Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
User reviews: Mixed (265 reviews)
Release Date: Apr 4, 2014
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Recommended By Curators

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
Read the full review here.

Recent updates View all (18)

March 19

Patch 1.03 brings new skirmish maps, new achievements, Polish language and various fixes

PATCH 1.03

NEW CONTENT:

- New skirmish map: "Cliffhanger" is a 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Cornered" is a 1v1 map with a related achievement if you can beat a hard AI on that map
- Added 3 new achievements
- Added Polish language pack

BUG FIXES:

- Fixed a bug which caused savegame incompatibility when loading a saved game from the Control mission that was saved before version 1.0
- Fixed a bug with justifying lines where the game could freeze up if a text was longer than the space it was meant to fit in
- Fixed a bug in the German language pack which crashed the game when reading Catherine's log during the Complex mission
- Fixed a bug in the German language pack which crashed the game when reading the log about the Flagship
- Fixed a bug which crashed the game if a custom user-made map tried to reference an EventID higher than 1499
- Fixed a bug which caused performance issues when playing after switching to a lower resolution.

1 comments Read more

November 9, 2014

NEW CONTENT, BUX FIXES and CZECH and PORTUGESE LANGUAGE ADDED

(11.06.2014.) Patch notes - Version 1.02

NEW CONTENT:

- New skirmish map: "Clash" is an 1v1v1v1 free-for-all map
- Added Czech language pack
- Added Portugese language pack

BUG FIXES:

- Fixed a crash which occured when the enemy AI was trying to attack a player that was already defeated
- Fixed the position of options windows on lower resolutions
- Fixed a bug which caused an enemy Light Factory to initiate production even if there wasn't enough food
- Fixed the German language pack

13 comments Read more

Reviews

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

Contributor's Pack



We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

About This Game

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


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System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Helpful customer reviews
35 of 40 people (88%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: December 9, 2014
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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52 of 77 people (68%) found this review helpful
3.9 hrs on record
Posted: October 16, 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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31 of 45 people (69%) found this review helpful
8.5 hrs on record
Posted: November 4, 2014
This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.
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15 of 24 people (63%) found this review helpful
3.7 hrs on record
Posted: November 3, 2014
This game is an RTS developed on a competitive formula and created mostly by a single person. The graphics are on par with many modern RTS titles and the gameplay is, for the most part, slick and elegant. As an RTS, its only pitfall in my opinion is a lack of factions and the ability to have team battles. The game currently lacks multiplayer, but the developer has stated that he plans on adding it in later. The campaign is a very interesting take on the RTS formula with interesting and varied missions that are actually quite challenging. It's a nice throwback to the quality of RTS that we used to see back during their inception, a la C&C and Red Alert. This is a fun game that you should support as much on principle as in practice- one guy made this game, and it's nearly as good as strong titles like Starcraft and Company of Heroes.
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8 of 11 people (73%) found this review helpful
6.0 hrs on record
Posted: December 18, 2014
I haven't an affection for a real time strategy game like this since playing the first two Warcrafts
and Red Alert 1. The interface is intuitive and clearly arranged. The game has an old-school vibe,
from the look and feel, but with beautiful modern graphics. I could never get warm with the
latest Earth titles, after Earth 2140. Base building isn't tedious and commanding of troops
is plain and simple.

I'm not far in, but I like Meridian very much already, like I've fallen in love with Red Alert
once upon a time. The look and feel, the graphics, the interface, the voice acting, the dialouge,
it all comes together. It may not be be the RTS game to end all RTS games, but it's a lovely
game, where you can do a mission or two and return later on, without the danger of it eating
all your time. Boy, would I have loved Supreme Commander when I was still had school. But I
had Total Annihilition, so all's well.

If you like old-school RTS, there's a good chance you may like Meridian too.
But read the other reviews, look for yourself, if this is the game for you.

Cheers,
Jayne
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5 of 6 people (83%) found this review helpful
2.1 hrs on record
Posted: February 13
All of boring features of an old tile based RTS, but with fancy graphics. Pathfinding is awful, no zoom out, no queuing movements or build orders, units block other unit's movement, etc. If you're moving units away from battle you have to send the move command over and over otherwise they'll turn around and fight a losing fight.
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11 of 18 people (61%) found this review helpful
1.2 hrs on record
Posted: October 26, 2014
Unit art work is pretty cool. The cinematic has decent resolution but everything else in the game are very crude.

There's a basic RPG element inbetween missions where you get to move around in a ship. There are marked locations on the ground if you move there you get the option to activate some function or talk to some one. you have a few choices in the dialogues as well. But dont think it alters the story.

The user interface and menu look very poor. The unit movement speed doesnt feel realistic, the map scroll feels sluggish, and army groups hot keys dont zone in the largest army which makes it a bit annoying.

The game feels like something you would play 10-15 years ago. At least the game is sci-fi and has cool units I suppose. You dont see this kind of game very much at all.
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: March 11
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
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4 of 6 people (67%) found this review helpful
8.0 hrs on record
Posted: December 24, 2014
The game is a decent one-man effort, but suffers from a lot of flaws.

At one point in the campaign, instead of playing an RTS, I have to play through a Tower Defense that drags on for 25 waves. Often I feel like the majority of the game is gimmicks, and not enough actual RTS.

Pathing is done on a totally local perspective, meaning if there's a tight choke, units will legitimately get confused and seek alternative, extremely long paths.

There's also a levelling grind to unlock abilities, which I found pretty pointless as a design decision and annoying (although use of these abilities is necessary!)

The Human vs AI skirmish is fine (at least on 1v1), and the enemy AI is ok, but it's not worth buying the game for.

