Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
User reviews:
Overall:
Mostly Positive (127 reviews) - 75% of the 127 user reviews for this game are positive.
Release Date: Apr 15, 2014

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Recent updates View all (7)

May 16

Moebius Linux is now available!

The wait is over, and Moebius is finally available for Linux! To celebrate, the game is 50% this week!

We've also made some big updates with many fixes for the PC and Mac build, including those broken achievements!

Changelog for Linux release, v1.52

optimization of scene loads
French and Polish languages officially added
fixed broken achievements Charming Young Man and Comic Relief (*Steam version only)
added a final score display at end of game
adjusted maze to not allow water to rise and drown characters before wheel puzzle
adjusted drowning death in maze to always retry after wheel puzzle
plus other various bug fixes and adjustments

2 comments Read more

About This Game

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Linux 32 or 64 bit
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
Customer reviews
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Overall:
Mostly Positive (127 reviews)
Recently Posted
michael_kuerbis
9.6 hrs
Posted: August 24
Moebius: Empire Rising is a classic PnC-adventure.

Good:
Story: The story of Moebius is pretty decent overall.
Voice acting: The voice acting, is solid, I have nothing to criticize here.

Bad:
Gameplay:
You can die in this adventure game. But considering that there is neither autosave nor checkpoints this was a bad design decision.
There is a game mechanic that lets you analyze characters (and sometimes objects). This mechanic is supposed to give you clues. But often those analyses can only be solved by guessing, so it creates just as many problems as it solves.
Often you can pick up objects only after some event. Therefore you have to explore the locations multiple times, which is rather annoying.
Bugs:
A variety of bugs make the game pretty annoying. The game also freezes quite often and crashes sometimes.
Graphics: Oh dear, oh dear, oh dear. Prerendered backgrounds might have been acceptable ten years ago, but not anymore. The 3D character models aren't great either.
However, the biggest problems are the animations. They are not only ugly and hideous. Moebius has managed to reach a new low that I did not even know existed: sometimes the animations fail to make their point and communicate something completely different than intended, like making characters look evil or surprised when they are clearly not. The eyes are completely mishandled, instead the characters move their noses all the times when talking!
I want to make the animators watch WALL-E: Most facial expression comes from the eyes, the nose has almost nothing to express at all.
The only way I could endure the game was by permanently focussing my eyes on the subtitles.

Recommendation: Find a walkthrough on Youtube, but don't look at it, just let the audio play in the background.
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Razzmatazz
13.2 hrs
Posted: August 16
I personally loved this game.
The only thing really terrible about it are the character models (mainly the hunchback bodies, the faces are alright) which is very evident when they try to move around. This is pretty inexcusable especially for the two main characters, it doesn't require a bigger budget for someone in the team to nudge the artist and tell them that's not how arms connect to the torso.
That said, everything else is exactly what I enjoy about point-n-clicks. Decent length, interesting story with enough twists and turns, ample variety of settings and situations and oddly compelling characters. The main character is hard to like, but it's pretty clear that was intentional and I appreciate that kind of risk taking, it really sets him apart.
My only two complaints about the plot are that the main enemy appears really late into the story, kinda out of nowhere and there's no way to care about who he is, making the plot twist about there being a mole pretty much irrelevant, and also that I wish they had had the courage to make Malachi and David seemingly romantic interest actually explicit, as it stands it's so obvious and there that it seems dumb that the only thing they don't do is say it out loud, but with today's gaming scene I can understand why they wouldn't.
Helpful? Yes No Funny
hisbrokenbutterfly
24.1 hrs
Posted: July 20
This could have been a fantastic game - and to some high degree, it is. It has many positive elements that make it stand out and be a great gaming experience, which is why I am definitely recommending it anyway. Coming from the team that created the Gabriel Knight series, this was more or less expected.

The characters are good, the plot is good. There is variety in settings and puzzles, there are some really nice dialogues, beautiful ambience and gorgeous music throughout. The main hero travels to several parts of the world, after accepting a complicated mission that involves several riddles. While at it, he meets an ally, who seems to be connected to him in more than one ways. Their relationship is extremely interesting, and in particular when interwoven with the - imaginary but very well-developed - theory that runs through the story. Said theory brings together influential people from the past and specific individuals from the contemporary world. The parts where you have to examine several characters and match them with those historical personalities are wonderful.

