Arcade cover shooter inspired by Time Crisis, Metal Slug and 80's action heros! He's got an itchy trigger finger, some scratchy stubble, and a fondness for shooting dudes in the face. Run and gun your way through gorgeous 3D environments as you embark on a mission to rescue your kidnapped girlfriend from the Forces of Evil.
User reviews: Very Positive (157 reviews)
Release Date: Feb 24, 2014

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Recommended By Curators

"We didn't publish this one on Steam, just on mobile. That doesn't make it any less kick-ass! Like Time Crisis, but with more helicopters."
Read the full review here.

About This Game

Arcade cover shooter inspired by Time Crisis, Metal Slug and 80's action heros! He's got an itchy trigger finger, some scratchy stubble, and a fondness for shooting dudes in the face. Run and gun your way through gorgeous 3D environments as you embark on a mission to rescue your kidnapped girlfriend from the Forces of Evil. Guns, grenades and an assortment of other tools of destruction are at your disposal, and you'll need every last one of 'em. So what are you waiting for, Major Mayhem? The future of the Free World -- and your love life -- hangs in the balance.

Features

  • 45 levels of non-stop action
  • Battle your way past hordes of enemies in three picturesque environments: Tropics, Metropolis and Desert
  • 100 Achievements to earn and collect!
  • 150 Mission objectives (mini achievements). For extended gameplay.
  • 20 different weapons to unleash hell with!
  • Heaps of costumes and hats for the Major.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 300 MB available space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
2.0 hrs on record
Posted: October 4
This game is so awesome !!! The controls are so easy!! If you have a good mouse with a few more buttons you can play it just with your mouse !!! Pretty good custom looks and a nice weapon's slection !! I say pick this one up real good relaxing rail shooter game to play !! And if you buy tell them Ginger Justice sent you =D
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2 of 2 people (100%) found this review helpful
9.1 hrs on record
Posted: October 29
Let's skip past the howdy-doos and the pretentious intros. I really like this game. It's unapogetically generic, addictive, and smartly-designed. Major Mayhem is a game that truly feels like it was focus-tested for maximum enjoyment. When it comes to games, you'll sometimes read descriptions like "It's not for everyone". This game, is for everyone. Whether you're the type that likes to unlock stuff and get cash, somebody who just wants to shoot and/or blow stuff up, or even a person who shoots for the high-scores, Major Mayhem is the game for you.

Ehh...I feel dirty all of a sudden. These days Android/IOS can be regarded as a legitimate gaming platform, but I'm an old codger and can't grasp/don't like cell-phone games. So to recommend something as shameless as Major Mayhem, it really makes me pause, reflect upon my past, wander aimlessly through a desert, that sort of thing. So I'm going to break down what I like about this game.

-Mission objectives are smartly-designed. There's always an incentive to change weapons, replay stages, and collect cash. This game knows exactly which elements of your brain to massage, so you're compelled to keep playing.
-Different weapons have different scoring strategies. With a shotgun you'll want to aim for enemies that crowd together. Sniper rifles can pierce objects, and there are bonus points for killing enemies behind cover. If you want to unlock everything you're going to try each weapon, thus you'll devise your own personal best scoring weapon.
-Enemy corpses can be shot for bonus points.
-Mechanics are extremely solid. When it comes to gun games, there's nothing more frustrating than poor mechanics. When I aim at an enemy's forehead, I don't want the bullet to fly into their arm, and I want appropriate feedback. While the enemies in this game resemble toys more than human beings, they still react properly to every shot. The sound-direction and visual feedback is on-point as well. Altogether it's pretty satisfying.
-Nice amount of depth to the scoring system. High scores aren't achieved just by shooting everyone. Everything from maintaining a combo, to using an item at the right moment, to getting those trick shot bonuses, are essential tactics.

When a company name-drops Metal Slug and Time Crisis I get this "Whoa...really?" look on my face. I expect their game to deliver something of comparable quality. While I won't say Major Mayhem hits those highs, it gets so much right that I gotta give respect.

Well worth my time and possibly yours.
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3 of 7 people (43%) found this review helpful
1.0 hrs on record
Posted: October 6
Hm, i got no fun, no funny-♥♥♥ jokes, nothing, but carton ninjs and coins.
Another No, not worth for TC.
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0 of 1 people (0%) found this review helpful
1.2 hrs on record
Posted: October 30
Great little game, even better than is IOS version.
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0 of 2 people (0%) found this review helpful
2.8 hrs on record
Posted: October 16
One extremely simple and fun(ny) shooter.
There are ninjas too! X)
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12.4 hrs on record
Posted: October 10
Major Mayhem is an arcade rail-shooter, with which I have very little experience (the only one I can sort of put in a similar bag is Rescue Shot on the PSX, actually).
Despite coming from mobile, it looked enjoyable, and so I decided to give it a go.

