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The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
Release Date: Jul 10, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

How long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

IMPORTANT: Play the demo before you buy so you are 100% sure the game will work properly for you.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Recent updates View all (5)

Boom! Female Marines, New Map with 100% More Gameplay Now Available With Update v1.78

July 24th, 2014



It's time for a big update! We know, the game has only been available for a couple of weeks, but we've been hard at work getting some new content ready for you. Today's 1.78 update introduces a brand new map, the Science Sector, which basically means that you have 100% more gameplay to enjoy, as well as female marines. Yes, despite how hard it is for AAA studios to add females to their games, we've somehow pulled it off with a little bit of Croatian craftiness!

New Map: Science Sector

Note: You need to complete the campaign on the Central Sector map to be able to create a game with the Science Sector. However, if the host of the game has already done so, you can still join a game in the Science Sector, even if you haven't completed the campaign in Central.

The Science Sector features narrow corners, darker alleys and is well decorated (in a way that only the greatest scientists could decorate) with great visuals and a huge reactor in the middle. It's a massive map that takes about three minutes to traverse from one side to the other... if it wasn't for all of those monstrous aliens trying to eat your face, of course.

It's an all-new environment to uncover and master, with more dangerous spawns that have better resistance (or less) to certain types of weapons. Teamwork, as always, is crucial.

New Feature: Female Marines

You can now select female marines by switching your gender in the loadout menu. We've added new voices and models to accompany the brave female soldiers who choose to enter the core!

More to Come!
We're not done yet, of course. We're working on even bigger updates for the future, with brand new missions and some terrifying new bosses that might have you pooping your pants in terror! IF THEY HAVEN'T EATEN YOUR PANTS ALREADY, THAT IS. Get ready, Marines, and practice, practice, practice.

http://store.steampowered.com/app/265590/

15 comments Read more

Update v1.73 - More Stability, More Hotfixes, More Problems Solved!

July 23rd, 2014

Here we go again, still vigilant and working hard! :)

We heard many people had some issues with the last hotfix, so we're trying something different here in hopes to resolve at least partially any issues you might have installing/running The Red Solstice!

Our NUMBER ONE PRIORITY is still the stability of the game, and we are actively working on rewriting some of the most complex internal structures of the game to provide you with best possible gaming experience. ːUT2004adrenalineː

Also we peeked into the experience saving problems, and this should be at least better now, hopefully if not fully resolved, as long you stick to the rules of the game and try not to bend them!

We have also prepared grounds for a big NEW CONTENT update that is coming tomorrow so stay tuned!

Enjoy the changes! Let's make this game together ;)

v1.73 changelog

- no more shoulder plate in the face while carrying BETA IV freq
- added some failsafes to prevent possible crash on EVACs
- fixed terminator self destruct radius from 15m to 30m
- fixed problems with players not loading if one player crashed/disconnected at loading screen
- delay for connection reduced from 240 to 60 sec
- player name size limit increased from 15 to 20
- fixed crash related to liquid steel
- reduced number of fixed bolers spawn from 2 to 1 on wave six
- you cannot teleport to different sector now
- monsters will not spawn in another sector anymore when players are on edge of map
- worked on network stability
- had to remove snatcher form prologue from Frosty temporarily

Ironward Team

http://store.steampowered.com/app/265590/

10 comments Read more
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About the Game

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.



NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
311 of 332 people (94%) found this review helpful
80 products in account
1 review
261.6 hrs on record
Early Access Review
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
----
Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
----
Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
----
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
----
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Posted: July 3rd, 2014
Was this review helpful? Yes No
193 of 236 people (82%) found this review helpful
60 products in account
1 review
123.9 hrs on record
Early Access Review
Perfect game for fans of old Warcraft 3\Starcraft 2 NotD style maps.
Posted: May 20th, 2014
Was this review helpful? Yes No
77 of 91 people (85%) found this review helpful
389 products in account
16 reviews
17.1 hrs on record
Early Access Review
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I'm happy to be helping Ironward launch it on Early Access and grow the community as the game heads toward a full release. Move it, marine!
Posted: July 9th, 2014
Was this review helpful? Yes No
56 of 68 people (82%) found this review helpful
117 products in account
3 reviews
22.1 hrs on record
Early Access Review
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

http://www.deathbybeta.com/2014/04/09/the-red-solstice-alpha-hands-on/

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
Posted: July 9th, 2014
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37 of 51 people (73%) found this review helpful
36 products in account
1 review
14.0 hrs on record
Early Access Review
One of the best tactical shooter games on steam, and it's still in alpha. The scope for different strategies is massive, think alien swarm; but with more players, more classes, more weapons/drops and far more interactive maps. As of now I have only played the survival mode but am already hooked. The Devs are also ridiculously dedicated, and responded to questions asked (on the day of release of all times!) immediatly. It is a game which will most likely grow to have a brilliant, friendly community like other stratgey based games. Couldn't recommend it enough.
Posted: July 10th, 2014
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Awards

Selected Projects at Game Connection "2013"
Nominated finalist at Reboot Develop Indie Game Awards "2014"