99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
User reviews: Mixed (317 reviews)
Release Date: Feb 19, 2014

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Reviews

“This game is a perfect example of how much fun a game can and should, be, even when you completely suck at it.”
90/100 – IndiegameMagazine

“Having journeyed through hell several times in my life (once when working for a factory, another time visiting relatives and finally with the ex) this journey through hell turned out to be the most fun by far.”
4/5 – GameplayersReview

“99 Levels to Hell is a game that revels in its own difficulty. Bearing in mind that I described Demon’s Souls as “not that hard” when I reviewed it, this game is harder. Mostly because there isn’t anything you can stock up on to make the road ahead more bearable. No, until you get more characters (there are three to unlock, of which I acquired none), you’re stuck with The Magician’s shotgun and maybe some bombs.”
80/99 – Calm Down Tom

About This Game

99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.



99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play.

When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.

But best of all you get to kill the devil to a killer metal soundtrack!

Key Features

  • 10 different dungeons.
  • 10 bossfights.
  • 100 levels that spawn at random.
  • 25+ monsters.
  • 50+ powers ups and weapons.
  • Shops, portals, casinos and elevators.
  • Unlock the story of two brothers
  • And blood, a lot of blood.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • DirectX: Version 9.0c
    • Hard Drive: 1130 MB available space
    • Additional Notes: Mouse, Keyboard or Controller
    Minimum:
    • OS: 10.8.2 or newer
    • Processor: 2.5 Ghz Intel Core i5Memory
    • Memory: 8 GB RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 1150 MB available space
    • Additional Notes: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • Hard Drive: 1140 MB available space
    • Additional Notes: Mouse and Keyboard. For 64 bit architectures please install ia32libs.
Helpful customer reviews
16 of 19 people (84%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: March 1
99 Levels to Hell really does explain this game. There are 99 levels and boy...is it hell...I found myself being extremly annoyed with the controls of this game from the get go. Platformer where you aim with a second analog stick? Took me a while to get a hang of it.

There is zero variety here either, the same enemies, the same weapons and items, all wearing very thin by the time you have played for over an hour.

The bosses are even worse, they litterally just stand there and do nothing.

I cannot recommend 99 Levels to Hell, to anyone.
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23 of 41 people (56%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 11, 2014
"Like Minecraft with Shotguns 99/10"
- IGN

Now seriously though, this game is not very fun.

One of my biggest complaints is that the game completely and constantly breaks it's creepy satanic dark cave atmosphere with the silly green "BONUS!" font and it's dumb looking characters, so I dont understand what the heIl (heh) is it going for, either have one or the other, or present it in a way that it really seems like a parody or something. Right now it's like a buddy cop series starring a chimpanzee, but that it's family gets killed in the first episode.

Even if you arent an expert programmer or a talented artist, you cant screw this part up. It's as important for the player as those things.

Also, the controls are pretty rough and can feel unnatural because they are too slow and the contact with other objects is very wonky. You have to be very very precise with your jumps, something that is pretty rough for a platformer, let alone one with controls such as these.

The layout is of the stage doesnt make much sense and it really went overboard with the breakable blocks, making you stop on your tracks to clear your way, with a shotgun that has frustrantingly low range and is pretty slow. I would've really prefered to start with a simple long range / fast pistol.
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14 of 24 people (58%) found this review helpful
1.1 hrs on record
Posted: November 14, 2014
A Shooter in Hell, with Some Caveats... [KAMGUSTA's REVIEW]

Well, I liked the idea: a (semi)random-generated spelunky-like game set in Hell with lots of gore.
I had fun for a few minutes of play, and I was torn on giving it a "6" (sufficient) or a "5" (not sufficient). The latter won.

Graphic is nice, but sound is not. Controls are a little slippy: you will often fail a jump, fail to shoot enemies, fail to take aim... Taking aim with mouse is also pretty unintuitive (but not the worst part). Shooting range is ridiculous low! Levels are not truly random, only a few parts of them will be. The 99 levels are also all similar one to another (only the background and few other things will change).

