Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
User reviews:
Overall:
Mixed (204 reviews) - 68% of the 204 user reviews for this game are positive.
Release Date: Feb 13, 2014

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Reviews

“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”
Markiplier

About This Game

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?

Features:


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Storage: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Recommended:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Storage: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Minimum:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Storage: 200 MB available space
    Recommended:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Storage: 200 MB available space
    Recommended:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (204 reviews)
Recently Posted
adam1224
( 14.8 hrs on record )
Posted: June 12
I had an old review about the game, complaining about weird lags in the gameplay - I don't know what changed during the past one year, but the problems completely disappeared while I'm using the same computer. So, a normal review!

TLDR part: A crudely drawn, not too pretty platformer with really well-done physics and puzzles, with puzzle-oriented gameplay. Was featured in 14 bundles up to this point, the lowest price was 0.88€ - during a similar discount I really strongly recommend this unpolished gem.

This game is weird - it has simple looks, the character looks no better word, weird, like a potato-hedgehog, the sounds are repeating and simplistic, but the game still works, for me in a really compelling way. The graphics are simple, but the physics behind it work pretty nicely - you need to throw items, activate machines, roll wheels, pull carts to solve puzzles. This is a puzzle platformer, and as each level takes around 8-10 minutes to complete, it's more centered around 1-2 puzzles a level, than platforming for a longer time than a puzzle ; also, trial and error elements are present as well because enemies can drop on you, or you take a wrong turn somewhere.
Each level has multiple checkpoints - I think the most time I needed to work to reach after my previous progress after dying was 2-3 minutes at max, so in this terms the game is well-balanced. Another strong positive aspect is the hidden little secrets on each level, usually something funny and unexpected.

For the biggest negatives of the game I would mention:
-The lack of proper animations and UI; while there is strong audio feedback on everything, it's hard to see if our character hold the rock or not, what way he's turning ; looking around is not really useful, but there's a part when you need to use the mouse / right stick to maneuver a little "ball" around a pretty hard environment - I repeatedly lost focus on the cursor because it has almost the same colour as the background. And with a controller, I'm pretty sure that that part would be troublesome with the controller.
-Basically the design of the game. It's a clear, focused background, with platforms, presented with silhouettes, and a LOT of back- and foreground. I found myself numerous times not sure if it's spike or grass, solid wall or foreground, and sometimes the puzzles are needlessly hard because it's simply hard to know what are you looking at it.

The happenings during level reflect the previous ones so there is at least some causation presented, but the game doesn't have a real, meaningful story - I don't feel like it's really missing. The game is more about going in a level, looking around, finding a physics-based contraption very likely haven't come across yet, make it work, go to the next level. And in my opinion, it works in a fantastic way, if you don't *want* to have a solid story.

I do can only recommend this game - despite the weird past I share with this game and headache it caused, I started it again with clean sheets and it proved to be a really, really pleasant surprise.
Helpful? Yes No Funny
Ctheunicorn
( 10.7 hrs on record )
Posted: April 8
I love Puzzle Games. The atmosphere felt scary yet I was able to figure out the puzzles without to much trouble.
Helpful? Yes No Funny
Hamakei
( 7.8 hrs on record )
Posted: March 28
Fun little game. I've had this in my library for ages but only just got around to playing it through - I'd previously played the first level and thought it was alright, but perhaps something worth coming back to. Well, now I have. And I'm glad I did.

The graphics aren't great and the controls take some getting used to...but the sound design is excellent, and the puzzles are well put together, with plenty of variety - the game is always introducing new tricks and abilities to avoid repeating itself too much.

Despite the bad grammar and the lack of explanation, I really did end up feeling for the little guy...and the ending was kind of sad :(
Helpful? Yes No Funny
Franciszek
( 0.5 hrs on record )
Posted: March 13
It hard and climatic platform logic game, soundtrack and design are on really good level. I dont understand all this hate. Game is good but hard.
Only 40minute cuz playing offline a lot
Helpful? Yes No Funny
Jelour
( 1.1 hrs on record )
Posted: January 8
''You have no memories...
You don't know who you are...
You don't know where you are...
That's all I can tell you right now''

Grimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone? but is it certain... that you are there... alone?

Features:

Dynamic gameplay combined with a frightening experience
Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

Release day: 18.12.2012 - Out now!

