Enter the wondrous world of La Tale, the most friendly MMORPG! With over 40 unique classes, pet-raising, and endless customization, begin your tale now.
Käyttäjäarvostelut:
Viimeaikaiset:
Neutraali (17 arvostelua) - Edellisten 30 päivän aikana tehdyistä 17 arvostelusta 58% on myönteisiä.
Yhteensä:
Neutraali (1,366 arvostelua) - 62% / 1,366 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 15. syys, 2008

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Uusimmat päivitykset Katso kaikki: (130)

12. toukokuu

May Spender's Event

Spend Astros in the Fashion Shop for bonus prizes!



Please note, for the Champion Wannabe Hoot Hoot (30 Days):

This pet is actually a (60 Days) pet, but has been mislabeled and will be named as (30 Days) in the game. Its timer will be (60 Days) regardless, which you can see detailed in its item description above.

Please note, for the Great Hoot Hoot raffle:

If you are chosen as a winner, you will be contacted via the email address attached to the User ID that was chosen. Please ensure the email address currently tied to your User ID is accessible for this reason.

Winners of any Fridays, Saturdays, and Sundays, will be contacted the following Monday, considering OGP's hours of business.

0 kommenttia Lue lisää

11. toukokuu

Spring Login Event

0 kommenttia Lue lisää

Tietoja pelistä

Welcome to the world of La Tale! Be part of an exciting story that unfolds all around you, while choosing your own unique path!

La Tale is a free-to-play, massive multi-player, online role-playing game (MMORPG), with classic 2D side-scrolling action. The game features over 40 character classes, each with unique skills and weapons. There are near-endless character customization options, pets, crafting, guilds, and much more!

Journey across strange and beautiful lands, full of mystery, sorcery, swords, science, art, music, and much more. Uncover the tale of Iris Livier, and begin your tale now!

Key Features

  • Choose from over 40 classes
  • Unlock a wide range of skills to develop your playstyle
  • Battle huge bosses either solo or with others
  • Explore two giant worlds with secret areas
  • Customize your character's appearance with near-endless options
  • Raise pets with unique skills
  • Level up to Lv.200 while choosing your stat & skill progression
  • Join a guild & work together to increase bonuses
  • Battle other players in PvP & raise your ranking
  • Craft unique equipment, accessories, and more
  • Open you own shop to sell to other players
  • Use a controller or keyboard & mouse
  • Participate in fun events & win great prizes
  • Updated regularly (usually two updates per month!)

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows XP / Vista / 7 / 8
    • Prosessori: Pentium 4 2.0 Ghz
    • Muisti: 2 GB RAM
    • Grafiikka: GeForce4 MX, ATI RADEON 9000
    • DirectX: Versio 9.0c
    • Verkko: Laajakaistayhteys
    • Tallennus: 2 GB vapaata muistia
    • Äänikortti: DirectX
    • Lisätietoja: Not compatible with Voodoo graphics cards
    Suositus:
    • Käyttöjärjestelmä: Windows Vista / 7 / 8
    • Prosessori: Intel Core i3 530
    • Muisti: 4 GB RAM
    • Grafiikka: GeForce 7 Series, ATI RADEON HD
    • DirectX: Versio 9.0c
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB vapaata muistia
    • Äänikortti: DirectX
    • Lisätietoja: Not compatible with Voodoo graphics cards
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Neutraali (17 arvostelua)
Yhteensä:
Neutraali (1,366 arvostelua)
Lähiaikoina julkaistu
RotaNjord
( 1.4 tuntia pelattu )
Julkaistu 27. toukokuu.
Almost an hour trying to play, the bottom part of the game screen was inaccessible no matter what I do. It is a shame, I really did wanted to play it. ♥♥♥♥ing sucks. Fortunately I did not purchased the DLC I thought about byuing before I tested the game out.
Hyödyllinen? Kyllä Ei Hauska
BALLOONY
( 1.4 tuntia pelattu )
Julkaistu 26. toukokuu.
this game should be $4-$5
Hyödyllinen? Kyllä Ei Hauska
Black Weed Shooter
( 1.3 tuntia pelattu )
Julkaistu 25. toukokuu.
wanted to create a character?
ID Input Error *game closes*

wanted to join the game?
ID Input Error *game closes*

wanted to travel to another area?
ID Input Error *game closes*

wanted to kill some mobs?
ID Input Error *game closes*

you STILL want to kill some mobs?
♥♥♥♥ you, instantly get INSANE lag for completely no reason.

wanted to walk?
everything apart from opening the inventory/talking with NPC's/etc. responds 1 second after pressing the button (jumping, walking, running, attacking, using skills...)

you ARE finally killing a mob without any issues?
10 more mobs get involved, so if you have a quest for killing 5 mobs, you end up killing 50.

wanted to customize your character?
pfft, you only have like 5 colors for the eyes, hair and skin color.

at least i didnt get an ID Input Error when i uninstalled this.
Hyödyllinen? Kyllä Ei Hauska
Auraneko
( 28.9 tuntia pelattu )
Julkaistu 24. toukokuu.
GMs who have nothing to do due to the lack of players, search your account to ban you for any reason, from arguing with P2W players to use dual accounts in login events.