I'll say this right away: if a rail-shooter is exactly what you're looking to play, then it's probably safe to get this. If you're looking for interesting games or examples of great game design, look elsewhere. This is not to say that the game is bad, but it's very generic and "by the book". There isn't much in here to make it stand out (aside from being a rail-shooter, a rare genre today, it seems).

Here are my indepth thoughts, starting with

Presentation
As I said, it came right from mobile, and it's very noticeable. Big buttons on the menus, lack of options, missions, etc. etc. It was a free game with microtransactions, but, on Steam, you pay 5$, and then don't have them in the game. I'm not sure how much of a grind it was with MT, but progression is still pretty slow. But you can certainly get every useful item without the game feeling stale.

Visually, it's simple, but it looks good, in my opinion. Doesn't do much to stand out either, but it's clean and colourful, with 3 different areas (each with 2 different enemy types -- the same 2, but reskinned). It does the job.
On the game's favor, it does a good job of telling you when you hit someone, for the most part, or when enemies shoot you. It only pales when you're using explosive, or high rate of fire weapons, since your bullet effects can obscure the screen a bit too much.

On the Audio side, it actually surprised me. The music is very bland, and gets repetitive, so I turned it off very early and just put something I wanted to listen to. The weapon sound effects, though, were great! Most of the weapons had a distinctive sound, and it really packed a punch when you shot the enemies' heads, or did some power shots.
So yeah, while it suffers on the music, the sound effects were very good, and a great indicator of your damage!


Now, how's the game Structured? Well, as I said, there are 3 areas. Each one has 15 levels, including a Boss Fight on the 15th. Unfortunately, the level design is almost inexistent. Most of the levels play out very similarly (well, just point and shoot). The fact that there are only 2 (common) enemies doesn't help at all... but more on that later.
There are campaign, arcade, timebomb, and survival modes.
-In Campaign, you just play the levels one by one, and are scored at the end (up to 3 medals). Probably the mode you should play first.
-In Arcade, you play the missions randomly and just play until you want to stop. If you lose all the 3 lives, you can just use/buy a continue and you'll keep going with the same score.
-In Survival, you have to try to play an area in one sitting, without dying. There are no continues. But other than that, just beat 15 levels at once.
-Finally, in TimeBomb, you're given 1 minute to just try to maximize your score (like a mini-level in a semi-random area).

The game has a decent number of weapons (and half of them play out very differently -- while the other half are mostly side-grades of previous ones). And each has their own use in different situations (especially when you're going for highscores). While they're distinct, they're mostly very generic as well, when there was a chance to make crazy weapons to make the game more fun. You get Snipers, Rifles, Shotguns, Grenade Launchers, etc. etc.

You get these weapons by Ranking up. You do this by completing Missions. These are like mini-achievements that you're given. There are 150 in total, but you only have 3 active at a time -- and you do the ones you're given, no freedom there. There is a big problem with this. While these missions can improve variety and make the player go for different weapons and strategies, there's a major flaw: they're desynchronized with the actual ranks and weapon progression. I don't know how they screwed it up, but it just doesn't follow it... It would have been easy to get a mission for a specific weapon when you ranked up enough to get it. But nah, these missions are all over the place, often making you play a style that you've played before.
This is a big reason for the game's slow progression. Having 5 mission at a time would have been a good alterantive, perhaps. Or just give the player a chance to change them around (or queue them).


What else is there to talk about?
So far, the game seems very limited from what I said. And for the most part, it is. The the various modes, achievements and missions may prolong its lifespan, if this is what you're looking for. Since I wanted to try out every weapon, I kept playing, trying out the different modes, getting higher scores, and went as far as playing the whole game without dying (with 3 survival missions in a row).
It's very monotonous if you're not into rail shooter. However, for what it is, I don't think it's all that bad.