Like in all purely Adventure games, you have to do lots of research, talk to people, carry out sub-missions, combine info and reach conclusions. You also have to collect important items and use them when necessary so as to move on. All this is very well-organized, although some of the dialogues, especially with people that do not play crucial part of the plot, may feel sometimes like they drag out too long.

On the technical side, the characters (especially the main hero) seem to have a bit of awkward movement, but personally I didn't mind this much because it didn't affect the gameplay in any way. There are a few really serious issues however that make the game frustrating without reason and lower its overall quality.

There is one puzzle at some point that you have to solve; it is based on cryptology and you are supposed to figure out the various options, rule out those that do not fit and solve the puzzle with the one option that is suitable. All this is OK when you play the game for the first time, but what about when you want to replay it? You have to go through the whole chore again, even though you already know which is the correct option and answer. You have to search again, find all the options, rule them out and stick with the correct one. As if this wasn't enough, if you try to use directly the correct option, the game locks the puzzle and you can neither reset it nor cancel it. The only solution is to use a previous save, assuming you have one.

Personally I found this issue extremely serious for a game of this class. A game designer should always keep in mind that their game may have replay value for a player; and if a player goes through a game for a second or third time, they already know what to do and they should be given the option to do just that. I have played lots of games of various genres and this is the first time that I come across such a situation.

Some other time, I had to search a sleeping character. I searched him and exited the activity screen. It turned out then I hadn't searched him enough so I was missing an item. I tried to search him again, but it was impossible. Again the puzzle was locked and I had to reload. I don't know if this was an actual technical glitch or if it was designed that way on purpose so as to frustrate the player, but if it was the latter, it succeeded.

On another occasion you are in Washington, visiting a woman in her apartment, and you have to take some info from her. To make her talk, you have to flirt with her in various ways, and part of the process is bring her whiskey as gift. And what do you have to do? Fly back to Manhattan, because Washington obviously has no bars, buy a bottle from the bar opposite the hero's office, then take the plane and return to Washington. Oh, and if you try to buy the whiskey beforehand (ie, before flying to Washington in the first place), you are unable to. I know it's a game and realism is not exactly necessary, but some things are just too much.

Despite all this, I did enjoy the game and liked it a lot, although I am not very much into this genre. There is enough mystery and intrigue to keep you interested, and there are a few pretty intense situations that you will surely remember for a long time.
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Woody
24.3 hrs
Posted: June 23
Entertaining, but does have its flaws

The story is interesting, and I would be quite happy if this became a series of games.
However, the puzzles need polish; most are quite easy, or are open to multiple interpretations. Still, they are not your regular puzzles and stand out.
Voice acting is excellent, graphics wise it's also good.
overall I'd give it a 6 out of 10. Still worth it, although the pricing is a bit off (soundtrack 10 euros?)
Get it on a discount.
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RuySan
8.4 hrs
Posted: June 4
I got this from a bundle and wasn't expecting much taking into consideration all the bad reviews.

Well, while it's not among the classics of the genre, but it's pretty fun all things considered. The plot is very silly, but quite consistent in its stupidity, and the cutscenes are very low budget. But the pacing is very good, the story is b-grade fun, and the puzzles are very logic, even if a bit easy.

Ignore the reviews (except this one of course). Play it.
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Your Gracious Vogon Overlord
18.9 hrs
Posted: March 30
Industry veteran Jane Jensen joins forces with Phoenix Online to deliver a new adventure. The result?

Contrived writing and formulaic characters (not exactly surprising if you've read that Jensen interview on Gamasutra...), mostly vapid ideas, some daft puzzles, but clearly the most eminent problem lies with the Holmes deduction process analogue mechanic: it probably sounded a great idea on paper, in practice the solution is either a) blatantly obvious, akin to compiling a simple form b) total guesswork: "what did they have in mind when putting together this trope-y character?"

The execution looks budget, with the usual issues stemming from the use of 3D characters; it's not intolerable, more like excusable, what with the KS campaign having raised slightly more than 400 grand, but definitely noticeable. At some point the game was updated to Unity 5, and it appears the job was likely done hurriedly, leaving behind very obvious bugs. There's also some blurry textures here and there.

