Enter the wondrous world of La Tale, the most friendly MMORPG! With over 40 unique classes, pet-raising, and endless customization, begin your tale now.
Análises de utilizadores:
Neutras (30 análises) - 60% das 30 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Neutras (1,395 análises) - 62% das 1,395 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 15 Set, 2008

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Atualizações recentes Ver todas (142)

22 de Julho

Weekend Spender's Raffle Event - Round 2

Spend a minimum of 300 Astros over the weekend for a chance to win a rare pet! Three lucky winners will be chosen at random to win a rare pet.

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15 de Julho

Weekend Spender's Raffle Event

Spend a minimum of 300 Astros over the weekend for a chance to win a rare pet! Three lucky winners will be chosen at random to win a rare pet.

2 comentários Ler mais

Acerca deste jogo

Welcome to the world of La Tale! Be part of an exciting story that unfolds all around you, while choosing your own unique path!

La Tale is a free-to-play, massive multi-player, online role-playing game (MMORPG), with classic 2D side-scrolling action. The game features over 40 character classes, each with unique skills and weapons. There are near-endless character customization options, pets, crafting, guilds, and much more!

Journey across strange and beautiful lands, full of mystery, sorcery, swords, science, art, music, and much more. Uncover the tale of Iris Livier, and begin your tale now!

Key Features

  • Choose from over 40 classes
  • Unlock a wide range of skills to develop your playstyle
  • Battle huge bosses either solo or with others
  • Explore two giant worlds with secret areas
  • Customize your character's appearance with near-endless options
  • Raise pets with unique skills
  • Level up to Lv.200 while choosing your stat & skill progression
  • Join a guild & work together to increase bonuses
  • Battle other players in PvP & raise your ranking
  • Craft unique equipment, accessories, and more
  • Open you own shop to sell to other players
  • Use a controller or keyboard & mouse
  • Participate in fun events & win great prizes
  • Updated regularly (usually two updates per month!)

Requisitos do Sistema

    • Sistema Operativo: Windows XP / Vista / 7 / 8
    • Processador: Pentium 4 2.0 Ghz
    • Memória: 2 GB de RAM
    • Placa gráfica: GeForce4 MX, ATI RADEON 9000
    • DirectX: Versão 9.0c
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 2 GB de espaço livre
    • Placa de som: DirectX
    • Notas adicionais: Not compatible with Voodoo graphics cards
    • Sistema Operativo: Windows Vista / 7 / 8
    • Processador: Intel Core i3 530
    • Memória: 4 GB de RAM
    • Placa gráfica: GeForce 7 Series, ATI RADEON HD
    • DirectX: Versão 9.0c
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 4 GB de espaço livre
    • Placa de som: DirectX
    • Notas adicionais: Not compatible with Voodoo graphics cards
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Neutras (30 análises)
No geral:
Neutras (1,395 análises)
Publicadas recentemente
( 50.8 hrs em registo )
Publicada: 23 de Julho
this game has a good story. if you wanna play the game which has a good story, it's not bad choice for playing.
but if you think fast lvlup , you should give up to do the quest(and include quest)
i recommend don grind but just quest if you wanna play this game with a fun.
if you take a charge, you can get more fun but it won't be gonna long.
when you got a problem , press "]" key and make a party index and notice your problem and ask for some help to others.
surely much users may help your problem.
i'm korean latale user and this server's path is so late than kor server. but not so bad i think.
it has much exp pot and you can earn the money easily than korea server.
if you think charge, don give your money to this game shop. buy the money via other site.
and there is one problem that i couldn't solved .
i can't get charge of astro by myself. i went OGPLANET site for charging and tried to login likes steam login but it didnt works.
someone who knows to charge astro, tell me. ty
( 0.8 hrs em registo )
Publicada: 23 de Julho
Didnt find it very fun, got bored fast and doesnt run on Windows 10 well at all. :[
( 2.7 hrs em registo )
Publicada: 20 de Julho
| Ex3ntic |
( 499.7 hrs em registo )
Publicada: 17 de Julho
An amazing mmorpg I would reccomend it for everybody :3
( 1,557.2 hrs em registo )
Publicada: 14 de Julho
Yeah, not bad.
( 0.2 hrs em registo )
Publicada: 13 de Julho
i have never touched this game and would never play it again so 10/10 experience
( 229.3 hrs em registo )
Publicada: 13 de Julho
This game is something dear to me i've played it since it first came out in 2006 and stopped after a bit came back once it hit steam. So in all i've most likely played 350+ hours of this game. In all honesty it was my first mmo so my opinion might be a little skewed. But i would recommend this game to people as it is free so you have nothing to lose but be aware it's not for everyone and the community is kinda small but as a trade off most of them are nice.

