Take control of Blackhorne Industries, an international private military contractor. When the world is hit by a sudden and unexpected meteor shower that unleashes a deadly pathogen, Blackhorne are called in to clean up the mess. Can you lead your elite troops to victory before the mysterious meteorites destroy life as we know it?
User reviews: Mixed (49 reviews) - 69% of the 49 user reviews for this game are positive.
Release Date: Aug 11, 2014

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About This Game

"..the gameplay is fun and addictive in both modes and I totally suggest this Indie Game for anyone who likes both RTS and Top Down Shooters"
Pure News Preview

"It truly is a unique experience and one that I believe fans of both the strat/sim and action-RTS genres should invest in"
Chalgyr's Game Room

Take control of Blackhorne Industries, an international private military contractor. When the world is hit by a sudden and unexpected meteor shower that unleashes a deadly pathogen, Blackhorne are called in to clean up the mess. Can you lead your elite troops to victory before the mysterious meteorites destroy life as we know it? The fate of the world rests in your hands!

Global Outbreak: Doomsday Edition combines Real-Time Strategy and Top-Down Shooter in a unique and exciting package. Fight back the infection from above on the tactical globe, and then send in your troops to battle off the infected on the ground and destroy the devastating “Zompods” that are spreading the mutant plague throughout the world.

Strategic Global Gameplay


The globe provides the central HUB of the game where you make your vital tactical decisions. To control the infection you must build "Outposts" in key locations. Using a variety of different air units and turret installations, you will manage the global infection from the air, and transport in troops to tackle the infection on the ground.

Intense Close Quarters Top-Down Shooter


Fighting from the Air will only get you so far, you will need to get boots on the ground to truly defeat the deadly virus!

Build up a roster of soldiers and deploy them in a variety of locations. As they gain experience from ground missions they will turn from new recruits into elite mercenaries by levelling up their various skills. Take your men from campaign to campaign, building up an army of ultimate warriors to fight the infection.

Increase your firepower by unlocking new weapons and researching and immense ranges of upgrades in the extensive research tree.

Feature List


Strategic Global Gameplay
Intense Close quarter top-down combat
Procedurally generated levels – no two missions are the same
Multiple enemy types
Soldier upgrading
Weapon research tree
Gamepad Support
Multiple mission types
Day and night cycles
Steam achievement

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512MB)
    • Storage: 500 MB available space
Helpful customer reviews
10 of 12 people (83%) found this review helpful
2 people found this review funny
12.4 hrs on record
Posted: August 19, 2015
Love zombies and enjoyed the squad top down elements of this and would have definately recommended it in the first 4 hours of gameplay. But with no storyline to push it along, after 12 hours, I have found this to be a repetative grind on several same maps of slightly increasing difficulty.

I have realised that I should have not invested research into the secondary weapon and simply should have researched the primary weapon up to the machine gun, also my strategic placement around the main map could have been more logical (would have saved money having to move helicopter positions). However, in all honesty I cannot be stuffed restarting the game and again grinding through all the same repetative maps. As it is, I cannot even be bothered finishing my current game.

There is simply way more interesting games to invest your time into.

Note to game developers - you need a story to keep a player interested, even if it's just some pictures with a voice over. Otherwise, what is the point of playing?
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6 of 6 people (100%) found this review helpful
4.3 hrs on record
Posted: December 30, 2015
GAMEPLAY
In a nutshell, there is a zombie infestation on the planet and you are tasked to build bases, with soldiers for ground assaults or choppers for overhead clean-up duties, to counter the global infestation. These bases cannot be customised and although they can be rebuild and placed elsewhere if you have the resources, you should think in advance where you place something to cover impending attacks.
Once you trigger meteorites carrying the virus that threathens humanity, you are tasked with suppressing the outbreak, doing side missions to earn yourself additional elements such as more choppers, turrets that halt the spread of an infected city to another node or more resources to help fund your buildings or troops.

Meanwhile, you can research better armaments for ingame encounters, albeit fully restricted to guns. As you trigger more meteorites the zombies will become stronger, so you would do well to balance doing missions and getting upgrades so you are more efficient in combat. Luckily you can also level up soldiers as they gain XP, so you got options to improve soldiers. You can earn bonus XP rates by not getting hit during your missions for extended periods of time. You also earn extra cash by defending cities through defeating an infected node before it reaches another city node. For some reason you must pick this up on the planetary view as a coin, as if this were a Freemium game. It's not, but it's odd that you need to click on it when it could just go straight into your resource pool like other mission rewards.

