How far would you go to save your best friend? For Gomo, the answer to this question is clear: To the end of the world and further, if necessary. Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
User reviews:
Recent:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (677 reviews) - 73% of the 677 user reviews for this game are positive.
Release Date: Dec 6, 2013

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Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

 

About This Game

How far would you go to save your best friend?
For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.
Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; but serenity in this fairy tale vale soon comes to a violent end: an unknown alien force abducts Gomo's companion. In exchange for his beloved pet, Gomo is supposed to obtain a rare crystal for the alien. This crystal lies well protected in a subterranean mine- getting your hands on this one won't be easy!
However, there is no choice, but doing as the alien asks...

You want to help Gomo? Then be prepared for a surreal journey packed with challenging puzzles.

Features:

  • Presented by the creators of the „Deponia“-Series, „The Whispered World“ and „Edna & Harvey - The Breakout"
  • Point & Click exploration through a surreal dreamscape.
  • Fondly animated characters, hand-drawn backdrops and creative puzzle design
  • Communication in non-verbal comic style

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Mostly Positive (677 reviews)
Recently Posted
Typekim
1.9 hrs
Posted: August 22
To short.
Helpful? Yes No Funny
Artemur
1.6 hrs
Posted: August 14
pros
- great art syle and concept
- easy puzzles
-cute and witty characters

cons
- game is too short.
Helpful? Yes No Funny
Hamil
0.5 hrs
Posted: August 8
Simple and easy game to play.
Helpful? Yes No Funny
Valora1211
2.6 hrs
Posted: July 31
Very cute little game. Well worth it if purchased durring a sale. It is short though - 2-3 hours max - so a good way to spend an afternoon.
Helpful? Yes No Funny
ArcaneM37
0.5 hrs
Posted: July 28
I was not impressed with this game. The character doesn't talk, so there is no help if you get stuck, the puzzles seem completely unrelated to the plot - why am I crushing rocks while my dog is missing? Nothing is particularly challenging, but it is convoluted and illigical.

I could get over all of that though. It is the game mechanics that made me quit. The character's ambling slow movements drove me crazy from the very first click. Then, I discovered that clickables are only clickable if you are next to them, so i had to do three clicks to walk, waiting on the slow character, just to see if anything on the screen was clickable, and there doesn't seem to be a hot spot indicator. I found myself using a walkthrough almost immediately because I didn't have the patience to walk back and forth across the screen repeatedly. I won't be finishing this game. There is nothing fun about it.

3/10
Helpful? Yes No Funny
Mol-o-toV
3.5 hrs
Posted: July 28
I brought it on a discount pack and I'm not a hardcore point and click player, the lack of feedback from some puzzles can bring some frustration, but it's gomo is funny character and the game has some humoristic twists, if you are the imaginative type the world you walk through makes you wonder and question "wtf is going on here?"
Helpful? Yes No Funny
KroeboCop
1.6 hrs
Posted: July 23
Feels a little bit like a cheaper Machinarium game, but it is not a bad game at all. 6/10
Helpful? Yes No Funny
Crys Dragon
1.9 hrs
Posted: July 14
I really like this stampunk-inspired platform!
It's kind of easy but very well made, the graphic is lovely and the music is nice too.
I recommend it to gamers who like artistically-inspired games.
Helpful? Yes No Funny
sdmsek
3.5 hrs
Posted: July 11
Funny game but definitely too short - you'll finish it in about 1 hour. Keep that in mind if you're going to buy it.
Helpful? Yes No Funny
Toteemipaalu
1.7 hrs
Posted: May 4
Original visual design, boring gameplay. Near non-existant story.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
1.6 hrs on record
Posted: August 14
pros
- great art syle and concept
- easy puzzles
-cute and witty characters

cons
- game is too short.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: July 28
I was not impressed with this game. The character doesn't talk, so there is no help if you get stuck, the puzzles seem completely unrelated to the plot - why am I crushing rocks while my dog is missing? Nothing is particularly challenging, but it is convoluted and illigical.

I could get over all of that though. It is the game mechanics that made me quit. The character's ambling slow movements drove me crazy from the very first click. Then, I discovered that clickables are only clickable if you are next to them, so i had to do three clicks to walk, waiting on the slow character, just to see if anything on the screen was clickable, and there doesn't seem to be a hot spot indicator. I found myself using a walkthrough almost immediately because I didn't have the patience to walk back and forth across the screen repeatedly. I won't be finishing this game. There is nothing fun about it.

3/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
61 of 68 people (90%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: June 3, 2014
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.

You can read more of my writing on Kritiqal.
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59 of 71 people (83%) found this review helpful
8 people found this review funny
Not Recommended
2.0 hrs on record
Posted: August 16, 2014
You know those copyright evading knock-off toys? Like that toy robot your grandpa bought for you than can pretzel its way into a truck cab and is called Optimally Prime Transporter?

This game was okay. It is certainly entertaining enough to keep you engaged for the 60-90 minutes it takes to complete.

But it still feels like Machinarium. A lot. Only difference is that someone took all the creativity and charm of Machinarium, and replaced it with an antropormorphic condom that makes you wish you were playing Machinarium instead.
Was this review helpful? Yes No Funny
50 of 63 people (79%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: July 24, 2014
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Posted: August 30, 2015
For some reason I had low expectations of this game, but it pleasantly surprised me.

