Nesse quebra-cabeça do tipo "Rube-Goldberg", experimente e construa suas invenções malucas com ação de física como você nunca viu antes! Veja os sensacionais efeitos dos explosivos, do fogo e do comportamento fisicamente realista de sua experiência em movimento!
Análises de usuários:
Todas:
Ligeiramente negativas (16 análises) - 37% das 16 análises de usuários deste jogo são positivas.
Data de lançamento: 27/mar/2014

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Crazy Machines: Golden Gears

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-66%
$9.99
$3.39
 

Atualizações recentes Ver todos (5)

4 de março

Content Server is fixed

Dear Fans,

We're sorry for the issue where the content server for the game was down. It appears this is fixed now, but if you continue to have issues please let us know and we'll take a look at it. Have fun and thanks for playing!

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Sobre este jogo

Nesse quebra-cabeça do tipo "Rube-Goldberg", experimente e construa suas invenções malucas com ação de física como você nunca viu antes! Veja os sensacionais efeitos dos explosivos, do fogo e do comportamento fisicamente realista de sua experiência em movimento!


Inclui o Editor de níveis e a Comunidade do Crazy Machines Golden Gears! Você é um criador ou só quer resolver enigmas?
O editor permite que você assuma o controle e ative as engrenagens de sua mente! Construa quebra-cabeças! Faça vídeos, capturas de tela e crie efeitos artísticos fantásticos para compartilhar! As pessoas podem baixar, jogar e classificar suas criações! Desfrute de visuais sensacionais, sombreadores nítidos, texturas e telas de fundo!

Escolha entre mais de 60 peças/itens para construir sua criação
  • Use as mesmas ferramentas que os designers de níveis da Viva usam para criar os Níveis de Desafio
  • O Tutorial completo lhe permite dominar a versatilidade do Editor de níveis do Crazy Machines
  • Construa quebra-cabeças "reais" ou reações em cadeia "autossolucionáveis"
  • Sua capacidade para Multiplataforma lhe permite compartilhar quebra-cabeças através de várias plataformas.
  • Ganhe Golden Gears por construir e carregar quebra-cabeças, que podem ser usados para desbloquear mais Níveis de Desafio
  • Organize e escolha quebra-cabeças da comunidade por data, classificação, popularidade ou ordem alfabética
  • Conteúdo infindável proveniente de uma comunidade em crescimento
  • Fundos, peças e animações incrivelmente detalhadas

Como você leva o Rato de Corda do Professor para o outro lado da sala? Abra o inventário, escolha suas peças e ponha seu chapéu pensador! Com mais de 60 Peças diferentes em seu inventário, cada quebra-cabeça pode ser resolvido de uma forma única. Você pode usar Lasers, Nitroglicerina, Dinamite e Explosivos para danificar a construção. Ate objetos com Balões ou com Pesos para provocar subidas ou quedas. Ative o Rato ou o Caminhão para empurrar e puxar seus objetos até os respectivos destinos. As possibilidades são infinitas!

Nota: O cabo de alimentação faz parte do item. Para dispositivos elétricos, toque no cabo de alimentação e depois na tomada para conectar o item a uma fonte de energia.

FUNCIONALIDADES
  • Até 42 desafios.
  • Use sua criatividade para dominar os níveis e ganhar 3 estrelas.
  • Motor de Física legal com efeitos de fogo, vento, gravidade e partículas.
  • Construa e resolva experiências com mais de 60 Peças diferentes.
  • Crie e compartilhe seus próprios quebra-cabeças com o novo Editor de Níveis Escolha entre mais de 60 peças/itens para construir sua criação

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows® XP (Home & Pro) SP3, Windows Vista® SP1, Windows® 7, Windows® 8
    • Processador: Intel® Core ™ Solo 1.5 GHz processor or faster
    • Memória: 2 GB de RAM
    • Placa de vídeo: 256 MB VRAM DirectX 9.0c Compliant Video Card with Vertex- and Pixelshader Version 3.0 support required
    • DirectX: Versão 9.0c
    • Armazenamento: 1 GB de espaço disponível
    • Placa de som: DirectX Compliant Sound Card
    Mínimos:
    • SO: Mac® OS X 10.7 - 10.9
    • Processador: Intel® Core™ 2.0 GHz or better processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: 256 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Ligeiramente negativas (16 análises)
Últimas análises
rtderak
( 2.6 horas registradas )
Publicada: 13 de abril
I love all of crazy machines games but this one.

