"BlackSoul: Extended Edition" is an old school survival horror game with an intriguing story set in England in 1972: people have been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean survive in the quarantined area and find out the truth.
User reviews: Mostly Negative (81 reviews)
Release Date: Feb 26, 2014

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"An old-school third person survival horror game. Developed by XenosVision."

Recent updates View all (6)

June 11

Update 1.2 - Loading Screens Fixing

Hi everyone,

BlackSoul version 1.2 is now live.

With this new update we finally managed to remove all those remaining boring loading screens from the game, both for Ava and Sean.

Next is coming soon.

Thanks for your support and stay tuned.

5 comments Read more

May 22

Update 1.1.3 - Sean gameplay


we managed to remove almost all of the boring loading screens you run into playing as Sean...keep working on the remaining.

Log update:

  • Removed loading screens in the Woods
  • Removed loading screens in the Ziegler's farmhouse

Thanks for your support.

6 comments Read more

About This Game

"BlackSoul: Extended Edition" is an old school survival horror game with an intriguing story set in England in 1972: people have been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean survive in the quarantined area and find out the truth. You won't spend all your time on a killing spree, but you'll need to solve many puzzles which will challenge you.

Forget any government research labs in which they're working on some kind of ultimate weapon; instead think of something much sadder and crueler...and even if the story is not based on truth, we'll tell you about some events that really happened in the mid century.

System Requirements

    • OS: Xp SP3, 7 and Vista
    • Processor: 2.8Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: 512Mb with OpenGL 3.0 ( Intel chipset not supported )
    • Hard Drive: 3200 MB available space
    • Additional Notes: low budget graphics might not work - Windows 8 is not officially supported
Helpful customer reviews
19 of 25 people (76%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: February 15
BlackSoul tries to recapture the magic of those classic survival horror games from the 1990s, such as Alone in the Dark, Resident Evil and Silent Hill. Unfortunately, Blacksoul resurrects many of the flaws from that era, while leaving most of the enjoyable elements of those classics dead and buried.

The negatives? Loading screens between each... and... every... single... room... transition. Any amount of horror atmosphere BlackSoul might have otherwise had is completely ruined by the immersion-breaking load screens. The only dread I experienced while playing this game resulted from the knowledge that I'd have to stare at that loading screen again when I moved to the next room.

Then we have the clunky character/camera control. The ridiculously simplistic and boring combat. The inability to 'Esc' out of various menus. The terrible sound effects, animations, lighting, and textures. The awful character models.

Now, I'm generally of the opinion that good art design is more important than the latest whiz-bang graphical effects - but even in that sense, BlackSoul looks dull, flat, cheap, and uninspired.

As for positives, BlackSoul does have a decently suspenseful soundtrack; music is very important in maintaining proper atmosphere in these sorts of games, and they did manage to get that right. Puzzle design, while not brilliant or innovative, is at least logical (mostly), and the game generally provides all the clues necessary to solves its puzzles without resorting to pure guesswork.

Sadly, it takes much more than 'decent' music and 'okay' puzzles to make a good survival horror game. I wouldn't recommend BlackSoul to even the most die-hard fan of classic survival horror.
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8 of 11 people (73%) found this review helpful
43.7 hrs on record
Posted: June 9
One of the most enjoyable games I've played in recent memory. It is absolutely riddled with flaws but it manages to be a great game regardless of them. If you can get used to them and treat them as 'rules' the flaws don't overcome all the love with which this game was designed, and the more work they do on the game, the more easily recommended it becomes. The awful load times are *gone* now. I imagine they contributed hugely to the low score on this one, but they've been fixed.

No official controller support. That's mandatory in a game like this. I played with Xpadder but there should be integrated support already. Xpadder needs to be run as administrator and it can still be a bit wonky.

Now, who's the game meant for is people that are fans of the original Resident Evil games. I see some Silent Hill in here as well but mainly Resident Evil. If you're familiar with them you can tell by my Steam avatar that I'm fond of Resident Evil. My favourites in fact. What that means for thi game is something similar to fixed cameras, and it operates with tank controls. Many people have criticised the controls of Resident Evil for being poor, but they're very finely tuned (besides the very first game in 1996) and carefully designed; they just take a whole lot of getting used to. Unfortunately, Black Soul's are not a good. The truth is it's the camera. People are mainly thrown by the camera in Resident Evil and that's the case here. The trouble is Resident Evil's cameras are perfectly designed (from Resident Evil 2 on; the 1996 game had abysmal cameras), so it's really a matter of getting used to them. Black Soul's camera is not well designed. But I got used to it. There's an over-the-shoulder camera as well but don't play it that way, please. Makes it boring. Live a little and get acclimated to the regular camera.

The mystery is compelling, both in gameplay and story. Unfortunately, though the story is generally well done (despite being done nigh entirely in documents) the finale doesn't quite deliver. Worth playing to the end, though.

A huge difference between this and Resident Evil is the lack of auto-aim. *Usually* it's not a problem, per se, but I'd have preferred a different sort of combat. This takes far more getting used to for people not accustomed to fixed cameras, although I wish there were a lot more properly fixed camera angles, supplemented by the auto-aim of Resident Evil. The way it's done now is a 'cinematographic' camera that follows you from a sort of weird (but workable) angle for nearly all areas where there's combat, and the fixed angles are largely reserved for non-combat areas.

Combat system is lacking but combat is clearly not the focus of the game. It works well enough, but I prefer classic Resident Evil. A chief problem I do have with it is that if you run past a bunch of enemies, so long as they're aware of you you can't interact with any thing but doors (actually, I think you can pick up health and ammo). This makes combat essentially necessary in many cases where I'd have just called the lift and left.

My other main problem is I wish saving were a bit less exploitable. Game's a bit too easy this way.

And last is the map. I appreciate what they were trying to do, and if you follow the map from the beginning of an area it's grand, but if you try to pick up in the middle of one of these maze-like sections you'll have some trouble. I'm conflicted on this.

If you like classic Resident Evil, get this game. Really.
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4 of 4 people (100%) found this review helpful
1.0 hrs on record
Posted: June 26
runs like ♥♥♥♥
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7 of 10 people (70%) found this review helpful
34.8 hrs on record
Posted: March 1
As much as I want to write a negative review for the Devs not sticking to their word and fixing a lot of the problems (last update was literally a year ago tomorrow), the game isn't as bad as people are making it out to be. I almost beat it, the only reason I gave up was because I got sick of going in circles and just lost momentum. It's not Resident Evil or Silent Hill, but if you're into the genre, like worser B-Game genre, it's actually quite entertaining.

Note, I did not spend 35 hours on this game as it says. Honestly, probably a solid 8.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 13
A short while ago I wrote a review for The Evil Within, cheekily declaring it "the best Resident Evil game since Resident Evil 4". Between the incredibly awkward controls (which can only be PARTIALLY remapped), interminably long and frequent load screens, chaotically uncontrollable camera angles, ridiculously overdone sound effects, and complete lack of any facial expression from our protagonist as she is bitten in the neck by a zombie in a manner SO reminiscent of Resident Evil 1 that the word "homage" surely wouldn't cover it in court...I guess I'm gonna have to declare this the WORST Resident Evil game since Resident Evil 4. Nice screenshots, though...and I did dig the music lifted almost wholesale from Resident Evil 2...

Verdict: 3/10.

(PS Apparently "fixes" are on the way, but since they were promised way back in MARCH of last year, I don't suppose we should be holding our collective breaths. For now, I'm going to have to agree with the majority opinion that this game is presently "unplayable".)
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