With the season 3 update it took away some good things and some bad things first off it made the maps smaller which is both a blessing and a bad thing some of the maps were insane to navagate correctly while some were really cool to explore well there a lot more simpler now. The second thing they did was change leveling for the better you can now quest up to high level instead of doing the grind of mob arenas.

So in all honesty i would say try the game for a couple hours if it's not your thing well you only lost a couple hours.
( 1.3 hrs em registo )
Publicada: 13 de Julho
Video 3 BGM Like Tokyo Hot Theme Oops !!
( 108.6 hrs em registo )
Publicada: 11 de Julho
I will admit this isn't a game for everyone (Isn't every MMORPG?)
But I've found it to be really enjoyable once you've mastered the basics of it. It's fast, fluid and has satisfying combat.
Plus theres so many nifty features that keep you actively playing.

If you like MapleStory and would like to try a game where you do more than just hold down one button to win, then give La Tale a shot.
( 2.4 hrs em registo )
Publicada: 9 de Julho
Opened this game ages ago and it broke.
Opened this game with a friend and we saw the couple system and were like OMG
We pressed Date and we couldn't be gay
0/10 Would not date again
Análises mais úteis  Nos últimos 30 dias
10 de 13 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.6 hrs em registo
Publicada: 24 de Junho
Although it's not as popular than Maple Story, I still enjoy it much more. Simple to learn and the comunity is small and pretty fun to be around. Something about this game is quite addicting, too. It's a blast to play with friends, too.
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5 de 6 pessoas (83%) acharam esta análise útil
108.6 hrs em registo
Publicada: 11 de Julho
I will admit this isn't a game for everyone (Isn't every MMORPG?)
But I've found it to be really enjoyable once you've mastered the basics of it. It's fast, fluid and has satisfying combat.
Plus theres so many nifty features that keep you actively playing.

If you like MapleStory and would like to try a game where you do more than just hold down one button to win, then give La Tale a shot.
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4 de 7 pessoas (57%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
1,557.2 hrs em registo
Publicada: 14 de Julho
Yeah, not bad.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
0.8 hrs em registo
Publicada: 23 de Julho
Didnt find it very fun, got bored fast and doesnt run on Windows 10 well at all. :[
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.3 hrs em registo
Publicada: 13 de Julho
Video 3 BGM Like Tokyo Hot Theme Oops !!
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Análises mais úteis  No geral
2 de 2 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
3.8 hrs em registo
Publicada: 28 de Julho de 2015
Caros futuros jogadores de la tale aviso que os vossos ossos vao morrer hard se estao prontos para desistir de uma mao força :) de resto jogo bastante bom a mana foi sempre 1 problema mas o carteiro vamos falar daquele carteiro <3
Achaste esta análise útil? Sim Não Engraçada
1 de 3 pessoas (33%) acharam esta análise útil
0.8 hrs em registo
Publicada: 3 de Julho de 2014
coenas benicuolas ezio no benocolas
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381 de 427 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
102.0 hrs em registo
Publicada: 18 de Junho de 2014
I'm going to come back here and update this review. A lot has changed relatively fast, as it typically is in MMOs, so I feel like my old review is a little inaccurate. My first review of this game was posted slightly after 4th Jobs were added if my memory serves, and the game is just... so different now.

First, I still recommend it. It's a very new player friendly MMO, and while that annoys me personally, I get the push to make games like this more rewarding to a new player. It's a great experience overall and the story translation is getting better bit by bit. The localization team is also getting a lot better about pushing updates through at a more timely pace - if you knew how long it took to get Season 2, much less the episodes of Season 2 vs Season 3 and then almost immediately Counterattack and Vagrant, you would think the localization team was replaced by gods.