Nerd talk:
Game was made on custom build engine written in c++
Graphics rendered with OpenGL
Physics provided by Bullet physcis
plus SDL, GLFW and SDL_Mixer
Helpful? Yes No Funny
Chukwuma
( 0.7 hrs on record )
Posted: January 4
Got to love that little guy.
Helpful? Yes No Funny
somesum
( 15.9 hrs on record )
Posted: January 1
Challenging, atmospheric puzzler.

I really liked this game, mostly because it was decently challenging and actually engaged a few brain cells. Most of the negative reviews, I quickly glanced at, appear to be players who struggled with the difficulty; this is not an easy game, you have been warned.
The puzzles are varied and nicely separated by good old fashioned platformer fun.
Along the way the story is narrated, by short text, I found no fault with it. The ending made me chuckle darkly. There are some funny moments and the secrets are worth finding.
Graphics are simple but well drawn. The game warns you to play with sound on, this is necessary as it helps with some of the puzzles and also it really adds to the atmosphere. I love the noise the little baddies make.

Recommended for those that can hack a bit of frustration whilst figuring things out. Not for crayon eaters.
Helpful? Yes No Funny
Prof Mole
( 1.6 hrs on record )
Posted: December 24, 2015
I'd give it :grimind:/10
Otherwise a good psychological thriller.
Helpful? Yes No Funny
Orion-the-Absol
( 7.0 hrs on record )
Posted: October 27, 2015
While the game falls short on being "great," there's still plenty of fun for a few hours. I find a subtle charm in the simple puzzles and the game's atmosphere.

To read a more detailed review, please go to: http://breakingcanon.com/games/grimind/
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
14.8 hrs on record
Posted: June 12
I had an old review about the game, complaining about weird lags in the gameplay - I don't know what changed during the past one year, but the problems completely disappeared while I'm using the same computer. So, a normal review!

TLDR part: A crudely drawn, not too pretty platformer with really well-done physics and puzzles, with puzzle-oriented gameplay. Was featured in 14 bundles up to this point, the lowest price was 0.88€ - during a similar discount I really strongly recommend this unpolished gem.

This game is weird - it has simple looks, the character looks no better word, weird, like a potato-hedgehog, the sounds are repeating and simplistic, but the game still works, for me in a really compelling way. The graphics are simple, but the physics behind it work pretty nicely - you need to throw items, activate machines, roll wheels, pull carts to solve puzzles. This is a puzzle platformer, and as each level takes around 8-10 minutes to complete, it's more centered around 1-2 puzzles a level, than platforming for a longer time than a puzzle ; also, trial and error elements are present as well because enemies can drop on you, or you take a wrong turn somewhere.
Each level has multiple checkpoints - I think the most time I needed to work to reach after my previous progress after dying was 2-3 minutes at max, so in this terms the game is well-balanced. Another strong positive aspect is the hidden little secrets on each level, usually something funny and unexpected.

For the biggest negatives of the game I would mention:
-The lack of proper animations and UI; while there is strong audio feedback on everything, it's hard to see if our character hold the rock or not, what way he's turning ; looking around is not really useful, but there's a part when you need to use the mouse / right stick to maneuver a little "ball" around a pretty hard environment - I repeatedly lost focus on the cursor because it has almost the same colour as the background. And with a controller, I'm pretty sure that that part would be troublesome with the controller.
-Basically the design of the game. It's a clear, focused background, with platforms, presented with silhouettes, and a LOT of back- and foreground. I found myself numerous times not sure if it's spike or grass, solid wall or foreground, and sometimes the puzzles are needlessly hard because it's simply hard to know what are you looking at it.

The happenings during level reflect the previous ones so there is at least some causation presented, but the game doesn't have a real, meaningful story - I don't feel like it's really missing. The game is more about going in a level, looking around, finding a physics-based contraption very likely haven't come across yet, make it work, go to the next level. And in my opinion, it works in a fantastic way, if you don't *want* to have a solid story.

I do can only recommend this game - despite the weird past I share with this game and headache it caused, I started it again with clean sheets and it proved to be a really, really pleasant surprise.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
92 of 105 people (88%) found this review helpful
2 people found this review funny
Not Recommended
4.7 hrs on record
Posted: June 14, 2014
Grimind is a game that tries to do too many things and ends up doing none of them well.

It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves.

The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ♥♥♥ (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playable with the controller, this section cannot be done on a controller because you have to do too much twitch aiming for the controller to handle.

