Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
User reviews:
Mixed (362 reviews) - 51% of the 362 user reviews for this game are positive.
Release Date: Apr 4, 2014

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Recent updates View all (23)

August 11

Meridian: Squad 22 Leaves Early Access!

Hi Everyone,

Thanks for all the support and comments over on the Community Hub throughout Early Access.

But it's time. Meridian: Squad 22 is now feature complete!

We're really excited for this so share with your friends and get in touch with any comments on the Community Hub, discuss with other players!

Thanks again everyone!

1 comments Read more

June 2

Meridian: Squad 22 is out now!

Hi Everyone,

Thanks for supporting Meridian: New World.

The highly anticipated sequel, Meridian: Squad 22 is now available on Steam!

The game is currently in Early Access which means a special low price and bonus launch discount to early adopters! It also means you can jump in the community hub discussions, voice your suggestions and help shape the game for final launch!

Thanks again for the support!

4 comments Read more


“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”

About This Game

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!

Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop

Share the maps you create in the editor with the Community.

System Requirements

    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Storage: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Storage: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (362 reviews)
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238 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
62.7 hrs on record
Posted: October 3
SIMILAR TO: Supreme Commander, C&C.
Intelligently designed campaign. Strong story. Fast-paced gameplay. High production values. Focused unit and weapons dynamic. Base-buidling and fixed-force missions. Interactive RPG-ish sections between missions. Upgradeable commander abilities. Punishing hard AI. Fiddly controls. Single-player only.
ACHIEVEMENTS: DIFFICULT. Beating Hard AI Skirmish mode is worse than a visit to the dentist.
WHEN TO BUY: ON DISCOUNT. Not for casual RTS fans.

More info below....

Meridian: New World is a single-player, sci-fi themed, mission-based RTS with crew driven interactive RPGish sections describing an elaborate back-story through dialgoue and cutscenes.

For an indie it has excellent production values a great variety of missions and a focused design that balanced out army composition so that you never really feel capable of overwhelming the enemy. Perhaps its most satisfying and frustrating feature is the overly difficult but rigid A.I. Closely followed by the amount of micro-management that must be done in quick-time during combat or in missions with large maps.
  • Wonderful sci-fi heavy story and settling
  • Complex 13 mission campaign
  • Multipile objectives and strategy requirements
  • Army and base-building, resource-mining and fixed force mission dynamics
  • Skirmish mode with over a dozen maps vs 1 to 3 AIs
  • Commander abilities skill-tree upgraded by experience earned by playing missions
  • Focused unit design with weapon customization
  • Limited research tree for weapon and a few ability unlocks

+ Slick production values.
+ Excellent voiceovers for dialogue and mission briefing cutscenes generate a great amount of atmosphere and raise the immersion to an impressive level.
+ Base micro-RPG brings alot of immersion and presents a great back-story that involves the player more than a standard RTS.
+ Blocked off maps, only reveal new areas once certain sub-quests are completed.
+ Strong pulsating soundtrack marries the player to the unfolding action.
+ Spend attribute points gained by XP completing missions, on a range of commander abilities to use on the battlefied.
+ Auto-saves at the start and between mission stages mean if you if you miss any achievements you can go back and obtain them fairly quickly.
+ One of the most difficult RTS A.I. to overcome. (Hard Difficulty)

- Relies on a skirmish mode to supplement the missions from the decent-sized main campaign.
- Really needed a Pause feature given the ferocity of game speed.
- Limited tactics and strategy involved in gameplay. More a question of build and swarm. Its only the achievements that dictate certain actions for certain missions.
- Bad optimisation for a few missions. Given my specs Core i5 and more than capable gfx card the game sometimes becomes sluggish from mission five onwards with the amount of units increasing.
- Controls are frightingly unwieldly. Worse clicking buttons on the interface do not work (Win 10 I suspect). Which coupled with frantic gameplay cause frustration and rage when you lose control of the situation on multiple fronts.
- Buildings cant be repaired so as to focus tactics/strategy on unit construction, composition and use.
- A few crashes on saving the game. But mostly it worked fine. You will only lose the time spent between saves.
- One of the most difficult RTS A.I. to overcome. (Hard Difficulty) :)
- Not so great audio prompts fail to give you enough time to counter any units that get into your base.