Noteworthy: while the game is under most respects almost exactly what you would expect from a modern adventure in terms of general experience, it does bring back some old fashioned design decisions nobody really missed in the first place; in one instance, it combines them like inventory items to unleash maximum mayhem on the unsuspecting player: the Rubber Tree lesson went out of the window here in favor of a throwback to the heyday of Sierra, and there's no manner of autosaving or checkpointing, so it's definitely possible to be forced into replaying a whole chapter (or two). If you hated Resonance for not saving close enough to the ending, this one may elicit long strings of insults.

Nevertheless, I couldn't muster a real dislike for the game; it shares elements with Cognition, and indeed many Phoenix people have worked on this one as well; but past the opening and on to the second episode, that one already seemed a better game than Moebius.

I would only recommend this game to specific types of players: the indie adventure game renaissance train may have made a short stop at this station, however, it has also long left the platform.
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Chewable C++
20.3 hrs
Posted: March 25
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
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UnrealDelusion
11.9 hrs
Posted: March 25
While the story of this game isn't anywhere near Jane Jensen at her best compared to her other games it's still a good story and intruiging enough to keep you going till the end.

Graphically the game is fine, neither good nor bad, it gets the job done. Music is by Robert Holmes so you know it's gonna be good.

The puzzles are interisting although a bit on the very easy side of the spectrum which means you won't have much trouble progressing through the game which is either bad or good depending on the views of the player.

All in all I do recommend this game if you like adventure games.
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Pablo
21.2 hrs
Posted: March 23
This is the latest game(2014) from Jane Jensen, creator of the Gabriel Knight series, a classic sierra's adventure game made in the 90s. She made very interesting puzzles at the time, and some terrible ones, but the end result always won.
Now, she comes back with a kickstarter project that begun in 2012 and came up in 2014, this time working independent, with little money of course, and a new small team of game devs called Phoenix online.

The truth be told, when i first tried the game, the first impression was pretty shocking, and not in a good way... Of course this is a small team working, with a tiny budget, but still there are some things that can't be justified just because having little money. What i mean is, the first impression was bad, and yes, i am talking about the graphics first, because that's one of the first things that you take from a game, but its not the only thing, also the game was bad (aparently) meaning the puzzles, and even the main character was bad, alltough this could be atributed to his akward way of walking (little joke there).

The thing is, the game starts to make some sense some time around the end of the third chapter (almost half of the whole game). The story starts to come around, there's this theory of moebius, of the pattern and these special persons (no spoilers here) and then the main character starts to develop, he becomes more interesting, he's having weird dreams and visions and it somehow relates to what is hapenning in the main story. The great music of Robert Holmes (creator of the gabriel knight soundtrack) comes in full force here, like in old times having some great moments, specially during the revelation moments. The puzzles, about analizing patterns and people starts to emerge and it's something interesting to try and adds to the game. The graphics, still ugly, get somehow much more better, in terms of finishing and polish. It's like the game almost changes around the second half, and then you arrive at the last part of the game and all that diminishes somehow and you encounter the same problems, and the samethings from the first half.

And that's the problem, right there, a double problem. First, you have no consistency. Because , i liked this game (in parts) , meaning at first i didn't like it, then yes, and then no. So, it's like i've been playing two different games in one. So you have great elements, interesting story, great music, some interesting puzzles, but not at first, and not at the end, so when the game starts you don't really want to play it that much, then if you have patience you reach the good part, and then...in the end, you are left with a bad impression, again.

The second problem with this game is that, ive played it because i like (and knew) about past jane jensen's adventures, and i know what she is able to do in a game, and that's why i even continued playing this one after the start (and i did get my reward, i like this game) but if i didn't knew jane jensen was behind it i've probably wouldn't have tried it, and i don't see how people who are new to her would get interested in an adventure like this.

It's a shame because i love adventure games, and i want to see the genre succeed (and it is coming back in these last years) but not with games like this. The genre has to move forward, have great production values have great game mechanics, be modern, be fun to everybody, played by everybody, not only hardcore adventure gamers (without stop being and adventure game), like for example the Sherlock Holmes games by frogwares.

