Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
User reviews:
Recent:
Mixed (11 reviews) - 45% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (383 reviews) - 51% of the 383 user reviews for this game are positive.
Release Date: Apr 4, 2014

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Recent updates View all (22)

June 2

Meridian: Squad 22 is out now!

Hi Everyone,

Thanks for supporting Meridian: New World.

The highly anticipated sequel, Meridian: Squad 22 is now available on Steam!

http://store.steampowered.com/app/451400

The game is currently in Early Access which means a special low price and bonus launch discount to early adopters! It also means you can jump in the community hub discussions, voice your suggestions and help shape the game for final launch!

Thanks again for the support!

3 comments Read more

May 23

The "Traces of Squad 22" update has arrived!

Patch 1.04 is released in preparation of the upcoming sequel to Meridian, Meridian: Squad 22
This update to Meridian: New World links the story of New World and Squad 22!



PATCH NOTES

NEW CONTENT
  • New unit: the "Manticore" is available from the Light Factory once you have a Laboratory.
  • New campaign mission: "Traces of Squad 22" is available directly from the main menu.
  • Added trading cards.
  • Added 5 new achievements.
  • Added French language pack.
  • Added Hungarian language pack.
BALANCE CHANGES
  • On easy difficulty, the enemy AI starts playing with a significant delay and plays slower.
  • Improved the enemy AI to use units more efficiently on Hard difficulty.
BUG FIXES
  • As a result of additional optimization, the memory footprint of the game was considerably reduced.
  • Fixed a bug where closing the Steam overlay, then closing the in-game menu would reopen the menu.
  • A bug with the equipment hologram was fixed where the units were sometimes not visible when equipping.

Log in to Steam to download the update and start playing right now!

4 comments Read more

Reviews

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

About This Game

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


Share the maps you create in the editor with the Community.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Storage: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Storage: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (11 reviews)
Overall:
Mixed (383 reviews)
Recently Posted
✔ GOLDWINE
( 16.3 hrs on record )
Posted: June 27
It's not so bad. Nice strategy game.
Helpful? Yes No Funny
Strawberry Shortcake
( 3.0 hrs on record )
Posted: June 26
Going to be brief, I'm too tired to write a big wordy review. Here it is.

The game suddenly goes from RTS to tower defense. Throws in units that attack from outside the range of your turrets. Requires you to know that you need to save a large amount of a very limited resource to use it at exact timings. No warnings of this beforehand. Someone thought this was a good idea. Basically just wastes your time by forcing you to run into an issue, die, memorize and restart. No skill or real thought involved.

Alright but in general:
  • Doesn't look great, yet runs awfully.
  • Seemingly limited unit selection.
  • Very slowly unlocks new tech, then immediately takes it away from you at the start of the next mission requiring you to unlock it again as an objective. This happens every mission with almost every piece of tech. And no, I don't mean research. I mean something like - Go to abandoned base -> Build X basic building -> Build a basic unit -> Basic unit only has 1 choice of weapon despite you having had 3 choices of weapon for that unit in the previous mission -> Go collect some abandoned units lying around on the map -> suddenly your basic unit can have it's choice of weapons back. There's no logic to this.
  • Path finding is absolutely awful. Moving 1-2 units is fine. Move 3 or more and some proportion of them will take very long, winding paths to even a nearby destination.
  • Units don't 'stack' properly. If you have say 10 units, you tell them to move to a point on the ground and they will arrange themselves in a random area around that point. They will not try and get as close to that point as possible. Anyone who has ever played Starcraft 2 will know what I mean and why this is important. (Doubly important as there's a unit and an ability that heal everything around them in a small area).

    EDIT:
    Forgot to add that clicking is really unreponsive in this game. It simply does not register commands anywhere between 33% and 75% of the time (can vary from minute to minute). Don't attempt to click an individual unit, just box it.
    And it doesn't communicate why your command didn't happen even when there's a valid reason e.g. not enough resources for a unit/building.
Helpful? Yes No Funny
TimO
( 0.4 hrs on record )
Posted: June 16
Product received for free
I recommended it for the players who have $999999999999 worth of gaming pc.
Helpful? Yes No Funny
ChrisP
( 2.0 hrs on record )
Posted: June 8
Product received for free
Introduction
Developed by Elder Games and published by Merge Games & Headup Games, Meridian: New World is as much a homage to past RTS games and tries at the same time to set itself apart by adopting a few RPG features. It has achieved mixed results, but I have to admire the dev team’s dedication to this project. At one point, only one person was working on this strategy game. The Sci-Fi aesthetic and the several attempts at an engaging story, try to distract attention from the game’s few but significant programming flaws. This was Elder Games’ first game on Steam and they have shown an interest in making Meridian, part of an RTS series. As of 2016, a sequel to New World has been released. It’s called Meridian: Squad 22.

