I was going to recommend this in a heartbeat. I really was. It's a very simple game, quite entertaining and the ability to allow me to play with one hand and eat an ice-cream at the same time is always great!
The game screwed up in last chapter (3 in total). It was unfair, buggy and the difficulty scaling was way off!
For those who don't know, this is a "Third-Person-ish" rail-shooter that was definately ported from mobile devices (it even has the damn facebook and twitter page links. The buttons and overall UI layout also looks VERY mobile device influenced which means, of course... "obvious mobile port").
Anyways, so... first chapter! The woods, full rambo style fun while shooting ninjas (yes, ninjas...). It's quite fun and responsive. Animations are fluid and nothing feels cheap. No difficulty spikes. Pretty much perfect.
Then, metropolis! In the city, you fight Mr. Smith and it's clones alongisde the riot-shielders from Call of Duty. Nothing bad at all. Everything feels fair and square. No difficulty spikes, no problems. Game's responsive as usual.
Final chapter: Arab Desert. You will fight waves and more waves of... (yeah you guessed it) AND ALSO! Mummies!
Yep... and guess what? It's not ♥♥♥♥ing fair! After reaching the last chapter I got the bazooka! And it takes over 6 mother♥♥♥♥ing shots to kill a single mummy!
"Well, doesn't sound too bad..."
Wait... it doesn't? Oh right I forgot! They throw 2-3 at the same ♥♥♥♥ing time! And also a couple of dudes in the background throwing shurikens, swords or plain shooting their guns at me!
Did I forget to mention that the mummies can shoot green lasers out of their ♥♥♥♥ing eyes?! Yeah...
But I survived "most of it". I died a lot! The use of super powers (which you need to go back to the menu to buy with coins that you earn VERY slowly) is imperative beyond belief!
And after restarting some ♥♥♥♥-poorly designed sections what happens?
Rub some salt on the wound because "Holy-♥♥♥♥"! The game starts bugging out! Enemies don't appear at all, so you wait.
And you restart. And they appear. And out of nowhere you just die...
I hope this is exclusively my issue. And if it is... fine. But I can't let it slide on my behalf for obvious reasons.
So the campaign was out of the window! Are there more modes?
Yep. 3 to be exact. All repeat the same thing but with minor changes. Time attack, survival, blah blah blah.
All play exactly the same. In the same levels. Level with the same layout as the campaign. Same scripted sections as well! No variation. The game becomes boring rather fast even though the achievements and the in-game level-up system DEMAND lots of time and effort to get maximum rank and 100% the achievements.
It's ♥♥♥♥♥♥♥♥. It really is.
At least you get cards :P
Anyways, I won't deny the fact that, while playing the first 2 chapters, I had lots of fun, even though it started to wear off on me after a while due to it's repetitiveness in both gameplay, enemy variety, levels and level layout.
The game's 4,99€ as well so... not much is being asked. Sadly... for 4,99€ there's SO much better stuff to buy that this is just one of those games to buy when you have absolutely nothing to do or are in a break from studying or working. A 30 min session and after that you're probably dying of boredom.
After the issues I encountered I can say Major Mayhem doesn't deserve a blind recommendation from me, not at all. Only thanks to it's good 2 first chapters should you consider purchasing this. The 3rd is just a great mix of bugs, ♥♥♥♥♥♥♥♥, difficulty spikes and frustration.
5/10 If only steam has a yellow "Meh" option instead of the "yes/no". Get it on a sale if you really want it, and even then, you have better stuff to buy under 3€...