The horror dies quickly once you realize all that's happening is that you're dying over and over again not because of a lack of skill but because your light source decided to arbitrarily change direction or shut off for no reason, or you had to spend a bit too much time underwater because that's the only place you could get a necessary item which slows you down when you carry it, or the enemies' movement patterns are all but completely unpredictable and cannot be reliably dodged. The final boss is especially guilty of this; he spawns hordes of enemies completely at random from the center of his only weakness, which you have to come into direct contact with in order to damage. Have fun instantly dying because the boss decided to spawn five enemies right as you were jumping up to hit him.

The last few levels are an exercise in frustration, forcing you to fight large numbers of enemies simultaneously with a control scheme that wasn't designed for any sort of fighting, in areas devoid of reliable ways of killing them (and only containing one or two unreliable ways to do so), without taking any damage whatsoever. Sure, you can take more than one hit, but without mercy invincibility it doesn't matter as the enemies cling to you like you're made of flypaper. These levels also have sections that don't have enemies, but I don't feel they're worth mentioning and neither does the game because you will not be given a single indication as to what you're supposed to do to progress. Meanwhile, have fun dying dozens of times in a row because the checkpoint system decided to spawn you right next to an enemy, and then not give you another checkpoint until you've successfully competed 5 minutes of needlessly obtuse puzzles.

The story...the story's a mess. You never find out what's going on, your character pulls new abilities out of nowhere just so the developers can shove in another single-level gimmick, the grammar is horrible, and to top it all off once you finally finish the game it turns out everything was pointless because you end up back where you started and then die, never having figured out a single thing about yourself, your opponents, the setting, or anything else.

If you want a horror game, a puzzle platformer, or a trial-and-death game, there are much better games out there than this.
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32 of 44 people (73%) found this review helpful
Recommended
7.6 hrs on record
Posted: February 16, 2014
If you're a fan of smart puzzles and love games with a grim atmosphere - this is a game for you. You will die countless times trying to figure out physics, visual and sound puzzles in this dark and disturbing world. There is a platforming element in this game, but it doesn't get too much in the way - you just need some timing, but it's your brain which will do most of the work anyway. The game is unforgiving and doesn't hold your hand when you play it, exactly like the good old games.

Get it and play it!
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28 of 38 people (74%) found this review helpful
Recommended
4.8 hrs on record
Posted: April 24, 2014
With 185 deaths to my record on one single game, I must tell you something right away : Death is inevitable. You will die. A lot.

But nonetheless, this is a really good game for some reasons : The story is simple. There is little dialogue and when there is some, it is always useful to the story. The soundtrack makes you feel like you are in an outworldly place, deep into the rock. The contrasts of light and shadow is well done, making you feel sometimes that creepy feeling that you are being watched. Some puzzles will make you sit for a while and think what is the next step to do, so don't be afraid to take your time.

An overall good game that I warmly recommend.
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21 of 26 people (81%) found this review helpful
Recommended
3.8 hrs on record
Posted: July 2, 2014
I say yes, but only to a point.

You play as an amnesiac dinosaur like creature who is terrified and alone in a temple or city in a state of decrepitude.

A simple platformer that never asks for very much in the way of challenging jumps, always lead you on where to go with how the stage is laid out to lean into or highlights with colour, and whose puzzles are never quite as complex as you might originally think they are. It falters a bit in the fact one should always have the "grab/hug" button pressed down so that when running or jumping you will get where you need to go more often than not, even if you fail to see what you are grabbing onto.

To try and stand out gameplay wise it uses a physics engine. This comes into play as you swing across vines, rocks crumble, water flows, creatures bounce off each other, and you the player picks up and throws balls. While okay, it's competent only and perhaps frustrating in the first few tries to figure it out at different points (a ball that explodes needs to be grabbed carefully). Never does much or asks for much.

Yet, it is still a game I took quite a bit from and enjoyed my team with up to a specific point.

The atmosphere and theme of the game is that of horror. The fear of being alone, of not really understanding what is out there in the darkness, and being dropped down into locations with rarely a reason why or what to do until you get close to the end. For this the creators of the game ask you to play in a dark room and with a good set of headphones and I dare say it accomplishes this task of making the game stand out far more than it would if played brightly and in silence.
To bring this into game play often you can be in the dark, shivering or moaning in fear, where that ball of light is precious for survival. Where if there is no light and you make a mad dash to freedom or follow a chance of survival, you look for the smallest of colours beyond the pitch black in near blind hope.

