99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
User reviews: Mixed (184 reviews)
Release Date: Feb 19, 2014

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Recommended By Curators

"Blending roguelikes with metal music? What's not to like. Platform and kill everything before the Metal kicks in and the spirits of hell hunt you down."
Read the full review here.

Reviews

“This game is a perfect example of how much fun a game can and should, be, even when you completely suck at it.”
90/100 – IndiegameMagazine

“Having journeyed through hell several times in my life (once when working for a factory, another time visiting relatives and finally with the ex) this journey through hell turned out to be the most fun by far.”
4/5 – GameplayersReview

“99 Levels to Hell is a game that revels in its own difficulty. Bearing in mind that I described Demon’s Souls as “not that hard” when I reviewed it, this game is harder. Mostly because there isn’t anything you can stock up on to make the road ahead more bearable. No, until you get more characters (there are three to unlock, of which I acquired none), you’re stuck with The Magician’s shotgun and maybe some bombs.”
80/99 – Calm Down Tom

About This Game

99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.



99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play.

When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.

But best of all you get to kill the devil to a killer metal soundtrack!

Key Features

  • 10 different dungeons.
  • 10 bossfights.
  • 100 levels that spawn at random.
  • 25+ monsters.
  • 50+ powers ups and weapons.
  • Shops, portals, casinos and elevators.
  • Unlock the story of two brothers
  • And blood, a lot of blood.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • DirectX: Version 9.0c
    • Hard Drive: 1130 MB available space
    • Additional Notes: Mouse, Keyboard or Controller
    Minimum:
    • OS: 10.8.2 or newer
    • Processor: 2.5 Ghz Intel Core i5Memory
    • Memory: 8 GB RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 1150 MB available space
    • Additional Notes: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • Hard Drive: 1140 MB available space
    • Additional Notes: Mouse and Keyboard. For 64 bit architectures please install ia32libs.
Helpful customer reviews
34 of 47 people (72%) found this review helpful
22.5 hrs on record
"WELCOME TO THE 99 LEVELS TO HELL",ok got that out of my system and now on with the review.This is one game i was looking forward to when it was first announced and i must say that having play'd the final version i am not one bit dissapointed with the end product.
Ok graphics wise this game is really competent at what it set's out to do and the graphics style really does suit the game,the music is both dark and at times (especially when the ghosts appear) has a sudden urgency to it,the dialouge in game is also really good (what there is of it) and helps to give you some clue as to what is going on and the game play mechanics in game all really work well and if you die it wont be due to the game but your lack of either time playing the game (learning attack patterns and how the different weapons and power ups work) or concentration whilst playing (i know happened to me on one of the boss levels,my wife shouted "your foods ready" i looked away and said "Ok i'm coming in a moment" then i died ARRRRGGGHHHHH).
As you progress through the game you will learn what the various enemies do and how they attack (some on sight will hunt you down and others will float about whilst firing at you and yet others will get near you and then "BOOM" explode ECT) and as you watch and learn so you will get better at the game and not die so often,this is never more the case than when fighting against a level boss.
Some are rather easy and predictable and others are rather devious and not so predictable and yet when fighting against others the sheer number of on screen allies the boss has and can summon can be nothing short of an annoyance (trust me in a good "I HAVE TO BEAT THIS DAMN BOSS" sort of way) and also prove to (in some cases) be to much to deal with at times unless your tooled up.
Now this brings me to POWER UPS and the different character classes,there is 4 character classes to choose from which range from the "MAJOR" to the "DRAGON" with all the characters offering different weapons and therefore a choice of which to take into the game when you play (some are better suited to certain levels as the sniper gun fires one bullet at a time and the machine gun fires multiple times but seems to lack as much of a kick),all the characters bar the first one have to be found and set free from the cages they are in (with a bomb if you have one-if not find one as the more characters you have the easier the game will be).
Now on to power ups,they range from the usefull to the down right bizarre,my favorite power up is the (what i call) "DEMON UMBRELLA" this little demonic umbrella takes you from where you are right to the end of level boss and this is ok if your tooled up but not if your "NOT",having said that it gives you ample oppurtunity to test out the boss and learn a little of their attack patterns and how to deal with them (helped me on one occasion with an ♥♥♥ of a boss "DAMN YOU,YOU FLOATING EYE THINGY"),but by jumping like this you do stand a chance of missing out on leveling up your character and also not finding the elusive other characters.
The other power ups range from a torch (which helps in the dark-pretty useless really on most levels),fireball that floats around your character and fires out a fire ball every time you shoot your gun,ice ball which preety much does the same as the fire ball except its ice instead,the bubble gun which surrounds the enemy in a bubble and sends them skyward,the poisen arrow gun (which does exactally what it says on the tin),weapon strength power ups which power up the strength of your weapon (OMG I WOULD HAVE THOUGHT THAT WAS OBVIOUS DUH) to other usefull and often weird and strange power ups.
When you do beat an end of level boss (comes around the 9th level mark of each seperate level) you will not have to start the game right from the begining like you do if you die before reaching and defeating said boss,thats why when you fight a boss your praying that you beat them so you dont have to start that level to get right back up to the boss again (thats where the "DEMON UMBRELLA" comes in handy),but defeating a boss feels just how it should ("HA HA HA HA HA i beat you,you mother...................." less of that language kids may be present) and gives you a sense of acheivement and the knowledge that your getting just that little bit better at the game.
So in closing i reccomend this game to anyone out for a good,challenging game that will test both your skills as a gamer and your patience as a gamer also ("AAAARRRRRGGGHHHH you bloody game,your cheating me i beat that boss WWWAAAHHH wheres my dummy") and at the price its at why are you waiting and if you do buy the game "WELCOME TO HELL BBUUWWWHAHAHAHAHAHAHAHAHAHA"
Posted: June 3
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26 of 34 people (76%) found this review helpful
1.0 hrs on record
99 Levels to Hell is a 2D randomly generated dual stick platformer. Left stick moves you, right stick is aim. You can of course mouse aim and use the keyboards. There is a jump button, a bomb button, a shoot button and an item use button. Everything is mapped to the shoulder buttons. Even with a controller, you still need to use a mouse for the menu.

