A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!
User reviews: Very Positive (153 reviews)
Release Date: Nov 18, 2013

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Recommended By Curators

"Showed at PAX Prime 2014 - Procedurally-generated lootmancing. This is only lootmancing game we have ever played, and it's great."
Read the full review here.

Recent updates View all (30)

November 1

Post-Launch Tweaks

Just a few things we've added in based on feedback right after the game came out.

WHAT'S NEW

  • A 5th "mystery" choice at every perk ghost
  • Random class selection!
  • Controller can be used to navigate the collection screen

    WHAT'S TWEAKED
  • Gunslinger is a little faster
  • Heals from the cape item don't stack with Templar's powerup ability
  • "Meiosis Charm" coin modified (admittedly not very playtested, but I think it's a pretty interesting option now!)

    WHAT'S FIXED
  • VSync enabled
  • Certain SFX not affected by volume
  • Steam achievements should be updated every time you boot the title screen now
  • "Status power" status is now properly treated as a "positive" one by status shields

    Thanks for your continued support of the game. You guys rock! :) Please tell your friends about the game if you like it, we've so far been mainly relying on word of mouth to draw new players.

0 comments Read more

October 28

We've Graduated From Early Access!

Here's the release trailer!
https://www.youtube.com/watch?v=V3uRKgfR2bA

We've come a long, long way since we first showed up in Early Access. This game wouldn't exist as it does without the support and ideas of many intrepid players, so we want to say THANK YOU and hope you're just as excited and proud as we are of seeing this game take its first steps out the door. We built this thing together!

Enjoy the game!

WHAT'S NEW (since our last public build, over a month ago!)

  • Secret bosses and other new secrets and unlockables
  • Quicksaving and loading!
  • Totally altered the gameplay for the Hermit
  • We wanted to maintain the final coin count, but some coins had their effects changed dramatically or entirely to be used in more unique ways
  • New/updated music, SFX to fill out the game's soundscape
  • Proper ending scenes/music
  • ...A lot more that we forgot

    WHAT'S TWEAKED
  • Status effect stacks now work a little different different for different kinds of statusses, and now include a power bonus as well as a lifetime bonus
  • Related to this, we'v cleaned up how different perks stack up so that the math works much more predictably
  • Coin distributions and balances tweaked in innumerable ways
  • Deities all have their distributions tweaked to make them more specialized. Sacagawea now emphasizes status effects much more. Bullion now gives hit + heal coins.
  • Also, lowest-level drops for each deity are now curated to be the most generally useful/combo-able coins from their set to aid players who spread their wealth
  • Templar powerups are shorter but more extreme
  • Sidebars for widescreen/fullscreen gameplay
  • Many new small animations and visual indicators to make the game more readable
  • ...A lot more that we forgot

    WHAT'S FIXED
  • Crashes during battle in lots of obscure situations
  • Controller playability issues
  • Enemies stuck in walls
  • Insta-quit escape button
  • Steam achievements should all update from the game properly now! (fingers crossed)
  • ...A lot more that we forgot

    By the numbers
  • 201 coins!
  • 53 enemies, 15 of which are boss characters!
  • 60 secrets!
  • 20 character classes!
  • 58 ghost blessing/traits!
  • 36 character stats!
  • 38 status effects!
  • 32 shop items!
  • 8 worlds!
  • ONE GAME.

6 comments Read more

About This Game

A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!

Features

  • Roguelike structure: randomly generated levels and permanent death!
  • 19 unlockable character classes with unique gameplay!
  • One of those classes is a monkey! (!!!!!)
  • Constant, delicious tension: you always need to spend coins to get more coins
  • A grandma that packs a whollop!
  • SECRETS! (duh)

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Hard Drive: 15 MB available space
    Minimum:
    • OS: 10.7+
    • Processor: 2.4 GHz Intel Core 2 Duo or better
    • Memory: 512 MB RAM
    • Hard Drive: 15 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
5.1 hrs on record
Posted: November 20
This game is fun if you're not doing much with your time, you can pick it up, play a few runs, then do something else. Also, I'd like to note, the unlock system in this game is really different and fun. And, although it does not have much of a story, still a great game.