A game that's just about pointing and shooting... that doesn't sound very good. Well, there's a bit more depth to it, when you're going for highscores.
You have Combo and Damage meters.
The enemies shoot lots of fake bullets at you (to increase the adrenaline, I guess), but their real shots are very clear. You can shoot these bullets (if you're precise and fast enough), and you'll up your combo meter with these. Killing enemies before shooting will also increase your combo. Not getting hit as well.
The damage combo, you get from killing enemies, and shooting them while they're dead and on the ground as well. So you'll be constantly shooting something for the highscores, not just trying to survive (which is a bit too easy).

And to top it, the game is just very smooth. It feels pretty good to play, despite its simplicity in concept and execution. The enemies are all physics driven, after dying, so you can also screw around with that. Overall, it's a pretty well put together game. Good controls are surprising for a mobile port, but they certainly give the game a much better chance.

Other than that, there's typical mobile stuff. 5 power-ups (invincibility, super bullets, and air strike and bullet time), which you sometimes get with drops, or can buy with in-game currency. And lots of skins. Head-wear and Body-wear. These are simply cosmetical, and you also get with in-game currency. It keeps the character from looking the same for the whole game, nothing wrong with it.



I think I'll finish the review here.
It's very, VERY light on game design. The only noteworthy aspect would the high-score system, I'd say. Very limited enemy and level variety, uninteresting weapons, ... It doesn't sound very good.
But it simply plays very well! The weapons, while generic, feel different, there are several different approaches to your playstyle, and rail-shooters aren't exactly something we're drowning in.
So yes. IF you're looking for something like this, you'll probably be entertained with Major Mayhem for a while. If not, go find some other game, since this one isn't special in any way. Just not bad.
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7.5 hrs on record
Posted: October 16
It's a very fun game. Reminds me of Metal Slug and those kind of games.
Could have a lot more content but I guess that the amount of weapons clothing and achievements make up for that.
Also, it has steam trading cards!
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8.0 hrs on record
Posted: October 4
Time Crisis + Metal Slug = Major Mayhem.
This game is so much fun and you can destroy everything with a single handgun like in Time Crisis and Metal Slug. This game haves a descent content and is cheap . I know that the mobile version is free but this version has no microtransactions. To be a game like Time Crisis and Metal Slug this is a great combination.
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1.0 hrs on record
Posted: October 17
One of those games for phones. Phonies. Could be nice enough on one of those but feels too shallow for me on PC. Your guy, Major, runs vertically and stops whenever enemies start jumping behind rocks and huts etc. You are typically behind a cover and lose the cover while shooting. That's when you take hits. Damage. Ouch. Then you move on to a helicopter and get a rating of one star because you didn't shoot all of the enemies hats. I recommend this on phones if that was unclear.
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7 of 8 people (88%) found this review helpful
3.8 hrs on record
Posted: July 2
One of the most fun mobile games besides Angry Birds. A shooter on the rails type of game. Good to play in short bursts with tons of objectives, and achievements to complete. You play as a Rambo type character who takes it to the bad guys in order to rescue your girlfriend. So many Weapons, Clothes, and supplies to outfit Major Mayhem with to aid you in your quest. Many different modes and level to play.
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1 of 1 people (100%) found this review helpful
38.1 hrs on record
Posted: May 30
The gameplay in Major Mayhem involves your character running to cover and then you use the mouse to shoot enemies with a variety of weapons when they pop up. It's a simple premise, but a great game to play when you've got a few minutes here and there. It's a mobile port, but unlike many ports I've played the interface and controls work great.

The game is a little short, but still long enough to be worth the $5 it costs, and it has a few other game modes and a ton of achievements (that involve a lot of grinding) to keep you coming back.

Finally, I noticed a couple of typos while playing last night and sent a message to the Major Mayhem Facebook page. I received a response before I woke up this morning saying they'll be fixing those in the next update. Great customer service!

I managed to get a copy of the game in a bundle for less than the $5 asked here, but I enjoyed it enough that I bought an extra copy at full price to give away to a friend. You should probably check this game out!
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: June 19
Very nice game.
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: August 25
Hell it aint a bad game if you can get it for cheap.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: August 26
Best rail shooter for PC yet.
This review is based mostly on my play time with the Shiny Loot (DRM-free + Steam key) version. So, my Steam stats don't reflect my actual play time with Major Mayhem.

PROS:
+ FUN!
+ Easy to pick up, difficult to master.
+ Tons of unlockables.
+ Cheap at only $5 (USD). FREE for iOS, Android, Windows phones, and Kindle Fire.
+ LOW hardware requirements.
+ Cross-platform; Windows/Mac/Linux compatible.
+ Fun graphics are easy on the eyes and not intimidating to casual players.

