How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
User reviews: Mostly Positive (455 reviews)
Release Date: Dec 6, 2013
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Packages that include this game

Buy The Daedalic Fairytale Bundle

Includes 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

 

About This Game

How far would you go to save your best friend?
For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.
Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; but serenity in this fairy tale vale soon comes to a violent end: an unknown alien force abducts Gomo's companion. In exchange for his beloved pet, Gomo is supposed to obtain a rare crystal for the alien. This crystal lies well protected in a subterranean mine- getting your hands on this one won't be easy!
However, there is no choice, but doing as the alien asks...

You want to help Gomo? Then be prepared for a surreal journey packed with challenging puzzles.

Features:

  • Presented by the creators of the „Deponia“-Series, „The Whispered World“ and „Edna & Harvey - The Breakout"
  • Point & Click exploration through a surreal dreamscape.
  • Fondly animated characters, hand-drawn backdrops and creative puzzle design
  • Communication in non-verbal comic style

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
15 of 15 people (100%) found this review helpful
13.3 hrs on record
Posted: January 3
I bought this for my kid and it was a good buy.

I read a few other reviews and people seem to complain about the slow pace, lack of action and the puzzles being too simple. Well that may be so if you are a hardcore gamer. But for a 6 years old child the puzzles were just right (I had to help with a couple but mostly he could figure everything out himself). The aesthetics of the game are nice, there is nothing that wouldn't be ok for PG rating and the character himself was found to be cute.

So I recommend it if you have a kid or if you like casual games of this sort (point-and-click puzzler with nice hand drawn aesthetics).

If you're looking for an action packed game, I don't know what you're even doing here :)
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9 of 9 people (100%) found this review helpful
1.8 hrs on record
Posted: January 18
Pretty fun game for what it is. Gomo is really cute and does a lot of adorable things and the game is difficult enough to keep you playing but not so hard you quit. However sometimes it does get way to easy and it can be pretty tedious. Plus the lack of a story is a bit lame and I wish I could learn more about the world. And it is waaaay too short for almost $10 dollars. If it's on sale it's worth the buy but it's definitely got it's kinks.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 11
For a game I finished in less than three hours with very little replay value, the price would make more sense around $4.99 imo. That being said, it is a very fun adventure/puzzle game with a very cute quirky art style. Definitely worth playing, but perhaps worth waiting for a Steam sale.
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5 of 5 people (100%) found this review helpful
1.8 hrs on record
Posted: May 7
An inexplicably stunning showcase of developer free will and recursive division method puzzle coding that bellows an unmistakeable, courageous cry into the fierce altercation of defining what constitutes a "game".

Gomo, with an undeviating knack for atroit storytelling, remains the most stunning audio-visual I have encountered since availing myself to Steam. Interlaying plot and mechnical substance are the bread and butter of this concrete dissemination into the indie platform, an infrastructure which has gone from strength to strength since its establishment.

Before any other function, Fishcow Studio's "Gomo" remains in force a splendid narrative. An intimate character study, the effervescent relationship of political attitudes between a hound and its proprietor, and an irreplaceably joyful reunion that flourishes as the last flicker of hopefulness to overcome the oppression and destitutions of an extraterrestrial invasion all faithfully describe the title, each as naturalistically error-free as the genetics of the standard isometric-hexoctahedral diamond. Ergo, Gomo's only shortcoming seems to reflect upon its unforgivingly dense attitude. Can Michelangelo's "The Battle of the Centaurs" be sincerely appreciated and understood in a matter of meer hours as an effortlessly-elementary, offduty joe-boy? Is Nadir Alfonso's "Spoki" best appreciated on the scanty centimeters of one's consumer display? The answer is implied in its impossibility—but these are affairs of thought deemed innesential to the practicality of my review. Ergo, the influential aspects of Gomo's achievements frequently lie in its nearly imperceivable array of substance and meaning.

While primarily a mounmentally grand application of effective component-driven recounter of chronicles, short and imperative, again and again, Gomo holds upstandingly well as a puzzle piece, both from the trenchant creaks of the drawing board and in practice. Decadent, yet unforgivingly minimal and hollow, new-age strategies towards Pascal and Assembly-based game programming create an interwoven pattern of familiar convictions and challenging endeavors that ultimately cast a stronger framework for the heart-warming, carefree broth that is Gomo.

