Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
We found there weren't too many bugs with the new player controller and beta branch build so we fixed the few we found and added a few "cosmetics" as a bonus! :D
I can't wait for you to play it and I would LOVE your feedback!! This was a big change for us and something we knew the game needed.
NOTE: You have to UNSUBSCRIBE from the Beta branch!!!
I am pushing hard to have some bosses done by the end of the month (two more days!) but I will keep you updated as things progress or (hopefully not!) degress.
I haven't had a chance to get the reference material in the game yet, but I updated the Controls and Quick Ref Splash as a game guide.
We'll be putting the soundtrack as a free DLC next week sometime so you can listen to it with the new Steam Music player :D
Keep the suggestions coming! We absolutely love working with all of you on this game. <3 It has been such a wonderful experience and we are sooooo excited to keep doing what we are doing with you :D
Enjoy the new build!
hollie and chris
also: Here's a YouTube video we uploaded showing the recent code-base growth ^_^ Busy bees! haha!
Hi Everyone!! :D
This past week was one of the most frustrating weeks we have ever had with bugs that *literally* broke Unity. That said - this weekend has been one of the most PRODUCTIVE weekends we have ever had!! :D Everything just seemed to click, bugs were resolved, and a brand new Campaign algorithm has been set up ^_^ I *also* added a ton of new room types to the Campaign generation. They were starting to get a bit redundant and thats not fun.
To top the whole thing off we ditched physics. This makes me soooooo happy. Physics and 2D platformers don't play nice together and it has been just awful for you as players and for me (and Chris) to try and fix/tweak/try not to go insane.
Because that is a TON of changes, we decided to push this build to the BETA branch. A top secret branch some of you have been in on (thank you thank you thank you for all your feedback) and now we want everyone willing to try out the new things to be included (see below).
In the Beta build you will also find the new controls. We want you to try them out and see if you like them. With our new controls set up (for us behind the scenes) its going to be killer awesome to remap the default controls so if you hate them - no worries!!
Wow! That was a lot. Thank sooooooooo much to everyone for all your help in getting this game to a better state! We absolutely love working together ^_^ <3
-hollie & chris
To access a beta branch:
In your game library, right-click Imagine Me, select Properties, and the BETAS tab. You want to select the Betas Branch and type in the code: imaginemegame (super original, right??) Click "Check Code" and away you go!
“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News
“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone
“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag
Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.
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