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When four spies are arrested infiltrating the mansion of Royal Governor Thomas Gage, the Patriots call upon their children to finish their mission, spring them from jail, and uncover the details of a conspiracy that could plunge the colonies into war...
Date de parution: 18 avr 2014
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Jeu avec accès anticipé

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Ce que les développeurs ont à dire :

“By supporting Children of Liberty in early access, you'll help us finish this labor of love! Our goal is to release weekly updates with new levels, improvements, bug fixes, and characters. If you want to see how the game is going, check out the Progress Graph below! Thank you for your support.”
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Indie-Pendence Day Sale!

4 juillet 2014


Happy Independence Day, Patriots! To celebrate, we are holding a Pay-What-You-Want sale at IndieGameStand! Pay $1 for a copy of Children of Liberty, and beat the average price ($1.39 currently) to get your hands on the novels Cardinal Points and Fate and Fair Winds from our in-house historian Dory Codington, as well as an exclusive COL artbook and one of our game jam projects, Moonlight: Mistress of Mischief. Oh, and one very special contributor, that being the top contributor, will receive an all-access VIP pass to the upcoming Boston Festival of Indie Games at MIT on September 13!

10% of all proceeds go to AbleGamers, and we have already raised over $200 for them! Even if you already own Children of Liberty, get the game for a friend and help a good cause by supporting AbleGamers too!

Thanks again, Patriots. Have a happy, fun, and safe Fourth of July!
- Dan

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Happy Independence Day! Early Access 7 Released

2 juillet 2014


Greetings, Patriots and Happy (early) Independence Day! Children of Liberty has been updated to version EX7. This version includes bug fixes:

  • Fixed end screen to main menu transition
  • Fixed checkpoint text position
  • Fixed some Warehouse geometry near the ceiling
  • Fixed the second Switch in the Warehouse

We would also like to update you on what we’ve been working on lately!

All Menus

We liked the new Main Menu layout so much that we took it one step further. We’re making a generic version based on a new book-style specification that will apply to all menus. We now have a generic version from which to build these, so we’ll soon have new menus for you to test, including Pause, Options, and Level Select.

Level Building: The Hideout

Everyone say hi to Matt, our new dedicated builder! We have resumed building operations, and are working on a new feature: The Hideout. The Hideout acts not only as the character and level selection hub, but also as a place for you to gather the goodies you find and NPC’s you meet throughout the game. The Hideout will be a big treehouse overlooking the city, and we’ve already started building a prototype which will be available for testing soon!

GUI

We mentioned in earlier posts that we are working on a few different parts of the GUI. Firstly, we’re adding mouse support to the keyboard GUI. Secondly, we’re reintroducing the controller GUI, with improvements: we’ll have icons for not only the Xbox 360 controller, but also the PS4, Xbox One, and Steam controllers. Our goal is to make each GUI set individually selectable from the incoming Options menu. Thirdly, we’re applying a glow effect to GUI button icons for available actions, providing you even better information on what’s happening in the game.

NPCs: Dialogue UI & Voiceover Assets

We’re hard at work picking our favorite voiceover takes for remaining characters; we are making GREAT progress on this and we can’t wait for you to hear these incredible performances! We’re also building our NPCs, and we’d like to introduce you to them in a series of short videos that will show off their sprite, portraits, voiceover, historical significance, and role in Children of Liberty. Expect the first one of these to hit by the end of July.

Improved Tutorial
We now have the tech to replace our static tutorial signs in the Warehouse with dynamic ones, which allows for a much more comprehensive tutorial. We’re currently redesigning the entire Warehouse with your feedback and this tech in mind.

AI Redesign
We mentioned in earlier posts that we have been planning to redesign the AI. The current design isn’t fully implemented: they’re missing their aerial attack, they can’t leave the red line, and what functions they do have for chasing you are currently very buggy.

Brian came up with a brand new system for enemies and combat which provides numerous advantages over the current combat system. Since the current combat gameplay is still unfinished, it makes the most sense to evaluate this new system now, before any more work gets done on the current system, to determine which system to use.