The only annoying factor I ran into was that zombies have a similar death animation to their animation of getting hit. At times you shoot a zombie near your soldiers, thinking you killed it, before it suddenly hits you and takes down your bonus XP rate. It's a bit frustrating, but it just means you have to count your hits. Your other soldiers fall under AI control, though, so they will normally help you out as well. You can freely switch to them or make your squad fire all at once as well, but unfortunately you can't give them any advanced commands.

The game is very arcade-like, though the missions do vary; there's defense missions, escort missions and the like. In the end the game offers a little bit of Strategy plus Tower Defense (planet view) and RPG (character leveling) on top of being a top down shooter.
Other than that the goal remains straightforward, destroy all meteorites before time runs out and the virus wipes out humanity. Unfortunately there is not much more to the game beyond that, but it's a short and small game to begin with and to be fair this game does have some replay value.

SIMILARITY
The planetary view reminds me strongly of the first two XCOM games, what with building your bases in preparation for random incoming missions. It's not as complicated, obviously, but it's nice to see a remote familiarity with such games.

In-game it's a typical top down shooter like games such as AI Invasion, or Alien Swarm - but without utilities for soldiers. The game at it's core is very arcade-like, as said before.

There is also a hint of Dead Frontier, the popular zombie browser MMO. Although that game offers a lot more, the arcade-like combat feels somewhat similar, as well as the visuals on powerful weapons. I don't know if these developers were intentionally inspired by it, but it feels good to see the spirit of a game like that have an impact on a game like this.

PERFORMANCE
The game runs well, there are no crashes or major errors or glitches to my knowledge - so I have to give them credit: the game seems properly optimised in terms of performance. Do keep in mind I use fairly recent and powerful hardware, so I can't speak for weak systems.

In terms of bugs, the only oddities I found was that my graphical settings don't always seem to be saved. You also have to manually set the game to target running on 30 or 60 FPS, which definitely hints at this game being intended for handheld/mobile devices, or consoles.

The only ingame bug I encountered is that sometimes AI members which follow your main soldier can get stuck behind walls or other obstacles, but they always find a way back to you.

VISUALS
There are two areas to cover, first there is the in-game graphics. Although not advanced, it's not that bad for this day and age, judge the screenshots for yourself. Personally I like vibrant colours, it gives the game a nice graphical style to stand out from many similar zombie games which often look grey and gritty.

Then we have the interface. The text menus and placement of some of the menus is dreadful at times and may take some getting used to. My biggest complaint is about pickup messages, which are also in bright Red, Green, Blue or Yellow which is an insane contrast to the rest of the HUD and makes it look very amateuristic when they appear in the middle of your screen.

The interface seems designed for controllers. However, mouse and keyboard do work fine. This is not a game like Dark Souls that is ported to PC while mouse and keyboard is forgotten.

RECOMMENDATION
Pick this game up if you are looking for a short arcade game, with some degree of strategy on the overhead planetary view, to satisfy you in a singleplayer experience.

Do NOT pick this game up if you are looking for a long game, or a game with a ton of combat variables or tactical abilities or in general expect this to be an indie game that reinvents the genres it's part of. Also this is not a multiplayer or coop game.

My own verdict is that, while this game is nothing new, it's also not a bad game. It's not a cash grab or an unstable mobile port - it's a short and simple, but finished product. Especially if the game is on sale, it can be worth it for short hours in which you would want to play a top down shooter. But alas, just don't expect it to be a "great game".

As a personal tip to Steam Traders: Steam Trading Cards for this game are currently somewhat rare due to a low player base and some may fetch a decent price, as of this time.
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28 of 40 people (70%) found this review helpful
7.7 hrs on record
Posted: June 9, 2014
Early Access Review
Just got this today on a beta release. The game seems to run nicely in the shooter parts, the computer controlled "wing man" seems to be faster and more accurate than me so gets more of the xp. The maps are quite small although I can't comment about further on as I've only played for a couple of hours. The play area is nicely rendered and although an isometric view the camera automatically moves and I've only been caught out once by a zombie hidden by some scenery.
The main interface/ globe map feels a bit clunky to be honest. There were some tips but it was a bit of trial and error with clicking different bits to understand what was going on. It works well enough I suppose, but it's not very engaging. I can see that further on the population might need to be moved around but it's still a lot of guesswork at the moment as to what I'm supposed to be aiming to achieve.
The research and character levelling up is very one dimensional and I for one would like there to be more options, and not just see all the guns in a research line that you probably steadily progress through as you inevitably gain xp. I would like more guns and more tactical options. Sniper? Heavy Support?
The zombies all seem identical at the moment, just run at you at different speeds, can't comment about further through the game.
All in all I suppose the obvious comparison to x-com will have to be drawn. It's an action shooter as opposed to a strategy game in the current state. But I can't help feeling I'm left wanting more. I would say it's a great take on the x-com style game, don't be afraid to take more cues from a very successful and long series of games. Just put your spin on it and this game could go from OK to great.
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29 of 42 people (69%) found this review helpful
0.8 hrs on record
Posted: August 12, 2014
Clunky interface and unvaried animations, lots of time waiting around. "Extensive" research tree is really just a lot of the same incremental upgrades for your guns. Shooting segment quickly becomes repetitive which takes the fun out of blasting zombies. Maybe with more polish and some additional content this would be worth it but it seems that much more time was spent on polygon count than gameplay.
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18 of 29 people (62%) found this review helpful
4.2 hrs on record
Posted: August 11, 2014
So I've played this game for an hour and 45 minutes and progressed to the fourth level of the outbreak. After playing it I heard that it was a mobile port, considering that it has that going against it's not so bad lol
- I found it a bit confusing and my experience was also apparently affected by some bugs
- If you're are considering this because you thought it would be a strategic X-com like experience like I did, well the missions aren't like that in this, they are run and gun style