Principally, Gomo has expunged my prevailing interests and expectations, relaying the roads of my heart and brain with an indispensable appreciation for first-rate programming, graphical optimization, and fundamentally genius storytelling through the puzzle genre. All in all, I am left to promulgate the simple fact, that behind all of its never-ending intricacies and undulating passion for a cunning yet discrete product, Gomo is, quintessentially, a game.
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4 of 4 people (100%) found this review helpful
1.9 hrs on record
Posted: January 27
Simple and fun. I ran through the game to test it for my daughter. She will love it. The graphics are fun and the puzzles are not too difficult.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: April 19
Cute little game that made me giggle very often.
Strange but adorable graphics, self explanotry gameplay with clever puzzles.
Really like it.
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: February 21
Daedalic has a very high standard for point-and-click adventure games but Gomo is very rare exception to this rule as it doesn't really live up to the Daedalic name. The puzzles are easy and all of your solutions are usually found within one frame from which it is also impossible to backtrack. The story doesn't exactly wow you either and the game is overall very short (I completed it in 81 minutes). All of these factors could only lead to a failing grade otherwise, but it is obvious that Gomo is marketed at young children aged 10 or under. It's a wonderful beginner game and if you can get Gomo bundled along with other games or at a very low price (under €5), then it's definitely worth a shot.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: February 20
Well it was fun for the hour and a half it took to play. It was really easy but also so easy to miss seeing the one super tiny blened in thing you need to solve the puzzle.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: March 17
That game reminds me of machinarium,so if you liked one of these games,its highly possible that you will like the other one as well.
Puzzles were pretty easy,they did not linger much,I passed them without tips and I'm sure a lof of people can.
+Cute style of graphics which I really loved,
+Nice musics,
+Cute story.
Yeah buy it!
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: March 23
I found the game to be simple, stylistic and fun.

I'm not very fond or good at point and click adventure games, mostly due to their inaccesible logic and sometimes pointless meandering.

However, I had a fun time playing this game. Its enjoyable to watch, and you get small satisfactions as you solve the puzzles. They're not Silent Hill 3 Hard mode, or anything near but it provides a good segway into what happens next.

It's got a great sense of humor and the music is utterly fantastic. The background events spice up the screens and keep your attention.

It's not for everyone as some may find the lack of clearly defined story annoying, or seeing it as too simple.

I think overall it's a great game and I do recommend it to anyone who likes stylish and fun games that don't require a lot of time or effort dedicated.

I would absolutely love to try more games from the developer.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: April 4
Gomo is a very cute, casual hidden object adventure. It has a nice atmosphere and soundtrack, which reminds me a bit of Machinarium (a similar game with similar design motifs). Probably more suitable for kids, but still enjoyable for adults. ***
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: April 19
Gomo is just a simple good game, I enjoyed to play on it ! I saw in the reviews that some people do not really like the "easy puzzles" of gomo, actually this is why I like it, you don't need a strong concentration to play on it and it won't make you headaches.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: April 19
What a nice suprise. Just started the game and from the beginning I loved the graphics and his style. The riddles are very nice and the longer you play they get a little bit stronger but not unfair. The music is great in this game. Good work so far.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: February 6
After reading the reviews of this game, I waffled about picking it up, but I really wanted to give it a chance. I love point and click adventures, I'm a fan of anything with aliens as a major plot device, and I really liked the art style. Unfortunately, I can only halfheartedly recommend this game after experiencing it.

The major problem I have with the game is the pacing. For such a short game, you spend a great deal of time waiting. There are unskippable cutscenes that are too long for the information they convey, and your character's action animations are incredibly slow. The animation itself is cute and well-drawn, but it shouldn’t take longer to pick up an object and put it in your inventory than it does to walk to where you need to use that object and solve the puzzle.

Additionally, the game initially gives you a sense of urgency with a countdown timer, making it appear like you have to rush, and then the game immediately and frustratingly takes away your control - the very next screen, your character starts playing around with random stuff in the scenery, wasting time. Five minutes later, though, it doesn't even matter anymore because they seemingly throw the entire timer plot point out the window.

Speaking of plot, nothing really made sense in this game. Sure, you are questing after your kidnapped dog, who you can only free by recovering some sort of glowing crystal that the aliens want, but everything beyond that falls into the "because we felt like it" category (especially that WC scene). Randomness is not necessarily a bad thing - there are some cute sight gags, and some of the crazy content is downright fun - just don't expect a coherent narrative.

The item-based puzzles in this game are actually pretty straightforward, though. Pick up a thing, walk a few inches, use thing. Not too complicated. The only aspect that might throw you off is the interface. Each screen is programmed to act like an aggregate of smaller areas instead of a whole, so you will need to click on an excessive amount of movement arrows to access all of the individual sections. Additionally, aside from light switches, the swirly "interactable item here" icon will usually only appear if you are within arm’s reach of the object. Gameplay would have been greatly improved with the ability to smoothly walk across the screen, and with all of the interactables showing an indication on hover.