The movement is poor plus slow response to commands, Quest system is confusing, gold spammers in-game and in the forum, events are reserved for gacha users. Basically even the most powerful equipments in-game are useless without cash stuff like being inferior to a level 30 weapon overcashed(I'm not joking).
And after you get your armor and weapon with nice enchants, worry not because you have to enchant 9 gems plus badges, necklaces and ETC.

Once you get lv. 200, it becomes even harder to level than Ragnarok and Tibia (i'm not joking either).

Let's see... People often do personal fights in the global chat and you can't block it, you're obligued to see they argue about who is more virgin.

The previous dungeon system were quite good actually, but they ruined it in the other expansions.

Once you log-in you'll see no newbies along you, so follow their example and don't play this game. If you want an anime MMORPG try Tree of Savior while Nexon didn't ruined it with cash stuff.
Hyödyllinen? Kyllä Ei Hauska
Heiterstadt
( 0.3 tuntia pelattu )
Julkaistu 23. toukokuu.
It's a shame I can't merge my non-steam account to here to actually give the duration of how long I had been playing this game. Eh, I give it a rough estimate of probably 200 hours+...

Pros:
- Entertaining community.
- F2P.
> in game currency can get you some of the cash items.
- Good amount of challenge in terms of gameplay.
> Unique damage mechanic (Getting hit by multiple enemies punishes you vs Maplestory 1hit invincible iframe.)
- Plenty amount of customization (even compared to JP, KR version.)
- Storyline is pretty good.
- Artwork is nice. Even the character models are not bad.

Cons:
- Cash items isn't necessary, but grants you up to speed of progression.
- Strange jibberjabber lags occurs once in a while.
- Low player base. (Say hello to inflation!)
- Outdated guides, and no known solid updated wikia page to help you.
- Difficult gameplay:
> Cooldowns galore, even your potions.

That's what I can only think of, I think this game is a good breath of fresh air if you want to play a new side scrolling MMORPG.
Hyödyllinen? Kyllä Ei Hauska
Jeronimino
( 176.6 tuntia pelattu )
Julkaistu 22. toukokuu.
Love the Music
Hyödyllinen? Kyllä Ei Hauska
Zemmy
( 8.3 tuntia pelattu )
Julkaistu 22. toukokuu.
Pretty Gucci
Hyödyllinen? Kyllä Ei Hauska
Ƈ♡ĿD ΛS ĪƇƐ
( 7.2 tuntia pelattu )
Julkaistu 21. toukokuu.
At first, I didn't really like the game. I thought it was too slow and the controls too delayed, but then when I gave it another chance and forged ahead I found an enjoyable experience. Whether your go solo or enjoy this game in a party of friends, you're sure to find yourself playing for longer than you'd think. As a Free to Play game, it isn't a Play to Win. You can put money into it if you enjoy it and have the change, but it isn't necessary at all to make an effective character. If you enjoy Maplestory or other similarly styled game, I highly recommend La Tale, as I personally find it more impacting and better designed than the former.
Hyödyllinen? Kyllä Ei Hauska
flaviamoldovan96
( 1.8 tuntia pelattu )
Julkaistu 21. toukokuu.
why the heck is is so damn hard to delete a DLC??? I bought 2 dart packs but I can only have one. this is crap. and waste of money. better off playing games without giving these people actual money
Hyödyllinen? Kyllä Ei Hauska
thenewalfmonster68
( 7.7 tuntia pelattu )
Julkaistu 12. toukokuu.
At, first I thought this game was going to be fun but when I first got to the game the game end up disconnecting.
Me, from the game! at first I was wondering what was wrong, with the game and now the game won't Install properly!
I, could tell that this game has a lots of problems!
Hyödyllinen? Kyllä Ei Hauska
Oyasumi Punpun
( 1.1 tuntia pelattu )
Julkaistu 12. toukokuu.
FIX IT ^Q^) / .
Hyödyllinen? Kyllä Ei Hauska
omega.carret
( 76.9 tuntia pelattu )
Julkaistu 6. toukokuu.
this game shucks it dosnt even work dont waist your time on it
Hyödyllinen? Kyllä Ei Hauska
Yammy
( 201.3 tuntia pelattu )
Julkaistu 4. toukokuu.
Fun and f2p does not rely on you spending money to be near the top. Everything comes with time
Hyödyllinen? Kyllä Ei Hauska
MajesticEyes
( 0.6 tuntia pelattu )
Julkaistu 3. toukokuu.
Try to change your resolution to fullscreen, see what happens. What happens, you might ask? A white screen. I dont like white screens. 0/100000000000000000000000000
Hyödyllinen? Kyllä Ei Hauska
NovaRetort
( 0.4 tuntia pelattu )
Julkaistu 1. toukokuu.
This game is not recommended unless you enjoy your slow-moving, clunky feeling games. I got into this game and was instantly displeased with it as something as simple as the movement within the game feels horrible to interact with. This is entirely my personal opinino on the game as you can tell by my hours played (lol), so you can always go ahead and try this game out as it is free to play.

