Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
User reviews: Mixed (304 reviews)
Release Date: Mar 14, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

How long will this game be in Early Access?

“”

How is the full version planned to differ from the Early Access version?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

What is the current state of the Early Access version?

“”

Will the game be priced differently during and after Early Access?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

How are you planning on involving the Community in your development process?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
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Buy Imagine Me

HALLOWEEN SALE! Offer ends November 3

-70%
$9.99
$2.99
 

Recent updates View all (51)

October 30

Happy Halloween!!!

Happy Halloween everyone!!

I sincerely hope you are all partaking in some spooky festivities this weekend! We’ve included a few in Imagine Me so be sure to poke around the Challenge Levels. Have you noticed the new “sweet” Stat?? (...see what I did there hehehe) The candies are only around for a short time so be sure to rack up your score!

The rest of the updates include:

  • Soundtrack as FREE DLC

    UPDATE!!! We're waiting for the steam servers to settle down after the Halloween Sale. They had a few problems yesterday. You all have it, you just can't see it till the Steam servers set it as "available" on their end. This is my fault for not confirming it was fully live before posting it.

  • new Challenge Levels!! - 30 in total thanks to Chris!
  • Story - Implementation is in with a total of five story arcs you can cycle through. (Feedback Please!!!)

To Fix During the Live Twitch Stream tonight: Oct 30
  • A few cosmetics in the Challenge Levels - Done!
  • Controls/Quick Guide Splash - press L for Learn! MISSED THIS ONE!!! Will do this TODAY!!! it touches every scene so I won't push it live till we've spent a good amount of time testing but I'll keep you updated

Coming up for mid November:
  • Intro scene/story
  • More stories
  • Better font for stories
  • At least 3 more bosses

By Late November:
  • More room types
  • More stories

WishList:
  • A few more mob/bad guys throughout the Campaign
  • Better backgrounds for Campaign

Whew! What an update!! Have a wonderful and safe weekend everyone!!!
-Hollie (and Chris) ^_^

2 comments Read more

October 16

To Do for late Oct/Early Nov

Here's our todo list for October and into November listed in order of priority:

  • Soundtrack as FREE DLC
  • Controls and Quick Guide in game
  • Challenge Levels - 30 in total by Oct 31
  • Story - implementation worked out by Oct 31 but we want more story than we have so this will take us into November
  • More Bosses - This is really in our November list but we'll be thinking about it as we go along ^_^

We'll update the todo list the first week of November but that's what is coming soon ^_^

We stream live on Twitch tonight 8pm CDT. Soo hope to see you there! :D

0 comments Read more
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Reviews

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

Feature List

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

About This Game

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
0.3 hrs on record
Posted: October 20
Early Access Review
DO NOT BUY THIS GAME. I got it by buying bundle and still i regret. Its like '90 dos games but without story or anything just go and finish level. 9$ IS TOO MUCH this game should worth like 99 cents or less. If you want another perfect game i fully recommend coz it can be done 100% in 15 minutes.
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: October 3
Early Access Review
One of the worst games I've ever played. I like trying to get 100% achievements in games and this game only has 7 achievements but the game's so bad that I don't even want to get an "easy" perfect game by spending an hour killing myself by falling a THOUSAND TIMES.. Just not worth it.

Anyway I should get to the reasons WHY this game is so terrible.

First, the sound. It has some pretty nice music in the main menu but once you start the game there's nothing except the unbelievably annoying sound that comes from your character each time you jump.There's not even any sound that comes from the trampoline when you jump on it.

Everything that has a strike through has been fixed.

Secondly, the gameplay. Just barely coming NEAR a spike (not even touching it) kills you and restarts the level. On challenge levels your character's movement is just insanely slow.

2/10 This game is just a drag to play. Thankfully I got this for free which it really should be.. I was appalled to see that this was 10 dollars. At the very MOST it should be 3 dollars.

Only redeeming qualities are the really nice looking cards, Store page picture (which, I should add doesn't even match how the game looks) and main menu music.

To the developers, I suggest trying to remake the game in the artstyle of the cards (obviously not talking about the "Robbe: Final Iteration c. 2014" card) and Store page picture. If the game was in that artstyle it might actually be playable. Of course fix the gameplay as well. Then replace the barely audible horror-like soundtrack that plays in the background during gameplay with something similar to the main menu song.
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96 of 120 people (80%) found this review helpful
0.5 hrs on record
Posted: May 5
Early Access Review
I've played a few different early access titles, and this so far is probably the worst. The game is as simple as they come. It is a platformer, where you run left and right, and jump. That is the entirety of your move set. The levels consist of 10 "tutorial" stages, and randomly generated stages. The stages are all the size of a single screen. The graphics are pretty simple, with mostly different shades of green being represented, and some decent but not impressive lighting effects in some of the tutorial stages.

