Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Includes four copies of The Red Solstice - Send the extra copies to your friends!
it has been brought to our attention that using screen capture and streaming software combined with another screen capture, hook, overlay or graphics mod (FRAPS, Teamspeak overlay, DSfix...) can cause instability in openGL based games such as The Red Solstice. Steam and Uplay overlays don't seen to cause problems though.
We strongly recommend disabling any such apps when streaming, or if you can't, run the game in windowed borderless mode instead of fullscreen and use window capture instead (aero on preferably).
Another important milestone for The Red Solstice has been reached. After over over 300 updates that were pushed after we entered Early access, almost a year ago, today we announce our final big update before release. This version, a result of weeks of heavy crunching, has been distributed to press for review.
First of all, we would like to use this opportunity to thank our testers and dedicated players who's help with both identifying problems and keeping the game alive has proven invaluable to our project.
As mentioned earlier, the release date is set to 9'th of July. With the full release a singleplayer campaign will be included into the game. It will consist of 10 missions that will reveal much of the backstory, provide new players with the opportunity to get a better grasp of game mechanics and have hours of fun.
The increased amount of content provided by the singleplayer campaign and a full release in our opinion justifies a price change. At the time of release, game price will be increased to about 25 USD.
We understand that there are still issues with the game, but we are determined to keep the pace we have been keeping for the past few weeks (in other words, sleeping at the office and working 16 hours a day), and are convinced we will manage to iron out all the serious problems in time.
At this point we can only speculate about the exact future of the project beyond release, but we will in no circumstances abandon our baby, and will keep fixing any serious issues that might arise over time.
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