However, I shall not be playing it again as the movement and also the combat system, as well as the lack of customisation really disappointed me. The art style is something to be proud of however, so that is one thing going for it.

Again, just try it out yourself. It's definitely a game that will appeal to people that really just want to chill and take their time with a game.
Hyödyllinen? Kyllä Ei Hauska
BursyamoKami
( 0.7 tuntia pelattu )
Julkaistu 30. huhtikuu.
meh
Hyödyllinen? Kyllä Ei Hauska
✮~Aeris <Aewwis> Crestfel~✮
( 168.4 tuntia pelattu )
Julkaistu 21. huhtikuu.
All I can say is:
Latale's way to addicting, and it isn't a slow paced game -- teleportation with crystal-styled objects and quick levelling through quests.

Although some quests are annoying (like 60 of ___), the game's other factors make it better.

There's a large variety of weapons, armour, fashion items and even classes -- where there are four for a class chain in total and all but one can have a subclass.

Latale's definitely a game that everyone who's into anime and/or sidescrolling 2D MMOs should try out. They'll get stuck to it, definitely.
Hyödyllinen? Kyllä Ei Hauska
mrshinatauzumaki
( 92.6 tuntia pelattu )
Julkaistu 20. huhtikuu.
good stuff
Hyödyllinen? Kyllä Ei Hauska
Shamrock6489
( 5.8 tuntia pelattu )
Julkaistu 16. huhtikuu.
AMAZING game!!!!! So addicting!
Hyödyllinen? Kyllä Ei Hauska
MagicExporer
( 1.8 tuntia pelattu )
Julkaistu 15. huhtikuu.
Played this when I was at primary school so planned to replay it for the sake of nostalgic feeling.However the game changes so much I can't even believe it was the game that I played before......Also it is very laggy making it difficult to fight monster.Tutorial is also too short.


0/10 Don't play this game
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
0.3 tuntia pelattu
Julkaistu 23. toukokuu.
It's a shame I can't merge my non-steam account to here to actually give the duration of how long I had been playing this game. Eh, I give it a rough estimate of probably 200 hours+...

Pros:
- Entertaining community.
- F2P.
> in game currency can get you some of the cash items.
- Good amount of challenge in terms of gameplay.
> Unique damage mechanic (Getting hit by multiple enemies punishes you vs Maplestory 1hit invincible iframe.)
- Plenty amount of customization (even compared to JP, KR version.)
- Storyline is pretty good.
- Artwork is nice. Even the character models are not bad.

Cons:
- Cash items isn't necessary, but grants you up to speed of progression.
- Strange jibberjabber lags occurs once in a while.
- Low player base. (Say hello to inflation!)
- Outdated guides, and no known solid updated wikia page to help you.
- Difficult gameplay:
> Cooldowns galore, even your potions.

That's what I can only think of, I think this game is a good breath of fresh air if you want to play a new side scrolling MMORPG.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
201.3 tuntia pelattu
Julkaistu 4. toukokuu.
Fun and f2p does not rely on you spending money to be near the top. Everything comes with time
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
7.2 tuntia pelattu
Julkaistu 21. toukokuu.
At first, I didn't really like the game. I thought it was too slow and the controls too delayed, but then when I gave it another chance and forged ahead I found an enjoyable experience. Whether your go solo or enjoy this game in a party of friends, you're sure to find yourself playing for longer than you'd think. As a Free to Play game, it isn't a Play to Win. You can put money into it if you enjoy it and have the change, but it isn't necessary at all to make an effective character. If you enjoy Maplestory or other similarly styled game, I highly recommend La Tale, as I personally find it more impacting and better designed than the former.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
Suositeltu
8.3 tuntia pelattu
Julkaistu 22. toukokuu.
Pretty Gucci
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
Suositeltu
176.6 tuntia pelattu
Julkaistu 22. toukokuu.
Love the Music
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
4/4 (100%) arvioi tämän hyödylliseksi
Suositeltu
838.0 tuntia pelattu
Julkaistu 20. maaliskuu.
i played this game back when leveling was super duper hard. I like all the changes it did now that ive been playing it recently. Really easy to level so you can try out many characters, and not a p2w game since you can get things off of other people selling them. the prices may be iffy but once youre strong enough you can earn a lot of ely in a single day. i will reccoment this to anyone :)

first review :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/8 (63%) arvioi tämän hyödylliseksi
Suositeltu
168.4 tuntia pelattu
Julkaistu 21. huhtikuu.
All I can say is:
Latale's way to addicting, and it isn't a slow paced game -- teleportation with crystal-styled objects and quick levelling through quests.