Gameplay
Meridian: New World tries hard at providing a good strategical experience. It offers a well designed tutorial and includes a story which pieces together the missions of the singleplayer campaign. It has to since, the game has no multiplayer option at all. Not even local co-op. You will have to contend with the less than stellar AI in custom map skirmishes, if you wish for a challenge outside of the main story. It has some RPG elements, if you can call the limited unit and base customization options by that. But speaking of the bases in this game, the micromanagement aspects involving both fixed turrets and units, can be a nuisance. If fact I found the game too easy during some missions, since the AI has pathfinding problems and even your own units struggle to reach the designated waypoints you set them towards.

From a graphical perspective, Meridian looks the part and the extensive use of different colors (especially in regards to the laser weaponry), matches the general feel of the game. It is very well polished for a game released in 2014. The terrain and foilage though, seems less diverse than the unit roster but that is a minor complaint at best.

The game’s sound department could certainly use an overhaul. While the musical score is decent, the voice acting has taken some serious dips in quality and general performance. There are in-game cinematics between missions which crop together a decent enough story. Too bad the voice actors deliver their lines with a somewhat lack of enthusiasm.

Pros
+ Classic style real time strategy.
+ Appealing graphical details
+ Steam Trading Cards & Achievements


Cons
- The AI pathfinding is troublesome at times
- No multiplayer
- Less than appealing voice acting

Result / Final thoughts
While Meridian: New World is most certainly not a boring strategy title, it lacks a certain depth and detail that make RTS games, engaging even after countless skirmishes throughout the time. It has a good looking unit roster, but It has no diversity whatsoever as far as picking a race or side within the game’s conflict. The lack of a multiplayer mode will also deter some gamers, which rightfully feel the need to test themselves against other players. I really wish I could have enjoyed this game more since I’m a strategy fan.

Rating 6/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Helpful? Yes No Funny
O�tho
( 2.2 hrs on record )
Posted: June 2
This game is not finished and yet a sequel has been released... Very sad indeed.
Helpful? Yes No Funny
Phileksa
( 0.5 hrs on record )
Posted: May 26
Micromanagement Hell.

If you like that sort of thing, you're going to love this game.

Produce only one unit at a time. Must configure each unit you produce individually. Must manually assign individual workers to various tasks, even if workers are standing around idly. This is especially bad when you go to build new buildings. Once workers are done with a task, they're idle, which is fine as I expect to have idle workers ... to automatically do the next do-once task that pops up. Workers can not be assigned to a task via assigning them to a building. Workers seem to be unable to repair buildings. You're expected to manually heal individual units on the battlefield during combat.

What I was expecting was something more along the lines of Spellforce. What I got was something where everyone acts like they're chess pieces.

Like I said, if this is your thing, you'll have a blast. But it's not mine. Ugh.

And yes, we all know you micromanager nutters are out there. "What's this? That soldier will stand around and get shot unless I tell him to shoot back? (Cums a little in his pants) Oooh, yeah, baby! I LOVE THIS GAME!"
Helpful? Yes No Funny
erikdfier
( 0.9 hrs on record )
Posted: May 23
I dont know what the complaints about this game are about. Its a little Shallow, but its still finely made. Kudo's to the developer.
Helpful? Yes No Funny
Viktoria
( 4.4 hrs on record )
Posted: May 23
Awesome
Helpful? Yes No Funny
[WestLAN] iMess
( 3.4 hrs on record )
Posted: May 23
For me, this game takes me back the root of old; original, simple RTS mechanics. Small core unit variants with user choice equipments. Each unit has its place. When I first jumped into a skirmish, exploring the world, ignoring tutorials to allow for self discovery and getting stomped for Easy AI after 15mins, it casted a stark reminder of KKND. The original, difficult, ruthless AI, quirky controls and tactical base expansion. None of the rush counter ♥♥♥♥♥♥♥t many newer RTS games compete to embrace for the "pro-gamers" nod. Meridian New World is bought to us by a small studio with wonderful graphics and simply fun. I, for this, welcome the game and future content was a wonderful surprise as generally I don't follow news. For all the negative reviews by wannabe patch perfect, the game is a fraction of a AAA-title and it has excellent PC specifications for those who game on a budget.
Helpful? Yes No Funny
Metul Burr
( 2.3 hrs on record )
Posted: May 18
I havent played this game much yet. To be honest with all the negative reviews, i was going to just pass by. However one review said it was like warcraft 1 and 2. That are my favorite. I have been looking for a similar game like warcraft 2 since they still have not (if ever) make a warcraft 4.

