2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
User reviews: Very Positive (830 reviews) - 85% of the 830 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Recent updates View all (42)

December 22, 2015

The Winter Solstice 1.34 update

Update is up, and we're almost not late.

We noticed Red storm was not very popular among game modes, so we decided to rework it a bit. We decided to make it a bit more dynamic mode that puts players in the center of action as soon as possible and offers a bit shorter match length.

Red storm mode now begins at wave 8 with marines a level 7 with some initial items based on selected class. To make things a bit more interesting, Red storm will no longer have constant penalties, but will vary in strength. Also, every power station activated will reduce total penalties by 3%.
Red storm buff network synchronization has also been reworked, allowing for much better performance. Secondary missions will be given every 200 seconds.

With this patch we also introduce leader auras. If a player is near another player with much higher rank, his own rank bonuses will be replaced by half of higher player's stats. For example, if one player has 20 bonus health and other has 5, that other player will, if he is within 30m, be granted a total of 10 bonus health, with 5 as his base stat, and another 5 as an additional buff.

Monster scale now affects their other stats, so monsters that are a bit bigger will now move a bit slower. We hope that it will help reduce monster stacking. Thanks to Yegor for the suggestion.

Some problems with medal stat calculation and stat display in host game menu have been resolved.

Additional minor tweaks include increase of chemical bomb damage and safety zone extension with power cell usage to 17%.

Also, as is appropriate for this time of the year, the Evil Santa is back for some killing. Marines also got some season appropriate decorations.

Enjoy winter solstice, this year's longest night with all the best wishes from Ironward team.

4 comments Read more

December 7, 2015

Progress update

Hello everyone!

It's been a bit quiet last few weeks, so we just wanted to let everyone know what's going on and what to expect.

First of all despite the speculation, no we haven't moved to Hawaii.

After the release and post release fixing frenzy was over, we had to start planning for the future. After testing some new tools and discussing our possibilities at length we have made some final decisions concerning our companies future path and have started working on a new project. We can't say much about it at this point, but it will be situated in The Red Solstice universe.

That of course, does not mean that we have stopped or that we plan to stop working on The Red Solstice any time soon. In fact, we have been preparing an update that should be out by the end of next week, consisting of medals revamp plus some bug fixes.

Another patch should be out for the winter holidays. After that, we will be preparing for a bigger expansion featuring new maps and weapons, that might come out as a DLC. At that time we will again re-evaluate the situation and determine where our effort is best invested.

6 comments Read more


“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

About This Game

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

System Requirements

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
46 of 54 people (85%) found this review helpful
149.4 hrs on record
Posted: September 13, 2015
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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18 of 22 people (82%) found this review helpful
4.5 hrs on record
Posted: September 21, 2015
Holy crap. Remember back in Warcraft 3 The Frozen Throne you played that game called SWAT: Aftermath? I never thought I'd see that game again. And I probably wont, but that's okay because this is better. Much better.

Co-op is seamless. No issues and was playing for 5 hours straight.
Lots of replayability.
Game is as challenging as you make it to be with all the game settings.

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14 of 16 people (88%) found this review helpful
2 people found this review funny
356.0 hrs on record
Posted: November 15, 2015
this game is like society under a microscope.. put up to 8 space marines together and see whether they can work together to diffuse a very difficult situation, with various guns, explosives and energy based projectiles :3

small but strong community,
respect your superior officers..
takes a long time to reach the top ranks,
so they may know better ways for you to survive
and contribute towards a successful endeavour through mars :)
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9 of 10 people (90%) found this review helpful
40.7 hrs on record
Posted: October 10, 2015
+ 8 different classes
+ interesting gameplay
+ a wide variety of enemies
+ global statistic
+ different game modes

- One game can take 45 - 90 min
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8 of 9 people (89%) found this review helpful
4.2 hrs on record
Posted: October 27, 2015
better than I expected!
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