- 7/10, Would play again. c:
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17 of 17 people (100%) found this review helpful
6.9 hrs on record
Posted: November 6
This is a fun Adventure / Dungeon game where you travel through randomly generated levels to collect coins from looting chests or defeating monsters.
Each coin offers a different ability in battle. One coin can be activated to attack, defend, cast poison, cast steal, cast slow or speed and many others. You can even stack up different coins for combination attacks.

This game is very tricky in that you have to be careful not to use or lose all of your coins or it's Game Over and there is no continue. You will have to start right back from the beginning. But it's not all in vain as all the coins you collect earn you cash to spend towards new character unlockables. Each with different stats and powers to help you.
You will also be able to unlock new and upgraded coins and new monsters that appear throughout the game.

An online leaderboard is available to compare your progress with other Steam Users and there is also a cool daily challenge to help you earn new things.

The game works smooth with both keyboard and mouse as well as a 360 controller.

This is one of those games you will find yourself coming back to quite often. :)
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9 of 11 people (82%) found this review helpful
43.5 hrs on record
Posted: October 29
In Coin Crypt, you are a lootmancer harnessing the power of coins. The gameplay mixes deck-building with standard roguelike elements - permadeath and random levels. Your bag of coins is used both for combat and for buying items. The combat is semi turn-based - coins have cast times and everything slows down while picking a coin. There's a lot of variety in coins, enemies, and classes. Of course, there's unlocks. Your total earnings go toward new classes and achievements unlock new classes, coins, and enemies. Games are generally quick and the variety keeps things interesting. Overall, it's good fun.
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4 of 4 people (100%) found this review helpful
23.3 hrs on record
Posted: November 7
A bit unforgiving at times like any Rogue-like, but a great "card" game nonetheless. Allows for multiple avenues to win battles based on either HP or coin depletion. Classes seem a bit unbalanced, but I think I am still figuring them out. Only possible complaint I could have are the graphics outside of battle being a bit too simple.
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3 of 3 people (100%) found this review helpful
18.7 hrs on record
Posted: October 30
I didn't get in on Coin Crypt until the official release, so I never got to see the development, but in its finished state the game is really damn fun. As you proceed through the game you unlock new characters with unique playstyles and strategies. It's also balls hard. Definitely worth the price of admission as far as I've played, and I'm sure I'm gonna keep going back to it for a while.
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: November 4
This is a surprizingly good deck-building game (not constructed).

You fight monsters by playing cards (called "coins") that deal damage or heal you or a variety of other effects. When you kill a monster, their remaining cards are added to your deck. You die when your deck is empty and so do the monsters.

There are a lot of classes that introduce interesting game mechanics.

HIGHLY recommended for anyone looking for a rogue-like game that is easy to get into yet very fresh and interesting.
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: November 5
Opening chests give you coins.
Killing enemies give you coins.
Buying items take your coins.
Giving coins to god totems take your coins.
When you die, you can spend coins to unlock new classes.
Every coin have its specific power.

You can literally use a stealing coin to steal a stealing coin from a coin thief.

10/10
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2 of 2 people (100%) found this review helpful
6.1 hrs on record
Posted: November 9
This game is a gem. Visually it's adorable, and mechanically its comprehensive without being simplistic. The runs are fast, never lasting more than a half hour or so until you're much better at the game, and the difficulty curve is fair and rewarding to climb. They tend to introduce more complex mechanics to raise the difficulty instead of just increasing numbers. The diversity of characters along with the number of different coins and items that you can buy mean that no run ever really feels the same.

My one complaint would be ther it does ♥♥♥♥-all to teach the player what is what. None of the icons or mechanics or anything are even kind of explain in a tutorial or tips system or anything. It just kind of assumes you'll figure it out or die. And to be fair, its not hard at all to figure it out. But still. ♥♥♥♥ move Coin Crypt.