I really liked the bubble gun and the ghosts that come at the end of the level's time, it reminded me of bubble bobble! Maybe they should have done a random-generated bubblebobble-like game set in Hell instead! :D

Best played with Keyboard and Mouse
Recommended Buy Price < 3$
Score 5/10
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6 of 11 people (55%) found this review helpful
5.2 hrs on record
Posted: December 24, 2014
99 Levels to "OK"

I'm pretty lukewarm about this game. It's an action-platforming rogue-lite game that provides a couple of hours of interest and fun...but not much more above that. Fans of action platformer or rogue-like games may get a lot of playtime and enjoyment out of this, but more casual players or fans will be pretty underwhelmed. Why? There isn't much balancing with with weapons / power-ups. The player is either going to feel frustrated that their weapon isn't doing squat against the enemies or is frustrating to use (no range shotgun, or machine gun that does diddly for dmg)...or they are going to feel invincible with having a stupidly strong weapon (hello green orb / bubble gun). This game is worth the price, especially if you find it on sale...but don't expect to get your socks blown off.
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141 of 174 people (81%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: October 4, 2014
This game is seriously just horrible. You wonder "hey a rogue-like dungeon crawler side-scroller based on hell, that sounds awesome!" Let me tell you this game is not what it seems like. They shouldn't even be allowed to advertise this as a rogue-like game. This game is like Spelunky's mentally challenged cousin. Lets go through the pros and cons.

PROS:
- Its only 5 dollars.

Alright moving on to the cons.

CONS:
- Lack of music. Through out the levels all you get is "eerie" ambience sounds. No real music. When you're running out of time or fighting bosses, you get really cool metal music. But that's the only time you get cool music.

- Enemies. They look like they were done in MS paint by a 5 year old.

- Lack of variety. This is NOT a rogue-like game. You'll notice you're in the same exact rooms over and over again. Even in later levels, its the same exact room just looks different. You'd swear there's only like 10 unique rooms, and out of 100 total rooms? That's just sad.

- Not many items. Seriously, I've only collected maybe like 5 items total from all the time I've spent playing. All you come across in abundance is gold, but you'll be lucky to even afford something as small as a heart from the shops. You get barely around 10 to 20 pieces of gold per room, but all the items in the shop are like 500 and 600. You're only hope is to gamble it and try to get more gold from it. There are simply not enough items in this game to make it seem fun and refreshing with each play through, let alone on your first play through.

- Bosses are a joke. Seriously, usually the bosses just move from side to side summoning enemies. They literally don't attack half the time. I'm stuck on the level 60 boss right now. Why? All the boss does is fly from left to right but it summons so many enemies you can't even hit the boss. There's like 30 flying little robots on the room and still spawning, it becomes impossible to hit the boss let alone survive.

- Only 2 types of enemies every 10 levels. Yeah, and they're usually just reskins of older enemies. Just like the level layouts. They don't do sh*t either, they usually just fly around in random patterns and, well, thats it.

- Hit boxes are garbage. You get hit whenever your character feels like getting hit.

- Developers seem to have abandoned this game. Same goes for the community. Nobody is really playing this nor talking about it in the discussions anymore. I can't imagine the developers are still polishing this up anyways...

Seriously, save yourself 5 dollars and go get some food or something. This game sucks...
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111 of 137 people (81%) found this review helpful
16.2 hrs on record
Posted: February 19, 2014
99 Levels To Hell is one of those games that you just can't stop playing. You'll tell yourself "one more time" and before you know it your clock says 4am! Each time you descend into Hell, you'll find that you're doing it with a new item loadout, and that's part of its charm. Will you get the machine gun? Ice Rod? Bubble gun? Symbol Heart? Crystal Skull? You never know!

This is by far one of the best platformers I've played in a while and I would recommend it to anyone that's looking for a game with variety, challenge, badass music, interesting story, pixelated gore, and chaos! Also, for $4.99, you can't go wrong! I've long since gotten my monies worth out of this game and I still play it. Did I mention the badass music?

Easily give this game a 9.5/10!
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113 of 153 people (74%) found this review helpful
4.0 hrs on record
Posted: February 20, 2014
(NB: I have played this game to completion in those 4 hours. No use of walkthroughs or prior knowledge. I am if anything below average at this genre of game. Draw your own conclusions.)

Hard call, this one. $5 is not a large asking price; you're getting better value for money than the quarter of a movie or most-of-a-hamburger said cash would otherwise afford you, and this game Is pretty enjoyable for the first hour or so.

