So I've played this game for an hour and 45 minutes and progressed to the fourth level of the outbreak. After playing it I heard that it was a mobile port, considering that it has that going against it's not so bad lol
- I found it a bit confusing and my experience was also apparently affected by some bugs
- If you're are considering this because you thought it would be a strategic X-com like experience like I did, well the missions aren't like that in this, they are run and gun stylehttp://youtu.be/0u5fUZipiDchttp://youtu.be/o4za5fOi5LI
So you start off in the global view which look's kind of like what you find in X-com games. You place your first outpost and detonate one of ten fallen asteroids. Each time you destroy an fallen meteor you initiate the next level of the outbreak, I believe you detonate additional one before clearing out infection caused by the previous one. But I didn't try that, however I think the idea is that you can do so in order to try and eradicate the overall threat before the twenty four hours or whatever is up.
-----So you send small squads by helicopter to outbreaks or contract missions. During missions you don't control your squad like you would in an RTS at all. With pickups such as wads of cash and microscopes for your 'research' that are scattered randomly around the mission environments it is actually kind of arcade like. You control the movement of one squad member with WASD and aiming and shooting with your mouse. The other soldier in my squad was AI controlled and just followed my guy around. There are a few different types of mission. Destroy 'Zompods', escort soldiers, rescue scientists, fight off waves of Zombies and protect and engineer while they repair a machine gun turret. The worst one was the the waves kind, they really need to increase the difficulty of that kind of mission. I just sat there shooting Zombies as they slowly spawned and made their way towards us. The camera is fixed onto one location before so I was firing off the screen to hit Zombies I couldn't even see. They didn't even get close. I found the game reasonably challenging sometimes. I failed the first time I had to protect the engineer, who is actually pretty vulnerable to attacks. I seemed to have adjusted to the difficulty of missions, and the progression of difficulty seems to pretty slow. Some of procedurally generated missions are very small short. This is kind of a good thing in a way, because you do a quite a few of them and it allows to you to get through them quickly. I like how go in, complete your mission, return to the evac site and call your chopper.
-----The global aspect of the game. It is populated by a network of icons representing cities and indicates how much infection is speading. This is where I got confused. It was never clear to me what resources to send to which kind of alert. You have a variety of different helicopters to send to different kinds alerts. Green squad carrying ones to deploy at missions, red ones to attack locations apparently to decrease threat level for your squads or something like that and I had a yellow Chinook. You couldn't just send your green or red choppers to any infected location for an action. You have to wait or something for the outbreak to set in even at locations that appeared to be infected. Or before you could clear 'Zompods' with your squad in a location you had to attack areas linked to that location with your red choppers or something like, I'm not sure. The chinook seemed to be completely useless. I couldn't load a squad onto it, this may have been a bug. And when I sent it to any location there was no option for me to do anything with it at all. I cleared stages of outbreak as I went, but I was randomly sending out choppers to do so and hoping for the best.
-----'Research' in this game consists of upgrading your available firearms. There isn't really anything interesting here. Each weapon has a non linear tech tree (lol). You begin with the Mp5. If you invest enough 'R&D' into it you can unlock the next weapon, then you can repeat the process with the next weapon. The weapon at the other end of the spectrum from the Mp5 is the M60. No high tech sci-fi energy weapons, Aliens like smart gun or biological weapons to develop and use against the Zombies. i got to the second tier weapon which was the M4A1 and using that made the game feel like it was in slow motion because it fired so slowly lol
So the visuals aren't spectacular but they aren't bad all round. The missions feel don't feel fluid and the action is kind of slow. It help a little bit to set the frame rate to 60 instead of the default 30. You probably can't see quite far enough with the camera. I didn't really like the way the camera perspective changes to a 360 degree perspective focusing on your guy while you protect an engineer.
So I would recommend this game because it's okay. But I would also recommend waiting until it's on special. I didn't really find it exciting to play. It's not a failure, but it's kind of bland at the moment. It covers basics but I think it has potential to be a good game if improvements are made. It look's the dev's are still working on it. Maybe the they will spice it up a bit hopefully =)
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