Other than that, its an amazing game.
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2 of 3 people (67%) found this review helpful
22.6 hrs on record
Posted: August 6
Early Access Review
I did the tutorial and it crashed. It also started in fullscreen and didn't work properly until I fumbled into turning off fullscreen. But, the little gameplay I did do was amazing. Increase stablility and you get my vote. If you need my specs or anything dev, just ask.
EDIT: After getting the game to run properly, I managed to actually play the game. After a short span of playing I entirely 180 my stance. This game is amazing. Abiet some stability issues.
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3 of 5 people (60%) found this review helpful
19.7 hrs on record
Posted: June 28
Early Access Review
Merging your in-battle abilities with your available loot is a pretty interesting twist on the usual roguelike. The battle interface is pretty simple and easy to grasp, but the many different types of coins and classes add a lot of depth and the need to strategise.

In a way it's lighter than the standard roguelike because you don't have to fuss around with different stats like elemental resistances/strengths or physical/magical damage, and neither do you have to fool around with accessories or potions. It's a nice simple, yet exciting & fresh game in its own right.

The game mechanics are still being fiddled around with, but at this stage it's already pretty playable, letting you sink a few hours in at a go.
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2 of 4 people (50%) found this review helpful
8.9 hrs on record
Posted: October 30
really fun and addictive game
demon class is crazy op
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: August 10
Early Access Review
This is the best game to play when youre bored. The music isn't too distracting nor does it ever get old, and it's a fresh new idea for a roguelike. I mean, battling with coins? Like yugioh or something? Who would think, right? The more coins you earn the more you can spend in unlocking other characters which also is unique because you don't need all the coins at once to unlock a character. It's like a progress bar. I love the blocky art style for the game, usually I'm not fond of that kind of art, but for Coin Crypt it just fits like a glove.

Best thing in the game are the cat towers and the secret rooms.
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2 of 4 people (50%) found this review helpful
3.1 hrs on record
Posted: October 30
Fun & quirky but a little short if you find a solid rythem. Good fun tho, My only suggestion would be a multiplayer mode or two. This rapid fire gameplay would make for some really fun duels!
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31 of 32 people (97%) found this review helpful
3.8 hrs on record
Posted: December 3, 2013
Early Access Review
Coin Crypt, currently in Early Access, is a top-down roguelite in which you brave a randomly generated dungeon in search of coins. Each coin is assigned a traditional currency value but also doubles as a separate item in your inventory used to attack, defend or heal, as well as to cause or cure status effects. Dozens of unique coin types exist within the game.

Dungeon design is basic and not much makes one room or floor stand out from another, aside from the occasional environment change. You’ll find most of what you’d expect while exploring: shopkeepers who will trade upgrades for coins; secret rooms; random elements like coin hungry cat pillars (not to be confused with caterpillars); enemies ranging from skeletons to bandits to grannies; and chests which contain coins, keys or upgrades. Enemies will chase you if you venture too close and, once you come into contact, you’ll be taken to another screen to duel it out.

Battle is where Coin Crypt genuinely tries to be original and takes place in first-person with your palm stretched out before you, with a random selection of coins in it. You can either use one of the coins in your hand or redraw for new ones, but the clock is ticking and both options have a cast time. Meanwhile you can see how close the enemy is to completing his action, what coin he’s using and how many coins he has left. If you survive until he runs out of coins you win and, if you destroy him before he runs out, you’ll also get his unused coins as loot.

Managing what coins you have on hand is an important balance that means you can’t snatch up everything for sale in every shop you find because, if you run out of coins during battle, you will die the same as if you’d been killed. Upon death, you can spend the total currency value of coins you found to unlock additional characters, each with a unique strength and weakness.

Coin Crypt is easy to pick up and put down, and almost seems more suited for handheld devices and touch controls than PC; however, it plays perfectly fine with mouse and keyboard and the developers have set a very reasonable five dollar asking price, so make your own call here.
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18 of 18 people (100%) found this review helpful
13.6 hrs on record
Posted: November 18, 2013
Early Access Review
I love this game! I can't believe nobody has thought of this coin mechanic before -- I love that there's this perfect tension between spending coins, using them, and hoarding them. I love the card-game and deck-building mechanics, and the surprisingly large and deep variety in the characters.