- Many bugs that make you impossible to pass at many levels.
- Score system is SU** it ruins this game.
- Inventory of Golden gear is SU** too.
A_Spoopy_Oscar
( 0.9 horas registradas )
Publicada: 18 de junho de 2015
As a fan of the original game, I saw this when it was on sale and I thought for £1.74 it should be worth it. Even after reading the reviews, I thought I couldn't be as bad as people said it was. It's awful.

The star rating system seems okay at first, until you design a really cool system (for example on the button+lever light level near the beginning, I had a pinball drop and be moved a bit with a magnet after it fell off, then punched upwards, all carefully designed so it would fall on the button: 1 star). The star enocurages you to come up with a boring method that uses different compontents, and as few pieces as possible. This does not push you towards an interesting method, but trial and error to try and find the only way of getting 3 stars. The gears are a complete mystery to me. You start with enough to get all the hints and all the levels. What's the point? If it's there for a score then it is a measure of how much time you had to repeatedly fail and try to guess what it wants you to use.

Gameplay wise, I would disagree with the other reviews: I find the positioning of objects quite simple, however I do miss the sections as there was in the original game. The controls do seem okay, but it would be nice to be able to know what things do without placing them in, clicking a different button, then clicking on the item again. Surely a tool tip would be much more sensible.

I have not tried the user made levels, nor the level editor, as I did not wish to waste any more of my time. If it is any good then it may be a redeeming feature, however I believe that the overall system of rating would be even worse on user levels.

I would rate the game 1/10. The game is awful, there are no options for graphics, or sound (other than enable/disable), and the replayability appears to be nil. I have not played past the first 10 levels as I became overwhelmingly bored. Even for fans of the original game, or first time players, this game is not worth the bandwidth to download it. Do not get it even if it's free.

Tl;dr: Do not download this game under any circumstances. Everything about it is awful.
Foxysen
( 9.5 horas registradas )
Publicada: 9 de junho de 2015
Crazy Machines: Golden Gears is the latest addition to Crazy Machine franchise, released sometime in 2013 on smartphones and in 2014 came onto Steam. Crazy Machines franchise is Incredible Machine-like genre of building contraption to solve the goal.

And yes, it's qute a direct port of game from smartphone. User Interface didn't change much, so you will have to drag and click with left mouse button around a lot and seeign all the huge icons with no descriptions. Nothing too badly. Lacks options though, just lets you disable or enable audio and such.
You will notice game showing amount of Golden Gears you have, which is currency of a game and you earn it by completing puzzles with more stars, something about sharing levels too, and then you spend it by unlocking 42 official puzzles and by using special hint that creates one-star contraption for you. I think that for smartphone version you would have had to spend some real money to get enough of golden gears.
But don't worry, Steam version gives you gives you enough Golden Gears that they don't matter. Like game says itself, it's enough to unlock all puzzles and to use all hint solutions. So you can just ignore this thing.

Game reuses most of assets from Elements. Well, or at least it has similiar style. Don't mind the backwalls that you see in screenshots, they are just decorations this time around, you can place elements anywhere you want. Graphics are simpler, they use models with less polygons than those in elements, makes sense. Background isn't that terribly interesting. There are short bits of music that playes occasionally, but most often it's just silence and some sounds.

Gameplay is quite different this time around. They are more on level of Challenges from Crazy Machines Elements than classic Puzzles. Instead of having to fill the already built machine with missing elements and firguring out a single solution out, you will have to build whole machine from scratch. Goals are quite simple, there aren't many pre-placed elements. As far as selection of elements you have, there is a bit of everything. Aside from more complex systems. It does have logic system from Elements there too, which was used mostly for editor in Elements, while here you can use it in regular puzzles. So, there is more than one single solution and you can do it in any way you want. Or any way that works at least.