Although some quests are annoying (like 60 of ___), the game's other factors make it better.

There's a large variety of weapons, armour, fashion items and even classes -- where there are four for a class chain in total and all but one can have a subclass.

Latale's definitely a game that everyone who's into anime and/or sidescrolling 2D MMOs should try out. They'll get stuck to it, definitely.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 180 päivää
61/79 (77%) arvioi tämän hyödylliseksi
41 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
29.4 tuntia pelattu
Julkaistu 17. tammikuu.
La Tale is one of those games that you really don't want to play but do it anyway. That might seem confusing but it's honestly true, coming from a big fan of the game.

La Tale is the game that got me in to big gaming.
La Tale is the game where I met an honestly amazing friend, Enternight.
La Tale got me watching anime.
La Tale got me playing more MMOs.
La Tale got me to buy more games and expand my library.
La Tale is the best thing that happened to my gaming life,
and I hate it.

Please, get this game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/9 (67%) arvioi tämän hyödylliseksi
Suositeltu
30.1 tuntia pelattu
Julkaistu 26. joulukuu, 2015.
I have been playing this game since it's conception in 2006 and have enjoyed every moment of it as we grew together. I'm now an adult and I still love this game. It's simple, yet delightful; and although it has many things that could change for the better, it is still a fun free game to pick up and grind through.

PROS

Simple Controls
Cute Art-Style
Friendly Guilds and Community
Marketplace and Auction
Nifty Crafting that makes unbuyable/unlootable armor, weapons, and accessories if you have the patience to level it
2-3 Tiered Classes
Areas reaching over level 200 monsters and more areas always being added
Fasion Shop for those who like to spend money :P
No Longer Need a Party to Enter Instances
2nd and 3rd Class Tiers have Adorable Idle Animations
Frequent Common Knowledge Quiz (w/some LaTale) that gives you Experience

CONS

Very Linear Skill System
Lots of Grinding
Looting Pets Cost Real Money
"Squished" Original Starting Areas and 90% of enterable buildings have been removed
NPCs Give you Same Tasks 3 Times
Ladder Bug (Been there forever. You climb all the way up and get stuck at the top and need to jump)
(Not a Problem with LaTale but) Steam won't let you access account of different email (aka your old account)
Bosses have been nuked and are easy to kill (as of LaTale 2)
Leveling and Advancing Class Tiers has been made a bit too easy (as of LaTale 2)

I'm sure I could write a whole speech on this game but these are the most obvious points that came to mind. I love this game and I just keep it downloaded on my computer because no matter how long it's been since I've played it, I know I'll come right back to it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/30 (53%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
197.8 tuntia pelattu
Julkaistu 31. joulukuu, 2015.
This is one of the best games I've ever seen. While mixing anime with an MMORPG, La Tale was born. This game is one of the best anime MMORPGs on Steam.

The game's community is ranged widley from children to young adults. There is much oppertunity to customize your character the way you like with Fashion Items, yet still functional as you can wear armor underneath. Event gift bundles give way to obtaining cute pets such as the Champion Wannabe Coco pet, a Christmas event reindeer pet.

As much as the community varies, I have not once seen any foul language or explicit topics in the chat. This is amazing and absolutley does make a more enjoyable game experience. Teaming up with other players is fun and a good way to handle Instance Dungeons. All you have to do is click on them and click "Invite to Party". Once they accept all the party members are listed on the left side of the screen, along with how much HP/SP they have. The Party Window allows you to see where all your party members are, so if you end up in a rather confusing Instance Dungeon you can all keep track of what's going on.

Enough about the community, the game itself is an amazing place to play, even solo. The tutorial is quick, but still tells you what you need to know, giving you enough time to get started playing, even if you don't have hours. Equiping things is simple and understand the game's physics is easy. I'm totally addicted (and at this point at level 135 thank you very much). Leveling up is easy and grinding for XP is incredibly profitable in The Link Between Time, an area designed to give you high XP rates for your level, however quests are the best way to level up. I used to think the amount of quests was painful, but I've realised they're there so I can level up and get Guild Points. Monsters have their own sound effects and so do each classes special skills. There are different classes and class advancements for everyone. I've heard of subclasses, except I'm a Soul Lord so I don't know what those are. Most classes have four class advancements, or so I've heard. What I'm trying to say is: this game is just so original and cute that it's highly addictive.

There are a few more things I'd like to highlight:
♥Fishing - Fishing is an incredibly relaxing and quite profitable thing to do, and the Rainbow Fishing Hole in Belos is exceptionally beautiful.
♥The background music - The background music is simply gorgeous, and always fits the area it is used in.
♥Guilds - Like-minded players, UNITE!