You go through randomly generated levels killing monsters, collecting gold and find a key that will unlock a door to the next level. It is a good fun little game that I feel like I've played before. The game has charm and a sense of humor, coupled with enough red blood to literally paint every surface in the game. You'll find shop keepers along the way... some that weren't even supposed to be here today, that you can buy stuff from.

Ever play Spelunky? This is a Spelunky clone right down to the tutorial level with ghosts that will chase you if you take too long to complete each level. There are games that feel like other games. This is a clone if not stolen code. Is that a bad thing? No. Is this better than Spelunky? Eh yes at no. Sadly a game trying to be too much like Spelunky will never have a crown as grand as Spelunky, but this is still a fun little game. 99 Levels feels less deadly. There is no fall damage, there are no random spike traps on the floor or any enemies that pop out of objects when you open them with your gun.

99 Levels has casinos, and a wider color pallet with dark tones and well bright red blood. It is a good diversity here. It has treasure levels too. I think these are all steps in the right direction. Just not far enough. There is a chance here to expand upon things.

There is no carry function to pick things up and throw them such as princesses, rocks and keys. When you get a key, you just get it, you don't carry it and throw it. There seems to be no rope climb feature to throw grappling hooks and climb up. There are ladders though, and you don't climb ladders so much as float up them freely. While there are bomb walls, and shootable dirt walls, there are no webs, water or anything interesting like that. It just seems less than Spelunky. Less features, less controls, less price.

This game is a good start for any developer, but if you already have Spelunky, you probably don't need 99 Levels to Hell.
Posted: May 8
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9 of 10 people (90%) found this review helpful
9.8 hrs on record
There are certain expectations one would get from a game titled 99 Levels to Hell. Things like the game’s ultimate destination, how many areas you need to clear to reach it, and maybe even the assumption of an overall theme. 99 Levels to Hell delivers on all fronts, but that’s just the start of the depth of content in this cartoonishly bloody, violent, randomized 2D action platformer.There’s enough going on in each level that it can actually take a bit to realize that 99 Levels to Hell has only one notable issue, and that’s a bad case of programmer art. Most enemies float or move with the bare minimum of animation, and while the art is serviceable, that’s the best that can be said.99 Levels to Hell is all about action, jumping gaps and gunning down hordes of enemies in the finest arcade traditions.99 Levels to Hell is a fun and bloody descent into the not-quite-bottomless depths, loaded with replayability and almost impossible to put down until the poor explorer has lost his last heart of health.
Posted: August 5
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4 of 4 people (100%) found this review helpful
1.1 hrs on record
I'm @ the 100th level.
wtf?
Posted: September 9
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3 of 3 people (100%) found this review helpful
16.9 hrs on record
Disregarding the small stuff, the one issue I have with this title is the diversity of levels. Just because a level is reskined from a jungle pattern into a mechanical pattern doesn't make a world of difference.
Still, a decent amount of fun for a couple of hours.
Posted: June 13
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111 of 135 people (82%) found this review helpful
16.2 hrs on record
99 Levels To Hell is one of those games that you just can't stop playing. You'll tell yourself "one more time" and before you know it your clock says 4am! Each time you descend into Hell, you'll find that you're doing it with a new item loadout, and that's part of its charm. Will you get the machine gun? Ice Rod? Bubble gun? Symbol Heart? Crystal Skull? You never know!

This is by far one of the best platformers I've played in a while and I would recommend it to anyone that's looking for a game with variety, challenge, badass music, interesting story, pixelated gore, and chaos! Also, for $4.99, you can't go wrong! I've long since gotten my monies worth out of this game and I still play it. Did I mention the badass music?

Easily give this game a 9.5/10!
Posted: February 19
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