But then, it's not about just beating the game, even though there are puzzles that make you think how to do it. As you know, Crazy Machines had bonus completion implented in it. This time, it's your oh-so-favourite smartphoneish three-star system. And here where the game tries different approach. It tries to make you build the more Rube-like machines. You have to use less of same elements, thus making you use some elements in less direct way. I think it rewards variety too. You also should use as least amount of elements as possible too, I guess. Game tells you to use more of "dynamic" elements than "static". With examples like: use conveyer belt instead of metal board or use explosive bottle to turn on the switch.
But the thing, when you already have to build the machine from scratch and requirements for top-scoring is vague, you can't really figure out what is the best way aside from just trying whatever idea. Game would have been more fun if it told you more than just "you used some elements too much". Some more direction would have been helpful.
It also uses hints system too, yes. You can either reveal hints or you can make game build a one-star machine for you.

It also allows you to share and download others levels. They are completed in same way as normal puzzles, but without three-star system.

In all honesty, it's the one Crazy Machine game where I didn't bother to perfect each puzzle. Blaming lack of direction, I grew bored of it after a while. I don't know and don't want to bother with getting higher stars. I just used hint-solving on last few puzzles to see how it goes. The fact that I have to open menu and drag each elements again even if I want to use same elements is annoying. Even though I am not supposed to use same elements all time. But then again, this gameplay where you build everything from scratch is not. I prefer more of classic Crazy Machines puzzles, where I have to think really hard to figure out the placement of missing elements to make chain-reaction work.

Physics are also a bit glitchy as usual. You know. Placement of unrelated to chain-reaction elements may impact the movement of other unrelated objects.

But I can see that some may like CM: Golden Gears. If you loved Challenges mode from Crazy Machines Elements then try this one.
PhoenixT1
( 5.6 horas registradas )
Publicada: 5 de março de 2015
It's the only crazy machines I don't like. The 3 stars system isn't clear and it's boring to try different solutions without knowing which one will give more points. I preferred the secondary goals of the previous games.
iamninjoe
( 1.3 horas registradas )
Publicada: 16 de fevereiro de 2015
I think it's the worst one in the series. Definitely, NOT buy this.
Simas02_LTU
( 1.5 horas registradas )
Publicada: 12 de maio de 2014
LIKE 10\10
billum256
( 15.6 horas registradas )
Publicada: 11 de abril de 2014
Had a lot of fun with this game. Figuring out how to solve problems in unique ways was entertaining. As others have mentioned, it is annoying that the game penalizes for using a single item multiple times when it's the most logical way to solve the puzzle. This results in some really crazy machines (see what I did there?) that aren't practicalat all. This is fun at times, but sometimes I felt ridiculous going through all that trouble just to get more points.