Also, another thing, the storyline is intriguing and complex, with many different characters, each with their own personality. Take the situation between Iris, the Dark Moon Princess and Choen Pam.

Overall, if you're looking for something to play, try this game. It comes at a very good price (I.E, free) and you'll enjoy it. Just take my word for it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'd like to finish with a Soul class quote
♥Alter your soul; the Darkness is my defence; overcome your cursed destiny and create your own path.♥

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Xx ~ <3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
1/2 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
1.3 tuntia pelattu
Julkaistu 2. huhtikuu, 2015.
Sekava
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
372/416 (89%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
101.4 tuntia pelattu
Julkaistu 18. kesäkuu, 2014.
I'm going to come back here and update this review. A lot has changed relatively fast, as it typically is in MMOs, so I feel like my old review is a little inaccurate. My first review of this game was posted slightly after 4th Jobs were added if my memory serves, and the game is just... so different now.

First, I still recommend it. It's a very new player friendly MMO, and while that annoys me personally, I get the push to make games like this more rewarding to a new player. It's a great experience overall and the story translation is getting better bit by bit. The localization team is also getting a lot better about pushing updates through at a more timely pace - if you knew how long it took to get Season 2, much less the episodes of Season 2 vs Season 3 and then almost immediately Counterattack and Vagrant, you would think the localization team was replaced by gods.

So, what changed so much for me to think I need to come back and update a year and a half old review? Everything. Literally everything. When I wrote this review at first, there were six classes, the most recent being Soul... Lord? Master? Edgy Wizard. It was a pretty strong class with few noticable downsides, a stark contrast to the second most recent class at the time - Engineer, which is a class made of downsides and few noticeable postives.

Fast forward to now. We were treated to the introduction of a new class - the Card Master. Unleash your inner YuGiOh and throw playing cards at your enemies to destroy the forces of evil... and sometimes capture the forces of evil and use them to destroy the forces of evil! ... So yeah, less like YuGiOh and more like Pokemon. Maybe if the two met. Sounds like it would make a great anime. This class came along with Season 3, which brought tremendous change to the game's basic systems, simplifying almost every aspect of gameplay, and bringing out quite a few gripes from me personally.

First and most notably, the weapons system was overhauled. Instead of having unique weapons that you can find from various enemies, each with specific stats to help encourage a particular playstyle, you get two generic classes of weapon - basic, and (S). Only a fool would ever use the basic weapons as they come with no bonus stats, never drop with an option (enchant) on them, and are significantly less powerful than the (S) weapons. Why weapons that aren't (S) weapons exist is well beyond my comprehension, because it doesn't add the same depth of gameplay that, say, having ten different swords to choose from did. Sure - towards endgame, everyone just uses the same powerful weapons from endgame dungeons, but there was a certain charm in seeing lower level players (and sometimes higher leveled players) choose a weapon because of its slightly unorthodox stats.

Weapons weren't the only thing - class specific armor was removed entirely until level 180, forcing every class to equip themselves the same and reap generic stamina/strength benefits. It's worth noting that since luck has a semi-unknown effectiveness cap, there's not much point in stacking in, and since only three of now eight classes use magic primarily, it's sensible to just protect mages until level 180, but having to choose what armor you like the best based on the same principle of diversity that weapons once presented just feels better, like you're actually doing something, you know? An even bigger problem (for me personally, your mileage may vary) is how good the generic (S) armor is. They outshine the instance dungeon armor hands down, and protect even the squishiest classes against otherwise challenging boss monsters and huge mobs of enemies. To get the same challenge from low level instance dungeons that newer players would get in Season 1, they'd have to take their armor off entirely. The incredibly powerful weapons would probably still end the fight too fast for the boss to have a fair chance, though.

Simplification isn't always bad though. Potions no longer come in health, sp, and combination, and instead only come in combination, and they heal huge. As a Savior main (tremendous HP), HP potions never did anything for me, but now I can get a full heal off of just one potion. Yeah, it's easier than it once was, but it's a welcome change to have potions that heal enough to satisfy every class' needs. Crafting was simplified as well, but it's a bit more double edged - it's easier to gather materials to make weapons, armor, accessories, and food, but crafting has been made generic - no one needs to find a refiner to get them to make cloak kits to take to an accessory crafter and have them make cloaks - you can do it all yourself now. Again, this is just a personal gripe because I prefer slightly more complex systems, and in the end, it really does make crafting a more enjoyable experience. You also level it up by paying in game currency instead of having to craft 10 billion worthless items.