http://youtu.be/0u5fUZipiDc
http://youtu.be/o4za5fOi5LI
So you start off in the global view which look's kind of like what you find in X-com games. You place your first outpost and detonate one of ten fallen asteroids. Each time you destroy an fallen meteor you initiate the next level of the outbreak, I believe you detonate additional one before clearing out infection caused by the previous one. But I didn't try that, however I think the idea is that you can do so in order to try and eradicate the overall threat before the twenty four hours or whatever is up.
-----So you send small squads by helicopter to outbreaks or contract missions. During missions you don't control your squad like you would in an RTS at all. With pickups such as wads of cash and microscopes for your 'research' that are scattered randomly around the mission environments it is actually kind of arcade like. You control the movement of one squad member with WASD and aiming and shooting with your mouse. The other soldier in my squad was AI controlled and just followed my guy around. There are a few different types of mission. Destroy 'Zompods', escort soldiers, rescue scientists, fight off waves of Zombies and protect and engineer while they repair a machine gun turret. The worst one was the the waves kind, they really need to increase the difficulty of that kind of mission. I just sat there shooting Zombies as they slowly spawned and made their way towards us. The camera is fixed onto one location before so I was firing off the screen to hit Zombies I couldn't even see. They didn't even get close. I found the game reasonably challenging sometimes. I failed the first time I had to protect the engineer, who is actually pretty vulnerable to attacks. I seemed to have adjusted to the difficulty of missions, and the progression of difficulty seems to pretty slow. Some of procedurally generated missions are very small short. This is kind of a good thing in a way, because you do a quite a few of them and it allows to you to get through them quickly. I like how go in, complete your mission, return to the evac site and call your chopper.
-----The global aspect of the game. It is populated by a network of icons representing cities and indicates how much infection is speading. This is where I got confused. It was never clear to me what resources to send to which kind of alert. You have a variety of different helicopters to send to different kinds alerts. Green squad carrying ones to deploy at missions, red ones to attack locations apparently to decrease threat level for your squads or something like that and I had a yellow Chinook. You couldn't just send your green or red choppers to any infected location for an action. You have to wait or something for the outbreak to set in even at locations that appeared to be infected. Or before you could clear 'Zompods' with your squad in a location you had to attack areas linked to that location with your red choppers or something like, I'm not sure. The chinook seemed to be completely useless. I couldn't load a squad onto it, this may have been a bug. And when I sent it to any location there was no option for me to do anything with it at all. I cleared stages of outbreak as I went, but I was randomly sending out choppers to do so and hoping for the best.
-----'Research' in this game consists of upgrading your available firearms. There isn't really anything interesting here. Each weapon has a non linear tech tree (lol). You begin with the Mp5. If you invest enough 'R&D' into it you can unlock the next weapon, then you can repeat the process with the next weapon. The weapon at the other end of the spectrum from the Mp5 is the M60. No high tech sci-fi energy weapons, Aliens like smart gun or biological weapons to develop and use against the Zombies. i got to the second tier weapon which was the M4A1 and using that made the game feel like it was in slow motion because it fired so slowly lol

So the visuals aren't spectacular but they aren't bad all round. The missions feel don't feel fluid and the action is kind of slow. It help a little bit to set the frame rate to 60 instead of the default 30. You probably can't see quite far enough with the camera. I didn't really like the way the camera perspective changes to a 360 degree perspective focusing on your guy while you protect an engineer.

So I would recommend this game because it's okay. But I would also recommend waiting until it's on special. I didn't really find it exciting to play. It's not a failure, but it's kind of bland at the moment. It covers basics but I think it has potential to be a good game if improvements are made. It look's the dev's are still working on it. Maybe the they will spice it up a bit hopefully =)

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