This game feels like warcraft 2 in every way. Mine resources, build your requires buildings per unit, attack with units, etc. It has a campaign, skirmish missions, custom map editor, and able to download maps from the community. It reminds me of warcraft 2 with a reskin (much better graphics obviously) and change to mech units instead of orcs and humans. There are some small differences, but that is fine. Its not meant to be 100% replica of warcrafts. The pathfinding is exactly what you expect from warcraft 2.

This caught my eye because it was on sale. However, i would pay the full price for this game after playing it. I am not sure why people are giving so many bad reviews. If you played warcraft 1/2/3 in the 90's you will love this game. Especiialy if you are aching for more games like that. Maybe the bad reviewers are young kids that never played the early 90's warcraft games. Who knows. Im glad i didnt just bypass this game because of all the thumbs down.

@developer
There is one thing i wish it had that it does not. Multiplayer. Even warcraft 2 had LAN. However being a dev myself, i know how much more work that adds in. Hope to see it on the next one though. Keep up the great work and dont listen to these fools.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 18 people (78%) found this review helpful
Recommended
2.0 hrs on record
Posted: June 8
Product received for free
Introduction
Developed by Elder Games and published by Merge Games & Headup Games, Meridian: New World is as much a homage to past RTS games and tries at the same time to set itself apart by adopting a few RPG features. It has achieved mixed results, but I have to admire the dev team’s dedication to this project. At one point, only one person was working on this strategy game. The Sci-Fi aesthetic and the several attempts at an engaging story, try to distract attention from the game’s few but significant programming flaws. This was Elder Games’ first game on Steam and they have shown an interest in making Meridian, part of an RTS series. As of 2016, a sequel to New World has been released. It’s called Meridian: Squad 22.

Gameplay
Meridian: New World tries hard at providing a good strategical experience. It offers a well designed tutorial and includes a story which pieces together the missions of the singleplayer campaign. It has to since, the game has no multiplayer option at all. Not even local co-op. You will have to contend with the less than stellar AI in custom map skirmishes, if you wish for a challenge outside of the main story. It has some RPG elements, if you can call the limited unit and base customization options by that. But speaking of the bases in this game, the micromanagement aspects involving both fixed turrets and units, can be a nuisance. If fact I found the game too easy during some missions, since the AI has pathfinding problems and even your own units struggle to reach the designated waypoints you set them towards.

From a graphical perspective, Meridian looks the part and the extensive use of different colors (especially in regards to the laser weaponry), matches the general feel of the game. It is very well polished for a game released in 2014. The terrain and foilage though, seems less diverse than the unit roster but that is a minor complaint at best.

The game’s sound department could certainly use an overhaul. While the musical score is decent, the voice acting has taken some serious dips in quality and general performance. There are in-game cinematics between missions which crop together a decent enough story. Too bad the voice actors deliver their lines with a somewhat lack of enthusiasm.

Pros
+ Classic style real time strategy.
+ Appealing graphical details
+ Steam Trading Cards & Achievements


Cons
- The AI pathfinding is troublesome at times
- No multiplayer
- Less than appealing voice acting

Result / Final thoughts
While Meridian: New World is most certainly not a boring strategy title, it lacks a certain depth and detail that make RTS games, engaging even after countless skirmishes throughout the time. It has a good looking unit roster, but It has no diversity whatsoever as far as picking a race or side within the game’s conflict. The lack of a multiplayer mode will also deter some gamers, which rightfully feel the need to test themselves against other players. I really wish I could have enjoyed this game more since I’m a strategy fan.

Rating 6/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
16.3 hrs on record
Posted: June 27
It's not so bad. Nice strategy game.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
2 people found this review funny
Not Recommended
2.2 hrs on record
Posted: June 2
This game is not finished and yet a sequel has been released... Very sad indeed.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
312 of 394 people (79%) found this review helpful
2 people found this review funny
Recommended
5.7 hrs on record
Early Access Review
Posted: March 31, 2014
Oh goodness where do I begin with this game? At first I was a bit worried that another indie RTS was being pushed out on Steam as, well I know I can speak for most of the people looking at this game, we've been burnt out and screwed over by developers that spend a whopping two months and call it a game then charge an arm and a leg... Well let me be the first one to tell you that this isn't one of those games at all!