So, what changed so much for me to think I need to come back and update a year and a half old review? Everything. Literally everything. When I wrote this review at first, there were six classes, the most recent being Soul... Lord? Master? Edgy Wizard. It was a pretty strong class with few noticable downsides, a stark contrast to the second most recent class at the time - Engineer, which is a class made of downsides and few noticeable postives.

Fast forward to now. We were treated to the introduction of a new class - the Card Master. Unleash your inner YuGiOh and throw playing cards at your enemies to destroy the forces of evil... and sometimes capture the forces of evil and use them to destroy the forces of evil! ... So yeah, less like YuGiOh and more like Pokemon. Maybe if the two met. Sounds like it would make a great anime. This class came along with Season 3, which brought tremendous change to the game's basic systems, simplifying almost every aspect of gameplay, and bringing out quite a few gripes from me personally.

First and most notably, the weapons system was overhauled. Instead of having unique weapons that you can find from various enemies, each with specific stats to help encourage a particular playstyle, you get two generic classes of weapon - basic, and (S). Only a fool would ever use the basic weapons as they come with no bonus stats, never drop with an option (enchant) on them, and are significantly less powerful than the (S) weapons. Why weapons that aren't (S) weapons exist is well beyond my comprehension, because it doesn't add the same depth of gameplay that, say, having ten different swords to choose from did. Sure - towards endgame, everyone just uses the same powerful weapons from endgame dungeons, but there was a certain charm in seeing lower level players (and sometimes higher leveled players) choose a weapon because of its slightly unorthodox stats.

Weapons weren't the only thing - class specific armor was removed entirely until level 180, forcing every class to equip themselves the same and reap generic stamina/strength benefits. It's worth noting that since luck has a semi-unknown effectiveness cap, there's not much point in stacking in, and since only three of now eight classes use magic primarily, it's sensible to just protect mages until level 180, but having to choose what armor you like the best based on the same principle of diversity that weapons once presented just feels better, like you're actually doing something, you know? An even bigger problem (for me personally, your mileage may vary) is how good the generic (S) armor is. They outshine the instance dungeon armor hands down, and protect even the squishiest classes against otherwise challenging boss monsters and huge mobs of enemies. To get the same challenge from low level instance dungeons that newer players would get in Season 1, they'd have to take their armor off entirely. The incredibly powerful weapons would probably still end the fight too fast for the boss to have a fair chance, though.

Simplification isn't always bad though. Potions no longer come in health, sp, and combination, and instead only come in combination, and they heal huge. As a Savior main (tremendous HP), HP potions never did anything for me, but now I can get a full heal off of just one potion. Yeah, it's easier than it once was, but it's a welcome change to have potions that heal enough to satisfy every class' needs. Crafting was simplified as well, but it's a bit more double edged - it's easier to gather materials to make weapons, armor, accessories, and food, but crafting has been made generic - no one needs to find a refiner to get them to make cloak kits to take to an accessory crafter and have them make cloaks - you can do it all yourself now. Again, this is just a personal gripe because I prefer slightly more complex systems, and in the end, it really does make crafting a more enjoyable experience. You also level it up by paying in game currency instead of having to craft 10 billion worthless items.

As it stands now, you might as well consider yourself new until you hit level 170, and then the game actually starts. The problem now, though, is how much of a sharp increase there is in difficulty past that point. Dungeons go from extremely easy to unfair just like that, and for new players who aren't used to the steady climb in difficulty of Season 1 (and to a lesser extent, Season 2), it seems really sudden. Even to someone like me who's been playing for four years, the endgame dungeons seem poorly balanced to favor players who enchant their gear to get overpowered stats - and honestly these dungeons are all but impossible to complete without overpowered enchants. It seems like a poor choice on the developer's end to balance these dungeons to challenge the players who purposefully made the rest of the game too easy for themselves, instead of balancing the difficulty towards the middle of the road players who were taught by the game that they'll make it if they stay dilligent.

Just to provide an example - the first true endgame dungeon is Velfa Library. The boss does almost exclusive magic damage (which most armors and classes do not defend against), but the generic mobs in the dungeon have reasonable HP and while they hit hard, they don't hit super hard. This dungeon is a reasonable challenge, and is balanced well for the level you're supposed to visit it at.

