possibility of this is the same as having sex with Megan Fox.
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4 of 4 people (100%) found this review helpful
3.7 hrs on record
Posted: September 2, 2015
Imagine Me is a side-scrolling randomly generated action platformer.

It features a campaign and challenge levels, as well as a workshop. The campaign is randomly generated but sadly, the level design is broken and offers too little variation, making it repetitive and boring. The challenge while interesting is somewhat easy and can be completed in less than one hour. In the end I'd say there are other platformers that surpass Imagine Me in every single aspect, making it not worth the money or time.

★★☆☆☆ | Disliked it
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Posted: October 9, 2015
Oddly unpolished. Poor execution. Imagine Me feels like someone's project in a beginner's game design course. Perhaps there's a decent story in there somewhere but the level design, movement, and hit detection make it a mess. Sadly game design toolkits like GameMaker make far more polished games than this. For $3 it's not a major hit to the wallet but I can't see why anyone would buy this game outside of a bundle deal with something they do want.
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: January 16
Interesting ideas, but badly executed

Imagine Me is a little platform game in which you play as Robbe, a little kid with some problems and you have to help him to complete his journey. As the game progresses, you will learn about his past and his present.
The game offers a short campaign and some challenges for extra fun, it does have trading cards and achievements.

Pros:
-Nice artwork.
-Extra challenges.
-Random generated maps in every level (sorta).

Cons:
-It is way too repetitive, the game offers different generated levels but most of the time is pretty much the same.
-The story and written in general could be a lot better. It goes from consistent to not consistent at all. Is like when you are watching a bad movie with interesting story, you think the movie could have potential but the script is a mess.
-The sountrack could be way better as well. Is not terrible, but I wish there was more diversity.

So in general, is not a terrible game, is just not good. I can see the devs had interesting ideas, I really do, but the final product was badly executed. If you are person like me who enjoys indie platform games you might like it a little bit , but personally I was disappointed by it. Score 5/10.
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