I will honestly say I had some fun, but I could have had more fun just playing a free RTS on Spring.
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4 of 6 people (67%) found this review helpful
5.5 hrs on record
Posted: February 8
This game is very jerky when you or enemy have many units! The story is very bad, nothing spectacular. It seems the plot designers watch movies too much. All units are the same, nothing exciting. The AI also very poor. You do not need a plan to defeat the enemy. Those maps look no difference, trees, soil, snow, and sand, everything is bad. This game should not be RTS.
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2 of 3 people (67%) found this review helpful
14.6 hrs on record
Posted: February 1
A mostly solid RTS from a small team, it has a nice plot and some rpg mechanics. The unit weapon customisation was good but it was hard to tell at a glance which unit had which weapon.

The varied missions are another plus to me, though instant failure stealth sections (thankfully rare) are a bit annoying.

It's all marred by the unit pathing (causing chokepoints to often become a nightmare.) But that's not too bad in most cases.

Still had fun with it, and the music was great.
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: February 7
I went into the shop thinking i was going to buy grey goo the RTS C&C like game but realising it is only available via steam i bought this game thinking there would be not that much difference, i thought its a RTS C&C like game why not only £15.99 why not, I get home install this game, start playing not even 5 mins into my first game I thought "why did I spend my money on this unfinished game" here is the point i am trying to make

This game has
1 faction
Poor AI
Exteamly simple maps i could create in 5 mins by fingerpainting
poor detail
the only correlation to this and C&C is that it is an RTS.
The only team seperation is via colour eg :blue,red,green ect

So here is my advice to sombody who is thinking of buying this game:

DONT BUY IT, IT IS UNFINISHED, EXTREAMLY BADLY MADE, JUST SAVE YOUR MONEY AND BUY A REAL RTS JUST DONT BUY THIS
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2 of 3 people (67%) found this review helpful
13.9 hrs on record
Posted: February 15
It's beautiful crafted game with early C&C feel. The setback is about the campaign which is too short.
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3 of 5 people (60%) found this review helpful
0.6 hrs on record
Posted: December 24, 2014
Not amazing, definitely not bad. Though the soundtrack? AMAZING! REALLY GOOD STUFF. Don't take this as negative, and don't take this as positive, I'm edgy on Yes, recomended or Not reccomended.
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3 of 5 people (60%) found this review helpful
2.2 hrs on record
Posted: December 29, 2014
Alright, So after playing 3 missions and doing about 5 Challenges. I have to say the game is Good... It's not great, but it's good for what it is.

It's just to easy of a game. If you actually try your hardest, you can win each mission without losing any units. You just have to micro manage and heal your troops with the special "Healing Ability" that you get. I don't recall having to choose a difficulty level which kinda sucks.

They introduce the technology if only you capture it from the enemy which is somewhat annoying. It's like the nation your playing can't develope its own technology instead, they have to steal it.

If I have to rate it out of 5. I would give it a simple 3/5. Best to get the game when its on sale for less then $5.00
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4 of 7 people (57%) found this review helpful
0.8 hrs on record
Posted: December 10, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

https://www.youtube.com/watch?v=kHHPAfarvq0
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7 of 13 people (54%) found this review helpful
8.7 hrs on record
Posted: December 18, 2014
Best RTS for the money {Must Buy}
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: December 28, 2014
It's been a long time since I enjoyed a game that reminded me of the old and amazing C&C games.
It has it's differences, like building units with different types of weapons, a storyline different than the usual, where depending on the answers you give, the game follows a different story line, among other things.
The only aspect I "missed" was the fact that there was no zoom in/out function, but after a couple of missions, I realized the default zoom setting was very good.
Got the game on a 70% sale, so it was more than worth the 4,99€ it costed :)
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6 of 12 people (50%) found this review helpful
10.6 hrs on record
Posted: October 3, 2014
https://www.youtube.com/watch?v=OvUNxN-Y-Sw&list=UU7_-PLIhjsEBwIQXqKxmNpA

Meridian: New World is a Real Time Strategy single player game. The
music is very well done, and adds to the highs and lows of the combat and
story. The graphics and the story combine beautifully to create a visual work
of art.

One issue I have noted in this game is in the user interface.
The map is nicely done, and I had no issue with the moving or management of
troops, but there are small problems like having to click on the scene to
move individual troops. There is a level of micromanagement that has been
integrated into the system that makes the action of moving troops more
complicated than it needs to be, which becomes more and more of an issue as you
progress through higher levels of difficulty.

The level design is done quite well. The missions provide small
variations with specific goals that breaks up any feeling of repetitive combat.
What hurts this game is the lack of a proper tutorial; you are just thrown
into the action without proper knowledge of the interface. As the levels get
larger, and you have a larger army, you need to have tight control of your troops
and a workable strategy with how you progress. The AI in this game is very
poor, where sometimes a troop that you tell to hold position will decided to
attack anyways, making any advanced strategy near impossible as you have to
babysit your troops to make sure they don't go off on their own. It is
extremely frustrating.

The game suffers from many minor annoyances; I go into more detail in
my video, but small things like not being able to bind to infantry barracks to
one key, or not being able to build buildings if there is a troop in the way,
and the continuous swarming of the enemy that doesn't seem to have a unit cap
while you are limited by resources all add up to a not fun experience. The cost
of troops to the amount of resources available in the game is unbalanced.

Overall, I can't recommend this game due to the combination of so
many small annoyances that all add up to a frustrating experience. The game
doesn't respect you or your time, and isn't worth your money.

This is a summary of what I talk about in the video, I am a YT'er not a Blogger
Thanks for your viewership and support for more videos check click here.

http://www.youtube.com/user/SocioPyscho
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: January 30
cool game, if bought cheap, better than that "♥♥♥♥♥" grey goo
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