I liked Moebius, but i don't think it will appeal to people outside those who played old adventures games (you can try fellow newcomer, but , you are warned)

It's a shame also, because to be honest, this game's story has great potential, and i see why jane jensen would like to continue it. In fact, her previous adventure game from 2010, Gray matter, didn't have as good a story as this , and funnily enough, that game had better graphics than this one. But Moebius has in fact a greater a story, one that it has certain moments that are more close in spirit to the 90s era with gabriel knight. Even the music is more close to the Gabriel knight series.
I have to say, in the end i liked moebius better than Gray matter. Moebius is a better game because it has heart in it, and it is more a jane jensen game than gray matter will ever be.

I can't recommend this game to everybody, but i like it, and that's why the positive thumbs up calification.
I would say that, from 2014, this was possibly the best story for and adventure game. but not the best game by far.
(see my other reviews for the best adventure from 2014)
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tarp
18.3 hrs
Posted: March 23
A bit on the easy side. But not too short. The ending kind of fizzled though. It wasn't a cliff hanger exactly but to me was suggestive of the possibilty of a sequel (which I think is uncertain to even happen). Or perhaps they just ran out of money and that's why it ended so suddenly.

The plot and world building are excellent. The idea of archetypal characters recurring through history and the main character being able to deduce this and solve related mysteries is a really cool and could potentially yield countless adventures. The interface for deucing things is fine. At first it seems great but eventually it can be rather frustrating. Or infuriating for some, as I have come to learn. Those parts were hilarious to me though. It's a really funny game.

The main character is an ♥♥♥♥♥♥♥. But a well developed ♥♥♥♥♥♥♥. I think he was intentionally constructed as an antithesis of Gabriel Knight. Not to say Gabriel Knight isn't an ♥♥♥♥♥♥♥, he is, they're just opposite ♥♥♥♥♥♥♥s. Perhaps I'm drawing conclusions though since I played through that game right before this one.

The game is kind of buggy. An item, the cryptology book, would not appear in game. That did not hinder progression though. I did get stuck in a rather hilarious endless death cycle though. Unfortunately that resulted in having to replay a good 15-20 minutes, so I advise you to save going into each new scene.

So yeah, it's good. I'm happy to have played it, and would enjoy a sequel.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
13.2 hrs on record
Posted: August 16
I personally loved this game.
The only thing really terrible about it are the character models (mainly the hunchback bodies, the faces are alright) which is very evident when they try to move around. This is pretty inexcusable especially for the two main characters, it doesn't require a bigger budget for someone in the team to nudge the artist and tell them that's not how arms connect to the torso.
That said, everything else is exactly what I enjoy about point-n-clicks. Decent length, interesting story with enough twists and turns, ample variety of settings and situations and oddly compelling characters. The main character is hard to like, but it's pretty clear that was intentional and I appreciate that kind of risk taking, it really sets him apart.
My only two complaints about the plot are that the main enemy appears really late into the story, kinda out of nowhere and there's no way to care about who he is, making the plot twist about there being a mole pretty much irrelevant, and also that I wish they had had the courage to make Malachi and David seemingly romantic interest actually explicit, as it stands it's so obvious and there that it seems dumb that the only thing they don't do is say it out loud, but with today's gaming scene I can understand why they wouldn't.
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1 of 1 people (100%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: August 24
Moebius: Empire Rising is a classic PnC-adventure.

Good:
Story: The story of Moebius is pretty decent overall.
Voice acting: The voice acting, is solid, I have nothing to criticize here.

Bad:
Gameplay:
You can die in this adventure game. But considering that there is neither autosave nor checkpoints this was a bad design decision.
There is a game mechanic that lets you analyze characters (and sometimes objects). This mechanic is supposed to give you clues. But often those analyses can only be solved by guessing, so it creates just as many problems as it solves.
Often you can pick up objects only after some event. Therefore you have to explore the locations multiple times, which is rather annoying.
Bugs:
A variety of bugs make the game pretty annoying. The game also freezes quite often and crashes sometimes.
Graphics: Oh dear, oh dear, oh dear. Prerendered backgrounds might have been acceptable ten years ago, but not anymore. The 3D character models aren't great either.
However, the biggest problems are the animations. They are not only ugly and hideous. Moebius has managed to reach a new low that I did not even know existed: sometimes the animations fail to make their point and communicate something completely different than intended, like making characters look evil or surprised when they are clearly not. The eyes are completely mishandled, instead the characters move their noses all the times when talking!
I want to make the animators watch WALL-E: Most facial expression comes from the eyes, the nose has almost nothing to express at all.
The only way I could endure the game was by permanently focussing my eyes on the subtitles.