Dear lord if you want edge of your seat gameplay, better than normal base building, an interesting campaign with hopes for the future, and units that are wonderfully designed and almost perfectly customizable this game is for you! Campaign plops you down in an interesting mix of a colonization story gone wrong. I won't spoil anything but goodness that's one fine story I'm still crawling through. Loading times? Forget about em! This game has none and in the places where it does have them it's a whole whopping two second wait at the most (might be a little longer for some older computer rigs; not sure but it won't take you long!)

Things that really stick out for this game in my opinion? Probably the graphics and music. You can see the screenshots and while I was skeptical at first that they were just glorified photoshopped images I can gladly say that is not the case at all. The game is literally that beautiful and the music that plays just bolsters the overwhelming beauty of this game. If you have the money for it I would gladly tell you to buy this one! You will not be upset with your purchase at all.

Believe you/me friend, I'm tired of getting the short end of the stick because I love RTS games and will stand by this game as long as it continues to be worked on. Thanks Dark for rekindling my trust in indie RTS games.
Was this review helpful? Yes No Funny
141 of 163 people (87%) found this review helpful
45 people found this review funny
Not Recommended
6.3 hrs on record
Posted: March 11, 2015
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
Was this review helpful? Yes No Funny
116 of 152 people (76%) found this review helpful
Recommended
6.0 hrs on record
Early Access Review
Posted: April 2, 2014
Meridian: New World – Review –
Warning: This review is based on a review copy played before the games release so everything could be different and is still subject to change.
Game Background //
Meridian: New World is an Indie Real Time Strategy created by Elder Games and published under Merge Games & Headup Games.

Meridian brings back a feel of the old C&C Westwood days by giving you a unique RTS experience with unit customization and a levelling system with an ability tree for yourself as you command over the battlefield.
The Story //
You play as Commander Daniel Hanson of the first mission to a remote planet known as Meridian. Just as everything seems that it’s going good and you prepare to leave the planet when an unknown distress call is intercepted on the surface. Its origin unknown you set to find out what the cause of the message was. However, everything falls to panic when a mysterious enemy begins an assault on you while you are scouting a power plant on the surface. Who is this enemy and what do they want?
(This is purely based on the first mission alone to avoid spoilers as much as possible.)
Gameplay //
Meridian gives you a Command & Conquer play style with the unit control of earth 2160. This comes together rather well however at points unit pathing can be a problem as it is hard to define what is and isn’t clickable terrain.

The base building is satisfying and refreshing to the RTS genre with the original style of building on a grid layout similar to StarCraft. This makes both building your base and navigating it enjoyable and simple.
The general combat of the game seems pretty simple at first. Just chuck units at each other and see who wins. However the game actually has unit customization and each unit aside from the foot solider can have a weapon set such as the auto-cannon or laser.
This allows units to be countered by weaknesses and really makes you think if you should engage the enemy or not.

The only problem I have with the overall gameplay is that there needs to be some more units. However this is a WIP so more should come hopefully!
Sound //
The sound assets for the game are surprisingly good and flow well with the overall experience of the game. Voice acting is realisc and flows well with the game. It’s really hard to believe that one guy managed to make the game.
Final verdict //
For me, Meridian gave back a good feel of the RTS genre to me and has given me already more hours than I will typically play a game for.
Overall I give the game a 7/10 in its current state, this may go up or down in future versions of the game.
The main benefits of the game are:
Unit Customization –
Good base building –
Story –
The downsides are:
Range of units –
Unnecessary points in the story such as the tower defence segment.


Thanks for reading my review!
Sorry for any spelling or Grammar errors!
Also check out the video version of this review!
https://www.youtube.com/watch?v=4wEZhmNh8Qk
Was this review helpful? Yes No Funny
51 of 62 people (82%) found this review helpful
7 people found this review funny
Recommended
23.1 hrs on record
Posted: December 9, 2014
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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49 of 64 people (77%) found this review helpful
1 person found this review funny
Recommended
15.7 hrs on record
Posted: May 5, 2014
If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??...well, no.

But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units.

Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up.

No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title.

NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.
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71 of 101 people (70%) found this review helpful
4 people found this review funny
Not Recommended
3.9 hrs on record
Posted: October 16, 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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42 of 53 people (79%) found this review helpful
Recommended
133.7 hrs on record
Posted: July 12, 2014
26th December update: I've now included a link to a video of the campagin being played through, link is at the end.


A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but instead you get to select the weapons for each unit you train, allowing you to use the unit type and weapon most suited for your situation.

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.


To see the game in action here's a video showing the campaign being played through (No commentary)
https://www.youtube.com/watch?v=akA-wSg6SXk
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