Verfasst: 9. Juni
One of the most enjoyable games I've played in recent memory. It is absolutely riddled with flaws but it manages to be a great game regardless of them. If you can get used to them and treat them as 'rules' the flaws don't overcome all the love with which this game was designed, and the more work they do on the game, the more easily recommended it becomes. The awful load times are *gone* now. I imagine they contributed hugely to the low score on this one, but they've been fixed.
No official controller support. That's mandatory in a game like this. I played with Xpadder but there should be integrated support already. Xpadder needs to be run as administrator and it can still be a bit wonky.
Now, who's the game meant for is people that are fans of the original Resident Evil games. I see some Silent Hill in here as well but mainly Resident Evil. If you're familiar with them you can tell by my Steam avatar that I'm fond of Resident Evil. My favourites in fact. What that means for thi game is something similar to fixed cameras, and it operates with tank controls. Many people have criticised the controls of Resident Evil for being poor, but they're very finely tuned (besides the very first game in 1996) and carefully designed; they just take a whole lot of getting used to. Unfortunately, Black Soul's are not a good. The truth is it's the camera. People are mainly thrown by the camera in Resident Evil and that's the case here. The trouble is Resident Evil's cameras are perfectly designed (from Resident Evil 2 on; the 1996 game had abysmal cameras), so it's really a matter of getting used to them. Black Soul's camera is not well designed. But I got used to it. There's an over-the-shoulder camera as well but don't play it that way, please. Makes it boring. Live a little and get acclimated to the regular camera.
The mystery is compelling, both in gameplay and story. Unfortunately, though the story is generally well done (despite being done nigh entirely in documents) the finale doesn't quite deliver. Worth playing to the end, though.
A huge difference between this and Resident Evil is the lack of auto-aim. *Usually* it's not a problem, per se, but I'd have preferred a different sort of combat. This takes far more getting used to for people not accustomed to fixed cameras, although I wish there were a lot more properly fixed camera angles, supplemented by the auto-aim of Resident Evil. The way it's done now is a 'cinematographic' camera that follows you from a sort of weird (but workable) angle for nearly all areas where there's combat, and the fixed angles are largely reserved for non-combat areas.
Combat system is lacking but combat is clearly not the focus of the game. It works well enough, but I prefer classic Resident Evil. A chief problem I do have with it is that if you run past a bunch of enemies, so long as they're aware of you you can't interact with any thing but doors (actually, I think you can pick up health and ammo). This makes combat essentially necessary in many cases where I'd have just called the lift and left.
My other main problem is I wish saving were a bit less exploitable. Game's a bit too easy this way.
And last is the map. I appreciate what they were trying to do, and if you follow the map from the beginning of an area it's grand, but if you try to pick up in the middle of one of these maze-like sections you'll have some trouble. I'm conflicted on this.
If you like classic Resident Evil, get this game. Really.