CONS:
- No online multiplayer, yet.
- "Hardcore" gamers may be put off by Major Mayhem's 'accessibility'.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: August 22
Great little game, simple port, alotta fun. Games don't always have to be serious with a branching story, sometimes you just wanna save your princess.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: September 23
This game is great.
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3 of 6 people (50%) found this review helpful
0.9 hrs on record
Posted: May 11
This is more a tablet or flash game than a "real" pc game.
Dont get me wrong, the game is not bad, I only think it shouldn't be here on steam.
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3 of 7 people (43%) found this review helpful
3.1 hrs on record
Posted: September 27
I was going to recommend this in a heartbeat. I really was. It's a very simple game, quite entertaining and the ability to allow me to play with one hand and eat an ice-cream at the same time is always great!

BUT!

The game screwed up in last chapter (3 in total). It was unfair, buggy and the difficulty scaling was way off!

For those who don't know, this is a "Third-Person-ish" rail-shooter that was definately ported from mobile devices (it even has the damn facebook and twitter page links. The buttons and overall UI layout also looks VERY mobile device influenced which means, of course... "obvious mobile port").

Anyways, so... first chapter! The woods, full rambo style fun while shooting ninjas (yes, ninjas...). It's quite fun and responsive. Animations are fluid and nothing feels cheap. No difficulty spikes. Pretty much perfect.

Then, metropolis! In the city, you fight Mr. Smith and it's clones alongisde the riot-shielders from Call of Duty. Nothing bad at all. Everything feels fair and square. No difficulty spikes, no problems. Game's responsive as usual.

Final chapter: Arab Desert. You will fight waves and more waves of... (yeah you guessed it) AND ALSO! Mummies!

"Huh?"

Yep... and guess what? It's not ♥♥♥♥ing fair! After reaching the last chapter I got the bazooka! And it takes over 6 mother♥♥♥♥ing shots to kill a single mummy!

"Well, doesn't sound too bad..."

Wait... it doesn't? Oh right I forgot! They throw 2-3 at the same ♥♥♥♥ing time! And also a couple of dudes in the background throwing shurikens, swords or plain shooting their guns at me!
Did I forget to mention that the mummies can shoot green lasers out of their ♥♥♥♥ing eyes?! Yeah...

But I survived "most of it". I died a lot! The use of super powers (which you need to go back to the menu to buy with coins that you earn VERY slowly) is imperative beyond belief!
And after restarting some ♥♥♥♥-poorly designed sections what happens?

Rub some salt on the wound because "Holy-♥♥♥♥"! The game starts bugging out! Enemies don't appear at all, so you wait.

And wait...

And wait...

And you restart. And they appear. And out of nowhere you just die...

I hope this is exclusively my issue. And if it is... fine. But I can't let it slide on my behalf for obvious reasons.

So the campaign was out of the window! Are there more modes?

Yep. 3 to be exact. All repeat the same thing but with minor changes. Time attack, survival, blah blah blah.

All play exactly the same. In the same levels. Level with the same layout as the campaign. Same scripted sections as well! No variation. The game becomes boring rather fast even though the achievements and the in-game level-up system DEMAND lots of time and effort to get maximum rank and 100% the achievements.

It's ♥♥♥♥♥♥♥♥. It really is.
At least you get cards :P

Anyways, I won't deny the fact that, while playing the first 2 chapters, I had lots of fun, even though it started to wear off on me after a while due to it's repetitiveness in both gameplay, enemy variety, levels and level layout.

The game's 4,99€ as well so... not much is being asked. Sadly... for 4,99€ there's SO much better stuff to buy that this is just one of those games to buy when you have absolutely nothing to do or are in a break from studying or working. A 30 min session and after that you're probably dying of boredom.

After the issues I encountered I can say Major Mayhem doesn't deserve a blind recommendation from me, not at all. Only thanks to it's good 2 first chapters should you consider purchasing this. The 3rd is just a great mix of bugs, ♥♥♥♥♥♥♥♥, difficulty spikes and frustration.

5/10 If only steam has a yellow "Meh" option instead of the "yes/no". Get it on a sale if you really want it, and even then, you have better stuff to buy under 3€...
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2 of 5 people (40%) found this review helpful
2.1 hrs on record
Posted: August 27
boring and monotonous mobile game, thats all i have to say.
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1 of 3 people (33%) found this review helpful
0.9 hrs on record
Posted: May 6
Quite boring, would probably work better on a console with a lightgun.
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