At first glance this game gave me a “Samorost” meets “Machinarium” kind of feel.
Machinarium in sense of the art style and even character design, but Samorost in terms of length and quality (Free web game/demo kind of feeling).

Despite the first impression I got from it, I got a lot more time out of it then I was expecting and did actually enjoy it. I thought it was going to be a 20 minute kind of game, but I managed just over 80 minutes on this. Which I don’t think is too bad.

In terms of story, point and click games don’t usually lack. I’m not saying this game lacks story, it’s just a lot simpler than most point and click games I have played.
The general story to this game is that your dog has been kidnapped by aliens and you have to get him back by finding and trading a crystal with the aliens.
It’s nothing too special of a story but it was simple and it worked.

This is one of those games that leave out dialog all together and just use simple sound effects and noises. The sound quality itself isn’t that great and I’m not too much of a fan of that whole approach although some games can make it work. This game is somewhere down the middle for me.
In terms of using spoken sound effects and noises for people talking, I can usually stand that. But using the same kind of mouth noises and sound effects for more general things like walking or to emphasis gestures kind of annoys me. I’m not sure why, maybe just the sheer childlikeness of it?
Luckily for me, this game is charming in other ways. So much so that it didn’t really bother me.

The art style is nice. It’s cute, and it definitely adds to the charm of the game. Throughout the game there are background noises/animations that did make me smile to myself a few times.

In terms of puzzles this game is very basic. The puzzles are pretty easy but the game itself is still fun despite that.

All things mentioned so far, I think it’s important to mention now that maybe this game is better aimed at younger audiences. Although I did enjoy it, it’s very simple in many ways so if you are looking for a challenge and a time sinker, this isn’t likely it.

All in all I liked it. It was a fun way to kill a bit of time. If you are a fan of the point and click genre and are looking for something else, maybe give this a go.


TL;DR : Fun, light-hearted, little point and click game maybe aimed at younger audiences. It’s charming, cute and a fun way to kill an hour or two.
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20 of 20 people (100%) found this review helpful
Recommended
18.4 hrs on record
Posted: January 3, 2015
I bought this for my kid and it was a good buy.

I read a few other reviews and people seem to complain about the slow pace, lack of action and the puzzles being too simple. Well that may be so if you are a hardcore gamer. But for a 6 years old child the puzzles were just right (I had to help with a couple but mostly he could figure everything out himself). The aesthetics of the game are nice, there is nothing that wouldn't be ok for PG rating and the character himself was found to be cute.

So I recommend it if you have a kid or if you like casual games of this sort (point-and-click puzzler with nice hand drawn aesthetics).

If you're looking for an action packed game, I don't know what you're even doing here :)
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33 of 43 people (77%) found this review helpful
Recommended
1.8 hrs on record
Posted: December 9, 2013
The game is not very long but it is a lot of fun. The puzzels are very logical but some still take thought. The art style is great and it gives a good laugh. Overall i like the game and i would say it is worth the money if you want a quick laugh or something fun to pass the time with.
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30 of 39 people (77%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: November 1, 2014
A simple find-the-clicky-spot type of adventure. Aliens have stolen the dog of the protagonist, who looks like a middle-aged sackboy. A bunch of totally random shenanigans follow. Nothing really makes sense or coalesces into a rational narrative, but neither is anything really that funny, quirky or zany. It's just weird for the sake of being weird.

Gomo feels like an animation showcase: Most of the time you're waiting for a lengthy non-interactive walking/climbing sequence to complete so that you can start looking for the next hotspot. Surprisingly mind-numbing gameplay for a game categorized as a puzzler. The only thing that puzzles my mind is what were the designers smoking when they decided this poor man's Samorost was something they wanted to do?
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21 of 25 people (84%) found this review helpful
Recommended
1.4 hrs on record
Posted: December 9, 2013
Full review: http://www.cublikefoot.com/review/gomo-game-review/

Gomo, a point-and-click adventure about a journey to get a best friend back. I have not played a proper point-and-click game in a while, but this was quite a treat.

Gomo is a small game, and I mean that story-wise and resolution-wise. The game does not run at widescreen, which was fairly annoying. I would have liked to see the game running at 1080p. Gomo is like a lot of other point-and-click games. It consists of a variety of primitive puzzles, some being stupidly easy, with some others taking a bit more time. These puzzle elements made the game a bit more enjoyable in a gameplay sense and I enjoyed them.

There's not much else to the game, it is a point-and-click adventure after all. There's a little exploration to it and the game contains no violence. You don't even need to be literate to play the game, it's very simplistic. That's not necessarily a bad thing, it'll just be more appealing to those looking for a nice, short game.

The game conveys a nice story without the use of language. It's quite neat actually. The story is incredibly generic, but the way it is conveyed makes it much more powerful. Gomo is searching for his best friend, who was taken from him. He'll end up going far beyond what players would expect in order to get his best friend back. The game's art style was lovely, as was the music. The music was very atmospheric and immersive, when combined with the backgrounds and art displayed throughout Gomo's adventure.

Overall, Gomo is a short, but nice adventure that appeals to point-and-click fans with little time on their hands. It combines a charming story with great music and art into one small, enjoyable package. I recommend Gomo for any point-and-click fans.

https://www.youtube.com/watch?v=wkV-I3YNLNM
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