I however never completed this game despite my thoughts above. For while it does stand out and I recommend at least early on for those seeking good sound and atmosphere examples, I never felt satisfied with the platforming and a change in game play in the second half of the game resulted in great frustration where I had to move a floating ball between obstacles and the mouse controls were simply not helpful and just plain annoying in how simple it was to fail due to the layout, floaty physics used, and "one touch to anything is a restart of the puzzle". I completed it mind you, but I simply stopped caring at that point.
Later I saw it would often default to limited time of light available and follow the leader trial and error which without challenging platformer I've never cared for.

I did enjoy it's use of achievements. Rather than "complete this chapter" or " jump 10 times in a row" they used a set-up of secrets in the game with the Achievement picture being a small close up picture of where to go to find said secret. I went to locate them simply because I enjoy this type of challenge and a few were clever in their hidden paths.

Simple in most regards, worth trying out for what it attempts to do more than what it accomplishes, and perhaps you will not be as annoyed as I was in Chapter 8 to discover what this game is about and the amusing secrets it has for achievements which I found rather clever.
As part of a bundle, that is to get cheap or as a gift, it's worth trying out. If seeking out a platformer or horror game to really get into or at full price, I say nay.
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33 of 49 people (67%) found this review helpful
Recommended
1.7 hrs on record
Posted: February 13, 2014
This game is amazing. That's as eloquent as I can say it in one sentence.

The theme is fantastic, the horror builds as the game continues, the atmosphere is perfect, the controls are smooth and intuitive, and I have enjoyed being able to play this game in the time that I have gotten the pleasure to. I played the version that was available on the website before I played this version, and the updates make the game so much smoother and more exciting to play, while still maintaining the challenging intellectual aspect that is required to solve the puzzles.

If I had to go with a number score, Grimind definitely gets a 9/10
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23 of 33 people (70%) found this review helpful
Recommended
7.0 hrs on record
Posted: February 15, 2014
Wonderful dark and brooding atmosphere and outstanding design. Immersive gameplay was pure fun, even during extremely difficult parts. Game is beautiful to look at and some parts of the ideas were just mind blowing! Amazing game :)
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35 of 56 people (63%) found this review helpful
4 people found this review funny
Not Recommended
2.4 hrs on record
Posted: October 31, 2014
It's fun until you get stuck for half an hour because you didnt see the very dark vine on the very dark background through the black scenery that you NEED to climb to proceed.
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16 of 22 people (73%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: September 8, 2014
I don't even know what to write on this one. It's so fundamentally mediocre that I don't feel anything towards it either way. It's entirely lacking in fun but there's not really much frustration to be had either. The enemies are a bit unfair since any hit is basically instant death. The puzzles are often anti-puzzles or otherwise pointlessly obscure. The game's not too terribly long (~4 hours the first time through for me) and it does a lot of different things, I guess. The art style's alright, kind of reminds me of Knytt Underground to some extent. The game wants to be LIMBO, also, with the atmosphere. The problem is that the narration... uhh... is unnecessary, and on top of that badly translated. Kind of ruins the plot, it's supposed to be dark and depressing but I'm giggling too much at the bad grammar. Also the ending is pretty stupid, you die, the end, you can't not die, so yay. Hope you had fun. But you probably didn't. I'm mostly rambling because I don't have many organized thoughts on this game. It's a game that exists but has no reason to.
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18 of 26 people (69%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: July 24, 2014
Grimind is an atmospheric horror platformer puzzle game. While an interesting concept, it is not executed very well with frustrating physics-based puzzles, boring writing with possibly the least satisfying ending to any game I have ever played, and a not terribly interesting art style. If you play this game, expect to restart certain puzzles and sections many times due to their physics-based nature. Games that use physics as a gameplay mechanic yet don't bother testing to make sure that moving platforms that are required to continue don't randomly throw you to your death make for very frustrating experiences that are not at all fun. It is rather unfortunate because some of the other physics puzzles are quite creative and interesting.

As another note, if a game has a player escort section where you have to stick close to an NPC or you die, don't have the NPC take random detours from the path just to make it more difficult. It turns the section into more of a trial-and-error frustration than adding any real difficulty.

While some people might enjoy this game, it's too boring and has too many frustrations for me to recommend.
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