I reccommend the game, but I also wouldn't blame people if they wanted to wait for it to go on sale.
Yeish
( 0.3 horas registradas )
Publicada: 4 de abril de 2014
The controls are very bad in this one and it wasn't even a little bit optimized for the PC. There are no, I repeat no video options whatsoever. The graphics are a step down from Crazy Machines Elements and Crazy Machines 2. Also I don't really understand the sense of the rating system. The less parts you use multiple times the better. While this could lead do creative solutions it doesn't make anything really effective. Instead of aiming for the simples solution you just do an overly complicated one to score more points. Again this is a disappointing game for me. Crazy Machines 2 is a lot better!
-DI- Water Splash (very upset)
( 2.5 horas registradas )
Publicada: 2 de abril de 2014
Truely a good puzzle game 10/10
JennyLucy
( 1.0 horas registradas )
Publicada: 30 de março de 2014
Unplayable using a mouse. Clearly designed for a touch screen. Would not recommend if you dislike touch screen interfaces. Have completed the XBLA edition which had a much better (but still fiddly) interface. Played this for 40 minutes of which 39 were spent getting frustrated at the controls. Do not buy this game.
Análises mais úteis  No geral
29 de 39 pessoas (74%) acharam esta análise útil
Não recomendado
0.3 horas registradas
Publicada: 4 de abril de 2014
The controls are very bad in this one and it wasn't even a little bit optimized for the PC. There are no, I repeat no video options whatsoever. The graphics are a step down from Crazy Machines Elements and Crazy Machines 2. Also I don't really understand the sense of the rating system. The less parts you use multiple times the better. While this could lead do creative solutions it doesn't make anything really effective. Instead of aiming for the simples solution you just do an overly complicated one to score more points. Again this is a disappointing game for me. Crazy Machines 2 is a lot better!
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33 de 47 pessoas (70%) acharam esta análise útil
Não recomendado
1.0 horas registradas
Publicada: 30 de março de 2014
Unplayable using a mouse. Clearly designed for a touch screen. Would not recommend if you dislike touch screen interfaces. Have completed the XBLA edition which had a much better (but still fiddly) interface. Played this for 40 minutes of which 39 were spent getting frustrated at the controls. Do not buy this game.
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15 de 19 pessoas (79%) acharam esta análise útil
Recomendado
15.6 horas registradas
Publicada: 11 de abril de 2014
Had a lot of fun with this game. Figuring out how to solve problems in unique ways was entertaining. As others have mentioned, it is annoying that the game penalizes for using a single item multiple times when it's the most logical way to solve the puzzle. This results in some really crazy machines (see what I did there?) that aren't practicalat all. This is fun at times, but sometimes I felt ridiculous going through all that trouble just to get more points.

I reccommend the game, but I also wouldn't blame people if they wanted to wait for it to go on sale.
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7 de 10 pessoas (70%) acharam esta análise útil
Não recomendado
5.6 horas registradas
Publicada: 5 de março de 2015
It's the only crazy machines I don't like. The 3 stars system isn't clear and it's boring to try different solutions without knowing which one will give more points. I preferred the secondary goals of the previous games.
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15 de 28 pessoas (54%) acharam esta análise útil
Recomendado
25.4 horas registradas
Publicada: 28 de março de 2014
An enjoyable physics puzzle game - I like that you can create your own puzzles and download other people's as well.
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1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
0.9 horas registradas
Publicada: 18 de junho de 2015
As a fan of the original game, I saw this when it was on sale and I thought for £1.74 it should be worth it. Even after reading the reviews, I thought I couldn't be as bad as people said it was. It's awful.

The star rating system seems okay at first, until you design a really cool system (for example on the button+lever light level near the beginning, I had a pinball drop and be moved a bit with a magnet after it fell off, then punched upwards, all carefully designed so it would fall on the button: 1 star). The star enocurages you to come up with a boring method that uses different compontents, and as few pieces as possible. This does not push you towards an interesting method, but trial and error to try and find the only way of getting 3 stars. The gears are a complete mystery to me. You start with enough to get all the hints and all the levels. What's the point? If it's there for a score then it is a measure of how much time you had to repeatedly fail and try to guess what it wants you to use.

Gameplay wise, I would disagree with the other reviews: I find the positioning of objects quite simple, however I do miss the sections as there was in the original game. The controls do seem okay, but it would be nice to be able to know what things do without placing them in, clicking a different button, then clicking on the item again. Surely a tool tip would be much more sensible.

I have not tried the user made levels, nor the level editor, as I did not wish to waste any more of my time. If it is any good then it may be a redeeming feature, however I believe that the overall system of rating would be even worse on user levels.

I would rate the game 1/10. The game is awful, there are no options for graphics, or sound (other than enable/disable), and the replayability appears to be nil. I have not played past the first 10 levels as I became overwhelmingly bored. Even for fans of the original game, or first time players, this game is not worth the bandwidth to download it. Do not get it even if it's free.