As it stands now, you might as well consider yourself new until you hit level 170, and then the game actually starts. The problem now, though, is how much of a sharp increase there is in difficulty past that point. Dungeons go from extremely easy to unfair just like that, and for new players who aren't used to the steady climb in difficulty of Season 1 (and to a lesser extent, Season 2), it seems really sudden. Even to someone like me who's been playing for four years, the endgame dungeons seem poorly balanced to favor players who enchant their gear to get overpowered stats - and honestly these dungeons are all but impossible to complete without overpowered enchants. It seems like a poor choice on the developer's end to balance these dungeons to challenge the players who purposefully made the rest of the game too easy for themselves, instead of balancing the difficulty towards the middle of the road players who were taught by the game that they'll make it if they stay dilligent.

Just to provide an example - the first true endgame dungeon is Velfa Library. The boss does almost exclusive magic damage (which most armors and classes do not defend against), but the generic mobs in the dungeon have reasonable HP and while they hit hard, they don't hit super hard. This dungeon is a reasonable challenge, and is balanced well for the level you're supposed to visit it at.

Meanwhile, one of the newer dungeons, Road of Dream, is full of generic mobs that hit like a freight train and have health on par with the boss of Velfa Library, each. If you haven't come geared to hit for 100,000 at minimum and/or take thousands of damage per hit, you won't last here for more than a minute.

I wouldn't complain about the unreal difficulty if anything in the game up to that point prepared you for it, but nothing comes close. Like I said, you go from "wow that was a great dungeon and a real challenge" in Forgotten Garden, to dead in two hits at Ymir, and you're hard pressed to even level up enough to face these challenges. Ymir becomes available to players at level 190, but at 197 I can't make it past the first room.

Oh, and before I forget, let's talk about Wanderer, the eighth class. Soul Man was Edge Magician, so now meet Edge Warrior. A class all about slinging a huge katana everywhere, but wait! The katana is actually a lamp. Like Card Master, this class forgoes the idea of an SP bar, and instead uses something a little different but exactly the same. Also this class is STRONG, like level 50 hitting as hard as a 197 Savior strong. It honestly annoys me to think about how rediculously strong the class is, and although I haven't played it, stats-wise I can't find a downside. I've been in parties with them though, and their average damage output of a few hundred thousand is exactly what the endgame calls for. Now if only they'd balance the rest of the classes like that.

Again, I still love this game and recommend it for its gameplay, but when you reach true endgame, it might be your breaking point.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
128/141 (91%) arvioi tämän hyödylliseksi
11 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
996.4 tuntia pelattu
Julkaistu 15. syyskuu, 2015.
Let me preface the review by stating that I tend to be extremely thorough when I give feedback to a game. This will be a very long post, but I intend to provide clear, current information about the game so that readers might make an informed decision before committing to a download. Though I may not have put thousands of hours into Latale, I'm an old MMO hand and extremely picky when it comes to games - the eighty hours of gameplay I've put in were enough to get a character to level 160, create a guild, and otherwise see everything the game has to offer. As such, I have some valid input - I encourage you to read everything I have to say.

Please note that the date of this review is Septemeber, 2015. The information provided should only be considered accurate up to this date. Drastic changes have been made to LaTale and more will undoubtedly come. Keep this fact in mind if you find this review at a later date. Tha being said, lets dive on in.

CONS:

GAME-BREAKING PROBLEMS:
-Confusing quests/translations
-Content is a year behind the Korean version
-Content has been constantly and drastically changed
-Content is broken or unfinished in some places
-Community is lacking members, support, guides, and information
-Gameplay is entirely quest-based and far too easy
-Enchanting destroys your items gratuitously, despite the initial "95%" success rate (there are hidden factors that cause items to explode way more than they should - trust me, I did the math)
-Crafting is limited, requires a huge initial investment to be able to use, and has depressingly low success rates

MINOR COMPLAINTS:
-The sub-class is useless
-Sprinting mechanic is clunky
-Players don't control passive stat point allocation upon leveling
-There are many vestigial items left in the game (items that once were used for crafting, alchemy, or upgrades and currently have no apparent function)
-FALSE DIFFICULTY (only time you die is when creatures render you immobile by "chain attacking" as a mob so you can't move, jump, attack... other features like this make it seem unfair to the player and is just frustrating)
-Questing becomes unimaginative and repetitive
-Certain consumables have extra-long cooldowns when they really shouldn't have one to begin with
-Certain classes are clearly better than others (cardmaster) and yet others are clearly pointless to play (poor knights...)