I have a couple of gripes. First, the randomly generated stages. I tried and tried and tried to figure out some of them, but it appears that the way the stages are generated, roughly 75% of them are not improbable to beat, but no, they are impossible to beat. How so? The placement of the exit doors. And it seems this section of the level is recycle through a good deal of the randomly generated levels. There are about 3 variations where it is impossible to navigate the pitfalls and spikes, since you can only jump once before you land again. I am not sure how the developers did not notice this when testing.

Secondly, this seems to be a very small project. I can understand the pacing of development for more ambitious projects, like Starbound, Starforge, Paranormal, etc.. These games are more complex. They will take time. What I am seeing here looks like a game that could be completed over a short period of time. This game has been out nearly a month and a half on Steam, and yet we have a broken level generating system, and only 10 extremely small levels? 10 levels which can be completed in about 10-20 seconds each also, taking your time. That is not even an exaggeration.

Third gripe. The price. Granted, I was lucky to get this game via a bundle. I can not fathom actually paying the asking price of $9.99 for this. I know fully well that this is an early access game. But there should still be some standards. At this point, I can not fully recommend this to anyone at the current asking price. There are far better early access games out there worth your attention. This is just another case of something slipping through the cracks that Valve really needs to put a seal on.
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26 of 30 people (87%) found this review helpful
1.7 hrs on record
Posted: July 2
Early Access Review
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
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17 of 22 people (77%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
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18 of 26 people (69%) found this review helpful
0.9 hrs on record
Posted: May 6
Early Access Review
I got this game through a bundle, otherwise I don't recommend spending money on it, yet.
What you see is what you get. Looks and feels like programmed in an 48h programming contest.
The music is nice, true... and a nice story.

But from the game mechanics perspective it's just a copy of a copy ... With a level design like this you can browse steam and will find lots of quality platformer much more worth the dime.
So far no fun :(
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21 of 32 people (66%) found this review helpful
0.3 hrs on record
Posted: May 14
Early Access Review
According to Steam, I have only played the game for 15 minutes. That sounds about right. During that 15 minutes I have played through the entirety of the game. I then quit, while scratching my head and asking myself "What am I missing? There has to be something I'm overlooking here." After a little investigating it is clear that I did not miss anything, I really did 100% the game in 15 minutes. About 5 minutes of that time was spent pressing every button and key on my controller and keyboard trying to find hidden options or abilities that will help me beat the 75% of the "generated" levels that are literally unbeatable.

The game consists of 8 "tutorial" levels that slowly introduce game mechanics of springs, keys, doors, and spikes. You will beat these levels in about 5 minutes if you take your time. After you are done with those, all you are left with is the "generated" levels. 75% of these "generated" levels (which are not actually generated, you will run into the same few levels over and over) are unbeatable due to the positioning of the exit door, and the lack of an actual game mechanic or player ability other than running and jumping. If you are lucky enough to end up in one of the winnable levels, then after you reach the exit door you will be kicked back out to the hub world where you can once again choose to play the tutorials again or another generated level. I have cycled through the generated levels several times, and I only counted 2 of them that are actually winnable.

The game has no replayability, no interesting mechanics, and no redeeming factors. The sound is fine.

Something important to note is that despite the Steam Store page for the game saying "Full Controller Support", the game does not use xInput (important to anyone using an Xbox controller or x360ce) and does not allow you to rebind keys. So you'll likely have the jump button be something ridiculous like a shoulder button on your controller.

Don't buy this game for any price in its current state.

5/5
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6 of 7 people (86%) found this review helpful
2.0 hrs on record
Posted: August 23
Early Access Review
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: July 5
Early Access Review
Minimalistic platformer that’s over before it even starts.
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5 of 6 people (83%) found this review helpful
0.3 hrs on record
Posted: May 14
Early Access Review
I got it in a random bundle, but it's definentely not worth the 10 dollar asking price at the moment. I will re-review later if it changes. Right now I wouldnt spend more than 5 dollars.
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5 of 6 people (83%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
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7 of 10 people (70%) found this review helpful
0.3 hrs on record
Posted: May 23
Early Access Review
Probably the worst game i ever played. Don't buy it. 0$ are too expensive. Only get it in a bundle if you want to complete a game in under 10 minutes.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: July 2
Early Access Review
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.

First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.

In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."

Don't spend money on this game right now, it will be cheaper and hopefully better later.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: August 22
Early Access Review
It's bad enough to come off as a lame way for someone to trick people into giving them money for something that is very broken. How hard it is to screw up basic platformer controls? I can't make games but I've managed to get righter controls from doing a tutorial for Game Maker that I never finished becuase I got lost from version differences.

I'll add some reasons why this is bad.

I've played a lot of platformers since the NES days. I love platformers. I'm not sure what this qualifies as. It seems extremely broken. Slightly touch the Right direction and you slide extremely fast to the right...right into a block...which kills you because there is a spike above it. Yes, above it. The hit boxes are so off. You die from spikes when you haven't even come into contact with them. You touch a block that has a spike above it, dead.

Something seems terribly wrong with the friction settings too. You completely stop moving when you come into contact with a wall. One might try to hide this problem by calling it a wall grab or something similar. A feature? LIsten, I know wall grabs from the many games that pull it off. This is not a wall grab.

Dev, if you used Game Maker for this, at least finish the tutorials on how to make a simple platformer.

I really hate to use such harsh judgements on a game, especially early access. But This game does not even seem to have the basic foundational mechanics working enough to be fun. That would seem to me to be much more important that getting a random level generator working, or spooky sound design, or story. Get the dang game working at least up to par with some oldschool Atari titles before passing it along to public.

I will gladly change my opinion of this game if the changes between now and completion are drastic enough in a good way. RIght now they would need to be extremely drastic at best.

I would never discourage one from getting into game dev and creating something fun to play. By all means make it fun. Have fun doing it. But when you get it released on Steam as Early Access for $9.99 in the currect state it is in it kind of feels like a slap in the face. I cannot recommend this unless I was trying to prank someone out of $10. (which I would never do)

P.S. It's really late and I haven't slept in ages. It's possible I'm over reacting and lacking in my ability to filter the harshness. But please put some effort into making this game actually playable and fun.

P.S.S. At least this game has a pretty title screen.
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4 of 5 people (80%) found this review helpful
0.2 hrs on record
Posted: July 1
Early Access Review
Twelve minutes of playtime on this game and I've finished the ridiculously easy 'challenge' levels, played with the random dungeon feature which needs a lot of work, and created a 'memory' which isn't explained in the game but could be built into something interesting in the future.

As of right now, even for an early-access game, this isn't worth anyone's time.
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5 of 7 people (71%) found this review helpful
1.6 hrs on record
Posted: September 23
Early Access Review
Dear Valve,

Please remove this game from Steam.

Thank you.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
So I got this game for free from Alienware. The game in its current state is not worth 9.99 USD in 0.3 hours I completed all the challenge maps and got all the achievements. There are only 8 achievements and I got 2 within the first 30 sec of playing. There is random dungeon mode where as the name says, it will generate a random dungeon but really the game just feels lacking for it to hold your interest. It has potential to be a decent platformer and it is still early access but as it currently stands, the game is not worth the price. I'm only giving a thumbs down due to lack of content, really easy achievements, and the 9.99 price tag.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
Not only it feels extremely unfinished, it also is extremely short. In 10 minutes - ten - I finished the game, did everything I could and obtained 10 achievements out of 11. How can this be worth 8.99 euro on the store as of writing? Luckily I got a free key for this during a giveaway.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: July 6
Early Access Review
This is probably the blandest platformer I have ever played. All levels fit on one screen, and objects are limited to blocks, spikes, springs, and occasionally a key. Gameplay does not vary at all between levels, and there aren't very many of them. The game also features a random level generator which spits out garbage that often is either impossible, or can be won by running to the right and jumping over one pit. The controls are bad, with it being difficult to guage the time you need to jump to bounce high off a spring, especially after they start sinking into the ground after you bounce on them a few times. The stats are completely broken, with the game awarding my the 50 deaths and 100 deaths achievements the first time I died, and the 1000 deaths achievement a few deaths, and less than a minute later. The game requires you to upload something to the workshop for one of the achievements, so expect the workshop to be flooded with garbage from people who just want the achievement.

I can't possibly recommend this unless you get it as part of a bundle, or it is less than $1, and you want easy achievements.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: July 6
Early Access Review
It's way too early to say if the game turns out good or not, but I would never pay money for what Imagine Me is now. It can hardly be called anything but a tech demo in it's current state. Eight bucks for a tech demo? Have you got no shame?
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