* The idea of simulation missions is novel but really doesnt add much to any aspect of gameplay other than providing some experience points.
* Some achievements require replaying mission with an alternate strategy or priority.
* The range of units is limited. Which is fair given the game's RPG element but it small in comparison to proper RTS games like C&C or World in Conflict.

I have had this review written up over the past few weeks. Every time I launch the game and play some campaign my opinion goes to Recommended. I try a skirmish versus Hard AI and it changes to Not Recommended. This you may find, will likely mirror your experience with the game. In the end I have only just gone for Recommended but with the following caveats:

Overall Merdian: New World makes a decent stab at producing a story-driven RPG experience through the RTS genre. The campaign was very good and I liked the way you are pitted against an unknown, superior force, with a limited number of units and resources. Requiring you to utilise your command abilties to make a difference with slight changes to tactical aspects of the missions to hand.

Fans of the RTS genre should also note that this is not a complete RTS experience such as the C&C series. Reconsider getting this if you are after a similar experience with a long full campaign of almost unrestricted base-building and unit creation. Even if the skirmish mode is more in keeping with traditional RTS games it only has a limited set of scenarios to play. Playing these on Hard is either a very short-lived or sado-masochistic experience. As Ive said already there is no multi-player. Bad if you hanker for it. Not so bad given the plethora of games that dont have enough of a player-base for their intended online modes.

Unit variation & weapon configuration seem like a good idea but, in reality it doesnt work beyond the missions where you must conserve units and are unable build any new ones. In missions where there is a base it comes down to how many mines you can possess thus giving you the numbers to overwhelm your opponent. There is no small special force dynamic that will allow you to outgun a superior force.

Combat is nice, fast and vicious but for the most part difficult to coordinate. It relies to much on micromanaging your forces at all times, while you juggle base buidling and unit build-queues. The game badly needed unit self-preservation as they can be lost in the blink of an eye, which given alot of the achievements is perplexing. The developer seems to have forgotten or dismissed that mistakes are always possible by humans. A pause button to issue orders would have been a godsend. Add to that the not-so perfect pathing and the need to maximize your force numbers against the A.I at all times and it becomes frustrating real fast.

Note that the A.I looks to have been designed with two things in mind - to outproduce whatever you are building and to swarm you with superior numbers, so that you are always relying on your command abilities to keep you in touch. Thats not so easy when you dont have the power to use them. Therein lies the problem. If you dont twig what strategy you should be undertaking from the start then youll either get frustrated very quickly and quit the game or save-scum your way to victory. Heaven forbid that the developer should have given average players the chance to recover and overcome their mistakes or deficiencies.

The bottom-line is that Meridian: New World is sometimes a decent experience and sometimes it is not! The great story, superb production values (for an indie), a tight game design are swept aside by micromanagement hell and in-efficient pathing killing any chance of continuous fun the game could have been. Im sure you will be save-scumming as much as me if you are not able to play the perfect game!

There are better RTS games however on sale its cheap and if you dont mind being taken out of your comfort zone the campaign experience alone is perhaps different enough to try when your mood is more forgiving.
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2 of 2 people (100%) found this review helpful
Not Recommended
8.7 hrs on record
Posted: October 7
I bought this game thinking it would have a bit of a challenge, but sadly it doesn't measure up to todays standards. The visuals are acceptable, but you have almost no control over your units, the units will run in and die suicidally as soon as they see an enemy, but will happily sit around and be sniped if the shooter is out of their vision range. Cannot control them properly, well this is a challenge on its own it is not the challenge I was looking for.
But it also has its up side, the sci-fi themed is pretty good, this game is a mission-based RTS with crew driven sections describing an elaborate back-story through dialgoue and cutscenes. The story is very strong and is really well told.
Compared to other RTS games this game is not on my list of what to play.
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Most Helpful Reviews  Overall
315 of 399 people (79%) found this review helpful
2 people found this review funny
5.7 hrs on record
Early Access Review
Posted: March 31, 2014
Oh goodness where do I begin with this game? At first I was a bit worried that another indie RTS was being pushed out on Steam as, well I know I can speak for most of the people looking at this game, we've been burnt out and screwed over by developers that spend a whopping two months and call it a game then charge an arm and a leg... Well let me be the first one to tell you that this isn't one of those games at all!