The new system would be easier to program, would be less buggy & easier to debug than what we have now, would make combat easier to perform without compromising difficulty, would provide enemy difficulty scaling opportunities, and would even provide an advantage to “stalking” your target. It’s much more feasible for us to deliver this new system, and since it is brand new, we expect it to evolve quickly and frequently.

After we finish designing the new system, we’ll get a prototype in your hands for evaluation as soon as possible. We will also be introducing a Feedback form on top of the Bug Report form so you can let us know your thoughts on all these incoming prototypes. We’ll be able to share more details about the system at a later date.

Marketing & Community

Finally, we want to introduce our new Marketing and Community assistant, Michelle! She was the one writing all the awesome jokes during the Steam Summer Sale, and while we’ll be taking it easy on those (... for now), she has already become a big help to Billy and the team. With a fresh mind on our marketing side, we want to start trying some new things to help promote the game and the community, like the NPC videos, and more behind-the-scenes stuff. We'll also be at the Boston Festival of Indie Games in September! Make sure to get your tickets, as it is shaping up to be a fantastic show.

Don’t forget you can still partake in the Summer of Liberty Fan Art Festivities! If you want to be a part of Children of Liberty, post your COL artwork to the Steam Community and we will include it in the game as a collectible stamp! More details can be found here. When our new menu is implemented, you’ll be able to see just what those Stamps are all about.

Thanks for supporting Children of Liberty, and thanks for your patience while we build!

- Dan

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Articles

“Gorgeous-looking 2D/3D stealth”
Rock Paper Shotgun

“Shows a lot of personality and promise.”
PC Gamer

“This could be an indie game that will surprise a lot of fans of the stealth genre.”
Retro Magazine

Steam Big Picture

À propos du jeu

Listen my children, and you shall hear of the midnight ride of Paul Revere...

When four spies of the Sons of Liberty are arrested infiltrating The Province House, their children join Paul Revere, Samuel Adams, and the Sons of Liberty to finish their mission and break them out as the threat of Revolution looms over the Colonies...

Join Joseph, Ally, Doug, and Sarah as they use their wits and their toy chest to defeat the Redcoats in this 2.5D stealth-action adventure retelling of Paul Revere's Midnight Ride for kids and adults alike!

Learn more about Children of Liberty at http://www.childrenofliberty.us

Early Access Progress

Want to see where the game is headed? We'll be keeping this Progress Graph up-to-date throughout Early Access. You'll be able to see which levels we're focusing on and how complete they are with each of our four characters!

Current Early Access Status

  • Playable Levels: Warehouse
  • Playable Characters: Joseph
  • Recent Updates: 4/18/2014 - Early Access 1! Children of Liberty is now available on Steam Early Access. This build includes the first playable character, Joseph, and level, the Warehouse, which acts as our tutorial. If you played the game in an earlier form, new features you'll notice are polished animations & textures; Red Line to show where you can run; Blue Line to show where you can hide; enemy AI which will react to your current position and can move between tracks; visible enemy sprites from Front, Side, and Back; new voiceover; and greatly enhanced performance. We are releasing this first build at a slightly lower graphical setting than max to gauge general system compatibility. Expect a greater selection of settings as we update and full video customization by beta!

Features

  • 2.5D Stealth Gameplay: Lurk in the shadows! Children of Liberty features 2D gameplay in a 3D world. Run, jump, and turn along the Red Freedom Trail with smooth and responsive controls; hide, sneak, and lean around corners along the Blue Freedom Trail to gain strategic positioning against Redcoats and attack when the time is right!
  • Traditional Animation: Thousands of frames of hand drawn animation, combined with accurate-to-reality constructed environments and realtime lighting, bring the characters of Children of Liberty to life!
  • Four Playable Characters: By the end of early access, all four characters will be playable. See our Early Access Progress Graph to see how this is going.
  • Multiple OS Compability: Are you an Ubuntu user? Mac OSX? Windows PC Gaming Master Race? We've got you covered! Children of Liberty is already compatible with all 3 major PC operating systems.
  • Community: Want to make money off of showing our game to the world? Go for it! You have our permission to record and monetize Children of Liberty's gameplay on Youtube, Twitch, and other video streaming services.