Meanwhile, one of the newer dungeons, Road of Dream, is full of generic mobs that hit like a freight train and have health on par with the boss of Velfa Library, each. If you haven't come geared to hit for 100,000 at minimum and/or take thousands of damage per hit, you won't last here for more than a minute.

I wouldn't complain about the unreal difficulty if anything in the game up to that point prepared you for it, but nothing comes close. Like I said, you go from "wow that was a great dungeon and a real challenge" in Forgotten Garden, to dead in two hits at Ymir, and you're hard pressed to even level up enough to face these challenges. Ymir becomes available to players at level 190, but at 197 I can't make it past the first room.

Oh, and before I forget, let's talk about Wanderer, the eighth class. Soul Man was Edge Magician, so now meet Edge Warrior. A class all about slinging a huge katana everywhere, but wait! The katana is actually a lamp. Like Card Master, this class forgoes the idea of an SP bar, and instead uses something a little different but exactly the same. Also this class is STRONG, like level 50 hitting as hard as a 197 Savior strong. It honestly annoys me to think about how rediculously strong the class is, and although I haven't played it, stats-wise I can't find a downside. I've been in parties with them though, and their average damage output of a few hundred thousand is exactly what the endgame calls for. Now if only they'd balance the rest of the classes like that.

Again, I still love this game and recommend it for its gameplay, but when you reach true endgame, it might be your breaking point.
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134 de 147 pessoas (91%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
996.4 hrs em registo
Publicada: 15 de Setembro de 2015
Let me preface the review by stating that I tend to be extremely thorough when I give feedback to a game. This will be a very long post, but I intend to provide clear, current information about the game so that readers might make an informed decision before committing to a download. Though I may not have put thousands of hours into Latale, I'm an old MMO hand and extremely picky when it comes to games - the eighty hours of gameplay I've put in were enough to get a character to level 160, create a guild, and otherwise see everything the game has to offer. As such, I have some valid input - I encourage you to read everything I have to say.

Please note that the date of this review is Septemeber, 2015. The information provided should only be considered accurate up to this date. Drastic changes have been made to LaTale and more will undoubtedly come. Keep this fact in mind if you find this review at a later date. Tha being said, lets dive on in.


-Confusing quests/translations
-Content is a year behind the Korean version
-Content has been constantly and drastically changed
-Content is broken or unfinished in some places
-Community is lacking members, support, guides, and information
-Gameplay is entirely quest-based and far too easy
-Enchanting destroys your items gratuitously, despite the initial "95%" success rate (there are hidden factors that cause items to explode way more than they should - trust me, I did the math)
-Crafting is limited, requires a huge initial investment to be able to use, and has depressingly low success rates

-The sub-class is useless
-Sprinting mechanic is clunky
-Players don't control passive stat point allocation upon leveling
-There are many vestigial items left in the game (items that once were used for crafting, alchemy, or upgrades and currently have no apparent function)
-FALSE DIFFICULTY (only time you die is when creatures render you immobile by "chain attacking" as a mob so you can't move, jump, attack... other features like this make it seem unfair to the player and is just frustrating)
-Questing becomes unimaginative and repetitive
-Certain consumables have extra-long cooldowns when they really shouldn't have one to begin with
-Certain classes are clearly better than others (cardmaster) and yet others are clearly pointless to play (poor knights...)

-100% free to play
-There is no pressure or need to spend money on fashion items (which can be bought through NPCs or players with in-game currency)
-Devs are generous and frequently give free cash shop items
-Small, friendly community
-Game economy is stable
-Plenty of things to keep you busy after reaching lvl200
-Beautiful art, music, and animations
-Endless quests
-Plenty of ways to add passive stats to your character (guilds, dating, item codex, monster images, titles, etc...)
-Decent character customization
-There is no real way to "ruin" a character build
-Despite being behind on content, devs seem to still have presence and update semi-regularly
-In game achievements
-Addictive combo-based fighting
-GOOD PVE equips often FOUND through drops

Now, let me explain some points a bit in further detail and then wrap it up. It may seem like there is a lot of bad here, but consider that a lot of the content issues I have brought up only occur in specific situations. For instance, when I said that some of the content is broken or missing, I am not referring to abundant, general glitchiness. There were a couple situations where broken content clearly inhibited the gameplay. For example, at the water dragon boss - the portal to move to the third instance of the boss fight is broken. I could not continue the fight, so I was not able to finish the quest. This left a bad taste in my mouth because I had to waste a warp capsule and I left the dungeon feeling deprived of potentially awesome content. Things like this frustrate players (especially veteran players who might have nostalgia about that boss).

