How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
User reviews: Mixed (318 reviews)
Release Date: Dec 6, 2013
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$7.99
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Packages that include this game

Buy The Daedalic Fairytale Bundle

Includes 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

HOLIDAY SALE! Offer ends January 2

 

About This Game

How far would you go to save your best friend?
For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.
Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; but serenity in this fairy tale vale soon comes to a violent end: an unknown alien force abducts Gomo's companion. In exchange for his beloved pet, Gomo is supposed to obtain a rare crystal for the alien. This crystal lies well protected in a subterranean mine- getting your hands on this one won't be easy!
However, there is no choice, but doing as the alien asks...

You want to help Gomo? Then be prepared for a surreal journey packed with challenging puzzles.

Features:

  • Presented by the creators of the „Deponia“-Series, „The Whispered World“ and „Edna & Harvey - The Breakout"
  • Point & Click exploration through a surreal dreamscape.
  • Fondly animated characters, hand-drawn backdrops and creative puzzle design
  • Communication in non-verbal comic style

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
40 of 46 people (87%) found this review helpful
2.0 hrs on record
Posted: August 16
You know those copyright evading knock-off toys? Like that toy robot your grandpa bought for you than can pretzel its way into a truck cab and is called Optimally Prime Transporter?

This game was okay. It is certainly entertaining enough to keep you engaged for the 60-90 minutes it takes to complete.

But it still feels like Machinarium. A lot. Only difference is that someone took all the creativity and charm of Machinarium, and replaced it with an antropormorphic condom that makes you wish you were playing Machinarium instead.
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44 of 54 people (81%) found this review helpful
1.9 hrs on record
Posted: July 24
I found this game incredibly tedious. The little animations of the main character were cute, the first couple times. Eventually, waiting for him to pick up items or shuffle slowly across the screen just so i could click the "go further over there" arrow became tiresome. It's a cute premise, but the game itself was rather boring. =/
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21 of 25 people (84%) found this review helpful
1.3 hrs on record
Posted: November 1
A simple find-the-clicky-spot type of adventure. Aliens have stolen the dog of the protagonist, who looks like a middle-aged sackboy. A bunch of totally random shenanigans follow. Nothing really makes sense or coalesces into a rational narrative, but neither is anything really that funny, quirky or zany. It's just weird for the sake of being weird.

Gomo feels like an animation showcase: Most of the time you're waiting for a lengthy non-interactive walking/climbing sequence to complete so that you can start looking for the next hotspot. Surprisingly mind-numbing gameplay for a game categorized as a puzzler. The only thing that puzzles my mind is what were the designers smoking when they decided this poor man's Samorost was something they wanted to do?
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: July 26
When I downloaded this game, I was hoping for something like Machinarium, which I enjoyed a whole bunch, but instead I got a poorly drawn boring wannabe of an adventure game. Puzzles are simplistic, and instead of being puzzling they are actually just frustrating. Much of the content is redundant, such as having a door and a button right next to that door to open that door. All this does is make the game more frustrating. The little cutscenes and animations are meant to be cute but instead they are annoying, they detract from the flow of the game, making the game a stuttering experience. One might argue that they are meant to be an eye candy, but it will take a whole lot more than just a few annoying instances of so-called "eye candy" to make this game look good. Overall, the metacritic score (currently 50) is a very accurate description of this game. Nothing to love but nothing to really hate. It is incredibly mediocre and definitely not worth the full asking price. I will enjoy deleting it from my computer after I am finished with it.
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7 of 11 people (64%) found this review helpful
1.8 hrs on record
Posted: August 16
Gomo is more an interractive movie than a game. You interract by clicking stuff such as direction to take, items to take/use so can you can slowly advance in your quest. The story is very short, like 1h but you can unlock bonus content during the quest by doing certain things. I have succeded to unlock 1 bonus of 3 and i am not planning to try it, sorry. I got this game from a cheap bundle but i would not recommend to buy for the full price of 8$. On the other side, Gomo is a cute and funny character! :)
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: December 14
Unfortunately, the game is boring and simplistic. Also, the sounds the main character makes don't fit the overall atmosphere and contradict all of his visual 'cuteness'.
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6 of 10 people (60%) found this review helpful
1.1 hrs on record
Posted: November 26
The whole thing just screams "Baby's First Java Based Game" and it is not so much Point & Click as it is Click & Wait-until-you-can-click-again. This might interest a 6 or 7 year old child if you have one lying around but my advice is to save your cash, not even worth it on sale.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: December 14
Well well well... I'm very disappointed.
Even though it takes only about an hour to finish Gomo, it is more than enough to get bored. The character takes AGES to move around and to pick/use items, which is fine the first few times because animations are cute and everything, but then it's just irritating. There are about only 5 or 6 puzzles in the whole game and they couldn't be easier (and I even made sure to uncheck the default "easy mode" option). No fun at all.
Also, there's no plot or narrative whatsoever, just a bunch of non-sense randomness. Again, it's funny and cute the first couple times, but then it gets old REAL quick.
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3 of 5 people (60%) found this review helpful
1.4 hrs on record
Posted: November 16
I would consider this more of an interactive cartoon than an actual game, even as far as point-and-clicks go, which I'm a big fan of. There is no challenge to the game and the only redeeming quality is the humerous interactions the character has with the environment and the surroudings itself as well as the attractive artwork. I beat the whole "game" in about an hour and spent a few minutes on the tedious, identical bonus minigames. If you feel the need to check this one out I HIGHLY recommend getting it on sale. A big sale. Like next-to-free cheap.
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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: July 19
It's been a long time since I was so dissappointed with a point-and-click game. THe animations take forever and the story is virtually non-existant. It took about an hour to finish but I wanted it to end sooner. I've played better flash point-and-click games free on the Internet.

