How far would you go to save your best friend? For Gomo, the answer to this question is clear: To the end of the world and further, if necessary. Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
User reviews: Mixed (180 reviews)
Release Date: Dec 6, 2013
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About This Game

How far would you go to save your best friend?
For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.
Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; but serenity in this fairy tale vale soon comes to a violent end: an unknown alien force abducts Gomo's companion. In exchange for his beloved pet, Gomo is supposed to obtain a rare crystal for the alien. This crystal lies well protected in a subterranean mine- getting your hands on this one won't be easy!
However, there is no choice, but doing as the alien asks...

You want to help Gomo? Then be prepared for a surreal journey packed with challenging puzzles.

Features:

  • Presented by the creators of the „Deponia“-Series, „The Whispered World“ and „Edna & Harvey - The Breakout"
  • Point & Click exploration through a surreal dreamscape.
  • Fondly animated characters, hand-drawn backdrops and creative puzzle design
  • Communication in non-verbal comic style

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
41 of 42 people (98%) found this review helpful
1.4 hrs on record
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.
Posted: June 3
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15 of 17 people (88%) found this review helpful
0.5 hrs on record
Gomo looks and feels like a cheap knock-off of Machinarium. Even the amorphous character kind of resembles the nice robot in Machinarium. The soundtrack seems to be copied from Rock of Ages.

The problem with Gomo is that although it had every elements to be a nice game, but the developers failed to make it more interactive, to make it fun. Most of the time the player is (un)patiently waiting for the character to move or finish doing something. The first 20 minutes of the game requires interaction from the played for less than 30 seconds. Watching grass grow is more interactive than playing Gomo.

This is one of those games that I am gald I didn't have to pay full price for, and I must confess that after all the card drops the game was immediatly uninstalled.

I don't recommend this game unless it is free. Otherwise, forget it.
Posted: May 7
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12 of 16 people (75%) found this review helpful
1.3 hrs on record
Cute and fun game. Short story took me about 1 hour to finish.
Posted: June 17
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7 of 7 people (100%) found this review helpful
1.9 hrs on record
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
Posted: July 24
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5 of 6 people (83%) found this review helpful
1.3 hrs on record
Cute casual puzzle / adventure. Simple, well made and fun. It's less than an hour long, so grab on sale.
Posted: April 26
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