The game contains a handful of mini-game puzzles that range from mildly interesting to exceedingly frustrating. I actually had to look one up because I could tell that the colours were significant, but the puzzle as a whole was not intuitive.

Another frustrating puzzle was the bonus content. There are three unlockable bonus features to uncover over the course of the game. Once you find the trigger in-game, the new content is permanently available from the main menu. One of the keys is pretty obvious, but I found the other two to be easily overlooked. I actually played through the game three separate times before I found them all; however, I didn't feel the payoff was worth it because they are basically three versions of the same thing.

I played through with "easy mode" turned off, since most people said the game was not challenging enough. I found out the only actual difference between the difficulty settings is that puzzle solution targets are not highlighted in hard mode. This factoid is never explained within the game.

Overall, I liked the game's art aesthetic and atmosphere. Some of the humor was funny, there were a lot of amusing background details, and the main character was endearing. I also liked many of the locations, and the puzzles were pretty decent for a short casual game. I still can't give this game high marks, though, because of the annoying mini-games, the clunky interface, the repetitious bonus content, and the consistently inconsistent pacing. I rate this game a 5.5/10.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: February 6
Recommended.
Sadly short but cute adventure game.
Graphics are very childish but, interestingly animated.
The story is just an excuse for a bunch of little puzzles in a row.
Puzzles are very logical and affordable (don't leave the EASY mode checkbox marked, you don't need it).
I was never stuck more than 10 mins in a puzzle.
Every 'screen' or 'level' has its own personality and, there is a good amount of imagination in this tittle.
Short but good.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: February 16
The artwork is fresh and quite funny; this game is a visual and audio treat! A perfect game for young kids (3-8 years old) or folks new to gaming. The point-and-click makes it easy to figure out what to do, and the toughest part about the puzzles is figuring out what aspects of the landscape are actually usable. The story line is basic; don't look for any deep meaning here. When played in one sitting, the mechanics and puzzles can feel a little boring, so I'd recommend this for your hangover days. It's a really nice Sunday morning game, and the credits are quite soothing. Not for folks looking for high action, and it may be too slow or simple for really experienced players.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: February 19
Basically a cute, short animation that you simply set into motion. Very little effort on your part is necessary. There are puzzles and a couple of the solutions are kind of obscure, but there is a minimum of interaction (indeed, there is a minimum of content herein, but you can tell that it was made with love, if that means anything to you (not a charged statement, by the way, just a simple statement xD )).

Good for a simple diversion. Do not expect too much at all.

I recommend this game if you're a kid from the nineties that still enjoys those cartoons from your youth. Gomo has that sort of vibe to it (if not a little more juvenile); also, it is a tad like Salad Fingers (er actually Hubert Cumberdale), if the intent of Salad Fingers was to entertain kids, not crush souls.
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2 of 3 people (67%) found this review helpful
1.9 hrs on record
Posted: January 6
This 2D game is a classic "point and click", where the main difficulties lie in the fact of having to solve simple puzzle game, or some combination of buttons on a few console. Obviously I recommend buying it ONLY if taken in a bundle or below 0.50 € because it's really short-lived.. Although I tried in every way to waste time in the small paintings proposed, and i have paused the game for a few minutes to respond at the e-mail etc.. I have not arrived to exceed two hours. Ah! Do not forget to turn off the easy-mode from the options. The only consolation about this graphic adventure is it drop cards, but in any case, it was an hour and half of play quite enjoyable.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: December 12, 2014
Short version: 82%
Short but oh so sweet, Gomo is a wordless room-by-room point-and-click/puzzle adventure game that may end before the 90 minute mark, but those 90 minutes are guaranteed to be memorable and fun.

Long version:
There is a very small sub-genre among point ‘n’ click games which relies solely on visuals: no narration, no dialogues, everything is told in pictures. It is a great artistic challenge for the designers, since everything has to be told by actions and facial expressions; plus it opens up possibilities to include a plethora of details that would probably go unnoticed otherwise. In Gomo’s case these are small (or sometimes large) visual gags that are littered all over in every scene.

The gameplay follows a room by room design, where you have to interact with scene elements and sometimes collect and use items to get to the other end of the screen. There are also a few more conventional puzzles here and there, but even with those Gomo is little more than an interactive cartoon. For adults at least. For small children it may act as a good educational software to teach common problem solving.

Like most similar games, Gomo is short, 60 to 90 minutes long. But even at full price it costs about as much as a movie ticket, providing at least as much fun as a film would.
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: December 10, 2014
Nice little point-and-click adventure from Daedalic. Only drawback that it's very short. Other than that Gomo is very fun and easy to play. Must have for all Machinarium fans.
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