This was just not worth my time or money.
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Posted: September 7
Steam REALLY needs a 'meh' hand. I really liked this game, really, I did. It reminded me of Mechanarium and Samorost. It's stylish, it has great music and the puzzles are nice. It's just not worth eight dollars. Maybe $3.99, but not eight. It's short, and the game almost plays itself at points. There's a part in the begining where you bother a guy watching TV. There's no player interaction, just Gomo messing with some guy. It adds nothing to the plot or playability. I would call this Gamer's First Point and Click.
There are some really nice background events, however. Bugs creep, guys sled, Little Red and the Wolf have a lightsaber battle and ride off into the sunset... it is a visually attractive game. With a bit of tweeking this could be a great game. Six and a half stolen cheese wheels out of ten.
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4 of 7 people (57%) found this review helpful
2.6 hrs on record
Posted: August 12
This game did a great job of keeping your attention without flashy gimics. It had substance and a wide variety of puzzles to keep you thinking and enjoying the story. I loved every minute of game play and commend the makers of this game on a job well done.
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1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: July 6
Short bland very easy Machinarium clone.
Would be a decent game for a child, I suppose.
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47 of 49 people (96%) found this review helpful
1.4 hrs on record
Posted: June 3
It's a well know fact that dogs are man's best friend. A lesser know one is they're also pals with strange sack doll people, who don't take so kindly to having their pet kidnapped by demanding aliens. But what are friends for besides rescuing each other from extra terrestrial life, while dooming the planet in the process, and thus Gomo sets off on a mission to steal a powerful crystal and save his canine buddy from the slimy captive. Unfortunately he isn't able to save his game as well.

Daedalic's Gomo is a much smaller game than the developer is used to, and this emphasis on accessible, simplified mechanics envelops the whole of the 1-2 hour experience. I'm fairly forgiving of short games, but in this case the lack of content and interactivity is rather shocking. Significant portions of the game amount to little more than cutscenes, with "gameplay" effectively revolving around clicking the right of the screen to keep things moving. When you do come across a puzzle, it's so basic and quick to solve that it almost feels insulting and a waste of time, forcing you to momentarily slow down and wait for animations to unfold before progressing to the next equally tedious moment.

Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable. The significant lack of interactivity leaves it in an awkward position feeling more like an extended animated short than an actual game, but the few entertaining moments are not at all enough to carry the experience by itself, which ends before you even realize it's started or has any chance of becoming more than a dismissible novelty.
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31 of 40 people (78%) found this review helpful
1.8 hrs on record
Posted: December 9, 2013
The game is not very long but it is a lot of fun. The puzzels are very logical but some still take thought. The art style is great and it gives a good laugh. Overall i like the game and i would say it is worth the money if you want a quick laugh or something fun to pass the time with.
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87 of 140 people (62%) found this review helpful
2.8 hrs on record
Posted: December 8, 2013
It's extremely simplistic and the experiencie is not as rewarding or attractive to justify that, unlike in similar games like Windosill or Samorost. Just grab it if you have some kids around the house or if it's on a good sale.
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19 of 22 people (86%) found this review helpful
0.5 hrs on record
Posted: May 7
Gomo looks and feels like a cheap knock-off of Machinarium. Even the amorphous character kind of resembles the nice robot in Machinarium. The soundtrack seems to be copied from Rock of Ages.

The problem with Gomo is that although it had every elements to be a nice game, but the developers failed to make it more interactive, to make it fun. Most of the time the player is (un)patiently waiting for the character to move or finish doing something. The first 20 minutes of the game requires interaction from the played for less than 30 seconds. Watching grass grow is more interactive than playing Gomo.

This is one of those games that I am gald I didn't have to pay full price for, and I must confess that after all the card drops the game was immediatly uninstalled.

I don't recommend this game unless it is free. Otherwise, forget it.
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20 of 24 people (83%) found this review helpful
1.4 hrs on record
Posted: December 9, 2013
Full review: http://www.cublikefoot.com/review/gomo-game-review/

Gomo, a point-and-click adventure about a journey to get a best friend back. I have not played a proper point-and-click game in a while, but this was quite a treat.

Gomo is a small game, and I mean that story-wise and resolution-wise. The game does not run at widescreen, which was fairly annoying. I would have liked to see the game running at 1080p. Gomo is like a lot of other point-and-click games. It consists of a variety of primitive puzzles, some being stupidly easy, with some others taking a bit more time. These puzzle elements made the game a bit more enjoyable in a gameplay sense and I enjoyed them.

There's not much else to the game, it is a point-and-click adventure after all. There's a little exploration to it and the game contains no violence. You don't even need to be literate to play the game, it's very simplistic. That's not necessarily a bad thing, it'll just be more appealing to those looking for a nice, short game.

The game conveys a nice story without the use of language. It's quite neat actually. The story is incredibly generic, but the way it is conveyed makes it much more powerful. Gomo is searching for his best friend, who was taken from him. He'll end up going far beyond what players would expect in order to get his best friend back. The game's art style was lovely, as was the music. The music was very atmospheric and immersive, when combined with the backgrounds and art displayed throughout Gomo's adventure.

Overall, Gomo is a short, but nice adventure that appeals to point-and-click fans with little time on their hands. It combines a charming story with great music and art into one small, enjoyable package. I recommend Gomo for any point-and-click fans.

https://www.youtube.com/watch?v=wkV-I3YNLNM
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21 of 27 people (78%) found this review helpful
2.9 hrs on record
Posted: December 9, 2013
It's charming. Very simple, with lovely graphics. There is not much challenge, it's just a short exploration game. Great for a nice evening or for children - no violence and very simple humor. Also, no language skills needed. The only downside is that the game is quite short.
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15 of 18 people (83%) found this review helpful
2.0 hrs on record
Posted: June 29
THIS MAY CONTAIN SOME SPOILERS!
I was very excited to purchase and play this game, but was incredibly disappointed by the end. It only has about six easy puzzles to figure out and a boring storyline. You learn nothing about Gomo except for the fact that he lost his dog. You don't know what he is exactly, why everything is underground, why these aliens took his dog in the first place, why you randomly travel back into time to nuke a town (the only humurous and non-irritating part of the game to me), why above ground is like a farm type of area...the unanswered questions really are endless. He moves very slowly with every movement which is irritating and the sound effects are absolutely horrible. All of the sound effects literally sounded like the creators made them with their mouths. For example, when Gomo falls, it sounds like a literal whistle noise someone is making. I would suggest not this gameto anyone. It was a complete waste of time and money. Oh and one more thing, the ending credits are very strange. And it's not even a funny strange really; just a super weird "this game just made me mad and now I have to deal with what the creators think is humorous" strange.
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