Dear lord if you want edge of your seat gameplay, better than normal base building, an interesting campaign with hopes for the future, and units that are wonderfully designed and almost perfectly customizable this game is for you! Campaign plops you down in an interesting mix of a colonization story gone wrong. I won't spoil anything but goodness that's one fine story I'm still crawling through. Loading times? Forget about em! This game has none and in the places where it does have them it's a whole whopping two second wait at the most (might be a little longer for some older computer rigs; not sure but it won't take you long!)

Things that really stick out for this game in my opinion? Probably the graphics and music. You can see the screenshots and while I was skeptical at first that they were just glorified photoshopped images I can gladly say that is not the case at all. The game is literally that beautiful and the music that plays just bolsters the overwhelming beauty of this game. If you have the money for it I would gladly tell you to buy this one! You will not be upset with your purchase at all.

Believe you/me friend, I'm tired of getting the short end of the stick because I love RTS games and will stand by this game as long as it continues to be worked on. Thanks Dark for rekindling my trust in indie RTS games.
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117 of 140 people (84%) found this review helpful
50 people found this review funny
Not Recommended
6.3 hrs on record
Posted: March 11, 2015
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
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117 of 155 people (75%) found this review helpful
6.0 hrs on record
Early Access Review
Posted: April 2, 2014
Meridian: New World – Review –
Warning: This review is based on a review copy played before the games release so everything could be different and is still subject to change.
Game Background //
Meridian: New World is an Indie Real Time Strategy created by Elder Games and published under Merge Games & Headup Games.

Meridian brings back a feel of the old C&C Westwood days by giving you a unique RTS experience with unit customization and a levelling system with an ability tree for yourself as you command over the battlefield.
The Story //
You play as Commander Daniel Hanson of the first mission to a remote planet known as Meridian. Just as everything seems that it’s going good and you prepare to leave the planet when an unknown distress call is intercepted on the surface. Its origin unknown you set to find out what the cause of the message was. However, everything falls to panic when a mysterious enemy begins an assault on you while you are scouting a power plant on the surface. Who is this enemy and what do they want?
(This is purely based on the first mission alone to avoid spoilers as much as possible.)
Gameplay //
Meridian gives you a Command & Conquer play style with the unit control of earth 2160. This comes together rather well however at points unit pathing can be a problem as it is hard to define what is and isn’t clickable terrain.

The base building is satisfying and refreshing to the RTS genre with the original style of building on a grid layout similar to StarCraft. This makes both building your base and navigating it enjoyable and simple.
The general combat of the game seems pretty simple at first. Just chuck units at each other and see who wins. However the game actually has unit customization and each unit aside from the foot solider can have a weapon set such as the auto-cannon or laser.
This allows units to be countered by weaknesses and really makes you think if you should engage the enemy or not.

The only problem I have with the overall gameplay is that there needs to be some more units. However this is a WIP so more should come hopefully!
Sound //
The sound assets for the game are surprisingly good and flow well with the overall experience of the game. Voice acting is realisc and flows well with the game. It’s really hard to believe that one guy managed to make the game.
Final verdict //
For me, Meridian gave back a good feel of the RTS genre to me and has given me already more hours than I will typically play a game for.
Overall I give the game a 7/10 in its current state, this may go up or down in future versions of the game.
The main benefits of the game are:
Unit Customization –
Good base building –
Story –
The downsides are:
Range of units –
Unnecessary points in the story such as the tower defence segment.

Thanks for reading my review!
Sorry for any spelling or Grammar errors!
Also check out the video version of this review!
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51 of 64 people (80%) found this review helpful
7 people found this review funny
23.1 hrs on record
Posted: December 9, 2014
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.

A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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74 of 105 people (70%) found this review helpful
4 people found this review funny
Not Recommended
3.9 hrs on record
Posted: October 16, 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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50 of 67 people (75%) found this review helpful
1 person found this review funny
15.7 hrs on record
Posted: May 5, 2014
If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??...well, no.