PROS:
-Casual
-100% free to play
-There is no pressure or need to spend money on fashion items (which can be bought through NPCs or players with in-game currency)
-Devs are generous and frequently give free cash shop items
-Small, friendly community
-Game economy is stable
-Plenty of things to keep you busy after reaching lvl200
-Beautiful art, music, and animations
-PVP & PVE
-Endless quests
-Plenty of ways to add passive stats to your character (guilds, dating, item codex, monster images, titles, etc...)
-Decent character customization
-There is no real way to "ruin" a character build
-NO HACKERS, SCAMMERS, OR BOTS
-Despite being behind on content, devs seem to still have presence and update semi-regularly
-In game achievements
-Addictive combo-based fighting
-GOOD PVE equips often FOUND through drops
-Nostalgic

Now, let me explain some points a bit in further detail and then wrap it up. It may seem like there is a lot of bad here, but consider that a lot of the content issues I have brought up only occur in specific situations. For instance, when I said that some of the content is broken or missing, I am not referring to abundant, general glitchiness. There were a couple situations where broken content clearly inhibited the gameplay. For example, at the water dragon boss - the portal to move to the third instance of the boss fight is broken. I could not continue the fight, so I was not able to finish the quest. This left a bad taste in my mouth because I had to waste a warp capsule and I left the dungeon feeling deprived of potentially awesome content. Things like this frustrate players (especially veteran players who might have nostalgia about that boss).

Furthermore, there were several quests that frustrated me because they were confusing. So they ended up cluttering my quest log. Translation was extremely on-point for this game in terms of grammar. Yet, I found myself wanting more clear and detailed explanations for certain dialogues (which may be attributed to the inherent translational errors resulting from language differences).

For instance - the sub-class quest! If I hadn't done preliminary research on the topic, I would have ended up freaking out because it seems like your character gets demoted to level 140 and loses all its stats, skills, and equipment. I spent hours looking for resources that just werent there (I had to search forums and piece together little tidbits of info just to figure out what exactly the subclass was). If the quest dialogue had been just a tad more explanative and detailed, I would have known that a specific NPC (available in the Guild Hall *take the town portal*) allows you to change between your main class (which isn't lost) and your sub class every -thirty minutes- (which is why the sub-class is utterly useless IMO) Yet another quest has you purchase a special warp capsule to enter a mario-themed 8-bit retro world and complete a series of jump quests. The quest dialogue says absolutely NOTHING about that fact.

The WORST error I discovered was a quest that told me to hunt "Humbaba 18+" monsters, which don't exsist. However, there exists a "Humbaba 14+." Naturally, I assumed these must be the monsters I needed... Nope. Turns out it was a completely different monster, with a completely different name, that I needed to complete that specific quest. That's the sort of error that makes gamers pull hairs and grind teeth. It was a clear content error, which when considered with all the other minor errors and frustration points, made me feel like I was playing an unfinished product.

The fact that the game is free means that I have no real right to complain about recieving a sloppy product. However, there are clear indications that this game was once an MMO giant with tons of features and content. There are vestigial items that indicate crafting was once intricate and involved. You have a mining action, and there are mining spots... but, mining yields no items and has no purpose in the game. There is the option to upgrade your items and add runes, but they don't work or require mining items you will never get. So it's obvious they already had a complete and AWESOME game. What is left is a fragmented ghost of a once amazing and addictive product. Why ruin a good thing?

I gave it some thought and I decided that they ultimately changed the game for the better. If the game is involved and hard, it makes it really convenient for people to take advantage by botting, scamming, and hacking... So the community suffers. Additionally, if the game is so hard and involved that players never reach the level cap - there are so many people who will never get to experience the full game. There will be tons of worlds, quests and monsters they will never see because they refuse to hack the hundred-billion ely needed to create the overenchanted equips necessary to fight high level monsters. OGplanet took a stand against that culture and made the gameplay to where you can just kick back with a friend and have FUN. I feel like the changes targeted stressful time wasters like mining because they inhibit progress and encourage a negative community. Now, you don't even need enchants to PVE well... Just good skills. All in all, it's what I was looking for - a relaxing and colorful FREE MMO with friendly people to kill wild boars with :3 It would be better if it was complete and polished, but I can look past it. Hopefully this review provided enough info for you to decide whether you can look past its faults or not for yourself.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
204/249 (82%) arvioi tämän hyödylliseksi
35 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
426.9 tuntia pelattu
Julkaistu 23. marraskuu, 2014.
I played this game for a long time. I peek'd. I had more fun and hapiness than i can think of having in the future. I met a lot of interesting people. Made a lot of friends. Family even. I got to a decent level and did all i could to make others feel the same way i did. Slowly they all departed. As did I. I still miss every single one of them. I can recall one of them was going overseas with the army. I hope you are ok dude.
Now to the real review: I had the most fun ever. This game is not only about battling and leveling... its about the people! Thats the most important! I recomend, yes i do.

To all the people ive met on La Tale, that made Dan who he is today, I wish you hapiness. Nothing more, nothing less.
Good day.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
167/224 (75%) arvioi tämän hyödylliseksi
177 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1,172.6 tuntia pelattu
Julkaistu 26. syyskuu, 2014.
Ruined my life.
Made me lazy.
Taught me to yell at space pirates.