Problem is, It's simply not a lot of fun after that point. You will very swiftly notice yourself running through the same room patterns again and again, not looking for new weapons after the first area because throwing away all the upgrades you've accrued thus far is a ridiculous waste and likely to get you killed. Soundtrack isn't exactly memorable, what passes for a "story" is a poorly conceived joke with no bearing on the game itself relayed in doggrel verse that's almost painful to listen to, graphics just feel amateurish...

The core ideas are fun enough that you probably won't feel cheated purchasing this. But do so only if desperate; there are better games here with more potential costing just as much or less. "Spelunky" rings a bell: If you haven't already purchased that one, there's no reason to buy this in preference.
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38 of 55 people (69%) found this review helpful
22.9 hrs on record
Posted: June 3, 2014
"WELCOME TO THE 99 LEVELS TO HELL",ok got that out of my system and now on with the review.This is one game i was looking forward to when it was first announced and i must say that having play'd the final version i am not one bit dissapointed with the end product.
Ok graphics wise this game is really competent at what it set's out to do and the graphics style really does suit the game,the music is both dark and at times (especially when the ghosts appear) has a sudden urgency to it,the dialouge in game is also really good (what there is of it) and helps to give you some clue as to what is going on and the game play mechanics in game all really work well and if you die it wont be due to the game but your lack of either time playing the game (learning attack patterns and how the different weapons and power ups work) or concentration whilst playing (i know happened to me on one of the boss levels,my wife shouted "your foods ready" i looked away and said "Ok i'm coming in a moment" then i died ARRRRGGGHHHHH).
As you progress through the game you will learn what the various enemies do and how they attack (some on sight will hunt you down and others will float about whilst firing at you and yet others will get near you and then "BOOM" explode ECT) and as you watch and learn so you will get better at the game and not die so often,this is never more the case than when fighting against a level boss.
Some are rather easy and predictable and others are rather devious and not so predictable and yet when fighting against others the sheer number of on screen allies the boss has and can summon can be nothing short of an annoyance (trust me in a good "I HAVE TO BEAT THIS DAMN BOSS" sort of way) and also prove to (in some cases) be to much to deal with at times unless your tooled up.
Now this brings me to POWER UPS and the different character classes,there is 4 character classes to choose from which range from the "MAJOR" to the "DRAGON" with all the characters offering different weapons and therefore a choice of which to take into the game when you play (some are better suited to certain levels as the sniper gun fires one bullet at a time and the machine gun fires multiple times but seems to lack as much of a kick),all the characters bar the first one have to be found and set free from the cages they are in (with a bomb if you have one-if not find one as the more characters you have the easier the game will be).
Now on to power ups,they range from the usefull to the down right bizarre,my favorite power up is the (what i call) "DEMON UMBRELLA" this little demonic umbrella takes you from where you are right to the end of level boss and this is ok if your tooled up but not if your "NOT",having said that it gives you ample oppurtunity to test out the boss and learn a little of their attack patterns and how to deal with them (helped me on one occasion with an ♥♥♥ of a boss "DAMN YOU,YOU FLOATING EYE THINGY"),but by jumping like this you do stand a chance of missing out on leveling up your character and also not finding the elusive other characters.
The other power ups range from a torch (which helps in the dark-pretty useless really on most levels),fireball that floats around your character and fires out a fire ball every time you shoot your gun,ice ball which preety much does the same as the fire ball except its ice instead,the bubble gun which surrounds the enemy in a bubble and sends them skyward,the poisen arrow gun (which does exactally what it says on the tin),weapon strength power ups which power up the strength of your weapon (OMG I WOULD HAVE THOUGHT THAT WAS OBVIOUS DUH) to other usefull and often weird and strange power ups.
When you do beat an end of level boss (comes around the 9th level mark of each seperate level) you will not have to start the game right from the begining like you do if you die before reaching and defeating said boss,thats why when you fight a boss your praying that you beat them so you dont have to start that level to get right back up to the boss again (thats where the "DEMON UMBRELLA" comes in handy),but defeating a boss feels just how it should ("HA HA HA HA HA i beat you,you mother...................." less of that language kids may be present) and gives you a sense of acheivement and the knowledge that your getting just that little bit better at the game.
So in closing i reccomend this game to anyone out for a good,challenging game that will test both your skills as a gamer and your patience as a gamer also ("AAAARRRRRGGGHHHH you bloody game,your cheating me i beat that boss WWWAAAHHH wheres my dummy") and at the price its at why are you waiting and if you do buy the game "WELCOME TO HELL BBUUWWWHAHAHAHAHAHAHAHAHAHA"
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27 of 38 people (71%) found this review helpful
1.0 hrs on record
Posted: May 8, 2014
99 Levels to Hell is a 2D randomly generated dual stick platformer. Left stick moves you, right stick is aim. You can of course mouse aim and use the keyboards. There is a jump button, a bomb button, a shoot button and an item use button. Everything is mapped to the shoulder buttons. Even with a controller, you still need to use a mouse for the menu.