Seriously, check this out. And don't let graphics or anything hold you back.

This is also the perfect game for stupid grown-ups like me.
You can play it in short bursts, you can put it down safely to deal with the baby, and even if you die horribly you can still bank some long-term progress by cashing in your coins to unlock a new character.
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15 of 20 people (75%) found this review helpful
1.7 hrs on record
Posted: May 6
Early Access Review
Coin Crypt is a breath of fresh air in the rogue-like genre. The combat mechnic is fun and very strategic and makes combat feel a lot more strategic than most rogue-likes. The characters and way you progress through the game feels very quick yet long enough to give loads of replayability (if procedural generation isn't enough). Overall Coin Crypt is a very enjoyable experience and highly recommend it for anyone who enjoys roguelike-like's.

I have a first impressions video if you'd like to see some gameplay.

https://www.youtube.com/watch?v=yrymMPoQ0Yc&list=UUf2ocK7dG_WFUgtDtrKR4rw
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8 of 8 people (100%) found this review helpful
5.3 hrs on record
Posted: January 5
Early Access Review
Coin Crypt is a roguelike, like FTL or The Binding Of Isaac. It's a game where you have to start all over again if you die. But Coin Crypt has an original concept for its battles; the loot you find, coins in this case, is also used to battle your foes.

Coins can have different properties, like healing for 5 or 10 points, or doing 10 points of damage while taking 5 of your hitpoints. A fun concept that keeps things fresh. If you run out of coins it's game over. You have to be careful which coins you want to use and which ones you want to save as loot.

Of course, all loot is randomized and there are several floors to go through. It's not a big game, I guess one can complete the game in roughly 30 minutes, if you're lucky enough. If you're not lucky enough, you'll at least earn experience points that can be used to unlock new classes that might you help during future playthroughs.

The graphics are simple and all enemies are basically just textured rectangles, but it's cute to look at. The sounds didn't make much of an impression on me, but I guess it fits the game as far as style is concerned.

Recommended for it's original take on the genre. Let's hope more stuff gets added in a later stage, because right now there's not really enough content.

[Rating: 76/100]
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11 of 14 people (79%) found this review helpful
70.4 hrs on record
Posted: March 2
Early Access Review
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
################################
What is a... Coin Crypt?

It's a Rogue-like Gamed with heavily focused on SKILL/KNOWLEDGE. In order to beat this game you need to know your coins. Coins in this game aren't JUST cash... It's part of arsenal.

You collect coins, you spend them in store or use them in fights.
Deaths are PERMA, so watchout you can die very quickly.
After you die, you can spend collected coins on character that changes gameplay.

#Gameplay#
I'm not a big fan of Rogue-Like games but this took my attention. It's because of the game mechanism. Coins are very tricky in this game. There are many types of coins but I will mention basic types:

Attack / Defend / Steal / Heal / Block

There are also gamble aspects which MAY help or MAKE It more difficult.
This game HAS secret places (there is possible more than one path to find a secret!)

#Music#
I really enjoy first level music. It's so calm and yet so inspiring to make something. I wish there was NES type of music... but I guess I'm asking too much.

#Difficulty#
Game itself is quite easy to understand, although If you want to FINISH THE GAME, you need to master coins. Learn them and spend them wisely.

Each character provides different gameplay techniques. Some character gives an advantage over other characters but some are meant to be much difficulty than the rest.

My Favorite so far is FAIRY.

#Cons#
Game in current state is buggy. Banov (dev) promised to fix bugs which people find and post on forum.

Game MIGHT be too challenging for some people.
Xbox 360 Controller has quite weird button setting... I hope that will get changed in the future.


I enjoy this game very much.
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9 of 11 people (82%) found this review helpful
2.5 hrs on record
Posted: February 13
Early Access Review
The best coin collecting simulator 2014

Feels like a very original game concept, and it's very well executed.

