Publisert: 25. januar, 2014
I have to make full disclosure here, A-Men and I got off to a bad start. Once again another game that can’t seem to support two monitors in portrait mode. I had to switch over to landscape, tilt my head, tweak settings, and tweak again, and again, until I finally got the game working in windowed mode. And if I ever go back to the options the game crashes, probably when trying to detect available resolutions. *sigh* Just kinda sick of such poor quality control. A-Men bills itself as a platform puzzle game “inspired by classic, well-known titles, such as Lemmings and Lost Vikings.” and that they decided to “go for clever and addictive entertainment for hardcore players.” Sadly I’m not sure if I could describe this game as being clever or addictive.
The goal of the game is to destroy a certain number of A-droids, androids that look like Napoleonic toy soldiers, all equipped with… muskets. Really not the most terror inspiring foe, and all that I’ve come across just wander around aimlessly and stab you if you get too close. I can’t help but thinking the entire time a single soldier with an assault rifle and plenty of ammunition would have no trouble cleaning up the mess. But sadly no, you just have a hapless soldier with almost no ammo and has to rely on various methods in the environment to deal with the disappointing death droids.
There’s a decent variety of ways to deal with the droids but I’d describe the game as unintuitive rather than difficult. The first few times I played I had few clues as to what I should do. Once I had finally figured out the thought process involved in the level design the game was no longer difficult, it was just tedious. Basically you look over a level, find kill spots, slowly and methodically get your guys to the right spots to interact with things, and kill off enough droids for the chopper to land and take you off to the next zone. It felt like I was taking care of mechanical janitorial work, not some fun, thrilling, life or death struggle.
The game is definitely not helped by the cast of characters and the cheesy cut scenes between each mission. Sadly they’re not cheesy in a funny, campy sort of way. More cheesy in a five year old playing with toys while copying what his dad screams into his headset ‘pwning newbs’ in the latest Call of Duty multiplayer game. I wouldn’t be surprised if the game resorts to toilet humor at some point but I just couldn’t keep enough interest to play past the first few tedious levels.
The game just wasn’t hard or mind boggling as advertised, nor did it feel like I had to use much creativity to find ways to kill the required number of droids. Just tedious, dull, and bleh. It’s not that the game is terrible it’s just… not as challenging or interesting as I was expecting. I’d give this game a definite pass if I were you. Oh and PS: Having a snarky Engineer that breaks the fourth wall by constantly criticizing your game, probably not a good idea. Players might start to agree with him.
Game Play: 5/10
Music / Ambiance: 7/10
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