But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units.

Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up.

No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title.

NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.
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43 of 56 people (77%) found this review helpful
133.7 hrs on record
Posted: July 12, 2014
26th December update: I've now included a link to a video of the campagin being played through, link is at the end.

A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but instead you get to select the weapons for each unit you train, allowing you to use the unit type and weapon most suited for your situation.

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.

To see the game in action here's a video showing the campaign being played through (No commentary)
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35 of 46 people (76%) found this review helpful
1 person found this review funny
40.5 hrs on record
Posted: February 21
I don't understand all the negative reviews for this. If you've played the class 1990s RTS games like Warcraft 1/2 or Command and Conquer, it's great.
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Recently Posted
1.9 hrs
Posted: October 12
not fun for me
Helpful? Yes No Funny
2.0 hrs
Posted: October 2
Cannot recommend this game. Nothing fun here for me.
Helpful? Yes No Funny
7.7 hrs
Posted: September 12
Meridian is a good RTS. The main negatives are that the pathfinding of units in the came can be very frustrating, as your forces often seperate into small groups and take different paths to a target. This leads to unnessesary deaths, and in my opinion is the game's biggest weakness. In terms of content, there isn't enough units and variety in the game to keep it fresh.

That being said, the game looks great, plays great, and skirmish battles against the ai is fun. Make no mistake, this is no Starcraft II, but it feels unique in its own way. So is it worth the $10? Its up to you. You will certainly enjoy this for at least a few hours, and if you get into the campaign perhaps many more.
Helpful? Yes No Funny
53.5 hrs
Posted: August 22
Might have been a good game...had it been released back in the late 90's. Sadly it doesn't measure up to todays standards. The visuals are acceptable for a budget title, and the music is nice (if somewhat limited). Gameplay however is where it falls down. You have almost no control over your units, who will run in an die suicidally as soon as they see an enemy, but will happily sit around and be sniped if the shooter is out of their vision range. They will ignore opposing buildings unless given specific attack orders. There is no way to control this behaviour.
Commander abilities added some depth, but couldn't be used enough to make it really interesting due to the energy limiting their use.
Skirmish AI is just an exercise in who can rush first. Oh, and they usually get rsource bonuses, and defenses are mid-game structures. Good luck having anything resembling "fun" there.
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3.5 hrs
Posted: August 16
IF your looking for an old school RTS game with some b@ll$ that requires you to play smart and doesnt hold your hand like a little child, then BUY THIS GAME. If you're a person who needs their hand held and wants to dominate every level with ease while sucking on a pasifier, then go clinch your mouth on your MOMMA'S B@@B instead, because this isnt the game for babies.

In all seriousness, this game is for all types of players and offers alot of ways to play out your missions. The question is, is your way going to work? You have to be quick on your feet and think fast because this game is not here to just let you win, but instead, its here to be beaten.

Dont read this and run away scared, its not going to give you nightmares or make you think to yourself, "Gee, I suck at life". No, don't think that. What it does is it makes you feel like a little B!t@h because you came in expecting it to be a breeze and it was too hard for you to dominate first try while sitting on your f@t @$s choking on fried chiken and hearing your mommy in the other room yell at you all day and night that you need to get a life, get a job, wipe your stinky @$s, clean your room, quit looking at sheporn and so on.

So buy this game if your ready to grab life by the b@ll$ and quit acting like a total poser who is a nit picky little girl who still needs their @$s wiped. Time to play with the big boys!
Helpful? Yes No Funny
0.2 hrs
Posted: August 11
Product received for free
Helpful? Yes No Funny
0.7 hrs
Posted: August 6
Poorly put together Star Craft knock of.
Helpful? Yes No Funny
7.5 hrs
Posted: July 29
4/4/14 - This game is bloody ♥♥♥♥

7/6/14 - Still ♥♥♥♥

9/11/14 - oh would you look at that it's still ♥♥♥♥

10/5/15 - hey i remenber this ♥♥♥♥ game

12/10/15 - i wonder if people think of this game like i think of it (checks) yep

7/30/16 - holy ♥♥♥♥ this game is still here
Helpful? Yes No Funny