You go through randomly generated levels killing monsters, collecting gold and find a key that will unlock a door to the next level. It is a good fun little game that I feel like I've played before. The game has charm and a sense of humor, coupled with enough red blood to literally paint every surface in the game. You'll find shop keepers along the way... some that weren't even supposed to be here today, that you can buy stuff from.

Ever play Spelunky? This is a Spelunky clone right down to the tutorial level with ghosts that will chase you if you take too long to complete each level. There are games that feel like other games. This is a clone if not stolen code. Is that a bad thing? No. Is this better than Spelunky? Eh yes at no. Sadly a game trying to be too much like Spelunky will never have a crown as grand as Spelunky, but this is still a fun little game. 99 Levels feels less deadly. There is no fall damage, there are no random spike traps on the floor or any enemies that pop out of objects when you open them with your gun.

99 Levels has casinos, and a wider color pallet with dark tones and well bright red blood. It is a good diversity here. It has treasure levels too. I think these are all steps in the right direction. Just not far enough. There is a chance here to expand upon things.

There is no carry function to pick things up and throw them such as princesses, rocks and keys. When you get a key, you just get it, you don't carry it and throw it. There seems to be no rope climb feature to throw grappling hooks and climb up. There are ladders though, and you don't climb ladders so much as float up them freely. While there are bomb walls, and shootable dirt walls, there are no webs, water or anything interesting like that. It just seems less than Spelunky. Less features, less controls, less price.

This game is a good start for any developer, but if you already have Spelunky, you probably don't need 99 Levels to Hell.
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24 of 35 people (69%) found this review helpful
16.5 hrs on record
Posted: August 5, 2014
There are certain expectations one would get from a game titled 99 Levels to Hell. Things like the game’s ultimate destination, how many areas you need to clear to reach it, and maybe even the assumption of an overall theme. 99 Levels to Hell delivers on all fronts, but that’s just the start of the depth of content in this cartoonishly bloody, violent, randomized 2D action platformer.There’s enough going on in each level that it can actually take a bit to realize that 99 Levels to Hell has only one notable issue, and that’s a bad case of programmer art. Most enemies float or move with the bare minimum of animation, and while the art is serviceable, that’s the best that can be said.99 Levels to Hell is all about action, jumping gaps and gunning down hordes of enemies in the finest arcade traditions.99 Levels to Hell is a fun and bloody descent into the not-quite-bottomless depths, loaded with replayability and almost impossible to put down until the poor explorer has lost his last heart of health.
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17 of 24 people (71%) found this review helpful
11.5 hrs on record
Posted: September 30, 2014
Rating 7/10

Overview:
2d Sidescroller Action Rogue

The Good:
+ 2d sidescrolling action through 99 levels and 10 bosses. Levels have a time limit, spend too long in the level and multiple ghosts start to come into the level. Levels can have shops, elevators that can either send you further down or back up, slots for gambling gold you find, and portals.

+ Multiple characters that start out with their own weapons, however you can always switch weapons later on. You can only carry one weapon at a time so choose carefully.

+Different items and upgrade for weapons that can either be found or bought in shops.

+Cool Boss battles

+items are randomized in each level

+Easy achievements except for 1 (100 hours in dungeon)

The Bad:
- Their are a handful of levels that get re-used over and over again. After playing the game for a few hours you generally get a good sense of each level. Item randomization in the levels help to a degree but not by much

-Every 10 levels the game switches up the environment, this is good except its just a reskin of the textures, it adds some variety however the novelty wears off pretty quickly when you realize you are playing the same level that you played 6 floors up.