Incoming Features


  • Four Stories: Whether you're playing as Joseph, the bratty Bostonian with a wooden sword and a double jump; or Ally with a powerful slide and a strategic wall run; or Doug with a stunning ground pound and powerful counter-attack; or Sarah with a penchant for stringing Redcoats up by their ankles via her yoyo; Children of Liberty has something for everyone! Children of Liberty has an all-star voice cast, including Sarah Elmaleh (Gone Home), Sean Chiplock (Freedom Planet), Chris Rando (Dance Central 2), Ashly Burch (Borderlands 2), and more.
  • Historical Accuracy: Historical accuracy is at the forefront of Children of Liberty's narrative. We're specifically leaving the narrative out of Early Access to keep it spoiler-free, but that will all change at launch. Find Codex Pages scattered around the environment to learn more about Colonial Boston. Find other hidden goodies to increase your end-of-level grade. Did you miss something? Go back at any time and try again!
  • Challenge Your Friends: Cloud Saves, Steam Leaderboards*, and a built-in Speedrun Timer give Children of Liberty its competitive element. Replayable Challenge Rooms, based on specific characters and locations, will also hook directly into the leaderboards. We plan to launch one or two Challenge Rooms with the game and more as DLC afterward.

Backers & Partners

Lantana Games would like to thank our partners and Kickstarter backers, without whom this game would not have been possible. From the bottom of our hearts, thank you for all your support! To see the full list of our backers and development partners, please visit www.childrenofliberty.us

Bug Reports

If you need to file a bug report, please fill in this handy form!

Configuration requise (PC)

    Minimum:
    • OS: Windows 7
    • Processor: Intel/AMD Dual Core 2.0ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 300 series or Radeon HD 5000 series
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel/AMD Quad Core 2.0ghz+
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700 or Radeon HD 8000 series or Higher
    • DirectX: Version 10
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible

Configuration requise (MAC)

    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: Intel i5 Dual Core 2.0Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 300 series
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Processor: Intel i7 Quad Core 2.0Ghz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu Linux 13.1
    • Processor: Intel/AMD Dual Core 2.0ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 300 series or Radeon HD 5000 series
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible
    Recommended:
    • OS: Ubuntu Linux 13.1
    • Processor: Intel/AMD Quad Core 2.0ghz+
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700 or Radeon HD 8000 series or Higher
    • Hard Drive: 800 MB available space
    • Additional Notes: Keyboard and Controller Compatible
Évaluations intéressantes des utilisateurs
24 personne(s) sur 34 (71%) ont trouvé cette évaluation utile
387 produits enregistrés
53 évaluations
0.3 heures en tout
Avis donné pendant l'accès anticipé
This game is good looking with its 2.5D style, and great stealth gameplay, wouldn't put it in the hard category but hopefully that will change in the full release, also the game time at the moment is short, as you can see in the graph on the store page, there is only one level with on character, but this is just the begging and if you want to invest in it now and help the game go ahead, there isn't anything bad about the game and i actually had fun playing it for the small time it provided me, will play this more the more they add.

More info at: KSalue

http://youtu.be/Q0hP3nEXBxs
Posté le : 18 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
140 produits enregistrés
1 évaluation
2.6 heures en tout
Avis donné pendant l'accès anticipé
Children of Liberty has the potential to be one of the most unique games in recent years. The art style is unlike anything I have seen before and reminds me of the awesome Disney movies I watched when I was young.

This game is ALPHA..which makes a "review" quite difficult. With the market changing and more alphas/betas going up for sale, I feel that it is fair to write my opinion on whether or not this is a good purchase.

While the game does not have much content currently, you can see the framework for something amazing being designed. Devs are actively working on the game and recently released an update.

If you want to support the indie scene and enjoy playing Alpha games during development, this is a must buy. I did an interview with the developer which is really informative to the work they do on this game
Posté le : 2 juillet 2014
Cette évaluation vous a-t-elle été utile ? Oui Non