Recommendation: Find a walkthrough on Youtube, but don't look at it, just let the audio play in the background.
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Most Helpful Reviews  Overall
117 of 163 people (72%) found this review helpful
13 people found this review funny
Not Recommended
7.9 hrs on record
Posted: April 24, 2014
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
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33 of 34 people (97%) found this review helpful
1 person found this review funny
Recommended
20.3 hrs on record
Posted: March 25
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

GOOD
* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

NEUTRAL
* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

BAD
* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
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95 of 135 people (70%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: April 16, 2014
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on both GOG and Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
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43 of 63 people (68%) found this review helpful
Recommended
17.1 hrs on record
Posted: April 16, 2014
Moebius is an entertaining and decently good point n' click game that lacks a lot of polish. Jane Jensen's story is bit silly but interesting. Robert Holme's music is fantastic but bit repeatitive. The gameplay is little bit disappointing because of the narrow amount of choises you can make. Moebius feels like a simplified and slightly modernized version of those 90s point n' click adventure games that we all grew up with. The length of the game is around 10 to 15 hours for an average player.

I liked the characters in the game and I liked the story. Althought I do have to write that Jane Jensen in past has written better material than this. There're issues with the narrative that feel stupid after you've played the game though. And even during the game you occasionally wonder why certain things had to be done in a particular way.

Moebius is a fairly basic point n' click game that doesn't do anything particularly well or bad. It's like it was made following a googled tutorial on how to make a point n' click adventure game. It doesn't add anything new or even try to challenge the existing concepts.

Most of the puzzles in Moebius are fairly easy to figure out. There's usually only one route to take to a puzzle and only one solution for that puzzle exists. Sometimes the solution is rather unrealistic. To avoid making Moebius a "hidden object" game and to add some realism into it the game doesn't allow you to pick up items or go to some places until the need to do so arises. That leads to an issue where you need to remember place of certain items you previously couldn't pick up. Occasionally there are more challenging puzzles that are well written. The main character also has infinite pockets to stuff things to which I thought was amusing.

Towards the ending of the Moebius started to fell apart. For example (without spoiling anything) the player needs to fly from Washington to New York to pick alcohol from a bar the main character has contantly refused to enter into any given point of time during the game. There's nothing indicating you need to do so. I don't even understand why there couldn't be alcohol store at Washington player could enter. This is done so because main character thought that the antique item in his shop he saw earlier would still be there and that he needed to pick that up for a certain character. This is done based upon observation of that character's tastes. And so upon exiting antique store main character thought that he would also need to bring alcohol seeing the bar on other side of the street. That is some truly horrible game writing and game design in my opinion.

Graphics in Moebius are decent and I like the art style. But this is probably a good point to start talking about the bugs. Moebius has lots of bugs. None of those bugs break the game and they're mostly just visual annoyances. Such as main character is able to stand on certain places he isn't supposed to be able to stand. Or certain water effects are places on surfaces where they shouldn't be. Occasionally the animations have timing problems. Sometimes there are texture related issues such as really low resolution textures. None of the visual issues are dramatically bad. It's just a sign of a lack of polish in Moebius.

Music and audio is good and there are lots of nice music. However sometimes the main theme just repeats itself so much that it's the only thing you'll remember after you've played the game. This is due the fact that the main theme is also present in various tracks in a suttle ways. So even if I do like the main theme quite a bit, it became an annoyance to hear so often during the game. Sometimes there were audio tracks where the mixing had failed. Voice acting in this game is decently played out.

User Interface of the Moebius is weird but it works. There are no "verbs" which makes the game easier to play since the game always offers only the actions you can do with various points of interest. Moebius is designed towards people who have little or no experience with point n' click adventure games. The way UI has been designed and the strong hint system in this game reflects that. I also thought it was weird that the game didn't have end results screen despite counting points in a similar manner to the classic Sierra adventure games all which have the end results screen.

Technically the game works fine most of the time. But being based on top of Unity Engine has all the good things and all the issues that come with the Unity Engine. For example the game has freezing issues on certain hardware. But those can be corrected with a launch parameter. And sometimes the rendering quality is pretty bad.