-Enemies change every 10 levels as well and most of them act exactly the same as the previous levels removing some of the challenge from the game. Essentially enemies are just reskined from previously levels.

-Some enemies are hard to see and blend too well in the background. I'm not sure if this was by design or by accident but it gets very frustrating when you loose health and you have no idea what hit you. Even worse, sometimes you will loose health exiting shops or other areas instantly because an enemy was right there and their is little you could do about it.

Conclusion

Despite its many faults I still had fun playing the game. The game has all the core elements of a good rogue like game albeit a bit on the easy side. Their is no denying that this feels like a poor mans spelunky but if you like rogue games then this is a good game to waste a few hours on.
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36 of 62 people (58%) found this review helpful
0.3 hrs on record
Posted: February 20, 2014
This game is just terrible, a bad impulse buy based on the "roguelike" tag. Where to start? The way it feels like a half-baked mobile port? The way the graphics are horribly scaled and blurry to the extent of being a meaningless blob at full resolution? The poor controls, unskippable narration, pretty much everything else that would make the game a solid experience on PC being absent? Not ready for prime time. Maybe with a serious patch I might be able to understand what the developer intended to be fun about this, and short of that maybe some elective eye surgery specifically for the purpose of playing this game.
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7 of 8 people (88%) found this review helpful
16.9 hrs on record
Posted: June 13, 2014
Disregarding the small stuff, the one issue I have with this title is the diversity of levels. Just because a level is reskined from a jungle pattern into a mechanical pattern doesn't make a world of difference.
Still, a decent amount of fun for a couple of hours.
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18 of 29 people (62%) found this review helpful
2.0 hrs on record
Posted: February 22, 2014
http://www.youtube.com/watch?v=1s8BCmsmEJA&feature=youtu.be
My video impressions of the game.

The game has a ton of variety, mechanics and depth. It's feels incredibly full, especailly at it's stupidly low price of $5.00. The graphics and music to me seem a little uninspired, but it's real strength is in it's strong mechanics.

It's 5 bucks man... what are you waiting for? JUST BUY IT!
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9 of 13 people (69%) found this review helpful
6.0 hrs on record
Posted: February 28, 2014
it's barely below a game that I would recommend, not terrible but not good either. at least is cheap so, up to you
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12 of 19 people (63%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: March 8, 2014
You know when youre walking outside, and you accidentally step in a puddle, and it seeps through to your socks? This game is more of a dissapointment than that.
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9 of 14 people (64%) found this review helpful
2.0 hrs on record
Posted: February 20, 2014
It's a okay game, but nothing more than that. It barely gets a "thumbs up" for me. I squeezed some fun out of it, for about 1 ~ 2 hour(s) or so, and I have to mention that the music is pretty badass. But the levels are too repetitive and dark. The controls feels "floaty" as hell, and the game begs for a better randomization.
Give it a try and see if you personally like it.
5/10
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4 of 5 people (80%) found this review helpful
6.6 hrs on record
Posted: July 9, 2014
Rogue legacy meet spelunky meets binding of isaac. NOW DANCE WITH THE DEVIL.
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4 of 5 people (80%) found this review helpful
1.9 hrs on record
Posted: July 11, 2014
A nice simple platformer. I found myself playing it when I was bored, and soon it became addicting. Definitly worth buying while on sale, one of the .99 games actually worth playing.
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22 of 40 people (55%) found this review helpful
0.6 hrs on record
Posted: February 19, 2014
As a huge fan of rogue-like and indie games, I bought this game the moment I saw it on Steam.

While the premisse of the game is great (random levels, random loot, perma-death) the game has a low value. It is not polished enough to be recommended.

As you can see, I have played for a very short time. You should probably know how the progress in this game works: Each 10 levels you fight a boss and open a door, from where you can start your next game if you want to.

In my third run I died at level 3 and the game bugged, opening all doors up to level 60. While this is not game breaking, it ruins the "progression" and work you should do to get there, it is like cheating whitout wanting to cheat. It felt very cheap.

While I spent 100's of hours in other rogue-likes like Bindind of Isaac, Dungeons of Dreadmor, Spelunky, Hero Siege, Rogue Legacy, etc, I could not keep playing this game. Even some Early Alpha games are better polished and have better value than this. I do not recommend buying this game.
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