You go around a randomly generated dungeon hunting for coins, and at the same time you have to spend those same coins to perform attacks on enemies lurking in the dark of the dungeon. This creates a mechanic that I've never seen before, being a loot hoarder it is hard on me to part with my coins to be able to survive through the attacks and proceed through the dungeon!

It also has unlockable characters with different set of bonuses that affect gameplay in different ways.

Only real issue I have with it is that it's an obvious tablet/mobile port to PC, it's abundantly clear in the controls and it's a bit painful at times.
Well worth the reasonable price :)
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20 of 32 people (63%) found this review helpful
2.7 hrs on record
Posted: December 31, 2013
Early Access Review
[Beta Review]

This game has gotten a good amount of positive feedbacks and I do like the neo-"roguelike" genre that seems to be recently popular. I am just having a hard time getting to enjoy it. I've unlocked five or six classes and it is fun trying them out and their different playstyles, and have gotten as far as level 3-3 with the princess where a grandma killed me rather fast :P. The concept of the game itself -- collecting coins and using them to do battle -- is fine, but the implementation just seems off.

The biggest issue for me is that the flow or pacing of the game feels like it is all over the place:

1. Walking around is too slow for my tastes. I know this is upgradeable, but it's simply not fun to be walking as slow as you do. The pace after one upgrade is just about perfect for a standard walking speed, or a tad slower than that.

2. Looting coins from enemies/chests and discovering new coins was fun for a short while, but it just seemed too hectic for me to constantly have to keep track of what coins I had at the moment, and it's easy to run out of any particular coin. I am aware this adds an element of "strategy" to the game, and I'm not opposed to strategy in any sense -- I love strategy games, as well as RPGs, and even some computer trading card games (which Coin Crypt's coin system very vaguely resembles). To me, the coin and loot system started feeling like a chore very fast.

The "cursed chest" system also seemed good in theory, limiting players but giving them choices and what coins to pick, but looting chests quickly felt like a chore as well. The "Choose for me" feature somewhat helped this, but didn't entirely alleviate the pain, and I don't enjoy the game making too many decisions for me :P. Perhaps chests should hold more coins at a time, but have less chests throughout the corridors to compensate. I believe that this would make looting chests more rewarding and feel less like a chore.

As with the coin system itself, I would enjoy having atleast some basic attack to count on in the heat of battle - it can be relatively weak and slow, with coins still being used the majority of turns, but all too often I'm out of attack coins or it takes 2-3 turns to draw any in my hand for combat. All too often, combat felt more like simple luck based on what coins I drew and the size of the stacks, rather than a system where I had some sense of control and that flowed well.

3. Victory when enemies run out of coins is good and all, but receiving no reward on victory just makes the battle seem like a waste of time -- even a random 3 hit/heal/shield coin would be better than nothing.

4. There's already discussion about and players wanting more RPG and persistent elements to the game, and I would have to strongly agree that these would help make playing Coin Crypt much more enjoyable and rewarding. The devs have posted that they don't want to dilute the challenge of the game, which I understand -- but the game as it is with zero progress (excluding class unlocks) carrying over between deaths seems more like a "hardcore" mode than the standard mode of the game should feel. Perhaps I am bias after playing through an excellent neo-roguelike and a game that is already completed, Rogue Legacy, which balances between progression and perma-death (you could call it serial-death) very nicely.

In summary,

Pros
Permadeath action
Class unlocks
Unique coin system

Cons
Base walking is too slow
Lack of satisfying progression between games
Battles seem to rely too much on luck
Coin system in general seems chaotic and not fun

Perhaps this game simply wasn't my "cup of tea" so to speak, but the elements of the game in theory seemed to be enjoyable for me, just not the implementation. I wouldn't want to turn this game into something it isn't, as it already has it's fair share of fans who have enjoyed the game and played it far more than I. But implementing these features and suggestions would hopefully turn the game into something that I would personally more enjoy, and that I believe other players would enjoy as well. Good luck devs, and thanks for reading! I'd like to keep up to date on the development of this game and may try it again after any big updates.

Take care,

- johnmyster
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