To sum things up, Moebius is entertaining game which is fun to play. The story is interesting but sometimes badly written. I liked the main characters and would like to see more of their adventures in the future. Moebius as a game also severely lacks polish and fine tuning. It's worth the cost but it's not outstanding game like Gabriel Knight or Gray Matter.
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28 of 41 people (68%) found this review helpful
7 people found this review funny
Recommended
15.9 hrs on record
Posted: August 6, 2014
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
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13 of 15 people (87%) found this review helpful
Recommended
11.9 hrs on record
Posted: February 7
Jane Jensen is a master not just with intelligent plotlines (which sadly is rare in adventure games) but is also the master of storytelling and editing. Giving succinct but a lot of valuable information in various ways as to never be boring and, if you are like me, learn a lot while having a heap of fun at the same time.

The storyline background was art history and the unfolding plot was about Moebius Theory (there are the same patterns throughout history, everything repeats itself)

Your character is an antiques dealer who becomes involved with an organisation that wants his insight into a few people. You investigate each character which have information points, once you collect all the points you solve a puzzle by comparing these character's facts with historical figures. Along the way, we see how the Moebius Theory unfolds through him personally and the people he is investigating.

Each chapter is usually in a different country, but with only about 2-3 places to visit in each country, you don't get lost and it is very easy to go back and forth via a map if you miss something, thus minimising or eliminating the need for hints (which this game does have) or a walkthrough. There are a few puzzles but even with the obligatory maze at the end there are logical clues.

Glitches in the achievements have been fixed, they all now work.

Now to the not so great:
- Artwork - sometimes is in the just OK range
- The multi-step inventory, I could have done without the 'envelope' icon and just use the interactive icon when I wanted to use an item.
- Main character is plain 'I want to bonk him in the head' annoying.

He does improve a bit as gameplay progresses but not quickly enough to care about what happens to him till near the end, where there is a redeemable characteristic. In Gabriel Knight the main character was a sexist pig at times but he also was a lovable rogue. Sherlock Holmes was very loyal and really nice to people he found interesting. House M.D over time, was very loyal and cared in his own way to people in his life. This game isn't long enough to develop a "House" type character.

Overall I loved it, preferring the storyline and plot over GK and Grey Matter. Maybe if Jensen had more unlimited funding it would have been a longer more involved game in every way than GK and even Contradiction. But, it's still a really good game, good puzzles, great plot, dialogue and well worth playing. I really recommend it.
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30 of 47 people (64%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: August 13, 2014
I consider myself a big fan of Jane Jensen's and classical adventure games in general (as you can probably tell by my choice of the Steam avatar), but I cannot in good conscience recommend this game. It rehashes all the adventure game tropes and clichés (not in a good way) and much of the puzzle design is flawed or illogical. Most crucially, though,I found myself getting bored with the plot and couldn't care enough to keep playing. I never got to finish the game as much as I wanted to because it felt like a waste of time. It simply wasn't fun or engaging enough. In a genre of games that specializes in storytelling, I'd say that's a big minus. The characters (especially the main character Malachi Rector) are unlikeable, the dialogues are uninspired, and the animation is stilted. For the longest time, I seriously wondered to myself if the main character was supposed to be a hunchback by design because of his very unnatrual-looking posture. It turned out it was just bad character modeling. You'd think they would invest some time and effort in designing him to at least NOT look like a disabled person. He's only the protagonist of the game. That you have to stare at for the ENTIRE duration of the game.
In the meantime, I will be eagerly awaiting the arrival of GK 20th Anniversary Edition.

My verdict: 2/5
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38 of 62 people (61%) found this review helpful
Recommended
6.9 hrs on record
Posted: April 16, 2014
I made a negative review about this game elsewhere prior to fully completing the story and I'm kinda sad that I did. The game's technical issues which are glaringly obvious when you first start the game gradually got better along the way. The story takes a little bit to actually get going but it is decent. With that being said though, the horrible animation (walking animations, climbing, talking etc.) really takes away from what is quite a decent game to play. I think some of the smaller bugs will be fixed over time (eg: cursor disappearing, skipping dialog causing the characters to move in fast forward etc) but overall the game was enjoyable.

Malachi is not very likeable, the voice actor is really good at what he does in other roles (Omid from Walking Dead Season 1/2) and a few characters from LoL for example but he seemed really flat in this particular role which was disappointing.

It's not a groundbreaking story to tell but it's definitely a decent one for the genre :)
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