Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes,...
ユーザーレビュー: 非常に好評 (519 件のレビュー)
リリース日: 2009年4月14日


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Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.

  • Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more.
  • Time Challenge Mode: If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it.
  • Move Challenge Mode: Take your time and plan ahead. Every click counts when you only get ten moves to find a solution.


Mac OS X
    • OS: Microsoft Windows XP or Vista
    • Processor: 1.5 GHz CPU or better
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible 64 MB graphics card with hardware transform and lighting (T&L)
    • DirectX®: DirectX 9.0c or later
    • Hard Drive: 120 MB Free Space
    • Sound: DirectX compatible sound card
    • OS: OS X version Snow Leopard 10.6 (Snow Leopard), or later.
    • Processor: Intel-based processor
    • Memory: 1 GB RAM
    • Hard Disk Space: 320 MB
    • Video Card: hardware support for OpenGL 2.0 or higher (Does not work with Intel GMA 950 or lower graphics processors)
21 人中 21 人 (100%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 9.9 時間
投稿日: 2月22日
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 17.4 時間
投稿日: 2011年8月18日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.0 時間
投稿日: 2011年12月23日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.8 時間
投稿日: 2012年7月22日

おじさんスコア 82/100
コスパ満足度 94/100(セール時)
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106 人中 96 人 (91%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 0.1 時間
投稿日: 2011年9月22日
all the puzzles from myst but without playing myst
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20 人中 17 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 11.0 時間
投稿日: 2014年3月14日
Cogs is, in essence, a collection of 50(ish) sliding puzzles. WAIT, COME BACK HERE! It's also surprisingly fun and relatively varied.

Sliding puzzles are considered tedious because the aim usually is to reconstruct a picture, or a sequence of numbers, meaning every piece has to be at its exact place, and that may cause frustration. But here, you have to align cogs and pipes, and some of the tiles are definitely inter-changeable (with few exception a cog is the same as another cog), so that problem is considerably lowered in most puzzles. Variety comes from the shapes of the boards, the types of cogs or pipes present, the kind of contraption ultimately activated by all those trinkets, double faced boards, bells to ring... Cogs is quite effective at keeping your interest alive. And it must be, because the puzzles are clearly challenging.

Another nice touch, is that each of the 50 puzzles also has two variants, much shorter and easier but with additional constraints (one must be completed in less than 30 seconds, the other in less than 10 moves).

There isn't a story, even though there definitely is a Steampunk meets Da Vinci's codex theme.

Music is forgettable, graphics are nice and clean, but unspectacular. Also, it's a bit disappointing when a 2009 game forces you into a 4:3 screen ratio.

Overall, the puzzle difficulty lied just within my fun zone and the game's uniqueness makes it hard to not recommend to puzzle enthusiasts.
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29 人中 20 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2013年11月25日
It's probably just me, but I hate (HAAAAAATE) timed puzzles. I wouldn't mind the puzzles in Cogs—they're simple and challenging and satisfying to solve—but when you time it, it takes ALL the fun out of it for me and it's just an anxiety trip. Although I loved the mode where you have to solve the puzzles with a turn limit and no time limit, you have to unlock them first, so that was frustrating.

However I must mention that the sound design for this game is really, really well-done. It makes the whole thing feel very snappy and responsive.
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17 人中 13 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 2013年8月11日
This is a charming puzzler with great aesthetics. Every puzzle consists of moving tiles around while trying to complete different objectives. It's difficult at times to wrap your head around the puzzles presented, but that just goes to show you that although amiable and pleasant, this is a serious puzzle game.
Cogs is well polished and fun, but the puzzles were a bit too difficult for me. I got discouraged from continuing and decided to move on to other games in my collection. The similarity of all the tile puzzles can also begin to wear on you, but overall the level of polish brought with Cogs, the difficulty of the puzzles, and the charming aspects of its aesthetics (even the optional "cute" text) are enough to garner a recommendation from me. If you like puzzlers, especially involving difficult and mind-bending solutions, Cogs is worth your time and money.
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22 人中 14 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 4.2 時間
投稿日: 2013年12月3日
this game makes my brain hurt
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2014年7月12日
Despite the steam time counter, I've actually played this game for a few hours. I don't usually like puzzle games, but I got this one though a humble bundle deal. Its well done and interesting. So, this is one of the few puzzle games of this sort that I will actually recommend. Realistically, and like so many titles on steam, this belongs on my mobile phone, not my PC.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
投稿日: 2011年9月5日
Cogs is a fine little puzzle game. The puzzles are of the sort where you slide interlocking tiles around on a board. You probably played with a puzzle like this when you were a child, one with tiles numbered 1 through 15, and you worked to get the numbers in order. Cogs uses similar mechanics, except you're sliding tiles with pipes and gears on them, creating a huge crazy machine.

There are a few dozen puzzles in here, of increasing difficulty. I had to do some diagramming for the last 8 puzzles.