10/10 - Would play more.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
181/250 (72%) arvioi tämän hyödylliseksi
17 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
133.1 tuntia pelattu
Julkaistu 16. syyskuu, 2014.
I've tried every class available in this game up to at least Lv.20, and have played three up to the first job change (Guardian, Treasure Hunter, and Meister). I have to disagree with all the glowing reviews of this game. My experience has just been a mindless repetitive grind with little customization outside of appearance.

Suppose I'll start with what I mean by "little customization." You earn a single skill point each time you level up. You use these to learn new weapon attacks and passive skills. Every weapon tree, however, only has 4 or 5 attacks that have to be learned in a certain order. There's no branching, no "this or that." Just straight up, "these are your five attacks that you'll use over and over for the rest of your days." All skills, including passive ones, are level-locked also, further limiting your choices of where to spend your points. Further still, some classes only have one weapon type available to them (Soul Breakers, and Engineers of the starting classes).

After undergoing my first class change from Knight to Guardian, Engineer to Meister, and Explorer to Treasure Hunter, I noticed that of the three, Guardian and Treasure Hunter play very much the same as their first-tier counterparts. You start off with slightly flashier versions of the same five skills you had previously (in the case of Knight to Guardian, you lose the ability to use any other weapons besides knuckles), and not much else noticably changes. Meister was the only class of the three that played differently in that now instead of swinging around a fashionably metrosexual pumpkin man-purse, I now had a nifty yellow mech as my weapon. Unfortunately with the mech, every attack, even basic attacks, drain your SP. Having low SP to begin with, I was only able to fight one or two enemies before having to rest. Not sure if I was just doing something wrong, but needless to say, I didn't exactly see a whole lot of meisters rolling around.

Leveling in LaTale consists of talking to one quest giver, receiving multiple quests to kill certain enemies, completing thosequests, then receiving more quests to kill those same enemies five more times until you move to the next area and repeat the process. It's incredibly tedious and gets very stale quickly.

There seems to be some sort of crafting system, but I could never figure out how to participate. It's not included in any of the tutorial quests. Further, equipment and potions drop so frequently, I question just how useful crafting would even be in this game.

I have some minor issues with the interface also, such as the inability to increase the font size, and how your tracked quests disappear from your HUD whenever you log out or the game crashes. Again, rather minor.

One last thing...prirings are totally and unabashedly a ripoff of porings from RO.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
140/195 (72%) arvioi tämän hyödylliseksi
Suositeltu
12.9 tuntia pelattu
Julkaistu 17. kesäkuu, 2014.
LaTale: 2D platformer MMORPG
8/10

Having played this game on and off since 2009, I believe I can write a fair review for it. LaTale is not perfect, but what free to play game is? I will say that it is a very fun 2D platformer MMORPG. The music is great, the artwork is beautiful, the skills are flashy, the classes are not one-dimensional and most of them actually require a decent bit of variety to play them to their full potential. I have tried Maple Story, but the gameplay was just too simplistic and boring to hook me. LaTale has hooked me due to its more in-depth gameplay.

Now, a lot of people may have reservations of picking up a free-to-play game, thinking it's pay to win. This is not the case with LaTale. Will you need to spend a few bucks to get started, like with an auto looting pet? Yes. But here's the nice thing about LaTale: most of the cash shop items are tradeable, so you can get those items by playing the game and trading with other players.

If you're looking for a fun, pretty, cute, silly and exciting 2D rpg experience, then LaTale is the game for you!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
54/64 (84%) arvioi tämän hyödylliseksi
6 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
10.7 tuntia pelattu
Julkaistu 15. toukokuu, 2015.
I picked this game back up a couple of months ago to see some of the changes in the game. Not a lot of changes and not different from how I used to remember it. In fact, I enjoyed it all the same. There is a cash shop market for the game, and it works well. The game itself doesn't seem to restrict you a whole lot, but it can be a grind at times. The simple music gives it a happy appealing feel and is very similar to Maplestory. I think it's a good game, and I couldn't find a whole lot that I didn't like.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
44/49 (90%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
170.2 tuntia pelattu
Julkaistu 3. helmikuu, 2015.
I've played over 100 hours on Steam, likely upwards of 1,000 overall. This game has kept me playing since 2008, so it's obviously pretty good.
1- there is no be-all and end-all gear- I've managed to beat a max level Elemental Master and max level Soul Lord both with max-level Valkyrie (some of the strongest weapons in the game) in 2v1 PvP (my partner lost connection) as a level 13 mage.
2- it isn't pay to win. The fashion shop items are really just niceties, and being active will get one of the many login for x duration/for x many days to get x item events to take effect. And you can buy almost all Astro (OGPlanet's cross-game currency) from players, and find a large amount of them as well
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
79/107 (74%) arvioi tämän hyödylliseksi
138 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1,252.6 tuntia pelattu
Julkaistu 2. joulukuu, 2014.
Where did my life go..?
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska