I really wanted to get into this game. Videos I saw on YouTube showing gameplay got me hyped up to get into the game immediately, but boy was I disappointed. Do note that this review is being written with not much time actually played, though for a reason.
1) Immediately after getting out of the tutorial, I was thoroughly impressed by the amount of ambient activity. Npcs and offline players were roaming about the city, making it feel very alive. I saw beggars, watchmen, peddlers, and dockworkers all going about their own business.
2) There appear to be some fairly unique crafting skills and professions that the player can take part in, though I didn't get to experience any of this.
3) The game was pretty-ish. It may have just been the art style or setting, but the starting area (after the tutorial) was visually pleasing atleast to me.
4) I have heard that there are really cool crime-related systems in place that allow players to kidnap, pk, spy, and steal scripts.
1) Terrible tutorial. I am okay figuring things out myself; I've played games with rediculous learning curves in the past with no problem (AO, UO, and AC if you need examples), but when an implemented tutorial does nothing but waste my time, I get irritated.
2) Half-♥♥♥♥♥ audio. The oriental music was loud and obnoxious, the rain sounded like faint tv static, and cutscenes almost completely lacked sound. What sounds I did hear were all 2 or 3 second long sounds looped haphazardly over themselves.
3) Both of the control schemes provided to you are clunky at best.
4) The first hour or so of the game is filled with tedious and straight up BORING "back-and-forth" quests. After dredging through the poorly paced and buggy tutorial quests (which accomplished nothing), I joined the Tangmen school and proceeded to run back and forth between stale, emotionless and voiceless npcs, doing nothing but talking.
5) Quests don't seem to give any hint as to where quest locations are, practically forcing you to use the game's auto pathing feature, which is straight up lame.
6) Interface icons are strewn randomly around the screen, letting you know about seemingly useless information that you probably could've figured out on your own if the interface was more intuitive in the first place.
7) Movement itself is clunky. Your player model doesn't seem to accuractely represent where you're standing/looking, so bumping against walls and getting stuck on invisible wedges is extremely prevalent when try to make use of acrobatics.
8) It feels like the game lacks interesting stuff to do. After I got sick of the quests, I sort of just wandered around looking for stuff to do. To my dismay, I could find nothing.
9) The game feels like a complete time sink. To "progress" or advance your character, you have to cultivate skills, which is time based.
10) They combat gold sellers in all the wrong ways. Instead of actively monitoring gold sellers, they locked off global chat channels from what I'll just call lower tier characters. This, while keeping gold sellers out of world chat (not local chat mind you), this also means that new players that are having problems with the game (of which there are many) have a rediculous time finding assistance.
11) Of the people that I actually came into contact with (not many - most were offline, begging in the streets), about 10/10 of them were veteran players who wanted nothing to do with me. After watching a husband and wife kill each other in town, I was chased around by some girl in fancy armor that was glowing red, who seemed intent on figuring out a way to kill me.
12) AoW is just another hardcore chinese cash grab mmo.
As I did point out at the start, I haven't played very much yet. I'll try (and I do mean TRY) to continue playing the game to experience some of the more positive points - if my opinion changes later, I will edit this review to show that. Also, if you're an AoW veteran and have a kind heart, I'd definitely appreciate some guidance into how to really get into this game. I really want to like it.