Furthermore, there were several quests that frustrated me because they were confusing. So they ended up cluttering my quest log. Translation was extremely on-point for this game in terms of grammar. Yet, I found myself wanting more clear and detailed explanations for certain dialogues (which may be attributed to the inherent translational errors resulting from language differences).

For instance - the sub-class quest! If I hadn't done preliminary research on the topic, I would have ended up freaking out because it seems like your character gets demoted to level 140 and loses all its stats, skills, and equipment. I spent hours looking for resources that just werent there (I had to search forums and piece together little tidbits of info just to figure out what exactly the subclass was). If the quest dialogue had been just a tad more explanative and detailed, I would have known that a specific NPC (available in the Guild Hall *take the town portal*) allows you to change between your main class (which isn't lost) and your sub class every -thirty minutes- (which is why the sub-class is utterly useless IMO) Yet another quest has you purchase a special warp capsule to enter a mario-themed 8-bit retro world and complete a series of jump quests. The quest dialogue says absolutely NOTHING about that fact.

The WORST error I discovered was a quest that told me to hunt "Humbaba 18+" monsters, which don't exsist. However, there exists a "Humbaba 14+." Naturally, I assumed these must be the monsters I needed... Nope. Turns out it was a completely different monster, with a completely different name, that I needed to complete that specific quest. That's the sort of error that makes gamers pull hairs and grind teeth. It was a clear content error, which when considered with all the other minor errors and frustration points, made me feel like I was playing an unfinished product.

The fact that the game is free means that I have no real right to complain about recieving a sloppy product. However, there are clear indications that this game was once an MMO giant with tons of features and content. There are vestigial items that indicate crafting was once intricate and involved. You have a mining action, and there are mining spots... but, mining yields no items and has no purpose in the game. There is the option to upgrade your items and add runes, but they don't work or require mining items you will never get. So it's obvious they already had a complete and AWESOME game. What is left is a fragmented ghost of a once amazing and addictive product. Why ruin a good thing?

I gave it some thought and I decided that they ultimately changed the game for the better. If the game is involved and hard, it makes it really convenient for people to take advantage by botting, scamming, and hacking... So the community suffers. Additionally, if the game is so hard and involved that players never reach the level cap - there are so many people who will never get to experience the full game. There will be tons of worlds, quests and monsters they will never see because they refuse to hack the hundred-billion ely needed to create the overenchanted equips necessary to fight high level monsters. OGplanet took a stand against that culture and made the gameplay to where you can just kick back with a friend and have FUN. I feel like the changes targeted stressful time wasters like mining because they inhibit progress and encourage a negative community. Now, you don't even need enchants to PVE well... Just good skills. All in all, it's what I was looking for - a relaxing and colorful FREE MMO with friendly people to kill wild boars with :3 It would be better if it was complete and polished, but I can look past it. Hopefully this review provided enough info for you to decide whether you can look past its faults or not for yourself.
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207 de 253 pessoas (82%) acharam esta análise útil
35 pessoas acharam esta análise engraçada
438.0 hrs em registo
Publicada: 23 de Novembro de 2014
I played this game for a long time. I peek'd. I had more fun and hapiness than i can think of having in the future. I met a lot of interesting people. Made a lot of friends. Family even. I got to a decent level and did all i could to make others feel the same way i did. Slowly they all departed. As did I. I still miss every single one of them. I can recall one of them was going overseas with the army. I hope you are ok dude.
Now to the real review: I had the most fun ever. This game is not only about battling and leveling... its about the people! Thats the most important! I recomend, yes i do.

To all the people ive met on La Tale, that made Dan who he is today, I wish you hapiness. Nothing more, nothing less.
Good day.
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