- 32 slot support for fof_desperados (dedicated servers)
- Bot improvements: better at dealing with doors, aim difficulty adjusted for slightly worse reaction time at default skill, fixed aiming glitch during melee combat
- coachgun: damage over long range decreased by a noticeable amount, crosshair speed multiplier decreased (takes more time to change state run to idle), much higher crosshair spread while running. Full damage range slightly increased.
- pellet based ammunition (shotguns): impact box is half size now, so all shotgun related weapons will see a small decrease in firepower as distance to target increases
- increased_maxplayers tag only shows when server slots are higher than 21
- several votekick related fixes
- key to open votekick menu (F3 by default)
- cvar fof_bot_forceopenchest: forces bots to open weapon crates despite getting weapons assigned from script
- Elimination mode: less focus on survival, more on teamplay and objectives. Includes team spawns and team objectives (open weapon crates to get slots for the final standoff). Standoff triggers when no more weapon crates left unopened.
- fof_fistful: new routes to white wooden building's second floor (balcony). The gold crate there is replaced by a red crate (moved from near building). Blue crate moved from construction site to near blue wooden building's bottom floor.
- fof_winterlong: 32 slots support added (for dedicated servers), additional doorway in mirror room, non respawning whiskey jugs fixed
- certain looping burn/fire sounds being attached to players do not reset after respawn
- bots choosing weapons from script couldn't equip red/gold crate items
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