Tl;dr: Do not download this game under any circumstances. Everything about it is awful.
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2 de 17 pessoas (12%) acharam esta análise útil
Recomendado
2.5 horas registradas
Publicada: 2 de abril de 2014
Truely a good puzzle game 10/10
Você achou esta análise útil? Sim Não Engraçada
0 de 13 pessoas (0%) acharam esta análise útil
Recomendado
1.5 horas registradas
Publicada: 12 de maio de 2014
LIKE 10\10
Você achou esta análise útil? Sim Não Engraçada
Recomendado
9.5 horas registradas
Publicada: 9 de junho de 2015
Crazy Machines: Golden Gears is the latest addition to Crazy Machine franchise, released sometime in 2013 on smartphones and in 2014 came onto Steam. Crazy Machines franchise is Incredible Machine-like genre of building contraption to solve the goal.

And yes, it's qute a direct port of game from smartphone. User Interface didn't change much, so you will have to drag and click with left mouse button around a lot and seeign all the huge icons with no descriptions. Nothing too badly. Lacks options though, just lets you disable or enable audio and such.
You will notice game showing amount of Golden Gears you have, which is currency of a game and you earn it by completing puzzles with more stars, something about sharing levels too, and then you spend it by unlocking 42 official puzzles and by using special hint that creates one-star contraption for you. I think that for smartphone version you would have had to spend some real money to get enough of golden gears.
But don't worry, Steam version gives you gives you enough Golden Gears that they don't matter. Like game says itself, it's enough to unlock all puzzles and to use all hint solutions. So you can just ignore this thing.

Game reuses most of assets from Elements. Well, or at least it has similiar style. Don't mind the backwalls that you see in screenshots, they are just decorations this time around, you can place elements anywhere you want. Graphics are simpler, they use models with less polygons than those in elements, makes sense. Background isn't that terribly interesting. There are short bits of music that playes occasionally, but most often it's just silence and some sounds.

Gameplay is quite different this time around. They are more on level of Challenges from Crazy Machines Elements than classic Puzzles. Instead of having to fill the already built machine with missing elements and firguring out a single solution out, you will have to build whole machine from scratch. Goals are quite simple, there aren't many pre-placed elements. As far as selection of elements you have, there is a bit of everything. Aside from more complex systems. It does have logic system from Elements there too, which was used mostly for editor in Elements, while here you can use it in regular puzzles. So, there is more than one single solution and you can do it in any way you want. Or any way that works at least.

But then, it's not about just beating the game, even though there are puzzles that make you think how to do it. As you know, Crazy Machines had bonus completion implented in it. This time, it's your oh-so-favourite smartphoneish three-star system. And here where the game tries different approach. It tries to make you build the more Rube-like machines. You have to use less of same elements, thus making you use some elements in less direct way. I think it rewards variety too. You also should use as least amount of elements as possible too, I guess. Game tells you to use more of "dynamic" elements than "static". With examples like: use conveyer belt instead of metal board or use explosive bottle to turn on the switch.
But the thing, when you already have to build the machine from scratch and requirements for top-scoring is vague, you can't really figure out what is the best way aside from just trying whatever idea. Game would have been more fun if it told you more than just "you used some elements too much". Some more direction would have been helpful.
It also uses hints system too, yes. You can either reveal hints or you can make game build a one-star machine for you.

It also allows you to share and download others levels. They are completed in same way as normal puzzles, but without three-star system.

In all honesty, it's the one Crazy Machine game where I didn't bother to perfect each puzzle. Blaming lack of direction, I grew bored of it after a while. I don't know and don't want to bother with getting higher stars. I just used hint-solving on last few puzzles to see how it goes. The fact that I have to open menu and drag each elements again even if I want to use same elements is annoying. Even though I am not supposed to use same elements all time. But then again, this gameplay where you build everything from scratch is not. I prefer more of classic Crazy Machines puzzles, where I have to think really hard to figure out the placement of missing elements to make chain-reaction work.

Physics are also a bit glitchy as usual. You know. Placement of unrelated to chain-reaction elements may impact the movement of other unrelated objects.

But I can see that some may like CM: Golden Gears. If you loved Challenges mode from Crazy Machines Elements then try this one.
Você achou esta análise útil? Sim Não Engraçada
Não recomendado
1.3 horas registradas
Publicada: 16 de fevereiro de 2015
I think it's the worst one in the series. Definitely, NOT buy this.
Você achou esta análise útil? Sim Não Engraçada