How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
User reviews: Mostly Positive (475 reviews)
Release Date: Dec 6, 2013
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Packages that include this game

Buy The Daedalic Fairytale Bundle

Includes 3 items: Gomo, The Night of the Rabbit, The Whispered World Special Edition

Buy Daedalic Indie Bundle

Includes 7 items: Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Munin, The Last Tinker™: City of Colors

 

About This Game

How far would you go to save your best friend?
For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.
Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Far away, in a hidden valley Gomo and his dog Dingo live in undisturbed peace; but serenity in this fairy tale vale soon comes to a violent end: an unknown alien force abducts Gomo's companion. In exchange for his beloved pet, Gomo is supposed to obtain a rare crystal for the alien. This crystal lies well protected in a subterranean mine- getting your hands on this one won't be easy!
However, there is no choice, but doing as the alien asks...

You want to help Gomo? Then be prepared for a surreal journey packed with challenging puzzles.

Features:

  • Presented by the creators of the „Deponia“-Series, „The Whispered World“ and „Edna & Harvey - The Breakout"
  • Point & Click exploration through a surreal dreamscape.
  • Fondly animated characters, hand-drawn backdrops and creative puzzle design
  • Communication in non-verbal comic style

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHZ Processor
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.4 hrs on record
Posted: February 21
Daedalic has a very high standard for point-and-click adventure games but Gomo is very rare exception to this rule as it doesn't really live up to the Daedalic name. The puzzles are easy and all of your solutions are usually found within one frame from which it is also impossible to backtrack. The story doesn't exactly wow you either and the game is overall very short (I completed it in 81 minutes). All of these factors could only lead to a failing grade otherwise, but it is obvious that Gomo is marketed at young children aged 10 or under. It's a wonderful beginner game and if you can get Gomo bundled along with other games or at a very low price (under €5), then it's definitely worth a shot.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: April 19
Cute little game that made me giggle very often.
Strange but adorable graphics, self explanotry gameplay with clever puzzles.
Really like it.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: February 20
Well it was fun for the hour and a half it took to play. It was really easy but also so easy to miss seeing the one super tiny blened in thing you need to solve the puzzle.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: July 9
What a crappy game. STAY AWAY!

Everything, EVERYTHING about it is horribly bad, except for, maybe, music.

Wouldn't be good even as a Free Flash game (which it absolutely should be!!!).
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6 of 10 people (60%) found this review helpful
1.8 hrs on record
Posted: May 7
An inexplicably stunning showcase of developer free will and recursive division method puzzle coding that bellows an unmistakeable, courageous cry into the fierce altercation of defining what constitutes a "game".

Gomo, with an undeviating knack for atroit storytelling, remains the most stunning audio-visual I have encountered since availing myself to Steam. Interlaying plot and mechnical substance are the bread and butter of this concrete dissemination into the indie platform, an infrastructure which has gone from strength to strength since its establishment.

Before any other function, Fishcow Studio's "Gomo" remains in force a splendid narrative. An intimate character study, the effervescent relationship of political attitudes between a hound and its proprietor, and an irreplaceably joyful reunion that flourishes as the last flicker of hopefulness to overcome the oppression and destitutions of an extraterrestrial invasion all faithfully describe the title, each as naturalistically error-free as the genetics of the standard isometric-hexoctahedral diamond. Ergo, Gomo's only shortcoming seems to reflect upon its unforgivingly dense attitude. Can Michelangelo's "The Battle of the Centaurs" be sincerely appreciated and understood in a matter of meer hours as an effortlessly-elementary, offduty joe-boy? Is Nadir Alfonso's "Spoki" best appreciated on the scanty centimeters of one's consumer display? The answer is implied in its impossibility—but these are affairs of thought deemed innesential to the practicality of my review. Ergo, the influential aspects of Gomo's achievements frequently lie in its nearly imperceivable array of substance and meaning.

While primarily a mounmentally grand application of effective component-driven recounter of chronicles, short and imperative, again and again, Gomo holds upstandingly well as a puzzle piece, both from the trenchant creaks of the drawing board and in practice. Decadent, yet unforgivingly minimal and hollow, new-age strategies towards Pascal and Assembly-based game programming create an interwoven pattern of familiar convictions and challenging endeavors that ultimately cast a stronger framework for the heart-warming, carefree broth that is Gomo.

Principally, Gomo has expunged my prevailing interests and expectations, relaying the roads of my heart and brain with an indispensable appreciation for first-rate programming, graphical optimization, and fundamentally genius storytelling through the puzzle genre. All in all, I am left to promulgate the simple fact, that behind all of its never-ending intricacies and undulating passion for a cunning yet discrete product, Gomo is, quintessentially, a game.
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