The presentation, however, is the best part of this game. The sound is fantastic - you can hear the steam hissing, the gears grinding, the balloons filling. It's just wonderful to sit with headphones and enjoy the sound as you play.

If you stick through to the end, make sure you score enough to do the "Final Credits" puzzle. It's difficult, and so worth it!
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 8.9 時間
投稿日: 2012年12月2日
I had a great time with this game. The steampunk style puzzles are fun and eventually ramp up to incredibly difficult. Many of the more advanced puzzles required you to tie different solutions together, for example a puzzle which is two sided and the moves on one side affect the other.

The visuals are really good, the controls work exactly like you would expect.

A steampunk rubix cube which taxes your brain, in a fun way.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2013年10月25日
By its nature, Cogs is a mobile game. And you can feel it when playing. Though, that doesn’t make it worse. Actually, its simplicity and easy to comprehend, yet challenging puzzles are great.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.1 時間
投稿日: 2012年1月26日
Awesome sliding tile puzzle game, but the difficulty and complexity of puzzles ramp up VERY quickly. If you want a game that will truly challenge you and either make you feel really dumb or like a genius this is the one for you. Puzzles start off on one plane but quickly get three dimensional with many surfaces for you to work on.

Cogs are only the beginning, and eventually you will be fitting pipes on all sides of a rocket so that there are no steam leaks and it can blast off. You'll position bells and gears so that a particular piece of music plays, stops playing or all chimes at the same time.

To make matters worse there's a time limit and move limit for gold, silver and bronze medals. Stars are awarded for these medals and are used to unlock more of the 50 levels. There are also two challenge modes where you can replay levels with either a 30 second time limit or a limit of 10 moves. Achievements, looks nice, very challenging and rewarding.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.4 時間
投稿日: 2011年8月1日
I got Cogs as a part of a Humble Indie Bundle. I had low expectations, but it turned out to be a pretty fun puzzle game.

Cogs is a game where you have to line up tubes and gears by playing a slide puzzle. Slide puzzles are often annoying since it's often hard to place the last few pieces, but Cogs sidesteps that since many of the parts are interchangeable. Usually, the harder part is figuring out where the pieces are supposed to go. Once you have that, there are normally a few ways to finish it.

Several puzzles require turning the camera, which is done with right click and drag, which I found to be too cumbersome for the more time-sensitive puzzles. The rest of the controls are okay, though.

You normally have to finish the puzzles in a small amount of moves and time to get a good rating, but getting all gold ratings hasn't been too tough for me. "Challenge Mode", oddly, is easier since you don't have to get both a good time and a low move count.

Not worth it at $10. Buy it on sale.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 2012年1月1日
Not bad if you have just few minutes of spare time and want to keep your mind busy. Some of the puzzles are quite tricky. Good old-style puzzle game, but don't expect anything more than it.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.8 時間
投稿日: 2013年11月27日
Awesome game. Very entertaining. I just love building stuff in it. I highly recommend this to anyone likes puzzle games where you build things that have a great design.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 33.0 時間
投稿日: 2012年1月3日
Quietly clever puzzles with a likeable, victorian gearworks aesthetic. As a bonus, you'll be forever able to solve those word-scramble puzzles that you hated when you were a kid.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 11.9 時間
投稿日: 2014年3月7日
Excellent execution of a simple idea. If you even remotely like puzzles - this is for you.

Highly addictive!
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7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 2014年2月28日
When I first got this game from the Potato Sack I really liked it. It only took about fifteen levels for me to hate it. No human being in the world can possibly 100% complete this game without a guide. Had the levels been completable in any reasonable amount of time, this would be far less of an issue. But being completionist is the only way to unlock further levels.

When the game introduced double-sided 5 by 5 slide puzzles into the mix, I knew that in order to better my score at all and get to the next level I would need a walkthrough, which is always an incredibly sad revelation for a puzzle game. I'm even good at slide puzzles, I can solve a 4x4 in literally seconds. But the game soon became about memorization and perfect execution, not a real winning combination in my book. I would have rather there been more leeway for me to find my own solution.

It's sort of appropriate that this game was bundled with Portal 2 as Portal has similar challenge mode mechanics where you have to execute your solution to a level with the least amount of time or the least amount of moves. The main difference is that in Portal, you usually remember the jist of the solution to a level and the trick is being efficient; while in Cogs, where solutions can be 100 moves minimum and take over 5 minutes, remembering the solution is a crap-shoot at best and executing it efficiently enough is near impossibility.

Worse yet, challenge mode in Cogs simply counts down your moves or time, so all it really can offer is a more punishing version of Inventor Mode, doing the exact same thing you already did for medals you might have already earned. The game even makes you play time and moves challenge mode in two separate tries. This isn't a problem in a game like Portal, where the least portals and least time solutions are usually mutually exclusive (or at least not the exact same thing); but in Cogs, least moves and least time are almost always the same solution, so it just feels like more pointless repetition.

A good idea for a puzzle game lies in this debris somewhere, but for all the frustrating and arbitrary progress gating, I can't recommend you play this game.
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