About the Game
"..the gameplay is fun and addictive in both modes and I totally suggest this Indie Game for anyone who likes both RTS and Top Down Shooters"
Pure News Preview
"It truly is a unique experience and one that I believe fans of both the strat/sim and action-RTS genres should invest in"
Chalgyr's Game Room
Take control of Blackhorne Industries, an international private military contractor. When the world is hit by a sudden and unexpected meteor shower that unleashes a deadly pathogen, Blackhorne are called in to clean up the mess. Can you lead your elite troops to victory before the mysterious meteorites destroy life as we know it? The fate of the world rests in your hands!
Global Outbreak: Doomsday Edition combines Real-Time Strategy and Top-Down Shooter in a unique and exciting package. Fight back the infection from above on the tactical globe, and then send in your troops to battle off the infected on the ground and destroy the devastating “Zompods” that are spreading the mutant plague throughout the world.
**The Early Access build is completely playable and is for the main part Feature Complete**
Strategic Global Gameplay
The globe provides the central HUB of the game where you make your vital tactical decisions. To control the infection you must build "Outposts" in key locations. Using a variety of different air units and turret installations, you will manage the global infection from the air, and transport in troops to tackle the infection on the ground.
Intense Close Quarters Top-Down Shooter
Fighting from the Air will only get you so far, you will need to get boots on the ground to truly defeat the deadly virus!
Build up a roster of soldiers and deploy them in a variety of locations. As they gain experience from ground missions they will turn from new recruits into elite mercenaries by levelling up their various skills. Take your men from campaign to campaign, building up an army of ultimate warriors to fight the infection.
Increase your firepower by unlocking new weapons and researching and immense ranges of upgrades in the extensive research tree.
Strategic Global Gameplay
Intense Close quarter top-down combat
Procedurally generated levels – no two missions are the same
Multiple enemy types
Weapon research tree
Multiple mission types
Day and night cycles
Early Access Goals
All the core features of the game are in and working, with the game fully playable from start to finish. Our main areas of focus in the lead up to full release will be balancing the difficulty and smoothing out any flow issues and bugs. We have tested the game on many different setups, however there may well be some issues still lurking. We also plan to add one more environment type, as well as increase the verity in the current levels
If you have any feedback you would like us to see, please post them in the games community pages.
We hope you enjoy the game!